now i study the client source,but the following is difficulty
void CPuzzleBmp::PreLoad(int iPosX, int iPosY)
CGameMap::World2Bg (int iWorldX, int iWorldY, int& iBgX, int& iBgY)
CGameMap::Bg2World (int iBgX, int iBgY, int& iWorldX, int& iWorldY)
CGameMap::Cell2Map
CGameMap::Map2Cell
CGameMap::Cell2Screen
and so on ....
who can tell me about the theory of showing map in EO client?
thanks!