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[Request][Question] Shield Upgrade Glow

Discussion on [Request][Question] Shield Upgrade Glow within the Flyff Private Server forum part of the Flyff category.

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Old   #1
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[Request][Question] Shield Upgrade Glow

Ich habe diese Funktion hier eingefügt:

->

Und ich habe zufällig diesen Beitrag hier gesehen, wie man den Shield zum leuchten bringt..

Quote:
Originally Posted by Yakuzai. View Post
Sie sollten angezeigt werden, wenn du:
1. In der Spec/Propitem.txt die Schilder auf IK3_MAGICBARUNA etc. stehen hast
2. Deiner ModelObject.cpp der Eintrag so aussieht :
Code:
	switch( dwItemKind3 ) // get the type of the weapon
	{
		case IK3_SWD			: dwSfxRegular = XI_WEA_SWORD01;	fOffset = 0.10f; break;
		case IK3_THSWD			: dwSfxRegular = XI_WEA_TWOSWORD01;	fOffset = 0.00f; break;
		case IK3_AXE			: dwSfxRegular = XI_WEA_AXE01;		fOffset = 0.10f; break;
		case IK3_THAXE			: dwSfxRegular = XI_WEA_TWOAXE01;	fOffset = 0.10f; break;
		case IK3_YOYO			: dwSfxRegular = XI_WEA_YOYO01;		fOffset = 0.00f; break;
		case IK3_KNUCKLEHAMMER 		: dwSfxRegular = XI_WEA_KNUCK01;	fOffset = 0.10f; break;
		case IK3_CHEERSTICK		: dwSfxRegular = XI_WEA_STICK01;	fOffset = 0.00f; break;
		case IK3_STAFF			: dwSfxRegular = XI_WEA_STAFF01;	fOffset = 0.00f; break;
		case IK3_CROSSBOW		: dwSfxRegular = XI_WEA_CROSSBOW01;	fOffset = 0.10f; break;
		case IK3_BOW			: dwSfxRegular = XI_WEA_BOW01;		fOffset = 0.00f; break;
		case IK3_WAND			: dwSfxRegular = XI_WEA_WAND01;		fOffset = 0.10f; break;
		case IK3_MAGICBARUNA		: dwSfxRegular = XI_WEA_MAGICBOOK01;	fOffset = 0.00f; break;
		case IK3_ZEMBARUNA		: dwSfxRegular = XI_WEA_FORCEZEM01;	fOffset = 0.00f; break;
		default: return; // any other shield
	}
Ansonsten ist es klar, dass sie nicht angezeigt werden :P
Könnte jemand mehr dazu erklären? o:
Ich habe recht wenig C++ Kenntnisse, ehrlich gesagt gar keine.
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Old 07/19/2012, 05:28   #2
 
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Also ich kann auch nicht so wirklich C++, also keine Versicherung auf die richtigkeit.

Das Tut mit dem Link oben erlaubt, dass du die Schilder überhaupt Element Upgraden kannst.

Der Post von Yakuzai bringt das Shield dann zum entgültig gewünschten Glow.

Greetz
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Old 07/19/2012, 11:39   #3
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Quote:
Originally Posted by lolix3 View Post
Also ich kann auch nicht so wirklich C++, also keine Versicherung auf die richtigkeit.

Das Tut mit dem Link oben erlaubt, dass du die Schilder überhaupt Element Upgraden kannst.

Der Post von Yakuzai bringt das Shield dann zum entgültig gewünschten Glow.

Greetz
Ich brauche keine Erläuterung vom Beitrag, sondern ich möchte wissen, wie und wo (in welcher Zeile) man es einfügt und was es überhaupt zu bedeuten hat.
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Old 07/19/2012, 11:46   #4
 
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Such mal nach der Funktion CModelObject::CreateWeaponEffect in ModelObject.cpp.
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Old 07/19/2012, 11:54   #5
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Quote:
Originally Posted by Aspectus View Post
Such mal nach der Funktion CModelObject::CreateWeaponEffect in ModelObject.cpp.
Komisch, findet er bei mir nicht.
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Old 07/19/2012, 12:07   #6
 
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Dann hast du evtl. kein neuen Glow eingebaut.
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Old 07/19/2012, 12:47   #7
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Das ist mir auch bewusst.
Wie kann ich das nun machen, dass mein Shield leuchtet, wenn Element drauf ist?
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