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[HELP]ZO Cap and Mods

Discussion on [HELP]ZO Cap and Mods within the Zero forum part of the MMORPGs category.

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Old   #1
 
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[HELP]ZO Cap and Mods

What table/field/query do you have to run/use to increase cap/mods?
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Old 07/24/2009, 03:21   #2
 
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I've seen lists for unit and mod CAP, but it only affects the display. Unit and mod CAP are also probably handled by the server anyways, since it needs to store what the values are at past logging off.
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Old 07/24/2009, 14:15   #3
 
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Yeh but there must be somewhere you can change them from db?
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Old 07/30/2009, 20:05   #4
 
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bump?...
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Old 08/18/2009, 00:46   #5
 
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U can find CAP in far right in model_lev_type and model_uplev_type just follow the pattern it has in the tables and u will add cap whenever the server restarts modlevtype.ini also needs to be edited to be able to show cabin space. u can do that by exporting the model_lev_type into a txt file and copy and paste what u added to modellev.ini. model_uplev_type is used to be able to upgrade to a cap level just make a new line with the next id and put in your numbers

WARNING DO NOT MY DUPLICATE IDS : it will screw up your upgrading process and people will get bugged.

TIP: i did my cap into txt files and then imported to table works a whole lot faster than making lines in the table.

ALWAYS, create backups uncase you mess something up its a life saver trust me.
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