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[RLS] Markierung neu gedroppter Items

Discussion on [RLS] Markierung neu gedroppter Items within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old 02/13/2016, 09:39   #31
 
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Nice Work :O
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Old 02/13/2016, 12:01   #32
 
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bei Yiv erwartet man doch nichts neues mehr
der kriegt doch immer alles umgesetzt &
dann sieht der code auch noch so sauber geschrieben aus!

schöne grüße

Kampfzwerg
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Old 02/13/2016, 13:58   #33
 
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Quote:
Originally Posted by Kampfzwerg! View Post
bei Yiv erwartet man doch nichts neues mehr
der kriegt doch immer alles umgesetzt &
dann sieht der code auch noch so sauber geschrieben aus!

schöne grüße

Kampfzwerg


@Release:
Ist ganz cool, danke
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Old 02/13/2016, 14:29   #34
 
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Haha.
What is going right here?
I can swim, but this sea of tears is too much.
I'm working on Slot Mark System by Top Wnd, if will I release it, thats will be your code too, isn't it? By the way, my codes looks similar to Yiv's code, and I'm not crying. Your customers are stupid if they paid for this little stuff, this is easy, man.. Like this too:

Thanks Yiv, I used another way to send the "new" flag to the client, until now.
Keep it up, and nice work.
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Old 02/13/2016, 14:46   #35
 
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Quote:
Originally Posted by xP3NG3Rx View Post
[...] By the way, my codes looks similar to Yiv's code, and I'm not crying. [...]
In general, I was the one who accused LeNnT, not the other way round. Anyway, it's because he's selling parts of my work what I don't want him to do.

The part of code, which he copied, is this:

As you can see, he's using the exactly same variables (pEff) and the same buffer length (64 + 1) but also the same folder structure and sub files as me (it's not exactly like the offical).

Anyway, I don't think that this should be discussed anymore.

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Old 02/13/2016, 16:09   #36
 
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I know and I saw the copied parts.
If you want to see mine(with official pseudos) click on the spoiler:


And by last here is an extra stuff from official binary
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Old 02/13/2016, 19:08   #37
 
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0213 17:03:45301 :: Traceback (most recent call last):

0213 17:03:45301 :: File "game.py", line 1994, in BINARY_Highlight_Item

0213 17:03:45301 :: AttributeError
0213 17:03:45301 :: :
0213 17:03:45301 :: 'NoneType' object has no attribute 'Highligt_Item'
0213 17:03:45301 ::


why?
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Old 02/13/2016, 19:24   #38
 
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Post your game.py.

Regards
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Old 02/13/2016, 19:32   #39
 
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Originally Posted by Yiv View Post
Post your game.py.

Regards

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Old 02/13/2016, 19:36   #40
 
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Funkt
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Old 02/13/2016, 20:05   #41

 
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Quote:
Originally Posted by Siverbot View Post

Funkt
Überall diese Ninjas ...
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Old 02/14/2016, 00:24   #42
 
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i have the same problem of OceanusPT
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Old 02/14/2016, 16:14   #43
 
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Originally Posted by kimameixede View Post
i have the same problem of OceanusPT
This system is realy bug!!

Try this.

Buy many pots as u can. ( dont have to be pots, can be any item)
u will se they are "new itens" thats ok. Then dont do nothing, but teleport to any map. Then go look to ur syserror clientside.

u will get that error for every item in ur inventory,
I belive if u have 12 inventory slots and if u full with pots and use this system... i belive u client folder will get 10gb very fast -.-
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Old 02/14/2016, 20:11   #44
 
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The system were used by some greater servers without any problems.
Furthermore, we are using this ourselves without any bugs.

Check if you implemented everything right.

Regards
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Old 02/14/2016, 22:14   #45
 
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Quote:
Originally Posted by Yiv View Post
The system were used by some greater servers without any problems.
Furthermore, we are using this ourselves without any bugs.

Check if you implemented everything right.

Regards
i check 4 times in last 3 hours and its every think right.

can you help me?
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