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°+~Customizing Stuff~+° [No Questions/Requests]
Discussion on °+~Customizing Stuff~+° [No Questions/Requests] within the WoW Private Server forum part of the World of Warcraft category.
03/03/2010, 16:09
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#1
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elite*gold: 62
Join Date: Apr 2006
Posts: 12,492
Received Thanks: 2,859
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°+~Customizing Stuff~+° [No Questions/Requests]
Hi,
der Thread hier ist für diejenigen unter euch, die gerne ihre selbstgescripteten Events, Terrains, und MOB´s der Öffentlichkeit zur Verfügung stellen wollen.
Bitte setzt hier nur eure eigenen Werke rein, wenn ihr etwas hier postet das nicht von euch ist, dann bitte mit entsprechendem vermerkt zur Quelle.
Wen ihr SQL Statements und so weiter hier reinschiebt, oder längere Lua Script´s dann packt das bitte in einen Spoiler, Screenshots bitte immer in einen Spoiler packen.
Fragen zu dem hier angebotenen und Request bitte NICHT hier in diesem Thread, erstelt bitte einen neuen, hier bitte nur "releases" posten
Danke
Gordge
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12/23/2010, 10:45
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#2
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elite*gold: 0
Join Date: Dec 2010
Posts: 31
Received Thanks: 10
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Lua Teleporter
Hi ich wollt mal nen kleinen Teleporter Script posten.
function MainMenu_teleport(unit, event, player)
unit:GossipCreateMenu(1, player, 0)
unit:GossipMenuAddItem(0, "Playertreff", 20, 0)
unit:GossipMenuAddItem(0, "Staedte", 30, 0)
unit:GossipMenuAddItem(0, "Gurubashi Arena", 40, 0)
unit:GossipSendMenu(player)
end
function Submenu_teleport(unit, event, player, id, intid, code)
if(intid == 1) then
unit:GossipCreateMenu(1, player, 0)
unit:GossipMenuAddItem(0, "Playertreff", 20, 0)
unit:GossipMenuAddItem(0, "Staedte", 30, 0)
unit:GossipMenuAddItem(0, "Gurubashi Arena", 40, 0)
unit:GossipSendMenu(player)
end
--Playertreff
if (intid == 20) then
unit:GossipCreateMenu(1, player, 0)
unit:GossipMenuAddItem(0, "Allianz PT", 21, 0)
unit:GossipMenuAddItem(0, "Horde PT", 22, 0)
unit:GossipMenuAddItem(4, "[Zurueck]", 1, 0)
unit:GossipSendMenu(player)
end
--Staedte
if(intid == 30) then
unit:GossipCreateMenu(1, player, 0)
unit:GossipMenuAddItem(0, "Allianz", 50, 0)
unit:GossipMenuAddItem(0, "Horde", 51, 0)
unit:GossipMenuAddItem(4, "[Zurueck]", 1, 0)
unit:GossipSendMenu(player)
end
--Staedte2
if(intid == 50) then
unit:GossipCreateMenu(1, player, 0)
unit:GossipMenuAddItem(0, "Sturmwind", 60, 0)
unit:GossipMenuAddItem(0, "Eisenschmiede" , 61, 0)
unit:GossipMenuAddItem(0, "Darnassus", 62, 0)
unit:GossipMenuAddItem(0, "Exodar" , 63, 0)
unit:GossipMenuAddItem(4, "[Zurueck]", 1, 0)
unit:GossipSendMenu(player)
end
if(intid == 51) then
unit:GossipCreateMenu(1, player, 0)
unit:GossipMenuAddItem(0, "Orgrimmar", 70, 0)
unit:GossipMenuAddItem(0, "Unterstadt", 71, 0)
unit:GossipMenuAddItem(0, "Donnerfels", 72, 0)
unit:GossipMenuAddItem(0, "Silbermond", 73, 0)
unit:GossipMenuAddItem(4, "[Zurueck]", 1, 0)
end
--Teleport Staedte
--Allianz
if(intid == 60) then --Sturmwind
player:Teleport(0, -8926.993164, 541.747803, 94.263060)
unit:GossipComplete(player)
end
if(intid == 61) then --Eisenschmiede
player:Teleport(0, -5023.880859, -831.344604, 495.319183)
unit:GossipComplete(player)
end
if(intid == 62) then --Darnassus
player:Teleport(1, 9946, 2603.085693, 1316.187256)
unit:GossipComplete(player)
end
if(intid == 63) then --Exodar
player:Teleport(530, -3984.423584, -11839.166016, -5.244519)
unit:GossipComplete(player)
end
--Horde
if(intid == 70) then --Orgrimmar
player:Teleport(1, 1482.585938, -4415.481934, 24.932703)
unit:GossipComplete(player)
end
if(intid == 71) then --Unterstadt
player:Teleport(0, 1796.851074, 238.450456, 60.587402)
unit:GossipComplete(player)
end
if(intid == 72) then --Donnerfels
player:Teleport(1, -1279.840088, 196.428741, 68.552589)
unit:GossipComplete(player)
end
if(intid == 73) then --Silbermond
player:Teleport(530, 9395.868164, -7277.753906, 14.229671)
unit:GossipComplete(player)
end
--Gurubashi
if(intid == 40) then --Gurubashi
player:Teleport(0, -13262.042969, 161.609650, 36.400471)
unit:GossipComplete(player)
end
--Playertreffs
if(intid == 21) then --Alli PT
player:Teleport(0, 0, 0, 0) -- Teleport Cords einfuegen (alli pt)
unit:GossipComplete(player)
end
if(intid == 22) then --Horde PT
player:Teleport(0, 0, 0, 0) -- Teleport Cords einfuegen (horde pt)
unit:GossipComplete(player)
end
end
RegisterUnitGossipEvent(8, 1, "MainMenu_teleport")
RegisterUnitGossipEvent(8, 2, "Submenu_teleport")
Das Rote ersetzt man durch seine Teleporter Entry ID.
Das grüne ersetzt man durch seine Teleport Cords zum Alli u. Horde Pt (bei Kommazahlen zb. 1542,1445 darf man kein Komma setzen sondern Punkte
zb. 1542.1445)
Würde mich über ein Thanks freuen :-).
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12/23/2010, 13:34
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#3
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elite*gold: 808
Join Date: Jul 2010
Posts: 7,984
Received Thanks: 1,653
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Emulator: Trinity
Patchstand: 3.3.5a
Was macht die SQL - Datei? Die bewirkt, dass jeder Char bei der Erstellung eine Tasche tägt.
INSERT INTO `playercreateinfo_item` VALUES ('1', '1', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('1', '2', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('1', '4', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('1', '5', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('1', '8', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('1', '9', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('2', '1', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('2', '3', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('2', '4', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('2', '7', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('2', '9', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('3', '1', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('3', '2', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('3', '3', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('3', '4', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('3', '5', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('4', '1', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('4', '3', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('4', '4', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('4', '5', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('4', '11', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('5', '1', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('5', '4', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('5', '5', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('5', '8', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('5', '9', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('6', '1', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('6', '3', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('6', '7', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('6', '11', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('7', '1', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('7', '9', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('7', '8', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('7', '4', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('8', '1', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('8', '3', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('8', '4', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('8', '5', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('8', '7', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('8', '8', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('10', '2', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('10', '3', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('10', '4', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('10', '5', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('10', '8', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('10', '9', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('11', '1', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('11', '2', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('11', '3', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('11', '5', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('11', '7', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('11', '8', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('11', '6', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('10', '6', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('8', '6', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('7', '6', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('6', '6', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('5', '6', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('4', '6', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('3', '6', '38082', '4');
INSERT INTO `playercreateinfo_item` VALUES ('2', '6', '38082', '4');
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01/10/2011, 22:39
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#4
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elite*gold: 808
Join Date: Jul 2010
Posts: 7,984
Received Thanks: 1,653
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Ballscript
Funktionsweise: EIn Ball, mit den man Fußball spielen kann. Logisch.
C++ - Script:
Quote:
#include "precompiled.h"
bool GossipHello_Ball_Script(Player* pPlayer, Creature* pCreature)
{
pPlayer->CastSpell(pCreature,54899,true);
float x,y,z;
pPlayer->GetPosition(x,y,z);
pCreature->GetMotionMaster()->MoveKnockbackFrom(x,y,3,3);
return true;
}
void AddSC_Ball_Script()
{
Script *newscript;
newscript = new Script;
newscript->Name = "Ball_Script";
newscript->pGossipHello = &GossipHello_Ball_Script;
newscript->RegisterSelf();
}
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SQL:
Quote:
INSERT INTO `creature_template` VALUES ('99999', '0', '0', '0', '0', '0', '24629', '0', '24629', '0', 'Fußball', '', 'Interact', '0', '80', '80', '0', '35', '35', '1', '1', '4', '0', '1', '1', '0', '1', '1', '9999', '9999', '1', '0', '0', '0', '0', '0', '0', '0', '1', '1', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '', '0', '3', '1', '1', '1', '0', '0', '0', '0', '0', '0', '0', '0', '1', '0', '0', '0', 'Ball_Script');
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Ich habe keine Ahnung mehr, von wem das ist, jedoch hatte ich es noch auf dem PC zu liegen.
Viel Spaß damit.
PS: Ich garantiere nicht, dass es noch funktioniert!
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06/04/2011, 20:31
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#5
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elite*gold: 0
Join Date: Aug 2009
Posts: 166
Received Thanks: 26
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S8 Vendor
Hier ein Lua Script für S8
Einfach ein Vendor erstellen und die entry ID des Vendors im Script einfügen(ganz oben 1 mal und ganz unten 2 mal)
Quote:
local npcid = Eure NPC ID
function Vendor_OnGossip(pUnit,event,player)
pUnit:VendorRemoveAllItems()
pUnit:GossipCreateMenu(100, player, 0)
pUnit:GossipMenuAddItem(0,"Krieger",1,0)
pUnit:GossipMenuAddItem(0,"Schamane",2,0)
pUnit:GossipMenuAddItem(0,"Priester",3,0)
pUnit:GossipMenuAddItem(0,"Paladin",4,0)
pUnit:GossipMenuAddItem(0,"Druide",5,0)
pUnit:GossipMenuAddItem(0,"Magier",6,0)
pUnit:GossipMenuAddItem(0,"Todesritter",7,0)
pUnit:GossipMenuAddItem(0,"Jäger",8,0)
pUnit:GossipMenuAddItem(0,"Hexenmeister",9,0)
pUnit:GossipMenuAddItem(0,"Schurke",10,0)
pUnit:GossipMenuAddItem(0,"Waffen",11,0)
pUnit:GossipMenuAddItem(0,"Miscs",12,0)
pUnit:GossipMenuAddItem(4, "Nevermind",999,0)
pUnit:GossipSendMenu(player)
end
function Vendor_OnSelect(pUnit,event,player,id,intid,code)
if (intid == 1) then
pUnit:VendorAddItem(51541,1,2741)
pUnit:VendorAddItem(51542,1,2741)
pUnit:VendorAddItem(51543,1,2741)
pUnit:VendorAddItem(51544,1,2741)
pUnit:VendorAddItem(51545,1,2741)
pUnit:GossipCreateMenu(101, player, 0)
pUnit:GossipMenuAddItem(0,"Wrathful für Krieger",100,0)
pUnit:GossipMenuAddItem(4, "Vergiss es",999,0)
pUnit:GossipSendMenu(player)
end
if (intid == 2) then
pUnit:VendorAddItem(51503,1,2741)
pUnit:VendorAddItem(51504,1,2741)
pUnit:VendorAddItem(51505,1,2741)
pUnit:VendorAddItem(51506,1,2741)
pUnit:VendorAddItem(51508,1,2741)
pUnit:VendorAddItem(51509,1,2741)
pUnit:VendorAddItem(51510,1,2741)
pUnit:VendorAddItem(51511,1,2741)
pUnit:VendorAddItem(51512,1,2741)
pUnit:VendorAddItem(51514,1,2741)
pUnit:VendorAddItem(51497,1,2741)
pUnit:VendorAddItem(51498,1,2741)
pUnit:VendorAddItem(51499,1,2741)
pUnit:VendorAddItem(51500,1,2741)
pUnit:VendorAddItem(51502,1,2741)
pUnit:GossipCreateMenu(101, player, 0)
pUnit:GossipMenuAddItem(0,"Wrathful für Schamanen",100,0)
pUnit:GossipMenuAddItem(4, "Vergiss es",999,0)
pUnit:GossipSendMenu(player)
end
if (intid == 3) then
pUnit:VendorAddItem(51482,1,2741)
pUnit:VendorAddItem(51483,1,2741)
pUnit:VendorAddItem(51484,1,2741)
pUnit:VendorAddItem(51485,1,2741)
pUnit:VendorAddItem(51486,1,2741)
pUnit:VendorAddItem(51487,1,2741)
pUnit:VendorAddItem(51488,1,2741)
pUnit:VendorAddItem(51489,1,2741)
pUnit:VendorAddItem(51490,1,2741)
pUnit:VendorAddItem(51491,1,2741)
pUnit:GossipCreateMenu(101, player, 0)
pUnit:GossipMenuAddItem(0,"Wrathful für Priester",100,0)
pUnit:GossipMenuAddItem(4, "Vergiss es",999,0)
pUnit:GossipSendMenu(player)
end
if (intid == 4) then
pUnit:VendorAddItem(51468,1,2741)
pUnit:VendorAddItem(51469,1,2741)
pUnit:VendorAddItem(51470,1,2741)
pUnit:VendorAddItem(51471,1,2741)
pUnit:VendorAddItem(51473,1,2741)
pUnit:VendorAddItem(51474,1,2741)
pUnit:VendorAddItem(51475,1,2741)
pUnit:VendorAddItem(51476,1,2741)
pUnit:VendorAddItem(51477,1,2741)
pUnit:VendorAddItem(51479,1,2741)
pUnit:GossipCreateMenu(101, player, 0)
pUnit:GossipMenuAddItem(0,"Wrathful für Paladin",100,0)
pUnit:GossipMenuAddItem(4, "Vergiss es",999,0)
pUnit:GossipSendMenu(player)
end
if (intid == 5) then
pUnit:VendorAddItem(51419,1,2741)
pUnit:VendorAddItem(51420,1,2741)
pUnit:VendorAddItem(51421,1,2741)
pUnit:VendorAddItem(51422,1,2741)
pUnit:VendorAddItem(51424,1,2741)
pUnit:VendorAddItem(51425,1,2741)
pUnit:VendorAddItem(51426,1,2741)
pUnit:VendorAddItem(51427,1,2741)
pUnit:VendorAddItem(51428,1,2741)
pUnit:VendorAddItem(51430,1,2741)
pUnit:VendorAddItem(51433,1,2741)
pUnit:VendorAddItem(51434,1,2741)
pUnit:VendorAddItem(51435,1,2741)
pUnit:VendorAddItem(51436,1,2741)
pUnit:VendorAddItem(51438,1,2741)
pUnit:GossipCreateMenu(101, player, 0)
pUnit:GossipMenuAddItem(0,"Wrathful für Druide",100,0)
pUnit:GossipMenuAddItem(4, "Vergiss es",999,0)
pUnit:GossipSendMenu(player)
end
if (intid == 6) then
pUnit:VendorAddItem(51463,1,2741)
pUnit:VendorAddItem(51464,1,2741)
pUnit:VendorAddItem(51465,1,2741)
pUnit:VendorAddItem(51466,1,2741)
pUnit:VendorAddItem(51467,1,2741)
pUnit:GossipCreateMenu(101, player, 0)
pUnit:GossipMenuAddItem(0,"Wrathful für Magier",100,0)
pUnit:GossipMenuAddItem(4, "Vergiss es",999,0)
pUnit:GossipSendMenu(player)
end
if (intid == 7) then
pUnit:VendorAddItem(51413,1,2741)
pUnit:VendorAddItem(51414,1,2741)
pUnit:VendorAddItem(51415,1,2741)
pUnit:VendorAddItem(51416,1,2741)
pUnit:VendorAddItem(51418,1,2741)
pUnit:GossipCreateMenu(101, player, 0)
pUnit:GossipMenuAddItem(0,"Wrathful für Todesritter",100,0)
pUnit:GossipMenuAddItem(4, "Vergiss es",999,0)
pUnit:GossipSendMenu(player)
end
if (intid == 8) then
pUnit:VendorAddItem(51458,1,2741)
pUnit:VendorAddItem(51459,1,2741)
pUnit:VendorAddItem(51460,1,2741)
pUnit:VendorAddItem(51461,1,2741)
pUnit:VendorAddItem(51462,1,2741)
pUnit:GossipCreateMenu(101, player, 0)
pUnit:GossipMenuAddItem(0,"Wrathful für Jäger",100,0)
pUnit:GossipMenuAddItem(4, "Vergiss es",999,0)
pUnit:GossipSendMenu(player)
end
if (intid == 9) then
pUnit:VendorAddItem(51536,1,2741)
pUnit:VendorAddItem(51537,1,2741)
pUnit:VendorAddItem(51538,1,2741)
pUnit:VendorAddItem(51539,1,2741)
pUnit:VendorAddItem(51540,1,2741)
pUnit:GossipCreateMenu(101, player, 0)
pUnit:GossipMenuAddItem(0,"Wrathful für Hexenmeister",100,0)
pUnit:GossipMenuAddItem(4, "Vergiss es",999,0)
pUnit:GossipSendMenu(player)
end
if (intid == 10) then
pUnit:VendorAddItem(51492,1,2741)
pUnit:VendorAddItem(51493,1,2741)
pUnit:VendorAddItem(51494,1,2741)
pUnit:VendorAddItem(51495,1,2741)
pUnit:VendorAddItem(51496,1,2741)
pUnit:GossipCreateMenu(101, player, 0)
pUnit:GossipMenuAddItem(0,"Wrathful für Schurke",100,0)
pUnit:GossipMenuAddItem(4, "Vergiss es",999,0)
pUnit:GossipSendMenu(player)
end
if (intid == 11) then
pUnit:VendorAddItem(51403,1,2739)
pUnit:VendorAddItem(51398,1,2739)
pUnit:VendorAddItem(51393,1,2739)
pUnit:VendorAddItem(51401,1,2739)
pUnit:VendorAddItem(51391,1,2739)
pUnit:VendorAddItem(51440,1,2739)
pUnit:VendorAddItem(51442,1,2739)
pUnit:VendorAddItem(51528,1,2739)
pUnit:VendorAddItem(51524,1,2739)
pUnit:VendorAddItem(51432,1,2739)
pUnit:VendorAddItem(51481,1,2739)
pUnit:VendorAddItem(51516,1,2739)
pUnit:VendorAddItem(51529,1,2739)
pUnit:VendorAddItem(51444,1,2739)
pUnit:VendorAddItem(51457,1,2739)
pUnit:VendorAddItem(51522,1,2739)
pUnit:VendorAddItem(51399,1,2739)
pUnit:VendorAddItem(51446,1,2739)
pUnit:VendorAddItem(51395,1,2739)
pUnit:VendorAddItem(51412,1,2739)
pUnit:VendorAddItem(51454,1,2739)
pUnit:VendorAddItem(51450,1,2739)
pUnit:VendorAddItem(51405,1,2739)
pUnit:VendorAddItem(51518,1,2739)
pUnit:VendorAddItem(51526,1,2739)
pUnit:VendorAddItem(51389,1,2739)
pUnit:VendorAddItem(51448,1,2739)
pUnit:VendorAddItem(51520,1,2739)
pUnit:VendorAddItem(51452,1,2739)
pUnit:VendorAddItem(51407,1,2739)
pUnit:VendorAddItem(51396,1,2739)
pUnit:VendorAddItem(51408,1,2739)
pUnit:VendorAddItem(51455,1,2739)
pUnit:VendorAddItem(51409,1,2739)
pUnit:VendorAddItem(51533,1,2739)
pUnit:VendorAddItem(51532,1,2739)
pUnit:VendorAddItem(51404,1,2739)
pUnit:VendorAddItem(51406,1,2739)
pUnit:VendorAddItem(51445,1,2739)
pUnit:VendorAddItem(51390,1,2739)
pUnit:VendorAddItem(51525,1,2739)
pUnit:VendorAddItem(51515,1,2739)
pUnit:VendorAddItem(51388,1,2739)
pUnit:VendorAddItem(51456,1,2739)
pUnit:VendorAddItem(51402,1,2739)
pUnit:VendorAddItem(51453,1,2739)
pUnit:VendorAddItem(51392,1,2739)
pUnit:VendorAddItem(51439,1,2739)
pUnit:VendorAddItem(51411,1,2739)
pUnit:VendorAddItem(51530,1,2739)
pUnit:GossipCreateMenu(101, player, 0)
pUnit:GossipMenuAddItem(0,"Wrathful Waffen",100,0)
pUnit:GossipMenuAddItem(4, "Vergiss es",999,0)
pUnit:GossipSendMenu(player)
end
if (intid == 12) then
pUnit:VendorAddItem(51345,1,2739)
pUnit:VendorAddItem(51342,1,2739)
pUnit:VendorAddItem(51370,1,2739)
pUnit:VendorAddItem(51343,1,2739)
pUnit:VendorAddItem(51340,1,2739)
pUnit:VendorAddItem(51368,1,2739)
pUnit:VendorAddItem(51344,1,2739)
pUnit:VendorAddItem(51341,1,2739)
pUnit:VendorAddItem(51369,1,2739)
pUnit:VendorAddItem(51361,1,2739)
pUnit:VendorAddItem(51364,1,2739)
pUnit:VendorAddItem(51337,1,2739)
pUnit:VendorAddItem(51327,1,2739)
pUnit:VendorAddItem(51365,1,2739)
pUnit:VendorAddItem(51339,1,2739)
pUnit:VendorAddItem(51329,1,2739)
pUnit:VendorAddItem(51367,1,2739)
pUnit:VendorAddItem(51359,1,2739)
pUnit:VendorAddItem(51362,1,2739)
pUnit:VendorAddItem(51360,1,2739)
pUnit:VendorAddItem(51363,1,2739)
pUnit:VendorAddItem(51375,1,2739)
pUnit:VendorAddItem(51372,1,2739)
pUnit:VendorAddItem(51351,1,2739)
pUnit:VendorAddItem(51338,1,2739)
pUnit:VendorAddItem(51328,1,2739)
pUnit:VendorAddItem(51366,1,2739)
pUnit:VendorAddItem(51374,1,2739)
pUnit:VendorAddItem(51371,1,2739)
pUnit:VendorAddItem(51350,1,2739)
pUnit:VendorAddItem(51376,1,2739)
pUnit:VendorAddItem(51373,1,2739)
pUnit:VendorAddItem(51352,1,2739)
pUnit:GossipCreateMenu(101, player, 0)
pUnit:GossipMenuAddItem(0,"Wrathful Miscs",100,0)
pUnit:GossipMenuAddItem(4, "Vergiss es",999,0)
pUnit:GossipSendMenu(player)
end
if (intid == 100) then
player:SendVendorWindow(pUnit)
end
if (intid == 999) then
player:GossipComplete()
end
end
RegisterUnitGossipEvent(Eure NPC ID, 1, "Vendor_OnGossip")
RegisterUnitGossipEvent(EURE NPC ID, 2, "Vendor_OnSelect")
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01/04/2012, 18:03
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#6
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elite*gold: 104
Join Date: Apr 2008
Posts: 511
Received Thanks: 203
|
Startposition Changen
Guten Tag,
ich hatte vorhin schnell für einen Freund eine Sql geschrieben die die Startposition Changed. Wie ihr das Script einbatchen müsst steht in der Sql.
Hier ist das Script zum online anschauen:
Quote:
--------------------
-- Made by Olanden--
--------------------
-----------------------------
--Die Angaben für die Horde--
-----------------------------
SET @XCORDS := ; -- Vor dem Apostroph die X Koordinate eingeben.
SET @YCORDS := ; -- Vor dem Apostroph die Y Koordinate eingeben.
SET @ZCORDS := ; -- Vor dem Apostroph die Z Koordinate eingeben.
SET @ORIENT := ; -- Vor dem Apostroph die '@ORIENT'ierung eingeben.
set @MAPID := ; -- Vor dem Apostroph die MAPID eingeben.
REPLACE INTO `playercreateinfo` VALUES (5, 1, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (5, 4, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (5, 5, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (5, 8, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (5, 9, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (6, 1, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (6, 3, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (6, 7, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (6, 11, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (2, 1, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (2, 3, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (2, 4, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (2, 7, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (2, 9, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (8, 1, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (8, 3, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (8, 4, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (8, 5, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (8, 7, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (8, 8, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (10, 2, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (10, 3, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (10, 4, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (10, 5, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (10, 8, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (10, 9, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (10, 6, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (8, 6, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (2, 6, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (6, 6, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
REPLACE INTO `playercreateinfo` VALUES (5, 6, '@MAPID', 0, '@XCORDS', '@YCORDS', '@ZCORDS', '@ORIENT');
-----------------------------
--Die Angaben für die Allianz--
-----------------------------
SET @CORDX := ; -- Vor dem Apostroph die X Koordinate eingeben.
SET @CORDY := ; -- Vor dem Apostroph die Y Koordinate eingeben.
SET @CORDZ := ; -- Vor dem Apostroph die Z Koordinate eingeben.
SET @ORIEN := ; -- Vor dem Apostroph die Orientierung eingeben.
set @MAPS := ; -- Vor dem Apostroph die MAPID eingeben.
REPLACE INTO `playercreateinfo` VALUES (1, 1, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (1, 2, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (1, 4, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (1, 5, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (1, 8, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (1, 9, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (7, 1, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (7, 9, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (7, 8, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (7, 4, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (3, 1, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (3, 2, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (3, 3, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (3, 4, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (3, 5, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (4, 1, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (4, 3, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (4, 4, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (4, 5, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (4, 11, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (11, 1, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (11, 2, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (11, 3, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (11, 5, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (11, 7, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (11, 8, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (11, 6, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (4, 6, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (3, 6, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (7, 6, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
REPLACE INTO `playercreateinfo` VALUES (1, 6, '@MAPS', 0, '@CORDX', '@CORDY', '@CORDZ', '@ORIEN');
|
Hier ist der Downloadlink:
Lg Olanden
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03/27/2013, 22:31
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#7
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elite*gold: 0
Join Date: Nov 2010
Posts: 1,548
Received Thanks: 333
|
Olanden bei mir geht dein script nicht
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03/27/2013, 23:12
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#8
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elite*gold: 0
Join Date: Mar 2012
Posts: 342
Received Thanks: 45
|
Fehler?
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08/30/2013, 07:00
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#9
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elite*gold: 0
Join Date: Aug 2013
Posts: 1
Received Thanks: 0
|
thx man
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