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Problem mit WorldServer

Discussion on Problem mit WorldServer within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Problem mit WorldServer

Vorweg bitte ich zu entschuldigen falls mein Thema im falschen Bereich oder so gelandet ist... Falls dies der Fall sein sollte, bitte ich einfach das er gemoved wird.. Danke..

So nun zu meinem Problem..(nutze die V17 ready files von Kyubino... irgendwie weiter^^)
Ich habe vorhin Waffen erstellt und jetzt laeuft mein WorldServer nicht mehr. Er laedt eine Zeit lang und geht dann einfach weider aus.
Die Error.txt spuckt dazu folgendes aus. Ich hoffe jemand kann mir da schnell helfen

Quote:
2011/ 6/18 00:18:32 rCnt=1

WorldServer.exe caused an EXCEPTION_ACCESS_VIOLATION in module WorldServer.exe at 001B:004A1883
Danke schon mal im vorraus.. Thanks gibts auch fuer den jenigen, der mir bei meinem Problem helfen kann

Falls irgendjemand meine Eintraege aus den Dateien braucht, wo und wie ich die Waffen gemacht habe einfach sagen..
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Old 06/18/2011, 00:35   #2
 
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Also ich nehme mal an, dass der WolrdServer davor funktioniert hat.
Bist du dir sicher, dass du die Waffe/n überall eingetragen hast wo es drin stehen muss?

mfg ocram
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Old 06/18/2011, 00:57   #3
 
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ich habe die in der defineitem.h, Propitem.txt, proitem.txt.txt und mdlDyna.inc eingetragen
ja der Server lief vorher einwandfrei
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Old 06/18/2011, 00:58   #4


 
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Wie du schon erwähnt hast, poste mal bitte deine Einträge.
Achja und in der Error.txt steht nicht's Anderes mehr? o.ô
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Old 06/18/2011, 00:59   #5
 
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poste mal bitte aus jeder datei die Zeile, mit den Waffen, dann kann ich mal drüber fliegen
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Old 06/18/2011, 01:03   #6
 
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defineitem.h:
Quote:
//¾óÅÍ¸Ú ¾ÆÀÌÅÛ
#define II_WEA_SWO_SUHOUM 22368
#define II_WEA_SWO_USUUM 22369
#define II_WEA_SWO_ANGELUM 22370
#define II_WEA_SWO_LEAGENDGUM 22371
#define II_WEA_SWO_BLOODYUM 22372
#define II_WEA_SWO_ENZYOGAUM 50000
#define II_WEA_SWT_SUHOUM 22373
#define II_WEA_SWT_USUUM 22374
#define II_WEA_SWT_ANGELUM 22375
#define II_WEA_SWT_LEAGENDGUM 22376
#define II_WEA_SWT_BLOODYUM 22377
#define II_WEA_SWT_ENZYOGAUM 50001
#define II_WEA_AXE_SUHOUM 20378
#define II_WEA_AXE_USUUM 22379
#define II_WEA_AXE_ANGELUM 22380
#define II_WEA_AXE_LEAGENDGUM 22381
#define II_WEA_AXE_BLOODYUM 22382
#define II_WEA_AXE_ENZYOGAUM 50002
#define II_WEA_AXT_SUHOUM 22383
#define II_WEA_AXT_USUUM 22384
#define II_WEA_AXT_ANGELUM 22385
#define II_WEA_AXT_LEAGENDGUM 22386
#define II_WEA_AXT_BLOODYUM 22387
#define II_WEA_AXT_ENZYOGAUM 50003
#define II_WEA_KNU_SUHOUM 22388
#define II_WEA_KNU_USUUM 22389
#define II_WEA_KNU_ANGELUM 22390
#define II_WEA_KNU_LEAGENDGUM 22391
#define II_WEA_KNU_BLOODYUM 22392
#define II_WEA_KNU_ENZYOGAUM 50004
#define II_WEA_CHE_SUHOUM 22393
#define II_WEA_CHE_USUUM 22394
#define II_WEA_CHE_ANGELUM 22395
#define II_WEA_CHE_LEAGENDGUM 22396
#define II_WEA_CHE_BLOODYUM 22397
#define II_WEA_CHE_ENZYOGAUM 50005
#define II_WEA_BOW_SUHOUM 22398
#define II_WEA_BOW_USUUM 22399
#define II_WEA_BOW_ANGELUM 22400
#define II_WEA_BOW_LEAGENDGUM 22401
#define II_WEA_BOW_BLOODYUM 22402
#define II_WEA_BOW_ENZYOGAUM 50006
#define II_WEA_YOY_SUHOUM 22403
#define II_WEA_YOY_USUUM 22404
#define II_WEA_YOY_ANGELUM 22405
#define II_WEA_YOY_LEAGENDGUM 22406
#define II_WEA_YOY_BLOODYUM 22407
#define II_WEA_YOY_ENZYOGAUM 50007
#define II_WEA_WAN_SUHOUM 22408
#define II_WEA_WAN_USUUM 22409
#define II_WEA_WAN_ANGELUM 22410
#define II_WEA_WAN_LEAGENDGUM 22411
#define II_WEA_WAN_BLOODY2UM 22412
#define II_WEA_WAN_ENZYOGAUM 50008
#define II_WEA_STA_SUHOUM 22413
#define II_WEA_STA_USUUM 22414
#define II_WEA_STA_ANGELUM 22415
#define II_WEA_STA_LEAGENDGUM 22416
#define II_WEA_STA_BLOODYUM 22417
#define II_WEA_STA_ENZYOGAUM 50009
mdlDyna.inc:
Quote:
"WeaSwoENZYOGA" II_WEA_SWO_ENZYOGAUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaSwtENZYOGA" II_WEA_SWT_ENZYOGAUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxeENZYOGA" II_WEA_AXE_ENZYOGAUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxtENZYOGA" II_WEA_AXT_ENZYOGAUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaKnuENZYOGA" II_WEA_KNU_ENZYOGAUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaCheENZYOGA" II_WEA_CHE_ENZYOGAUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaWanENZYOGA" II_WEA_WAN_ENZYOGAUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaStaENZYOGA" II_WEA_STA_ENZYOGAUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaYoyENZYOGA" II_WEA_YOY_ENZYOGAUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaBowENZYOGA" II_WEA_BOW_ENZYOGAUM MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
propitem.txt:
Quote:
8 II_WEA_SWO_ENZYOGAUM IDS_PROPITEM_TXT_100078 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_BLADE TRUE = = 1000000 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 120 200 = 1 = = = 1555 1567 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 85 = AR_SHORT = DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL DST_HP_MAX_RATE DST_STR 60 40 40 100 = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwoKehin.DDS""" 0 """""" IDS_PROPITEM_TXT_100078
8 II_WEA_SWT_ENZYOGAUM IDS_PROPITEM_TXT_100080 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT TRUE = = 1000000 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 120 200 = 1 = = = 1603 1609 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 35 = AR_SHORT = DST_BLOCK_RANGE DST_HP_MAX_RATE DST_BLOCK_MELEE DST_STA 30 50 30 100 = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGSWDH SND_PC_DMGSWDC """itm_WeaSwtHaunti.dds""" 0 """""" IDS_PROPITEM_TXT_100080
8 II_WEA_AXE_ENZYOGAUM IDS_PROPITEM_TXT_100068 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE TRUE = = 1000000 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 120 200 = 1 = = = 1447 1450 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL DST_ATKPOWER_RATE DST_STR 30 50 30 100 = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeVane.dds""" 0 """""" IDS_PROPITEM_TXT_100068
8 II_WEA_AXT_ENZYOGAUM IDS_PROPITEM_TXT_100070 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT TRUE = = 1000000 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 120 200 = 1 = = = 1551 1562 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_BLOCK_RANGE DST_HP_MAX_RATE DST_ATTACKSPEED_RATE DST_STR 30 50 30 100 = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxtLaster.dds""" 0 """""" IDS_PROPITEM_TXT_100070
8 II_WEA_KNU_ENZYOGAUM IDS_PROPITEM_TXT_100072 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_BILLPOSTER TRUE = = 1000000 8800000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 120 200 = 1 = = = 1450 1452 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_ATKPOWER_RATE DST_SPELL_RATE DST_INT DST_STA 40 40 100 100 = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGCHEM SND_PC_DMGCHEC """itm_WeaKnuScalem.dds""" 0 """""" IDS_PROPITEM_TXT_100072
8 II_WEA_CHE_ENZYOGAUM IDS_PROPITEM_TXT_100082 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_RINGMASTER TRUE = = 1000000 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 120 200 = 1 = = = 1450 1452 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_ATKPOWER_RATE DST_SPELL_RATE DST_INT DST_STA 40 50 100 100 = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGCHEB SND_PC_DMGCHEC """itm_WeaCheLabad.dds""" 0 """""" IDS_PROPITEM_TXT_100082
8 II_WEA_WAN_ENZYOGAUM IDS_PROPITEM_TXT_100076 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_PSYKEEPER TRUE = = 1000000 2400000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 120 200 = 1 = = = 1450 1452 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 25 = AR_RANGE = DST_BLOCK_MELEE DST_HP_MAX_RATE DST_SPELL_RATE DST_INT 30 50 40 100 = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGWANB SND_PC_DMGWANC """itm_WeaWanBlackw.dds""" 0 """""" IDS_PROPITEM_TXT_100076
8 II_WEA_STA_ENZYOGAUM IDS_PROPITEM_TXT_100074 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_ELEMENTOR TRUE = = 1000000 2800000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 120 200 = 1 = = = 1443 1447 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 45 = AR_SHORT = DST_BLOCK_MELEE DST_HP_MAX_RATE DST_SPELL_RATE DST_INT 30 50 40 100 = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaSet01.dds""" 0 """""" IDS_PROPITEM_TXT_100074
8 II_WEA_BOW_ENZYOGAUM IDS_PROPITEM_TXT_100084 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER TRUE = = 1000000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 120 200 = 1 = IK2_BULLET = 1411 1414 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL DST_ATTACKSPEED_RATE DST_DEX 60 40 30 100 = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGBOWB SND_PC_DMGBOWC """itm_WeaBowPhioni.dds""" 0 """""" IDS_PROPITEM_TXT_100084
8 II_WEA_YOY_ENZYOGAUM IDS_PROPITEM_TXT_100086 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER TRUE = = 1000000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 120 200 = 1 = = = 1367 3169 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 75 = AR_HRANGE = DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL DST_ATKPOWER_RATE DST_STR 60 40 40 100 = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 150 = SND_PC_DMGYOYB SND_PC_DMGYOYC """itm_WeaYoyEclips.dds""" 0 """""" IDS_PROPITEM_TXT_100086
propitem.txt.txt:
Quote:
IDS_PROPITEM_TXT_100068 Enzyoga Axe @
IDS_PROPITEM_TXT_100069
IDS_PROPITEM_TXT_100070 Enzyoga Two-hand Axe @
IDS_PROPITEM_TXT_100071
IDS_PROPITEM_TXT_100072 Enzyoga Knuckle @
IDS_PROPITEM_TXT_100073
IDS_PROPITEM_TXT_100074 Enzyoga Staff @
IDS_PROPITEM_TXT_100075
IDS_PROPITEM_TXT_100076 Enzyoga Wand @
IDS_PROPITEM_TXT_100077
IDS_PROPITEM_TXT_100078 Enzyoga Slayer @
IDS_PROPITEM_TXT_100079
IDS_PROPITEM_TXT_100080 Enzyoga Sword @
IDS_PROPITEM_TXT_100081
IDS_PROPITEM_TXT_100082 Enzyoga Stick @
IDS_PROPITEM_TXT_100083
IDS_PROPITEM_TXT_100084 Enzyoga Bow @
IDS_PROPITEM_TXT_100085
IDS_PROPITEM_TXT_100086 Enzyoga Yoyo @
IDS_PROPITEM_TXT_100087
Die letzten Zeilen aus der Error.txt:

Quote:
2011/ 6/18 00:17:55 Model\obj_UplesiaBush01.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 6/18 00:17:55 LoadObject : obj_UplesiaBush01.o3d Àб⠽ÇÆÐ

2011/ 6/18 00:17:55 Model\obj_UplesiaBush01.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 6/18 00:17:55 LoadObject : obj_bf_yellow.o3d Àб⠽ÇÆÐ

2011/ 6/18 00:17:55 Model\obj_bf_yellow.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 6/18 00:17:55 LoadObject : obj_bf.o3d Àб⠽ÇÆÐ

2011/ 6/18 00:17:55 Model\obj_bf.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 6/18 00:17:55 LoadObject : obj_bf.o3d Àб⠽ÇÆÐ

2011/ 6/18 00:17:55 Model\obj_bf.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 6/18 00:17:55 LoadObject : obj_bf.o3d Àб⠽ÇÆÐ

2011/ 6/18 00:17:55 Model\obj_bf.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 6/18 00:17:55 LoadObject : obj_bf_yellow.o3d Àб⠽ÇÆÐ

2011/ 6/18 00:17:55 Model\obj_bf_yellow.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 6/18 00:17:55 LoadObject : obj_bf.o3d Àб⠽ÇÆÐ

2011/ 6/18 00:17:55 Model\obj_bf.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 6/18 00:17:55 LoadObject : obj_bf_yellow.o3d Àб⠽ÇÆÐ

2011/ 6/18 00:17:55 Model\obj_bf_yellow.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 6/18 00:17:55 LoadObject : obj_bf.o3d Àб⠽ÇÆÐ

2011/ 6/18 00:17:55 Model\obj_bf.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 6/18 00:17:55 LoadObject : obj_bf_yellow.o3d Àб⠽ÇÆÐ

2011/ 6/18 00:17:55 Model\obj_bf_yellow.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 6/18 00:17:55 LoadObject : obj_bf_yellow.o3d Àб⠽ÇÆÐ

2011/ 6/18 00:17:55 Model\obj_bf_yellow.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 6/18 00:18:32 rCnt=1

WorldServer.exe caused an EXCEPTION_ACCESS_VIOLATION in module WorldServer.exe at 001B:004A1883

- Registers

EAX=00000000 EBX=1A3FDA98 ECX=0006DCE4 EDX=02570020 ESI=1A3FE464
EDI=00000000 EBP=01E56F30 ESP=03CABA10 EIP=004A1883 FLG=00010287
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

001B:004A1883 (0x00006E6F 0x00000000 0x00000000 0x00000000) WorldServer.exe
So das sind die ganze Eintraege und Error.txt

Edit: wie macht man das die propitem richtig dargestellt wird.. also so das man scrollen kann?
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Old 06/18/2011, 01:06   #7
 
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Also wenn ich jetzt richtig verstehe, hast du für jede Waffe ein eigenes Model selber gemacht oder?
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Old 06/18/2011, 01:07   #8
 
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ja ist richtig...
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Old 06/18/2011, 01:11   #9


 
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Quote:
Originally Posted by Feylong View Post

Edit: wie macht man das die propitem richtig dargestellt wird.. also so das man scrollen kann?
Notepade: Form -> Zeilenumbruch

/ /

Dir fehlen Model's im Modelordner,
bedenke das deine Model's auch in den Serverfiles eingefügt werden müssen.
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Old 06/18/2011, 01:15   #10
 
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Quote:
Dir fehlen Model's im Modelordner,
bedenke das deine Model's auch in den Serverfiles eingefügt werden müssen.
Meinst du die .dds Dateien? also ich hab ja fuer jede Waffe andere und die habe ich mir vorher im Client Ordner rausgesucht.. muss ich die also dann noch in resource->ModelOrdner kopieren?
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Old 06/18/2011, 01:17   #11


 
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Quote:
Originally Posted by Feylong View Post
Meinst du die .dds Dateien?
Nein, ich meine die .O3D Dateien.
Diese fehlen im Modelordner, in den Serverfiles.
Die .O3D Dateien, die in der Error.txt stehen.
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Old 06/18/2011, 01:20   #12
 
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achso... und wo bekomme ich die her? Oder wie kann ich das machen, dass die models benutzt werden die ich schon habe?

Tut mir leid fuer die ganez dummer Fragerei...Bin noch recht neu bei diesem ganzen Kram..
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Old 06/18/2011, 01:23   #13


 
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Quote:
Originally Posted by Feylong View Post
achso... und wo bekomme ich die her? Oder wie kann ich das machen, dass die models benutzt werden die ich schon habe?

Tut mir leid fuer die ganez dummer Fragerei...Bin noch recht neu bei diesem ganzen Kram..
Die fehleneden Model's findest du im Offiziellen Flyff Ordner.

Edit:
Hab' Sie dir mal rausgesucht und hochgeladen:
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Old 06/18/2011, 01:31   #14
 
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ich versuche es jetzt erstmal mit den ****** models... muss mir naemlich erst offizielles Flyff dl dafuer..
aber danke fuer eure Hilfe

Edit: geht ja auch nicht mit ******...
Ich glaube ich bin zu dumm dafuer.. jetzt versteh ich nicht was fuer models ich brauche.. weil die ****** models habe ich doch...oder verstehe ich da was ganz falsch?

Edit: danke fuer die Models.. mir fehlen aber glaube ich noch mehr.. die error.txt ist bei mir naemlich seeehhhr lang und deshalb hab ich nur son paar zeilen hier gepostet.. ich versuchs jetzt nochmal.. hab vergessen nochmal zu mergen.. -.-
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Old 06/18/2011, 01:44   #15


 
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Erstmal empfehle ich dir dein Doppelpost zu entfernen und den "Edit" button zu benutzen.

Icq hab' ich nicht... höchstens Skype oder MSN.
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Worldserver Problem
01/23/2011 - Flyff Private Server - 1 Replies
Hallo Leute , ich hoffe das ihr mir weiter helfen könnt =/ Undzwar wenn ich bei meinen Server den Worldserver mit mapkey starte crasht der Server nach einer Zeit. Das Gleiche ist beim Wordlserver ohne Map key Hier der Error text für den Worldserver ohne Mapkey :
Problem mit Worldserver
01/13/2011 - Flyff Private Server - 4 Replies
wenn ich den Worldserver starten will lädt er und zeigt ganz kurz alle Worlds an und dann beendet er sich. error.txt 2011/ 1/14 14:36:51 OP: 3075027, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 2011/ 1/14 14:36:53 OP: 1461, 0.0, 0.0, 1460.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
[Problem] WorldServer
10/09/2010 - Metin2 Private Server - 13 Replies
Haiho, wiedermal eine Frage zum P-Server ..als ich meinen Server heute mit FileZilla und Navicat bearbeitet (mache ich eigentlich täglich) und ihn dann mit ./start hochgefahren habe ging alles, doch als ich und meine Freunde einloggen wollten ging es nur bis zur Charakterauswahl danach wird man wieder zum einloggbildschirm geschickt. Weiß jemand woran das liegt? PS: Portmap an
[HILFE]WorldServer.exe soll KEINE WorldServer.debug.log mehr erstellen!!!
09/26/2008 - Flyff Private Server - 17 Replies
Hi Leute, Also folgendes Problem habe ich: Die "3.WorldServer.exe" erstellt eine "WorldServer.debug.log" Wie lösche ich den Befehl aus der "WorldServer.exe"??? Habe es mit hexeditor geöffnet und n bissken rumgesucht... Komplette Zeile gelöscht aber dann geht die exe nciht mehr... Sind wohl n paar mehr zeilen als die die ich gelöscht habe ^.^ Hatt jemand dafür wohl ne lösung wenn die datei die da erstellt wird ich für mich persönlich nicht zu gebrauchen... :)



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