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[How to]Neue/ Dunkle Reittiere einfügen

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Exclamation [How to]Neue/ Dunkle Reittiere einfügen

hi
bin mir nicht genau sicher ob es das hier schonmal gab, habe aber sufu benutzt und einen thread gefunden der nur den dunklen tiger beinhaltet...
ich zeige euch hier wie ihr alle dunklen reittiere einfügen könnt, allerdings sind einige kenntnisse zum packen und entpacken benötigt:

screens:

zuerst ladet euch dass hier runter
dann packt die datein in euere NPC.e** datei - hier is das zeug zum packen
PHP Code:
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File archivedPath="d:/ymir work/npc/lion_2/attack1.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\attack1.msa]]></File>
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File archivedPath="d:/ymir work/npc/lion_2/back_damage.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\back_damage.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_2/front_damage.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\front_damage.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_2/lion2.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\lion2.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_2/lion2.msm" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\lion2.msm]]></File>
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File archivedPath="d:/ymir work/npc/lion_2/lion2_lod_01.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\lion2_lod_01.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_2/lion2_lod_02.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\lion2_lod_02.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_2/lion2_lod_03.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\lion2_lod_03.gr2]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_2/lion_2.msm" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\lion_2.msm]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_2/lion_dark.dds" type="1"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\lion_dark.dds]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_2/dark_smoke.mse" type="1"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\dark_smoke.mse]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_2/dark_smoke.dds" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\dark_smoke.dds]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_2/motlist.txt" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\motlist.txt]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_2/run.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\run.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_2/run.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\run.msa]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_2/skill.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\skill.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_2/skill.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\skill.msa]]></File>
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File archivedPath="d:/ymir work/npc/lion_2/stand_up.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\stand_up.gr2]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_2/stand_up.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\stand_up.msa]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_2/wait.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\wait.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_2/wait.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\wait.msa]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_2/wait1.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\wait1.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_2/wait1.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\wait1.msa]]></File>
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File archivedPath="d:/ymir work/npc/lion_2/wait2.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\wait2.gr2]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_2/wait2.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\wait2.msa]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_2/walk.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\walk.gr2]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_2/walk.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_2\walk.msa]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/attack1.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\attack1.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/attack1.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\attack1.msa]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/attack2.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\attack2.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/attack2.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\attack2.msa]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/attack3.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\attack3.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/attack3.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\attack3.msa]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/back_damage.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\back_damage.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/back_damage.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\back_damage.msa]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/dead.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\dead.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/dead.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\dead.msa]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/front_damage.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\front_damage.gr2]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/front_damage.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\front_damage.msa]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/horse2_master.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\horse2_master.gr2]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/horse2_normal.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\horse2_normal.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/ice_smoke01.dds" type="1"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\ice_smoke01.dds]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/ice_smoke1.mse" type="1"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\ice_smoke1.mse]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/lion_white.dds" type="1"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\lion_white.dds]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/lion_white.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\lion_white.gr2]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/lion_white.msm" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\lion_white.msm]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/lion_white_lod_01.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\lion_white_lod_01.gr2]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/lion_white_lod_02.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\lion_white_lod_02.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/lion_white_lod_03.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\lion_white_lod_03.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/motlist.txt" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\motlist.txt]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/run.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\run.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/run.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\run.msa]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/skill.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\skill.gr2]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/skill.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\skill.msa]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/stand_up.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\stand_up.gr2]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/stand_up.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\stand_up.msa]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/stop.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\stop.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/wait.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\wait.gr2]]></File>
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File archivedPath="d:/ymir work/npc/lion_white/wait.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\wait.msa]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/wait1.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\wait1.gr2]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/wait1.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\wait1.msa]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/wait2.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\wait2.gr2]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/wait2.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\wait2.msa]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/walk.gr2" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\walk.gr2]]></File>
        <
File archivedPath="d:/ymir work/npc/lion_white/walk.msa" type="0"><![CDATA[OutFile\patch3\ymir work\npc\lion_white\walk.msa]]></File
nachdem ihr es gepackt habt müsst ihr in navicat in der mob proto folgende queries hinzufügen(ps: hab namen bisschen geändert ^^)

PHP Code:
INSERT INTO `mob_protoVALUES (39916'lion_white''Weißer Kriegslöwe'5101''''0'''STUN,SLOW,CURSE,TERROR'0'lion_white'20000001203122400410010002000150000000000000000000000000000000000);
INSERT INTO `mob_protoVALUES (39917'lion_2''Schwarzer Kriegslöwe'5101''''0'''STUN,SLOW,CURSE,TERROR'0'lion_2'20000001203122400410010002000150000000000000000000000000000000000);
INSERT INTO `mob_protoVALUES (39918'fire_tiger_2''Dunkler Streittiger'5101''''0'''STUN,SLOW,CURSE,TERROR'0'fire_tiger_2'20000001203122400410010002000150000000000000000000000000000000000);
INSERT INTO `mob_protoVALUES (39919'dog_god_2''Dunkler Kampfwolf'5101''''0'''STUN,SLOW,CURSE,TERROR'0'dog_god_2'20000001203122400410010002000150000000000000000000000000000000000);
INSERT INTO `mob_protoVALUES (39919'boar_2''Dunkler Kriegskeiler'5101''''0'''STUN,SLOW,CURSE,TERROR'0'boar_2'20000001203122400410010002000150000000000000000000000000000000000); 
dann kommt die npclist dran - einfach das in die letzte zeile hinzufügen:
PHP Code:
39916    lion_white
39917    lion_2
39918    fire_tiger_2
39919    dog_god_2
39920    boar_2 
so jetzt müsste es schon gehen ... ihr könnt es ingame mit /mount_test (mobnummer) testen
ihr könnt auch eine quest erstellen aber dazu habe ich jetzt keinen bock ^^

also viel erfolg, und BB


p.s.: bei mir geht der schwarze löwe nicht ... das scheint am kleinen weißen würfel auf dem rücken zu liegen (siehe grannyviewer)



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nicht dein Ernst oder?
Bissien SuFu nehmen oder die ersten 2 Seiten durchsuchen und du hättest so nen tut ...

mfg. jackdown


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dann schick eben link zu einem wo datein dazu + how2 ist
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machen die dann auch dmg?


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Ehm ob man die sachen einzeln Downloaden muss oder nicht das wäre egal

das gibt es auf jeden fall schon und punkt.


E: Dmg machen sie wenn du ein Pferd hast das über lvl 11 ist
Ruf ein reittier und wenn du darauf sitzt machst du Dmg

auser ich verstehe es falsch
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Der brauch nicht mal auf Seite 2 zu gehen, da der Tut noch auf Seite 1 ist.
Thread -> Unnötig

€: Hier --
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HATSCHI

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Jeder normaldenkende kann sich sowas denken, da beim einfügen von den 'dunklen' Mounts, und den anderen kein Unterschied ist...
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Wollen doch alle nur thx
Gabs doch letze woche auch schonmal
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na gut ich gebs zu : hab net unter ganz neue reittiere gesucht xD sry
naja egal lieber einmal zu oft als eimal zu wenig xD
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Quote:
Originally Posted by MRD1230 View Post
na gut ich gebs zu : hab net unter ganz neue reittiere gesucht xD sry
naja egal lieber einmal zu oft als eimal zu wenig xD
Wenn du so beim benutzen der SuFu denken würdest, dann wäre es sehr hilfreich für die Com.


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Quote:
Originally Posted by I34SH3R View Post
Gw
#reported, Spam.
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auch wenns das schonma gab
danke ich hab den anderen thread net gesehen
und habs gebraucht
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was mich wundert:
horse_2.gr2 eingepackt in lion_white usw?
Sind das die Schlagmotions, damit man von den Tierchen schlagen kann oder wie?

MfG RealFreak
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das weiß ich nicht ... was ich aber noch interessanter finde: schau ma bei boar in ordner da is noch n ordner namens duahand-sword


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