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[Help]Monsters move through everything
Discussion on [Help]Monsters move through everything within the CO2 Private Server forum part of the Conquer Online 2 category.
09/08/2008, 15:20
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#1
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[Help]Monsters move through everything
On loft monsters move on areas reg chars cant, like they can walk through
buildings, walls, over water, etc.
How do u go about fixing it so monsters can not move on and through things
that they shouldnt b able too
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09/08/2008, 16:19
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#2
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they do that in every scource -_-
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09/08/2008, 17:05
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#3
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no shadow,lol..
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09/08/2008, 19:05
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#4
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You need to load the DMaps. Cofuture Reloaded does this, so you can use that as an example.
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09/08/2008, 20:59
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#5
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Quote:
Originally Posted by emildayan1
no shadow,lol..
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what ??
i have shadow Source and i have monsters walk on water and walk on walls
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09/08/2008, 21:38
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#6
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Quote:
Originally Posted by elragal_30
what ??
i have shadow Source and i have monsters walk on water and walk on walls
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You've probably just never seen it before, but it does happen. Another thing that happens like this is item drops. Sometimes they drop in places people can't get to.
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09/08/2008, 23:40
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#7
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Did no one read my post?
None of the released LOTF sources load DMaps, so monsters/items go where every they freaking want.
CoFuture Reloaded loads DMaps, which makes so monsters/items only go on walkable areas.
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09/09/2008, 01:05
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#8
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Quote:
Originally Posted by kinshi88
You need to load the DMaps. Cofuture Reloaded does this, so you can use that as an example.
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lol looks fun to try to figure out how to do that in lotf, just got done lookn at
the cofuture one
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09/09/2008, 17:58
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#9
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Quote:
Originally Posted by kinshi88
Did no one read my post?
None of the released LOTF sources load DMaps, so monsters/items go where every they freaking want.
CoFuture Reloaded loads DMaps, which makes so monsters/items only go on walkable areas.
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Were to find that in Future's source? What file and what name?
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09/10/2008, 00:56
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#10
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Quote:
Originally Posted by YukiXian
Were to find that in Future's source? What file and what name?
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Why can't you look through it yourself..
Also loading DMaps takes quite a bit of memory....
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09/10/2008, 15:16
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#11
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Quote:
Originally Posted by tao4229
Why can't you look through it yourself..
Also loading DMaps takes quite a bit of memory....
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#EDIT# Were to place the DMaps? Were in the LOFT File?
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09/10/2008, 15:33
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#12
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LOTF dont load Dmaps....
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09/10/2008, 22:32
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#13
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Quote:
Originally Posted by lolmaster123
LOTF dont load Dmaps....
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He means where could he copy + paste it from COFuture_Reloaded...
Yuki, it's not going to be a simple copy + paste, YOU'RE GOING TO HAVE TO DO SOME CODING YOURSELF. OH EM GEE.
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09/10/2008, 23:05
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#14
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Quote:
Originally Posted by tao4229
He means where could he copy + paste it from COFuture_Reloaded...
Yuki, it's not going to be a simple copy + paste, YOU'RE GOING TO HAVE TO DO SOME CODING YOURSELF. OH EM GEE.
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rofl i like how u spelt oh em gee
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09/11/2008, 18:46
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#15
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Quote:
Originally Posted by tao4229
He means where could he copy + paste it from COFuture_Reloaded...
Yuki, it's not going to be a simple copy + paste, YOU'RE GOING TO HAVE TO DO SOME CODING YOURSELF. OH EM GEE.
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Yeh, .. But were to place them!?
Or were I need start coding it, What .cs files!?
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someone knows how can I make the monsters do not go up walls, walk over water and walk on the gaps in suorce loft? help me plx:handsdown:
their input will be thankful :D
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