look for this in entity.cs
public Enums.ConquerAction Action
under the set statment (i dk how to call it :c)
HandleCoolEffect((Enums.ConquerAction)SpawnPacket[63]);
then add this where u want in entity.cs
Code:
void HandleCoolEffect(Enums.ConquerAction action) { bool FullSuper = true; if (action != Enums.ConquerAction.Cool || Owner.Equipment.TryGetItem(3) == null) return; else { uint ID = Owner.Equipment.TryGetItem(3).ID; if (IsSuper(ID)) { Network.GamePackets.StringPacket stringPacket = new Network.GamePackets.StringPacket(true); stringPacket.UID = this.UID; stringPacket.Type = Network.GamePackets.StringPacket.Effect; for (byte i = 1; i < 8; i++) { if (i == 7) continue; if (this.Owner.Equipment.TryGetItem(i) != null) { if (!IsSuper(this.Owner.Equipment.TryGetItem(i).ID)) { FullSuper = false; break; } } else { FullSuper = false; break; } } switch (this.Class / 10 * 10) { case 10: { stringPacket.Texts.Add(FullSuper ? "warrior" : "warrior-s"); break; } case 20: { stringPacket.Texts.Add(FullSuper ? "fighter" : "fighter-s"); break; } case 45: { stringPacket.Texts.Add(FullSuper ? "archer" : "archer-s"); break; } case 50: { return; } case 130: case 140: { stringPacket.Texts.Add(FullSuper ? "taoist" : "taoist-s"); break; } } Owner.Send(stringPacket); } } } bool IsSuper(uint ID) { return (ID - 9) % 10 == 0; }