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[HELP] Setting up the server files

Discussion on [HELP] Setting up the server files within the Zero forum part of the MMORPGs category.

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Old   #1
 
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[HELP] Setting up the server files



So can you please tell me if i did it right untill here. I have tried to start the client but i got some C++ error. I know this is from the packages .. I am currently installing them , but i was wondering whether it should keep connecting to the account server or this is alrgiht ? Anyone please help me out.

Edit: Didnt work with the C++ red


This is what i get as an eror
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Old 08/20/2015, 10:16   #2
 
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your server is not connected .... in your screenshot it shows connecting ... .connecting.... connecting.....
it should say connect ok to whichever server it is .... in yours it seems "none" of them are connected to each other so your ips are wrong.
should look something like this

Code:
¡¾Login game server . . .¡¿
¡¾Login game server ok.¡¿
¡¾Login OK. generator monster after 10 secs¡¿
¡¾Generator begin.¡¿
Code:
servername(ipaddress) login succeed.
add info of server servername, ip:ipaddress, port:5816
servername login assure.
since youre logging in from your own computer go ahead and change them to 127.0.0.1 as thats what the original configuration was.


as far as the visual c++ runtime error it says what it is ... youre missing the library ie you dont have visual c++ installed or the right version .... I think thats only for the launcher though as whoever wrote it wrote it in that format
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Old 08/20/2015, 13:30   #3
 
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Thanks , changing the IP's worked but now the client is the problem. There is nothing shown in the error and that's why i am wondering what is causing it. I have all the C++ packages installed.

also i am using the client you provided .
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Old 08/20/2015, 16:42   #4
 
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Quote:
Originally Posted by JohnDornel^ View Post
Thanks , changing the IP's worked but now the client is the problem. There is nothing shown in the error and that's why i am wondering what is causing it. I have all the C++ packages installed.

also i am using the client you provided .
try redownloading it maybe you have a corrupt download.
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Old 11/05/2015, 20:50   #5
 
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I do not want to post new thread but I couldnt find the post where was explained how to set PM and GM privileges and title as well.
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Old 11/06/2015, 00:06   #6
 
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open cq_user find the name you want to make a PM and add these letters anywhere in the name ... thats it.....
to make a gm is a little more complicated as it is locked to specific hostnames .... and isnt neccessary unless you intend on having a large staff.
you can give other tags that dont have privileges to people lower than a pm as it is unlikely that you will find a person with a static hostname/ip anyways
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Old 11/06/2015, 17:06   #7
 
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Okey something is wrong with this
I tried to do it by myself put the [PM] and didnt worked , now it worked .. what is this kind of black magic that you use ..
Anyway thank you very much again One more question - msql shall be on in order for changes to take efect ingame ?
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Old 11/07/2015, 01:46   #8
 
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Unless you do a /reloadaction #actionnum ...you'll have to restart the msg server...if its a npc action that I just made you will need to restart and make sure you add it to cq_task also
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Old 11/07/2015, 02:08   #9
 
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Quote:
Originally Posted by SoullessKiller View Post
Unless you do a /reloadaction #actionnum ...you'll have to restart the msg server...if its a npc action that I just made you will need to restart and make sure you add it to cq_task also
Aha thank you for this confirmation I was supposing something like this but wasnt quite sure.

About the cq_task you are if I add new actions ?
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Old 11/07/2015, 03:33   #10
 
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Originally Posted by JohnDornel^ View Post
Aha thank you for this confirmation I was supposing something like this but wasnt quite sure.

About the cq_task you are if I add new actions ?
The only time you need to add a action to cq_task is when it is

This~action~1 actionid

You then add actionid into cq_task so it knows it is a npc option.
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Old 11/07/2015, 20:53   #11
 
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Aha thanks again mate i will make a note of this for later

And what about zps .. i figured out that i cannot just add them in the db ..
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Old 11/07/2015, 23:04   #12
 
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Quote:
Originally Posted by JohnDornel^ View Post
Aha thanks again mate i will make a note of this for later

And what about zps .. i figured out that i cannot just add them in the db ..
find any action that gives zps or make your own and call it in the gm chanel like this /action actionid

Quote:
Originally Posted by SoullessKiller View Post
The only time you need to add a action to cq_task is when it is

This~action~1 actionid

You then add actionid into cq_task so it knows it is a npc option.
not if you use the taskless id range
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Old 11/07/2015, 23:45   #13
 
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Originally Posted by idlemonkey View Post
not if you use the taskless id range
True but he obviously isn't that far ahead yet tho.
But here is the reference...



I suggest, if you really want to start developing a server you need to start going through and look how some of the npcs work.

They all have check/pass/fails and each run in a different way..

For zps it is type=1001, data=0, param=emoney += 5000

To take away zps its the same thing just emoney+= -5000
A negative means you are taking away.
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Old 11/08/2015, 04:40   #14
 
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Quote:
Originally Posted by SoullessKiller View Post
True but he obviously isn't that far ahead yet tho.
But here is the reference...
do this stuff yourself instead of using those you will be happier for it .... dont waste your time using someone elses translations/scripts... its an easy way to just have to fix someone elses mistakes.... its much easier to fix your own
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Old 11/08/2015, 11:52   #15
 
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I used this packaged. And again you are right .. I am not that ahead yet but whatever I got the whole time of the world. Thank you both of you
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