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[PE]Perfect Fossil Restore
Discussion on [PE]Perfect Fossil Restore within the Mabinogi forum part of the MMORPGs category.
11/25/2009, 17:35
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#1
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[PE]Perfect Fossil Restore
Yesturday, after 2 months I managed to get a reply from
She/He said that this is "easily" done with a Packet Editor. That's pretty much all I can get out of her/him.
I'm trying to look into this with rPE to see if it's possible.
Basically: All you have to do is just press Complete and whether or not you damaged the fossil or even clean it at all, you will still get perfect restore.
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11/25/2009, 17:59
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#2
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So basically, get a fossil. Start recording, click complete and stop recording?
Find that packet that sends the complete message or the perfect restore?
Interesting... I shall look into this :3 As soon as i get to mining again =.=
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11/25/2009, 18:32
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#3
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that's correct, it should be easy to do that by using my fossil macro and using it on the fossil that can get a perfect on it and record it before you hit complete.
From there, I don't know what packet we're really looking for though.
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11/25/2009, 19:14
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#4
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Perfect Fossil Restore using rPE?
Havent thought of that.
I'll look at it. :O
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11/25/2009, 19:29
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#5
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Quote:
Originally Posted by Dark_Force9999
that's correct, it should be easy to do that by using my fossil macro and using it on the fossil that can get a perfect on it and record it before you hit complete.
From there, I don't know what packet we're really looking for though.
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Wait... we should run the macro first?
the guy in the video didnt have to run a macro:S
I was thinking of just recording when i start fossiling and just press complete e.e
Edit: Just ran rPE with fossils.
Got 13 packets. I started recording from rightclicking and using the macro.
theres a large amount of 10 sized packets. but on the 10th packet its sized 52 hmmmm
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11/25/2009, 20:01
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#6
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It looks like that 5kb packet contains the "where you clicked" data. the size 10s are insignificant. The 21 is interesting. So is the 52.
I'll look when I get home =D
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11/25/2009, 20:45
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#7
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Yeah... Im thinking about which one is the complete packet
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11/25/2009, 21:25
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#8
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That's why you open the fossil minigame, start recording, click complete, end recording.
10s are irrelevant.
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11/25/2009, 21:26
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#9
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What i got when i pressed record and then complete :3
Edit: i sent the 5kb packet and pressed complete. That resulted in an instant dc.
Sent the second one but it didnt seem to be doing anything :S
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11/25/2009, 22:38
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#10
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did you try to send the 2nd one and then restore the same type of fossil? that might work
i think each fossil type has a different code tho
o .o that actually got me a small idea too, ima look into getting rewards from em (llava cat )
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11/25/2009, 23:05
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#11
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Hmm that would be annoying....
But good idea.
I think the chance reward for lava cat is server sided.
I just remembered that rPE doesnt save sendlist -.-
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11/26/2009, 00:30
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#12
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Remember what information you MUST tell the server for it to know what you're doing. Which fossil are you restoring? I would imagine that would be included in the packet. If you only send 1 packet, it must be in that packet.
Just blindly resending packets'll get you nowhere. Think about it. When's a logical time to tell the server which item you're using?
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11/26/2009, 01:09
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#13
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When you press use?
I wasnt blindly sending packets.
I thought the end packets were the ones that control the outcome :S
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11/26/2009, 01:26
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#14
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I don't have access to my main comp yet, but have you guys tried this?
Get a failed fossil packet
Get a barely fossil packet
Get a perfect fossil packet (Easily obtainable for tibia, skull, or scapula on my macro)
To compare them atleast?
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11/26/2009, 03:27
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#15
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What you want to do is look at the packets for multiple instances of the same fossil. The 5kb might very well just be a binary bitmap of your fossil. See if the other packets differ from 1 fossil attempt to the next. I don't have fossils atm so I can't try.
My theory is that the use packet tells the server which fossil (Item ID #), the 5kb one is the state of the fossil, and the last 2 packets contain some info to tell the server that you're done. Granted, that might not make sense because once you send the 5kb packet you're done.
Iono >.<
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