The perfect skull and tibia scripts actually leave many pixels of dirt outside the red part ._.
I guess I'll try removing all the dirt 1 px away from the red ><
"perfect" as defined by nexon means clearing away 99.98% of the dirt.
so on some of theese, quite a few pixels of dirt is acceptable. on the pelvis however, it takes up ALOT of the 200x200 restore screen so you have to clear away almost all of the dirt, which is almost impossible (or IS impossible) due to the brush sizes.
well technically... but I'm guessing for every red pixel you get, it voids (certain amount) of white (cleaned) pixels, which would kinda defeat the purpose
go and edit the script so it doesn't click there. if you don't know how, go to source script and find the readme part.. read that it explains how to edit it like that.
Need help with fossil restoration mod 02/26/2010 - Mabinogi - 1 Replies Hi, i've been using the fossil restoration macro for a while, but now it's not working, it says the window cannot be detected, i have windows xp and i have tried with all the resolutions but its still not working T_T can anyone help me to fix it with a detailed guide, thanks :)
Fossil macro 02/25/2010 - Mabinogi - 4 Replies Hi, i've been using the fossil restoration macro for a while, but now it's not working, it says the window cannot be detected, i have windows xp and i have tried with all the resolutions but its still not working T_T can anyone help me to fix it with a detailed guide, thanks :)
Fossil restoration v9.5 01/23/2010 - Mabinogi - 11 Replies It still works so every one to know I'm not gonna post where its at because its not my business to Show :) but ya.....thought i tell ya'll.
[Request] Fossil Mod 10/15/2009 - Mabinogi - 3 Replies I have been looking since the patch this morning, and I can not seem to find the file for the fossil image. I am thinking it may be generated by the server, such as the dye palette. I was wondering if there is any way to do some sort of bypass for it, like fishing, or stop the timer?