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[RELEASE]Ingame-Kontakt-Board

Discussion on [RELEASE]Ingame-Kontakt-Board within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old 06/02/2011, 18:40   #16

 
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Quote:
Originally Posted by FenJoy View Post
finde es schlecht weil man es nicht sieht und was unsichtbar ist braucht man auch nicht
Erstmal Testen/anschaun, bevor man seine Vorurteile loswird

Es ist extra so geschrieben worden,
das man selbst nicht die offene Nachricht hat,
aber dennoch die PN gesendet wird.
Man kann auch einfach Manuell ne PN senden, wobei das den gleichen Effekt hat, nur das du die PN offen hast, obwohl noch keine Antwort kam.

Sobald der Teamler antwortet, erscheint die PN mit der entsprechenden Antwort, sonst wäre es ja sinnlos.

@Lexico
At the moment I can't do it, because I haven't a Testserver and not enough Time...
But in the uimessenger, there is a funtion that check if the person are online,
so I think, that you can use this
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Old 06/02/2011, 18:46   #17
 
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sry nur gerade schlecht gelaund
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Old 06/02/2011, 19:04   #18
 
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kannst es den versuchen auf 07 client zu bauen?
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Old 07/28/2011, 18:19   #19
 
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habe Folgendes Problem und zwar


networkModule.py(line:194) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:27) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
interfaceModule.py(line:26) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
uiRestart.py(line:4) ?
system.py(line:130) __pack_import

networkModule.SetSelectCharacterPhase - exceptions.IndentationError:expected an indented block (line 303)

kannste mir da helfen ? ich hab das so eingeführt wie es dort steht aber mein Client schliesst sich immer gleich !
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Old 08/09/2011, 13:44   #20
 
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Quote:
Originally Posted by .EviLCuTe View Post
habe Folgendes Problem und zwar


networkModule.py(line:194) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:27) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
interfaceModule.py(line:26) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
uiRestart.py(line:4) ?
system.py(line:130) __pack_import

networkModule.SetSelectCharacterPhase - exceptions.IndentationError:expected an indented block (line 303)

kannste mir da helfen ? ich hab das so eingeführt wie es dort steht aber mein Client schliesst sich immer gleich !

habe auch das selbe problem das hat irgendwas mit dem

was man irgendwo in die game.py einfügen soll zu tun wenn man das raus nmmt startet er und mit stürtzt er ab

wär nett wenn du einfach die fertige game py hoch lädst damit wir sehn wie es sein müsste.

aber die idee ist nicht schlecht
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Old 08/09/2011, 15:16   #21
 
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Quote:
Originally Posted by .EviLCuTe View Post
habe Folgendes Problem und zwar


networkModule.py(line:194) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:27) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
interfaceModule.py(line:26) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
uiRestart.py(line:4) ?
system.py(line:130) __pack_import

networkModule.SetSelectCharacterPhase - exceptions.IndentationError:expected an indented block (line 303)

kannste mir da helfen ? ich hab das so eingeführt wie es dort steht aber mein Client schliesst sich immer gleich !
There is a problem with uievo2board.py
It can't load this.
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Old 05/22/2012, 17:59   #22
 
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bei mir bleibt es die ganze zeit hier hängen..

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Old 05/24/2012, 19:09   #23
 
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Bei mir bleibt das auch hier die ganze zeit hängen hab den Marco_a v2 clienten :
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Old 05/25/2012, 16:12   #24
 
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When i login my client is loading for ever when i put this lines on the game.py

def __KontaktBoard(self):
import uiEvo2Board

snd.PlaySound("sound/ui/money.wav")

self.evo2boardDlg = uiEvo2Board.MenuDialog()
self.evo2boardDlg.Show()
if i remove these lines my client its ok any ideas? :S
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Old 06/17/2012, 12:57   #25
 
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#Push !!!!
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Old 06/17/2012, 18:44   #26
 
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Sau Nice hast Thx bekommen
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