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who can tell me about the theory of map in EO client?

Discussion on who can tell me about the theory of map in EO client? within the EO PServer Hosting forum part of the Eudemons Online category.

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who can tell me about the theory of map in EO client?

now i study the client source,but the following is difficulty
void CPuzzleBmp::PreLoad(int iPosX, int iPosY)
CGameMap::World2Bg (int iWorldX, int iWorldY, int& iBgX, int& iBgY)
CGameMap::Bg2World (int iBgX, int iBgY, int& iWorldX, int& iWorldY)
CGameMap::Cell2Map
CGameMap::Map2Cell
CGameMap::Cell2Screen
and so on ....

who can tell me about the theory of showing map in EO client?
thanks!
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