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Add eps when killing monster when use item
Discussion on Add eps when killing monster when use item within the EO PServer Hosting forum part of the Eudemons Online category.
12/04/2011, 14:40
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#1
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Add eps when killing monster when use item
Hello i need help with this code im trying to make a 20x Exp potion that also adds 500 Eps Each kill this is what i got so far
Quote:
INSERT INTO `cq_action` VALUES ('3459299', '3459300', '0000', '1001', '0', 'e_money += 500');
INSERT INTO `cq_action` VALUES ('3459300', '3459301', '0000', '4001', '0', '43 2000 3600 0');
INSERT INTO `cq_action` VALUES ('3459301', '3459302', '0000', '0498', '749160', '');
INSERT INTO `cq_action` VALUES ('3459302', '3459303', '3459305', '1102', '0', 'count < 1');
INSERT INTO `cq_action` VALUES ('3459303', '3459304', '0000', '1010', '2000', '%user_name~has~used~20X~Exp!');
INSERT INTO `cq_action` VALUES ('3459304', '9140140', '0000', '0126', '0', 'Youve~got~a~20x~Exp~potion.');
INSERT INTO `cq_action` VALUES ('3459305', '3459306', '0000', '1010', '2003', '%user_name~has~used~20x~Exp~Potion!');
INSERT INTO `cq_action` VALUES ('3459306', '3459307', '0000', '1010', '2000', '%user_name~has~used~20x~Exp~Potion!');
INSERT INTO `cq_action` VALUES ('3459307', '9140140', '0000', '0126', '0', 'You~Have~used~a~20X~Exp~Potion~That~adds~500~Eps. ');
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This is what what i got so far....
If any one can help with with it would be amazing
When i kill a mob i get the 20X Exp but i do not get any Eps ?
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12/04/2011, 21:49
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#2
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use this
Code:
ACTION_USER_TASK =1081, /////////////////////////////////////////////////
//data: Mission number, if data == -1, then the following operation is aims at findnext to carry on
//param: 'ope opt data', data (value)
// ope(phase) opt (>=, ==, +=, =) to duty stage operation
// ope(completenum) opt (>=, ==, +=, =) to end of mission number of times operation
// ope(begintime) opt (>=, ==, +=, =, reset) to duty beginning time operation, regarding += when take the second as the parameter;Regarding " >=, ==, = " when take " yyyy-mm-dd hh:mm:ss " as the form
// reset expression establishes the duty beginning time as the current time
source : ActionDefine.INF (text file on my pc)
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12/04/2011, 22:25
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#3
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hello mage
i guess you might not understand what he want by showing to him an cq_action task type or its just same like me lol(not understand -,-), btw i think he want create an item which is 20xExp Potion..the user which using that 20xExp Potion will get 500eps when killing each monster..
in fact
before use the exp potion = got nothing when killing monster
after use the exp potion = got 500eps when killing a monster
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12/04/2011, 22:34
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#4
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elite*gold: 20
Join Date: Mar 2008
Posts: 1,523
Received Thanks: 767
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Quote:
Originally Posted by PraDevil[ELITE]
hello mage
i guess you might not understand what he want by showing to him an cq_action task type or its just same like me lol(not understand -,-), btw i think he want create an item which is 20xExp Potion..the user which using that 20xExp Potion will get 500eps when killing each monster..
in fact
before use the exp potion = got nothing when killing monster
after use the exp potion = got 500eps when killing a monster
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Yes, add into the 20X exp potion, the 1080 type, so if he uses you got
a new mission number
than add to all monsters they must drop 500 Eps to a user that uses that mission number.
sorry for the bit incomplete/ broken explanation but A.T.M. I am not able to give you a detailed version.
I`m just giving you an idea how to create such thing.
magewarior2
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12/04/2011, 22:44
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#5
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actually i know what the mission do and i dont really want to know about it, but just now i already know from u hehe, never imagine those type can do such a thing..thanks for your hint/idea mage
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12/04/2011, 23:24
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#6
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Quote:
Originally Posted by magewarior2
Yes, add into the 20X exp potion, the 1080 type, so if he uses you got
a new mission number
than add to all monsters they must drop 500 Eps to a user that uses that mission number.
sorry for the bit incomplete/ broken explanation but A.T.M. I am not able to give you a detailed version.
I`m just giving you an idea how to create such thing.
magewarior2
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So am i adding that 1081 to this
Quote:
INSERT INTO `cq_action` VALUES ('3459299', '3459300', '0000', '1001', '0', 'e_money += 500');
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?? thanks
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12/04/2011, 23:33
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#7
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elite*gold: 0
Join Date: Nov 2009
Posts: 1,490
Received Thanks: 909
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if you got cronus snipe quest work on your server, i suggest you to learn from that quest and you will know how it work
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12/04/2011, 23:41
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#8
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Urmmm I will have a look
Lastly 1 more question You know when you use the Itemtype Editor the application why is it that everytime i add a new item with it, it says under it acmeeo.com
Anyway for it to stop doing this since i dont know how to hex editor items in
Like even if i go into hex editor neo and edit the info on a item then load it back up all the items change back to ACME EO website its so annoying any help here
Also if u could give me a straight answer for the Question above be helpfull im kind of in a rush to get this lol i got to sleep very soon
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12/05/2011, 00:31
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#9
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If you have a Hexeditor, all you would, I hope, need to do is remove the phrase ACME.EO, by deleting it in each file.
I may be wrong but it could be worth looking at. Like you. i dont know hex editing, but I have done something similar.
Try these links for a hex editor
I think the last link is the better one, but thats just me.
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12/05/2011, 00:55
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#10
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elite*gold: 0
Join Date: Oct 2011
Posts: 59
Received Thanks: 39
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Quote:
Originally Posted by PraDevil[ELITE]
hello mage
i guess you might not understand what he want by showing to him an cq_action task type or its just same like me lol(not understand -,-), btw i think he want create an item which is 20xExp Potion..the user which using that 20xExp Potion will get 500eps when killing each monster..
in fact
before use the exp potion = got nothing when killing monster
after use the exp potion = got 500eps when killing a monster
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Quote:
Originally Posted by karnyge
If you have a Hexeditor, all you would, I hope, need to do is remove the phrase ACME.EO, by deleting it in each file.
I may be wrong but it could be worth looking at. Like you. i dont know hex editing, but I have done something similar.
Try these links for a hex editor
I think the last link is the better one, but thats just me.
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I have Deleted the acme eo part using hexeditor but evry time i Re edited it inside the application they all pop back to acme eo even if i didnt edit them items, its like they are set to automaticly change to that... i find it exxtremely werid, thanks but it didnt help buddy, but thanks for trying man :/ realy is annoying me this :/
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