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mob kill Opcode ?

Discussion on mob kill Opcode ? within the SRO Coding Corner forum part of the Silkroad Online category.

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Old   #1
 
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mob kill Opcode ?

how make table save uniques killed with clientless
opcode , Or ,,,,, ?
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Old 02/05/2015, 02:23   #2
 
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Opcode : 0x300C
Some simples
Code:
05 0C A2 07 00 00
05 0C 25 0F 00 00
05 0C EF 16 00 00
06 0C A2 07 00 00 0A 00 78 58 78 4D 69 73 61 78 58 78
11 0C
06 0C 23 0F 00 00 0B 00 42 79 5F 4B 61 68 72 61 6D 61 6E
19 0C 01 00
I don't have full struct for this packet , so try to analyze
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Old 02/05/2015, 04:57   #3
 
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If you are referring to vsro, you have 2 options :

1)Use a gameserver addon(like srZor), so whenever the unique-monster kill function triggers, it saves the parameters to the database.
2)Use a clientless character and make it monitor the packets sent from S->C that shows which player killed which unique. Like the member above said, it's 0x300C
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Old 02/05/2015, 08:02   #4
 
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Question

and make it monitor the packets sent from S->C that shows which player killed which unique ? How make it like monitor packets

packet.Read ?

i find that
300C
Notification
00 type
Types

05 unique spawned
06 unique killed
Unique Spawned

05 appears
BE 07 00 00 unique type
Unique Killed

06 killed
D2 07 00 00 unique type
07 00 name length
4A655353636941 name

Quote:
Originally Posted by magicanoo View Post
If you are referring to vsro, you have 2 options :

1)Use a gameserver addon(like srZor), so whenever the unique-monster kill function triggers, it saves the parameters to the database.
2)Use a clientless character and make it monitor the packets sent from S->C that shows which player killed which unique. Like the member above said, it's 0x300C
Use a clientless character

any ex for read packet
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Old 02/05/2015, 12:39   #5
 
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Take a look at this clientless


Use Agent.cs to monitor packets.
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Old 02/05/2015, 12:55   #6
 
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Quote:
Originally Posted by magicanoo View Post
Take a look at this clientless


Use Agent.cs to monitor packets.

fixed thanks magicanoo

##
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