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[WIP][C++ & Win32 Api] Gw2 Hack - Unammed

Discussion on [WIP][C++ & Win32 Api] Gw2 Hack - Unammed within the Guild Wars 2 forum part of the MMORPGs category.

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Old 09/24/2012, 00:01   #16
 
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If you're going to require your own DLL injector, please be stealthy about it and implement the features found in Extreme Injector. Otherwise allow us to use Extreme Injector or the injector of our choice.
  • DLL name should be randomized
  • DLL header should be scrambled
  • PDB signature should be removed
  • DLL size should be randomized
  • Assembly data should be shifted
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Old 09/24/2012, 00:04   #17
 
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Quote:
Originally Posted by Urguwno View Post
If you're going to require your own DLL injector, please be stealthy about it and implement the features found in Extreme Injector. Otherwise allow us to use Extreme Injector or the injector of our choice.
  • DLL name should be randomized
  • DLL header should be scrambled
  • PDB signature should be removed
  • DLL size should be randomized
  • Assembly data should be shifted
I appreciate your concerns but we know how to handle our hacks. We have made numerous successful hacks before and we know what we are doing.
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Old 09/24/2012, 01:02   #18


 
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I won't post a question or other non-releases in this forum.

#moved
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Old 09/24/2012, 01:13   #19
 
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Originally Posted by Yang Software View Post
Its okay they really don't understand the back-end of the whole process and are just basic users who complain for not getting the applications for free.

The reason we are making it paid application is because we will be offering a new update within 2 hours of the newest patch and a great customer base support for out paying customers.

Expect a lot of people to complain when you are starting something but just remember. You are doing something. What are they?

There are many applications that are the same out there but you say they are the same when they really are not.

Why? because they may be alike in their features that are offered but it is very much different depending on the coder.

There are those who makes it for public. Some are good and some do not have stability.

We look to aim for making it have stability and run smoothly for everybody. We want to give you what you paid for.

Update on the Hack.

We now have a .dll injector which you can now use simple hack commands within the game client so you won't have to go back and forward between applications =D



There are many common issues when working on auto teleport.

We give you the option to point where ever in the map but we have it set to ground level of the surface. If you happen to click on top of the mountain you will just basically noclip on surface level until you click out.

As for the POI etc. We go in and manually set the points to where to teleport our users.
why would you need to manually update the hack ? You can just autoscan for pointers and not handle adresses directly. Gw2booster already has that.
No need to update at all...it has survived 2 patches without problems.

Keep up the good work, i would love to see what you can dream up in the way of new hacks.
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Old 09/24/2012, 01:19   #20
 
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Originally Posted by assasin01 View Post
why would you need to manually update the hack ? You can just autoscan for pointers and not handle adresses directly. Gw2booster already has that.
No need to update at all...it has survived 2 patches without problems.

Keep up the good work, i would love to see what you can dream up in the way of new hacks.
There are methods of making the hack which doesn't require you to always update it but it is most likely to be unstable which is why we keep it our way. Its also good when the dev team is always applying updates.

You can't compare us to Gw2booster because we are completely different but nonetheless its okay I suppose.

We want to do custom updates so we can keep up to date with any new updates within the game to catch it. Those who don't keep track of the game and just make it run through the patch etc. is going to have a hard time finding the issue and fixing it in the long run. TRUST me on that one.

We will keep up our good work as GW2 is not even our main focus. We already have a few things out there that is actually better than GW2.
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Old 09/24/2012, 04:13   #21
 
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Yang Software, u so cyooote. I love your monopolistic plans ^.^
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Old 09/24/2012, 06:48   #22
 
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Quote:
Originally Posted by Yang Software View Post
There are methods of making the hack which doesn't require you to always update it but it is most likely to be unstable which is why we keep it our way. Its also good when the dev team is always applying updates.

You can't compare us to Gw2booster because we are completely different but nonetheless its okay I suppose.

We want to do custom updates so we can keep up to date with any new updates within the game to catch it. Those who don't keep track of the game and just make it run through the patch etc. is going to have a hard time finding the issue and fixing it in the long run. TRUST me on that one.

We will keep up our good work as GW2 is not even our main focus. We already have a few things out there that is actually better than GW2.
That isn't really true, if done properly it's perfectly stable & fixing issue won't be needed but if it is is no more trivial than a manual update.

I keep code snippits of what the functions look like in a debugger so if there's a code change my hack can't detect, the surrounding code will mostly likely look the same and is easy to track down.
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Old 09/24/2012, 07:06   #23
 
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Code:
Tyrant Finder - Build 1.0.203

Searching for revision... Found -> 15544
Searching for base... Found -> 0x011B339c
Searching for getClientContext... Found -> [Redacted]
Searching for getAsContext... Found -> [Redacted]
Searching for enum_itemRaritiesFlags... Found -> [Redacted]
Searching for enum_agentFlags... Found -> [Redacted]
Searching for enum_itemFlags... Found -> [Redacted]
Searching for enum_EquipSlot... Found -> [Redacted]
Searching for enum_uiFlags... Found -> [Redacted]
Searching for isWindowed... Found -> [Redacted]
Searching for player_isDown()... Found -> [Redacted]
Searching for player_IsInTown()... Found -> [Redacted]

...Done!
EzPz..
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Old 09/26/2012, 11:49   #24
 
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hmmmm,went quiet pretty fast...how is the developement coming along ?
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Old 09/26/2012, 16:25   #25
 
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Is this hack the result of your work with *M*?
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Old 09/27/2012, 09:23   #26
 
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Quote:
Originally Posted by Steady-State View Post
Is this hack the result of your work with *M*?
Negative.
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Old 09/27/2012, 11:50   #27
 
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Quote:
Originally Posted by Steady-State View Post
Is this hack the result of your work with *M*?
No.

I have somebody who made a BOI bot to make a hack for Gw2
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