English:
Number beside each command is the minimum P-Level required to use a command.
Letter(s) beside some commands indicates the command requires a selected object:
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T = All Targets
N = NPC (Non Player Characters)
P = PC
S = SpawnPoint
G = GameObject
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Informational Commands:
0 | .HELP [Command] - Displays command list, and help about [Command] if it is specified.
0 | .WHERE - Displays map and zone number, coordinates x,y,z and orientation h
2 | .INFO - Displays selected object info (T)
2 | .FACTION - Displays selected object faction (N,P)
2 | .ONLINE - Displays connected players count on server
4 | .TARGETGO - Selects nearest gameobject and displays its info (selection will not be visible)
4 | .TARGETLINK - Select spawnpoint for currently selected NPC - i.e. if spawn is unreachable,
you can select its NPC then .targetlink and call for spawn to .come (N)
2 | .PINGMM - Displays selected NPC on mini map (T)
2 | .LISTSP - List of learned spells (P)
2 | .LISTSK - List of learned skills (P)
Creation Commands:
4 | .ADD <ItemID> [Amount=1] - Add [Amount] items to your backpack
4 | .ADDNPC <CreatureID> - Add paralysed NPC at your location with your orientation
4 | .ADDGO <GameObjectID> - Add gameobject at your location with your orientation
4 | .ADDSPAWN - Add empty spawn if called without parameters
4 | .ADDSPAWN [CreatureID] [Number=1] - Add a spawnpoint that spawns [Number] of specified creature
Deletion/Kill Commands:
2 | .DEL - Delete selected object (your reputation not changed) (T)
4 | .KILL - Kill selected NPC (your reputation decreased) (N)
4 | .KILLALLNPC - Kill all NPC around you
4 | .DELALLCORP - Delete all player dead bodies
NPC/Objects Manipulation:
4 | .TURN - Turns NPC/Spawn to look at you (N,S)
4 | .COME - Asks selected NPC/spawn to come to you (N,S)
4 | .SETLEVEL <Level> - Sets level for NPC/player (N,P)
4 | .SETMODEL <Model> - Sets model for NPC/player (N,P)
5 | .SETNPCFLAGS <Flags> - Sets the NPC to hostile or friendly, 4 is Merchant etc... (N)
4 | .SETSIZE <Size> - Sets size for model of NPC (N)
4 | .SETSPEED <Speed> - Sets speed for animation and movement of selected NPC (N,P)
4 | .PARALYSE - Paralyse or free selected NPC (N)
4 | .MOVE - Moves targeted gameobject (selection not visible on screen) relative to its current X Y Z (G)
4 | .ROTATE - Rotates NPC. (N)
Spawn Control:
4 | .SETSPAWNNPC <CreatureID> [Number] - Sets NPC id and (optional) amount to be spawned (S)
4 | .SETSPAWNGO <GameObjectID> - Sets gameobject to be spawned (S)
4 | .SETSPAWNDIST <min> [max] - Sets spawn radius (or two radii min and max) (S)
4 | .SETSPAWNTIME <min> [max] - Sets interval (or two intervals min and max) to spawn new NPC/gameobject instead of killed one (S)
6 | .EXPORTSPAWNSXY <map> <x1> <y1> <x2> <y2> <filename> - Exports rectangular world area to file
6 | .DELSPAWNSXY <Map> <X1> <Y1> <X2> <Y2> - Remove spawnpoints in rectangle
6 | .DELSPAWNS - Remove all spawnpoints in current zone
6 | .RESPAWNALL - Respawn all spawnable objects or NPCs
6 | .CLEANUP - Remove all spawned objects or NPCs
Characters Commands:
2 | .RESURRECT - Restores target spirit or body to life. (P)
6 | .EXPORTCHAR <PlayerName> <FileName> - Exports character to separate file
6 | .IMPORTCHAR <FileName> - Loads character from separate file.
4 | .LEARN <SpellID> - Cause targetted player to learn spell (P)
4 | .DELSP <SpellID> - Cause targetted player to forget spell (P)
4 | .UNLEARN <SpellID> - Same as .DELSP (P)
4 | .LEARNSK <SkillID> [SkillLevel] [MaxLevel=SkillLevel] - Cause targetted player to learn skill
(many skills cannot be learned): to learn a weapon skill, use .learnsk <SkillID> 230 300;
to learn an armor skill, use .learnsk <SkillID> 1 1.
Can also be used to change the proficiency of an existing skill. (P)
4 | .DELSK <SkillID> - Cause targetted player to forget skill (P)
4 | .UNLEARNSK <SkillID> - Same as .DELSK (P)
4 | .CLEARREP - Clears all reputation changes for target. (P)
0 | .DISMOUNT - Dismounts you in case you are stuck
4 | .SETXP <XP> - Sets Experience Points for target player (P)
4 | .SETCP <TalentPoints> - Sets Talent Points for target player (P)
4 | .KICK - Kicks player off server (P)
Teleportation Commands:
2 | .GO <Map> [X=0] [Y=0] [Z=0] - Teleport to (map x y z) coordinates.
If X, Y, Z are left out, they are assumed 0. DO NOT forget map parameter!
2 | .GOTRIGGER <TriggerID> - Teleport to trigger number
2 | .GONAME <PlayerName> - Teleport to player by name
2 | .GOGUID <ObjectGUID> - Teleport to object by GUID
2 | .NAMEGO <PlayerName> - Teleport named player to you
Server Control Commands:
6 | .SAVE - Save world and players
6 | .SHUTDOWN - Save World, PP, Players and quits server
6 | .RETCL - Reloads all tcl scripts
6 | .RESCP - Reloads all SCP databases
6 | .REHASH - Rehashes objects
2 | .CLEARQFLAGS - Clears all quest progress, including finished quests
4 | .BROADCAST <Message> - Sends Message to every connected player as a System Message
Debug Cmmands (Don't play with these):
6 | .PPON - Turns on pathpoint collection
6 | .PPOFF - Turns off pathpoint collection
6 | .BYTES - For debug
6 | .ADDDYN - For debug
2 | .STARTTIMER - For debug
2 | .STOPTIMER <TimerID:0..2> - Stop timer visuals
6 | .TEST - For debug
2 | .SETAURA <AuraID> - Set aura by number
4 | .EXPLORATION <ZoneID> <Mask> - Opens your map locations (?)
6 | .FLAG1 - For debug
2 | .SETRESTSTATE <NewRestState:0..5> - Set new rest state for testing
6 | .SETFLAGS <FlagsType> <Flags> - Set flags bitmask for target (N,P,G)
6 | .GFLAGS <GFlags> - Set gflags for selected gameobject (T)
6 | .GTYPE <GType> - Set gtype for selected gameobject (T)
Honor System:
5 | .SETHONOR <Points> - Set honor points for targetted player (P)
5 | .ADDHONOR <Points> - Add honor points to targetted player (P)
5 | .RESHONOR <Points> - Remove honor points from targetted player (P)
5 | .DELHONOR - Sets honor points to 0 for selected player (P)
0 | .GETHONOR - Get targetted player's honor points. (P)
0 | .GETRANK - Get targetted player's honor rank. (P)
Jail System:
0 | .FREE - If your time is up, then use this command to get out of jail. (P)
4 | .JAIL <Days> <Hours> <Minutes> - Jail selected player for specified amount of time.
Using this command on a jailed player will change the amount of time the character is jailed for. (P)
4 | .UNJAIL [PlayerName] - Unjail selected player, or player specified in PlayerName argument.
Autorescue System:
0 | .STARTRESCUE - Begin autorescue countdown. Wait at least 5 minutes, then use .autorescue to be teleported home.
0 | .AUTORESCUE - Teleport home; use .startrescue first.
Here is the complete .Go List:
Here is the complete Skills List:
Here is the complete Spells List:
Here is the complete Item List:
Remember, not every Command works on every Server/Emulator!