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Calculating Height, Z axis

Discussion on Calculating Height, Z axis within the Kal Online forum part of the MMORPGs category.

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Old 05/25/2010, 21:20   #31




 
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nah u can use it .too when u boost up your Bot with wrong walk packets :P...

but anyway no one here is able to do that i think + no one want + i dont care
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Old 05/25/2010, 21:32   #32
 
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What do a Farm-Bot needs a waypoint for when he can directly walk to it by calculatin the steps

but I would love to see a waypoint bot gimme some time *** plxxx . :>
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Old 05/25/2010, 21:36   #33
 
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ich hatte das früher gemacht ganz am anfang wo ich mit packete angefangen hatte aber dann dachte ich mir wozu so langsam lvln wenns auch schneller geht mit packets =/
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Old 05/26/2010, 00:02   #34
 
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Quote:
cause leveling per teleport was alot easier and greater to farm.. i had no need for it.
Yeah I could bot this way for 1 month without block.
Now when I start bot on the water dragon spot it gets blocked usually after few hours, max 2 days.

So I've decided to make a bot that behaves like normaly player. Its not easy task to do, but I think its the matter of time.
Also the clientless would be very nice achievement, but hackshield its not easy to reverse.
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Old 05/26/2010, 14:11   #35
 
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u get block because GM comes online.
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Old 05/26/2010, 16:41   #36
 
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Quote:
Originally Posted by Xorg View Post
So I've decided to make a bot that behaves like normaly player.
its not that difficult. keep trying (:
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Old 06/07/2010, 13:46   #37
 
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Any of you got the .OPL file structure?
I see there clean some paths to objects and some data which looks like not encrypted.
Its somehow encrypted?
Engine checks also the CRC propably, because changing one BYTE fails.
I just asked, beacuse it will save me some time to reverse it.

PATH:
44 41 54 41 5c 4f 42 4a 45 43 54 53 5c 62 5c 31
5c 73 74 72 75 63 74 75 72 65 5c 62 72 69 64 67
65 5f 30 32

PATH (ASCII):
DATA\OBJECTS\b\1\structure\bridge_2

DATA:
f0 0a 19 3f 24 48 94 3e e9 0e c8 44 00 00 00 00
d8 61 c7 3e 00 00 00 00 a6 ca 6b 3f 00 00 80 3f
00 00 80 3f 00 00 80 3f 24 00 00 00
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