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[HATE] Current system
Discussion on [HATE] Current system within the SRO Private Server forum part of the Silkroad Online category.
09/03/2015, 18:31
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#31
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Quote:
Originally Posted by LastThief*
dafuq is this l0l, never heard of it.
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It turns Flat Surfaces or Water into realistic Ground / Water.
Parallax Occlusion is a bit better
As SRO suffers from Ambient Lightning, well ... ya, it'll not look that great
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09/03/2015, 18:38
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#32
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Lolill0 pls, We are not magicians T_T
Also DX11 ? Sro runs on DX9 Q_Q
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09/03/2015, 18:39
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#33
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Quote:
Originally Posted by LastThief*
Lolill0 pls, We are not magicians T_T
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Haha well joke aside, the only thing you can do is injecting Depth of Field and HBAO+ into SRO.
Still wish we had a HD Texture Pack for SRO...
It doesn't require DX11, all it does is add Triangles/Vertices for a more realistic look, yet what you need is this
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09/03/2015, 18:40
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#34
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Sro graphically suck, but you won't find any mmorpg like it when it comes to gameplay.
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09/03/2015, 18:46
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#35
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Quote:
Originally Posted by LastThief*
Sro graphically suck, but you won't find any mmorpg like it when it comes to gameplay.
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If you mean without the "Trade System" then you're right, as for Classes there are better.
If you know what FFXIV : ARR is, then you know what I mean
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09/03/2015, 18:48
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#36
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Never played FF series, was never fan of it either lel
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09/03/2015, 18:49
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#37
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Quote:
Originally Posted by LastThief*
Never played FF series, was never fan of it either lel
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SRO truly needs Boss Attacks like these
Well whatever, this is SRO and ya, I stated my whole Point on the second Page
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09/03/2015, 18:56
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#38
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-Hey, what should I do? ... wait I think I know, I will start a thread.. and of course mention ARABS in every silly way possible. yup, that's it. *Create a thread*
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09/03/2015, 19:02
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#39
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Quote:
Originally Posted by Zodiao
-Hey, what should I do? ... wait I think I know, I will start a thread.. and of course mention ARABS in every silly way possible. yup, that's it. *Create a thread*
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You are really pathetic, l0l
Quote:
Originally Posted by Lolill0
SRO truly needs Boss Attacks like these
Well whatever, this is SRO and ya, I stated my whole Point on the second Page
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Tbqh, I totally like TOTALLY hate the free movement system during combats in ONLINE mmorpgs, locking on targets and arranging your skills in a way that deals most damage to the opponent is the way I prefer thus I really hate 99% of the mmorpgs here with exclusions of like cabal or so..But offline rpg ? The witcher 3 is love, the witcher 3 is life haha
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09/03/2015, 19:20
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#40
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Quote:
Originally Posted by LastThief*
You are really pathetic, l0l
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-I will type it as l0l instead of lol so I can look super cool, yay
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09/03/2015, 19:31
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#41
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Quote:
Originally Posted by LastThief*
You are really pathetic, l0l
Tbqh, I totally like TOTALLY hate the free movement system during combats in ONLINE mmorpgs, locking on targets and arranging your skills in a way that deals most damage to the opponent is the way I prefer thus I really hate 99% of the mmorpgs here with exclusions of like cabal or so..But offline rpg ? The witcher 3 is love, the witcher 3 is life haha
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That's Class / Job dependend, as a Black Mage I can't move during my Spell Casttimes, whenever I do, it gets interrupted making it a hard Class to play when it comes to Mechanics (Which SRO sadly misses)
You can't deny those Visuals are awesome for an MMORPG
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09/03/2015, 20:12
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#42
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@Lolill0
The video you showed us i feel like it's the same idea of medusa , but in an awesome visual .. lol i wanna do this :'( xD
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09/03/2015, 21:00
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#43
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Quote:
Originally Posted by Equinox,
@Lolill0
The video you showed us i feel like it's the same idea of medusa , but in an awesome visual .. lol i wanna do this :'( xD
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I'm not sured how the Shader Files are stored in the Client Files, yet there are some Shader Files, no clue about it.
Displacement / Parallax Mapping is mostly used for Terrain Stuff and the Texture Files seems to be in the Map.PK2 (It wouldn't look that good since those Textures are Low-Resolution)
What you can do is, use Reshade, tweak the .INI Files so you have crisper Textures, HBAO (Screen Space Ambient Occlusion), Bokeh Depth of Field and some other things like Ambient Lightning and Tonemaps.
SSAO / Depth of Field are pretty much stressing your GPU, with a old nVidia GT240 I had frigging low FPS in SRO... you can't imagine.
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09/03/2015, 21:16
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#44
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That's true , but textures of the terrains aren't the only problem , the problem is in the terrains' models itself as it doesn't have the displacement mapping matter
We are talking about the backbone of sro's graphic designing so if you want to make any changes you have to remake the whole thing so you can say you gonna a have a new client as there are many things still mysterious and hardcoded.
We can change textures with high quality ones as you said #Reshading but as for it's not enough i wanna do better thingy Greedy iam
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09/04/2015, 00:39
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#45
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What I hate in the current servers system is that they force players to bot even after they reach lv 100 and max all their skills, why? Because I join a server to have fun from the moment I reach lv 100 not to bot to get sos to have a chance to get better gears.
Solution?
A better way to get sos and the other seals which requires activity instead of botting.
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[Release] SubClass System (Current Version)
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Yo!!
Well... let me explain a thing, IT'S NOT FOR HELLMOUNTH SOURCE!. So don't ask me to convert or do anything like... because i won't!
let's start.
First create those enums & class:
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