in world.cs find:
Code:
public static uint ExperienceRate
under it put:
Code:
public static uint SkillRate = 10;//Skill exp is x10
public static uint ProfRate = 25;//Prof exp is x25
in character.cs find:
Code:
public void AddProfExp(ushort Wep, uint Amount)
replace:
Code:
Amount *= World.ExperienceRate;
with:
Code:
Amount *= World.ProfRate;
in character.cs find:
Code:
public void AddSkillExp(ushort ID, uint Amount)
replace:
Code:
Amount *= World.ExperienceRate;
with:
Code:
Amount *= World.SkillRate;