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[Source Rel]Funktionierender Partyfinder

Discussion on [Source Rel]Funktionierender Partyfinder within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old 09/08/2011, 19:54   #16
 
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Quote:
Originally Posted by 420twisted1 View Post
Is yannick saying that this only works on s1?
Yeah as i understood :d
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Old 09/09/2011, 02:15   #17
 
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Quote:
Originally Posted by 420twisted1 View Post
Is yannick saying that this only works on s1?
Yep! The Code only work with the Worldserver (Worldserver: is 1 server not all! Cache Server is all Servers).

Server 1 Worldserver dont know the Partys from Server2 Worldserver.
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Old 09/09/2011, 07:18   #18
 
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Quote:
Originally Posted by yannickminecraft View Post
Yep! The Code only work with the Worldserver (Worldserver: is 1 server not all! Cache Server is all Servers).

Server 1 Worldserver dont know the Partys from Server2 Worldserver.
thanks for letting us know im sure it can be edited to allow it to be a multi server party finder
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Old 09/09/2011, 10:20   #19
 
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Quote:
Originally Posted by yannickminecraft View Post
Yep! The Code only work with the Worldserver (Worldserver: is 1 server not all! Cache Server is all Servers).

Server 1 Worldserver dont know the Partys from Server2 Worldserver.
And that's wrong? In Flyff you can't invite members from different channel.
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Old 09/09/2011, 11:29   #20
 
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when you type /getparty what happens? does it add you to a random party or does a list pop up so that you may choose which party you wish to join?
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Old 09/09/2011, 12:08   #21
 
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Ich weiß nicht warum ihr euch alle Aufregt. Im Titel steht das es ein FUNKTIONIERENDER PARTYFINDER ist. Da steht nicht das es ein perfekt & gutaussehender Partyfinder ist. Lol.
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Old 09/09/2011, 23:58   #22
 
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Quote:
Originally Posted by 420twisted1 View Post
when you type /getparty what happens? does it add you to a random party or does a list pop up so that you may choose which party you wish to join?
Its random **** :'s
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Old 09/13/2011, 12:00   #23
 
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hey ich möchte es auf einen Button legen:

Habs so versucht:

PHP Code:
void CDPSrvr::JoinPartyButtonCScannerscanner )
{
#define WIDC_JOINPARTY_BUTTON 648
    
if ( WIDC_JOINPARTY_BUTTON )
    {
            
CUser *pUser = (CUser*)scanner.dwValue;
    if( 
pUser->m_idparty )
    {
        
pUser->AddText"You are already in a party" );
        
//return TRUE;
    
}
    
CParty *pParty;
    
pParty g_PartyMng.GetPartyFree();
    if( 
pParty )
    {
        
g_DPSrvr.InvitePartypParty->GetLeader()->m_idPlayerpUser->m_idPlayerFALSETRUE );
    }else
    {
        
pUser->AddText"Sorry, but there is no party for you" );
    }
    }

Aber wenn ich auf den Button klicke passiert nichts
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Old 11/26/2011, 07:42   #24
 
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can anyone post the resdata.h,inc and txt??
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Old 12/20/2011, 14:37   #25
 
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Für diejenigen die es noch brauchen - Google Cache ftw. :
Falls ich beim Kopieren Fehler reingeklatscht haben pm me;D
Credits natürlich an Pumbaaa.

FuncTextCmd.cpp:
Code:
#ifdef __PARTY_FIND
BOOL TextCmd_getparty( CScanner& scanner )
{
#ifdef __WORLDSERVER
	CUser *pUser = (CUser*)scanner.dwValue;
	if( pUser->m_idparty > 0 )
	{
		pUser->AddText( "You are already in a party" );
		return TRUE;
	}
	CParty *pParty;
	pParty = g_PartyMng.GetPartyFree();
	if( pParty )
	{
		g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
	}else
	{
		pUser->AddText( "Sorry, but there is no party for you" );
	}
#endif
	return TRUE;
}
#endif //__PARTY_FIND
Code:
BOOL TextCmd_PartyInvite( CScanner& scanner )
{
#ifdef __WORLDSERVER
	CUser* pUser = (CUser*)scanner.dwValue;
	MoverProp* pMoverProp = NULL;
	scanner.GetToken();
#if __VER >= 11 // __SYS_PLAYER_DATA
	u_long uidPlayer	= CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
#else	// __SYS_PLAYER_DATA
	u_long uidPlayer = prj.GetPlayerID( scanner.Token );
#endif	// __SYS_PLAYER_DATA
	if( 0 < uidPlayer )
	{
		CUser* pUser2	= g_UserMng.GetUserByPlayerID( uidPlayer );	
		if( IsValidObj( pUser2 ) )
#ifdef __PARTY_FIND
			g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
#else
			g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
#endif //__PARTY_FIND
		else
			pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
	}
	else
	{
		pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
	}
#endif // __WORLDSERVER

	return TRUE;
}
Code:
#ifdef __PARTY_FIND
	ON_TEXTCMDFUNC( TextCmd_getparty,				"getParty",			"getP",			"",					"",			TCM_SERVER,	AUTH_GENERAL	,"" )
#endif //__PARTY_FIND
DPClient.cpp;
Code:
void CDPClient::OnPartyRequest( CAr & ar )
{
	u_long uLeader, uMember;

	BOOL bTroup
#ifdef __PARTY_FIND
		, bPartyFind
#endif// __PARTY_FIND
		;
	LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
	BYTE byLeaderSex, byMemberSex;
	char szLeaderName[MAX_PLAYER] = {0,};
	ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
	ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
	ar.ReadString( szLeaderName, MAX_PLAYER );
	ar >> bTroup
#ifdef __PARTY_FIND
		>> bPartyFind
#endif //__PARTY_FIND
		;
	
	if( g_Option.m_bParty == FALSE )
	{
		SendPartyMemberCancle( uLeader, uMember, 3 );
		return;
	}

#ifdef __S_SERVER_UNIFY
	if( g_WndMng.m_bAllAction == FALSE )
		return;
#endif // __S_SERVER_UNIFY

	CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
	
	if( pWndBaseBuf )
	{
		SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
		return;
	}
#ifdef __PARTY_FIND
	if( bPartyFind )
	{
		SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
	}else
	{
		g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
		g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
		g_WndMng.m_pWndPartyConfirm->Initialize();
	}
#else
	g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
	g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
	g_WndMng.m_pWndPartyConfirm->Initialize();
#endif //__PARTY_FIND
}
Code:
#ifdef __PARTY_FIND
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
{
	BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
	ar << idLeader << idParty << bAllow;
	SEND( ar, this, DPID_SERVERPLAYER );

}
void CDPClient::OnPartyAllowJoin( CAr & ar )
{
	ar >> g_Party.m_bAllowEnter;
}
#endif //__PARTY_FIND
Code:
#ifdef __PARTY_FIND
			case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
#endif
party.cpp:
Code:
CParty::CParty()
{
	m_uPartyId	= 0;
	m_nSizeofMember	= 0;
	memset( m_sParty, 0, sizeof(m_sParty) );
	m_nLevel = 1;
	m_nExp = m_nPoint = 0;
	m_nTroupsShareExp = m_nTroupeShareItem = 0;
	m_nKindTroup = 0;							// 단막극단
	m_nReferens = 0;
	m_nGetItemPlayerId = 0;
#ifdef __PARTY_FIND
	m_bAllowEnter = TRUE;
#endif //__PARTY_FIND
	for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
	{
		m_nModeTime[i] = 0;
	}
	m_idDuelParty = 0;
#ifdef __WORLDSERVER
	m_dwWorldId = 0;
#endif // __WORLDSERVER
}
Code:
void CParty::InitParty()
{
	m_uPartyId	= 0;
	m_nSizeofMember	= 0;
	memset( m_sParty, 0, sizeof(m_sParty) );
	m_nLevel = 1;
	m_nExp = m_nPoint = 0;
	m_nTroupsShareExp = m_nTroupeShareItem = 0;
	m_nKindTroup = 0;							// 단막극단
	m_nReferens = 0;	
#ifdef __PARTY_FIND
	m_bAllowEnter = TRUE;
#endif //__PARTY_FIND
	for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
	{
		m_aMember[i].m_uPlayerId	= 0;
		m_aMember[i].m_tTime = CTime::GetCurrentTime();
		m_aMember[i].m_bRemove = FALSE;
#if __VER < 11 // __SYS_PLAYER_DATA
		m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
		m_aMember[i].m_szName[0] = '\0';
#endif	// __SYS_PLAYER_DATA
	}
}
Code:
#ifdef __PARTY_FIND
CParty* CPartyMng::GetPartyFree()
{
	CParty* pParty, *pPartyTmp = NULL;
	if(  !m_2PartyPtr.begin()->second )
		return NULL;
	BOOL bRan = FALSE;
	DWORD dwRand = 0;
	if( m_2PartyPtr.end()->first >= 1 )
		DWORD dwRand = xRandom( m_2PartyPtr.end()->first );

	for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
	{
		pParty = (CParty*)i->second;
		if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
		{
			if( i->first > dwRand )
				return pParty;
			else
				pPartyTmp = pParty;
		}
	}
	return pPartyTmp;
}
#endif //__PARTY_FIND
DPSrvr.cpp:
Code:
#ifdef __PARTY_FIND
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
{
	CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
	if( IsValidObj( pUser ) )
	{
		u_long idLeader, idParty;
		BOOL bAllow;
		ar >> idLeader >> idParty >> bAllow;
		if( idLeader != pUser->m_idPlayer )
			return;
		CParty *pParty = g_PartyMng.GetParty( idParty );
		if( pParty && pParty->IsLeader( idLeader ) )
			pParty->m_bAllowEnter = bAllow;
		else
			return;

		CUser *pMember;
		for( int i = 0; i < pParty->m_nSizeofMember; i++ )
		{
			pMember		= (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
			if( IsValidObj( (CObj*)pMember ) )
				pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
		}
	}
}
#endif //__PARTY_FIND
Code:
#ifdef __PARTY_FIND
	ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
#endif //__PARTY_FIND
Code:
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
{
	u_long uLeaderid, uMemberid;
	BOOL bTroup;
	ar >> uLeaderid >> uMemberid;
	ar >> bTroup;

	CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
	if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
#ifdef __PARTY_FIND
		InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
#else
		InviteParty( uLeaderid, uMemberid, bTroup );
#endif //__PARTY_FIND
}
Code:
#ifdef __PARTY_FIND
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
#else
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
#endif //__PARTY_FIND
{
	CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
	CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
	
	if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
	{
		if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
		{
			if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
			{
				pLeaderUser->AddText("Insufficient Permissions.");
				pUser->AddText("Insufficient Permissions.");
				return;
			}
		}
		// 대전장에 는 파티를 할수 없습니다.
		CWorld* pWorld = pUser->GetWorld();
		if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
		{			
			pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "수정해야함 : 길드대전장에는 파티를 할수 없습니다" );
			return;
		}
#if __VER >= 11 // __GUILD_COMBAT_1TO1
		if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
		{
			pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "수정해야함 : 길드대전장에는 파티를 할수 없습니다" );
			return;
		}
#endif // __GUILD_COMBAT_1TO1

#if __VER >= 8 // 8차 듀얼 061226 ma
		if( 0 < pUser->m_nDuel ||  0 < pLeaderUser->m_nDuel )
		{
			return;
		}
#endif // __VER >= 8 // 8차 듀얼 061226 ma
		
		if( pLeaderUser->m_nDuel == 2 )
		{			
			pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" );		// 극단 듀얼중엔 초청 못함다.
		} 
		else
		{
			if( 0 < (CMover*)pUser->GetPartyId() )	// 이미 파티가 있을때
			{
				pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
			}
			else
			{
				if( pUser->IsAttackMode() )
					pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
				else
#ifdef __PARTY_FIND
					pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
#else
					pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
#endif //__PARTY_FIND
			}
		}
	}
	else
	{
		if( IsValidObj( pLeaderUser ) )
			pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
	}
}
User.cpp:
Code:
#ifdef __PARTY_FIND
void CUser::AddPartyAllowJoin( BOOL bAllow )
{
	if( IsDelete() ) return;

	m_Snapshot.cb++;
	m_Snapshot.ar << GetId();
	m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
	m_Snapshot.ar << bAllow;
}
#endif //__PARTY_FIND
Code:
#ifdef __PARTY_FIND
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
#else
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
#endif //__PARTY_FIND
{
	if( IsDelete() )	return;
	
	m_Snapshot.cb++;
	m_Snapshot.ar << GetId();
	m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
	m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
	m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
	m_Snapshot.ar.WriteString( pLeader->m_szName );
	m_Snapshot.ar << bTroup
#ifdef __PARTY_FIND
		<< bPartyFind
#endif //__PARTY_FIND
		;
	
}
DPSrvr.h(public scope pls):
Code:
#ifdef __PARTY_FIND
	void	InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
#else
	void	InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
#endif //__PARTY_FIND
Code:
#ifdef __PARTY_FIND
	void	OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
#endif //__PARTY_FIND
User.h(ebenso):
Code:
#ifdef __PARTY_FIND
	void			AddPartyAllowJoin( BOOL bAllow );
	void			AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
#else
	void			AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
#endif //__PARTY_FIND
party.h:
Code:
#ifdef __PARTY_FIND
	BOOL	m_bAllowEnter;
#endif
Code:
#ifdef __PARTY_FIND
	CParty* GetPartyFree();
#endif
WndParty.cpp:
OnChildNotify:
Code:
#ifdef __PARTY_FIND
	else if( nID == WIDC_CHECK1 )
	{
		if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
		{
			CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
			g_Party.m_bAllowEnter = !chk->GetCheck();
			g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
		}
	}
#endif //__PARTY_FIND
OnDraw:
Code:
#ifdef __PARTY_FIND
	CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
	if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
		chk->EnableWindow( TRUE );
	else
		chk->EnableWindow( FALSE );
	chk->SetCheck( !g_Party.m_bAllowEnter );
#endif
DPClient.h(public):
Code:
#ifdef __PARTY_FIND
	void	OnPartyAllowJoin( CAr& ar );
	void	SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
#endif //__PARTY_FIND
Wers nicht hinbekommt, solls bitte gleich lassen.
Kein Support oder so, so schwer ists nicht...
Party Fenster k nt ihr auch selber editieren.
Packets auch, da ich nicht wei ob meine eure erschreiben.
Aufgrund der Quantit k nte Code fehlen, ist schon etwas l ger her.
Wenn dem so ist. bitte posten.
So far, Pumbaaa
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Old 12/24/2011, 08:20   #26
 
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can anyone can post here the resdata.inc and resdata.text resdata.txt.txt?
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Old 12/24/2011, 11:01   #27
 
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Simply use Daisy and add a checkBox in the party window.
Just give it the ID from the Source. (WIDC_CHECK_1)
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Old 12/24/2011, 11:39   #28
 
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my daisy is always crash..can you share yours??
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Old 06/16/2012, 11:46   #29
 
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@topic , kurze hilfe bitte, ;D

Da steht immer / Beispiel : Party.cpp , dann Code ,
Soll das heißen wir sollen erst in der Party.cpp die Zeile da suchen die erstmal da steht ,und danach den Code einfügen?
Sorry, für so ne dumme frage , aber dafür kann man es genauer erklären ô.o
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Old 06/16/2012, 11:51   #30
 
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Ist doch logisch , guck dir mal die funktionen an wo was gerufen wird . Etwas logisch nachdenken und schon klappts im notfall kansnte mich ja in skype adden .
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