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[RELEASE] Dead, spawn and create char. coordinates

Discussion on [RELEASE] Dead, spawn and create char. coordinates within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old 10/31/2012, 00:22   #16
 
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Kann mir eventuell jemand erklären, wie das geht?
Würde mich extremst dafür interessieren, aber blick da irgendwie nicht durch!

Kind regards Coniesan
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Old 10/31/2012, 13:29   #17
 
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Quote:
Originally Posted by ReckLess. View Post
Hello com!
Today I wanna share with you this one never published

Code:
g_create_map: -- Map Spawn

00 00 00 00 01 00 00 00  15 00 00 00 29 00 00 00

[ 01 = 1 -- Argos ]
[ 15 = 21 -- Netha ]
[ 29 = 41 -- Longdon ]

-------------------------------------------------------------------

g_start_position: -- Dead Spawn

00 00 00 00 00 00 00 00  34 29 07 00 68 B6 0E 00
94 D9 00 00 CC 68 02 00  80 CB 0E 00 80 3F 04 00

[ 34290700 ; 68B60E00 = 469300 ; 964200 -- Argos ]
[ 94D90000 ; CC680200 = 55700  ; 157900 -- Netha ]
[ 80CB0E00 ; 803F0400 = 969600 ; 278400 -- Longdon ]

-------------------------------------------------------------------

g_create_position: -- Create Spawn

00 00 00 00 00 00 00 00  18 04 07 00 2C 8E 0E 00
66 CB 00 00 C8 8A 02 00  74 9B 0E 00 E0 E4 03 00

[ 18040700 ; 2C8E0E00 = 459800 ; 953900 -- Argos ]
[ 66CB0000 ; C88A0200 = 52070  ; 166600 -- Netha ]
[ 749B0E00 ; E0E40300 = 957300 ; 255200 -- Longdon ]

-------------------------------------------------------------------

g_create_position_canada: -- Create Spawn CA

00 00 00 00 00 00 00 00  8C F9 06 00 D4 72 0E 00
84 B2 00 00 64 8A 02 00  9C BE 0E 00 2C 66 04 00

[ 8CF90600 ; D4720E00 = 457100 ; 946900 -- Argos ]
[ 84B20000 ; 648A0200 = 45700  ; 166500 -- Netha ]
[ 9CBE0E00 ; 2C660400 = 966300 ; 288300 -- Longdon ]

-------------------------------------------------------------------
Sorry if I didn't give you directly the diff file because I did it so much months ago

Usage: find the bytes and replace them with the ones that you want.

Well i did that about mounth ago on mpcforum.pl :P
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Old 10/31/2012, 14:31   #18
 
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Quote:
Originally Posted by amneT View Post
Well i did that about mounth ago on mpcforum.pl :P
He did that in about July-August
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Old 10/31/2012, 14:52   #19
 
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I already knew this, but thanks


#Edit:

Für alle die wissen wollen was das bringt,
da einige Server schonmal geplannt haben eine Komplett neue Map 1 zu erstellen,
kann man mit dem Release hier die Koordinaten anpassen wo der Char nach der Charakter erstellung landet.
Heißt ihr könnt einstellen das ihr Z.b. nichtmehr Map 1 startet sondern OTM (Als Beispiel)
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Old 10/31/2012, 19:40   #20
 
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Aber wie bekomme ich aus:
469300 ; 964200 (normale Map koordinaten), 34290700 ; 68B60E00 das hier?
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Old 11/01/2012, 14:57   #21

 
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Quote:
Originally Posted by Coniesan View Post
Aber wie bekomme ich aus:
469300 ; 964200 (normale Map koordinaten), 34290700 ; 68B60E00 das hier?
dec: 469300 in hex: 00 07 29 34
musst dann nur die reihenfolge umdrehen little endian und so
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Old 04/03/2013, 00:17   #22
 
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Thanks!

This Is A Good Thread... Let's Bring It Up.
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Old 06/12/2013, 01:29   #23
 
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Sorry dass ich diesen alten Thread noch pushe, aber ich weiß nicht wofür die Sachen stehen, bzw. welche koords ich nehmen muss. Wenn ich jetzt zb. eisland zur startermap machen möchte, muss ich dann die koords aus der town.txt nehmen? oder woher?

Mfg IzeBreakzz
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Old 06/12/2013, 13:11   #24
 
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I have 4º empire, how can put for a 4º empire?
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Old 06/12/2013, 23:38   #25
 
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Kann denn keiner mal schreiben wie das richtig eingefügt werden kann? bzw. welche koordinaten man nehmen muss?
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Old 03/09/2014, 21:04   #26
 
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Wo ändere ich
g_start_position ?
sprich die standartkooardinaten für
map 1 wo man Spawnt
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