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About Linked Battlefields in our private servers
Discussion on About Linked Battlefields in our private servers within the Shaiya PServer Development forum part of the Shaiya Private Server category.
11/14/2015, 22:07
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#1
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About Linked Battlefields in our private servers
Hello!
Everyone know that our serverfiles were stollen from official shaiya, so everything that was in official shaiya (during episode 4 kr or 5.3 german) should be in our private servers.
If you click on "Battlegrounds" then you'll see what I mean.
In this linked maps, your guild name become your server name ect
Our server do have this service called PS_GameWar.exe but no one is using it as I know... But maybe its because no one know how to ?
It could very interesting to make some linked servers for our private servers, I mean that we have fewer and fewer players everyday and it could be a decent solution to keep an active PvP in some similar private servers that would use it, instead of having to close.
So, do someone know how to make it/could bring more informations about it ?
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11/15/2015, 00:00
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#2
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I'm pretty sure some server has done this in the past.
It's linked with the 100 - 108 maps, and using the MapWar.ini file.
This might be the reason why when you enter one of those maps, and logout, you get kicked back to your capital (as happened on OS when you joined the linked PvP Battles)
Would be interesting if anyone had any other info on this, however i don't think it could be used to link more than 1 server together, especially in a stable way. (Think, each server with their custom stats + 1000 to all)
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11/16/2015, 06:28
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#3
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Join Date: Jul 2009
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Credits to whoever posted this on former ShaiyaDevTeam forums
First off, you need two computers, one with Sql Server and Shaiya Private Server(I used Windows XP Pro, Sql Server 2005 Standard, and Shaiya Private Server EP4), and one computer with just the private server. I will refer to the computer with the Sql Server and Shaiya
Private Server as Server 1 and the other computer as Server 2. Server 1 is going to be the main server because Server 2 will tie into the Sql database. First u have to change the .ini
files in the SHAIYA_SERVER\PSM_Client\Bin\Config\. Just so we're clear, we are in Server 2.
In the ps_dbAgent.ini file, change only the ip address to point to the Server 1's lan or wireless connection. In ps_game.ini you need to change all database ip's to match Server 1's lan, and change the public ip to match Server 2's lan ip. In ps_gameLog.ini, change the ip to
Server 1's ip. In ps_gamewar, don't mess with the ip there, unless you know what you're doing. But, on the bottom of that file, should be something like this:
[GAMESERVERS]
// Game01 = name, Mapping ServerID, Mapping DB ID(use prev server id), GameServer IP, DBAgent IP, GameLog IP
GameServerCount=1
Game01=Gaia, 1, 1, 127.0.0.1, 127.0.0.1, 127.0.0.1
Make it look like this, but add you're Server 1's ip to the Game02 and change the names of course:
[GAMESERVERS]
// Game01 = name, Mapping ServerID, Mapping DB ID(use prev server id), GameServer IP, DBAgent IP, GameLog IP
GameServerCount=2
Game01=Gaia, 1, 1, 127.0.0.1, 127.0.0.1, 127.0.0.1
Game02=Teos, 2, 2, 192.168.1.1, 192.168.1.1, 192.168.1.1
Now, in ps_login, we need to change the file to look like this
[GAMESERVERS]
// Game01 = name, Mapping ServerID, Mapping DB ID(use prev server id)
GameServerCount=2
Game02=Teos, 2, 2
Use the same mapping server and database id's as the ps_gamewar.ini file and change any ip's here to your Server 1's ip.
In ps_session, change the ip and the Game01=Gaia to Game02=Yourname under [GAMESERVERS]. Leave the GameServerCount at 1.
And, finally, in ps_userlog, change the ip to Server 1's ip.
That's just Server 2 files.
Now we move on to Server 1.
There's not really much to do here, just add your server 2 GameName in a couple of files.
In ps_gamewar.ini, add the line like above posted under gamewar, only change the ip's to match your Sql Server ip.
In ps_login.ini, add the line like above posted under login.
In ps_session.ini, change the [GAMESERVERS] to look like this:
[GAMESERVERS]
GameServerCount=2
Game01=Gaia
Game02=Teos
One other thing, to get it to show up in the PSM_Server Manager, add these lines in the PSMServer_Config.ini
in your PSM_Server\Config directory.
[Login_002]
<sv_maxuser> = 5000
<ip_login> = Server 2 lan ip
[GameGroup_002]
Copy the [GameGroup_001] lines here and change the ip's for public ip, ip game, dbagent, and gamelog to Server 2's ip,
leave the db ip's set your Sql Server ip.
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11/17/2015, 01:04
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#4
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Join Date: May 2012
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I think that is just to get 2 servers to show on your "login list"
I don't think it allows for the capital portals to allow a "joint server" map battle.
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11/17/2015, 22:59
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#5
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Join Date: Jul 2009
Posts: 352
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yes first you must have 2 servers to link the map together with then you add both ips in the Gamewar
you would add it like this in the game war
[GAMESERVERS]
// Game01 = name, Mapping ServerID, Mapping DB ID(use prev server id), GameServer IP, DBAgent IP, GameLog IP
GameServerCount=2
Game01=Shaiya server1, 1, 1, 127.0.0.1, 127.0.0.1, 127.0.0.1
Game02=Shaiya server2, 2, 1, ***, ***, ***
this is why you only see US shaiya link them between its owne servers and not say for instance Shaiya US Shaiya CN Shaiya KR all linked
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11/18/2015, 21:58
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#6
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Join Date: Jul 2009
Posts: 352
Received Thanks: 83
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they only did this because back in the Day millions of ppl played shaiya and 1 server couldent hold every 1 so they started makeing more and more servers untill hey had 4 servers they then started linking them for pvp so you could battle ppl on difrent servers its nice idea but no private server has the player base to even have 2 servers to link
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11/18/2015, 23:44
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#7
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Join Date: May 2012
Posts: 394
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It was for events (on official) the linked PvP battles between the 4 servers that existed on OS.
They held the Linked battle a few times a month. (Back in early EP4 anyway)
And technically, if you have 2 serves, both with a full raid on each side. It would work more than fine. However, i'm still not entirely sure if private servers have the capability to actually make it work how it should.
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