One thing which bugs me about Rohan is its stat spread which goes from nothing to mid-level then a big jump to max. With % stats this is more acute due to the fact there is even less of a range.
What I was thinking about trying is to configure the game differently, removing % stats on weapons completely and just going with + stats. To make up the shortfall in attack power, the amount of + stats available would be increased to compensate so that the max power you could get would be roughly similar.
The point of this is that the game is configured to allow up to 30 possible outcomes in the stat spread. When you're looking at 14% for a level 99 weapon and it's always an integer, you can see that % stats just don't allow for a wide range of gear and there is always that same, static goal when it comes to gear.
For example if level 99 weapon parts could have +99 str, the 3 highest drops of say +99/+96/+93 could be made very rare and the majority of players would be rolling with pieces made with around +75. It's all about gear diversity and allowing more drops to be usable by removing that static goal of the must have max %. It also makes it a lot easier to get bosses to drop weapon parts more suited to this stat arrangement.
This means that a lot of skills will have to be changed too, specifically the ones for classes which already use + stats like dex guards, agi dhans, psy wizards etc. It also means a close look at how it will affect templars but I have a feeling they'll be a lot easier to manage.
Additionally I'd also remove stat requirements from ever appearing on gear and set forge rates to 100%. To make sure gear is kept diverse I would do away with the different grades of option stones and have a single grade with a much wider range of rolls. This means that only 3 of the same type of stone could be used (only 1 during the unique roll) so to preserve the max possible DD its max roll would be 17% but to offset the 100% forge and to keep gear nice and diverse, its minimum roll would be say 5%.
Another advantage of all this is that it aligns the capabilities of forged gear with that of crafted gear which is nice. Oh and % attack spirit stones won't be available
Sorry for the tl;dr. Just wondered if this is actually worth spending time on? Gonna go and retrieve the backup of my files and get setup again.