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monster.ini

Discussion on monster.ini within the Zero forum part of the MMORPGs category.

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Old   #1
 
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monster.ini

lol, Skys is throwing a fit and posted a screenshot of the website. Indefinitely down in the interest of TQ not banning me, but they do have a pretty short attention span.
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Old 03/20/2009, 20:03   #2
 
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I think we could join efforts in this.
Im also interested in monster from Neptune.
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Old 04/30/2009, 21:59   #3
 
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More about this
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Old 05/02/2009, 11:16   #4
 
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I will take a look on it
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Old 05/02/2009, 15:33   #5
 
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ive got the file with the alarm the only person im going to trust is eme so its up to him to post it
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Old 05/09/2009, 07:22   #6
 
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That would be cool, there's a few monsters I'm interested in tracking to get an early start on the new official server, and having more examples of the alarm would help in creating my own alarm for other monsters. I'll obviously share the information with you guys, and any parameters that need specific values (I think there may be one or two).
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Old 05/12/2009, 00:16   #7
 
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*bump*
So I managed to reverse engineer the alarm for all the Neptune bosses, but it still only announces their spawn regions, not the coordinates. Here's a file that will announce when the Moon Fortress bosses spawn, to prove that I'm not just begging for the alarm. The system will announce Moon_Stronghold! whenever any of the boss Drillbots or Warbots spawn, but no coordinates show. I didn't see the point in posting the one that announces the spawns of Neptune bosses, since if you're asking for Monster.ini, you probably don't know where they spawn anyways.
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File Type: txt Alarm.txt (536.8 KB, 128 views)
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Old 05/17/2009, 04:59   #8
 
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Where do you put the Alarm txt file in your ZO folder?
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Old 05/18/2009, 07:33   #9
 
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Don't bother, it's been patched over and I'll need to re-do it.
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Old 05/19/2009, 12:04   #10
 
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Here it is. I don't see the fuss about not sharing. TQ said it's not illegal to use the file.
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Old 05/20/2009, 03:09   #11
 
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Nicely done .. and ofcourse TQ will say its illegal to use -.-
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Old 05/20/2009, 04:37   #12
 
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TQ GMs didn't say it was illegal though. They keep changing their stance. LA has been using it for a long time and they don't get banned.
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Old 05/26/2009, 20:53   #13
 
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Skys was temp-banned for being caught with it, and it looks like he's going to be perma-banned for throwing such a disproportionate fit over it. Anyways, what you posted was exactly what I had reverse-engineered, but I did learn something anyways. My results in a bit.
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Old 05/26/2009, 22:02   #14
 
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This code goes at the bottom of any entry: Roar=<#####>~%d~%s~appear~near~%s~(%d,%d)

That will announce the spawns of any monster you put it under, what map it spawned in, and give an approximate location of where it spawned. <#####> is fluff text, replace it with anything you want, but make sure it's unique for each monster. The first %d is potency, the first %s is the monster name, the second %s is the map it spawns on, and the set of %d at the end is the coordinates the monster spawns near.
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Old 05/27/2009, 14:06   #15
 
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i wish some one can release a new one
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