|
You last visited: Today at 13:14
Advertisement
Datenbank Problem 2er Realm
Discussion on Datenbank Problem 2er Realm within the WoW Private Server forum part of the World of Warcraft category.
01/19/2012, 20:34
|
#1
|
elite*gold: 0
Join Date: May 2011
Posts: 59
Received Thanks: 1
|
Datenbank Problem 2er Realm
Hallo,
ich mache für meinen p-Server einen 2. Realm halt nen x20
nur er kann nie auf die char datenbank zugreifen!
[Ja, ich habe eine 2te Wolrd und char datenbank und die stehen richtig in der config!]
Hier mal das was rasukommt wenn ich ./worldserver mache
Code:
Using configuration file /home/kackboon/server/etc/worldserver.conf.
TrinityCore rev. 0000-00-00 00:00:00 +0000 (Archived) (Unix, Release) (worldserver-daemon)
<Ctrl-C> to stop.
______ __
/\__ _\ __ __/\ \__
\/_/\ \/ _ __ /\_\ ___ /\_\ \, _\ __ __
\ \ \/\`'__\/\ \ /' _ `\/\ \ \ \/ /\ \/\ \
\ \ \ \ \/ \ \ \/\ \/\ \ \ \ \ \_\ \ \_\ \
\ \_\ \_\ \ \_\ \_\ \_\ \_\ \__\\/`____ \
\/_/\/_/ \/_/\/_/\/_/\/_/\/__/ `/___/> \
C O R E /\___/
http://TrinityCore.org \/__/
Opening databasepool 'world2'. Async threads: 1, synch threads: 1
MySQL client library: 5.0.51a
MySQL server ver: 5.0.51a-24+lenny5
MySQL client library: 5.0.51a
MySQL server ver: 5.0.51a-24+lenny5
Databasepool opened successfully. 2 total connections running.
Opening databasepool 'character'. Async threads: 1, synch threads: 2
MySQL client library: 5.0.51a
MySQL server ver: 5.0.51a-24+lenny5
[ERROR]: In mysql_stmt_prepare() id: 24, sql: "DELETE FROM character_queststatus_seasonal WHERE event = ?"
[ERROR]: Table 'character.character_queststatus_seasonal' doesn't exist
[ERROR]: In mysql_stmt_prepare() id: 27, sql: "DELETE FROM character_queststatus_seasonal WHERE guid = ?"
[ERROR]: Table 'character.character_queststatus_seasonal' doesn't exist
[ERROR]: In mysql_stmt_prepare() id: 38, sql: "SELECT quest, event FROM character_queststatus_seasonal WHERE guid = ?"
[ERROR]: Table 'character.character_queststatus_seasonal' doesn't exist
[ERROR]: In mysql_stmt_prepare() id: 41, sql: "INSERT INTO character_queststatus_seasonal (guid, quest, event) VALUES (?, ?, ?)"
[ERROR]: Table 'character.character_queststatus_seasonal' doesn't exist
[ERROR]: In mysql_stmt_prepare() id: 287, sql: "INSERT INTO lfg_data (guid, dungeon, state) VALUES (?, ?, ?)"
[ERROR]: Table 'character.lfg_data' doesn't exist
[ERROR]: In mysql_stmt_prepare() id: 288, sql: "DELETE FROM lfg_data WHERE guid = ?"
[ERROR]: Table 'character.lfg_data' doesn't exist
MySQL client library: 5.0.51a
MySQL server ver: 5.0.51a-24+lenny5
MySQL client library: 5.0.51a
MySQL server ver: 5.0.51a-24+lenny5
Databasepool opened successfully. 3 total connections running.
Cannot connect to Character database 127.0.0.1;3306;kackboon;*****;character
Wurde nur als Test als Root ausgeführt habe eigentlich nen extra User für den WoW Server!
Könnt ihr mir helfen?
|
|
|
01/19/2012, 22:00
|
#2
|
elite*gold: 808
Join Date: Jul 2010
Posts: 7,984
Received Thanks: 1,652
|
Steht doch da.
Batche nochmal die Char-DB neu ein.
MfG
|
|
|
01/20/2012, 06:58
|
#3
|
elite*gold: 0
Join Date: May 2011
Posts: 59
Received Thanks: 1
|
Hab ich bereits mehrmals! Kannst du mir mal nen Link zur "besten" schicken, also wo alles dirnne ist?
|
|
|
01/20/2012, 10:31
|
#4
|
elite*gold: 0
Join Date: Mar 2011
Posts: 535
Received Thanks: 202
|
Schau doch mal in den /sql/old Ordner, dort ist die fehlende SQL.
Dürfte eine mit von den letzten mit Datum sein.
Wenn du Navicat nutzt kannste auch ne Leerkopie deiner funktionierenden CharDB machen, was in etwa das selbe ergeben dürfte.
So nebenbei, es ist eigentlich recht schnuppe ob du 2 WorldDBs nutzt oder nicht, das einzige was doppelt sein muss ist die CharDB.
Hast du allerdings vor einen der beiden Realms zu customizen, dann sind 2 WorldDBs erst richtig sinnvoll.
|
|
|
01/20/2012, 13:53
|
#5
|
elite*gold: 0
Join Date: May 2011
Posts: 59
Received Thanks: 1
|
Ich weiss es nicht^^ Ich habe das einfach mal sogemacht, weil ich noch keinen Plan für die Zukunft habe!
ist der Ordner auf meinem Root?
Kannst du mir mal nen Link dazu geben? Die, die da drinne sind da gehts immer noch nciht!
Es geht! Die fehlende SQL war unter Updates DANKE!
So, ich kann mich in den Realm Einloggen und bei Verbindung hergestellt, bleibts dann stehen -.-* Was ist das?
Der Fehler kommt beim Starten!
Code:
Script named 'spell_gen_sunreaver_disguise' does not have a script name assigned in database.
Script named 'spell_gen_silver_covenant_disguise' does not have a script name assigned in database.
Script named 'spell_capacitus_polarity_shift' does not have a script name assigned in database.
Script named 'achievement_spore_loser' does not have a script name assigned in database.
Script named 'spell_loatheb_necrotic_aura_warning' does not have a script name assigned in database.
Script named 'spell_thaddius_pos_neg_charge' does not have a script name assigned in database.
Script named 'achievement_polarity_switch' does not have a script name assigned in database.
Script named 'npc_ritual_channeler' does not have a script name assigned in database.
Script named 'npc_spectator' does not have a script name assigned in database.
Script named 'spell_paralyze_pinnacle' does not have a script name assigned in database.
Script named 'npc_scourge_hulk' does not have a script name assigned in database.
Script named 'achievement_incredible_hulk' does not have a script name assigned in database.
Das ist meine Config!
###############################################
# Myth Core "World Server" configuration file #
###############################################
[worldserver]
# Note to devs, line breaks should be at column 80
################################################## #############################
# CONNECTIONS AND DIRECTORIES
#
# RealmID
# RealmID must match the realmlist inside the realmd database
#
# DataDir
# Data directory setting.
# Important: DataDir needs to be quoted, as it is a string which may
# contain space characters.
# Example: "@prefix@/share/trinitycore"
#
# LogsDir
# Logs directory setting.
# Important: Logs dir must exists, or all logs need to be disabled
# Default: "" - no log directory prefix, if used log names isn't
# absolute path then logs will be stored in current directory.
#
#
# LoginDatabaseInfo
# WorldDatabaseInfo
# CharacterDatabaseInfo
# Database connection settings for the world server.
# Default:
# hostname;port;username;password;database
# .;somenumber;username;password;database
# - use named pipes in Windows
# Named pipes: mySQL required adding
# "enable-named-pipe" to [mysqld] section my.ini
# .;/path/to/unix_socket;username;password;database
# - use Unix sockets in Unix/Linux
#
# MaxPingTime
# Settings for maximum database-ping interval (minutes between pings)
#
# WorldServerPort
# Default WorldServerPort
#
# BindIP
# Bind World Server to IP/hostname
#
################################################## #############################
RealmID = 2
DataDir = "/home/kackboon/server/bin/"
LogsDir = "/home/kackboon/server/Logs "
LoginDatabaseInfo = "127.0.0.1;3306;kackboon;***;auth"
WorldDatabaseInfo = "127.0.0.1;3306;kackboon;***;world2"
CharacterDatabaseInfo = "127.0.0.1;3306;kackboon;***;character"
MaxPingTime = 999999
WorldServerPort = 8088
BindIP = "83.133.224.72"
################################################## #############################
# SCRIPTING SETTINGS
#
# Locale
# Setting for current (DBC) locale to use
#
# EventAI Error reporting
# Default: 0 - Only startup
# 1 - Startup errors and Runtime event errors
# 2 - Startup errors, Runtime event errors, and Creation errors
#
################################################## #############################
Locale = 0
EAIErrorLevel = 2
################################################## #############################
# PERFORMANCE SETINGS
#
# UseProcessors
# Processors mask for multi-processor system (Used only in Windows)
# Default: 0 (selected by OS)
# number (bitmask value of selected processors)
#
# ProcessPriority
# Process priority setting (Used only at Windows)
# Default: 1 (HIGH)
# 0 (Normal)
#
# Compression
# Compression level for update packages sent to client (1..9)
# Default: 1 (speed)
# 9 (best compression)
#
# PlayerLimit
# Maximum number of players in the world. Excluding Mods, GMs and Admins
# Default: 100
# 0 (for infinite players)
# If you want to block players and enable Mods, GMs or Admins use
# DB field realmd.realmlist.allowedSecurityLevel
#
# SaveRespawnTimeImmediately
# Save respawn time for creatures at death and gameobjects at use/open
# Default: 1 (save creature/gameobject respawn time immediately)
# 0 (save creature/gameobject respawn time at grid unload)
#
# MaxOverspeedPings
# Maximum overspeed ping count before player kick
# (minimum is 2, 0 used for disable check)
# Default: 2
#
# GridUnload
# Unload grids
# (if you have lot memory you can disable it to speed up
# player move to new grids second time)
# Default: 1 (unload grids)
# 0 (do not unload grids)
#
# SocketSelectTime
# Socket select time (in milliseconds)
# Default: 10000 (10 secs)
#
# SocketTimeOutTime
# Time in milliseconds afer which a connection sitting idle on the character
# selection screen is disconnected.
# Default: 900000 (15 minutes)
#
# SessionAddDelay
# Time in microseconds that a network thread will sleep after authentication
# protocol and adding a connection to the world session map.
# Default: 10000 (10 milliseconds, 0,01 second)
#
# GridCleanUpDelay
# Grid clean up delay (in milliseconds)
# Default: 300000 (5 min)
#
# MapUpdateInterval
# Map update interval (in milliseconds)
# Default: 100
#
# ChangeWeatherInterval
# Weather update interval (in milliseconds)
# Default: 600000 (10 min)
#
# PlayerSaveInterval
# Player save interval (in milliseconds)
# Default: 900000 (15 min)
#
# PlayerSave.Stats.MinLevel
# Minimum level for saving character stats for external usage in database
# Default: 0 (do not save character stats)
# 1+ (save stats for characters with level 1+)
#
# PlayerSave.Stats.SaveOnlyOnLogout
# Enable/Disable saving of character stats only on logout
# Default: 1 (only save on logout)
# 0 (save on every player save)
#
# vmap.enableLOS
# vmap.enableHeight
# Enable/Disable VMmap support for line of sight and height calculation
# 0 (disable)
# Default: 1 (enable)
#
# vmap.ignoreMapIds
# Map id that will be ignored by VMaps
# List of ids with delimiter ','
# If more then one id is defined and spaces are included, the string
# has to be enclosed by "
# Example: "369,0,1,530"
#
# vmap.ignoreSpellIds
# These spells are ignored for LoS calculation
# List of ids with delimiter ','
#
# vmap.petLOS
# Check LOS for pets, to avoid them going through walls etc.
# 0 (disable, somewhat less CPU usage)
# Default: 1 (enable, each pet attack command will check for LOS)
#
# vmap.enableIndoorCheck
# Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.)
# 0 (disabled, somewhat less CPU usage)
# Default: 1 (enabled)
#
# DetectPosCollision
# Check final move position, summon position, etc for visible collision
# with other objects or wall (wall only if vmaps are enabled)
# Default: 1 (enable, required more CPU usage)
# 0 (disable, less position precision but will use less CPU)
#
# TargetPosRecalculateRange
# Max distance from movement target point (+moving unit size) and
# targeted object (+size) after that new target movement point
# calculated. Max: melee attack range (5), min: contact range (0.5)
# More distance let have better performence, less distance let have
# more sensitive reaction at target move.
# Default: 1.5
#
# UpdateUptimeInterval
# Update realm uptime period in minutes. Must be > 0
# Default: 10 (minutes)
#
# LogDB.Opt.ClearInterval
# Time for the WUPDATE_CLEANDB timer that clears the `logs` table
# of old entries. Must be > 0.
# Default: 10 (minutes)
#
# LogDB.Opt.ClearTime
# The maximum time in seconds of old `logs` table entries to keep.
# Default: 1209600 (14 days)
# 0 - don't clear
#
# MaxCoreStuckTime
# Periodically check if the process is frozen, if this is the case
# force crash after the specified amount of seconds. Must be > 0.
# Recommended > 10 secs if you use this.
# Default: 0 (Disabled)
#
# AddonChannel
# Permit/disable the use of the addon channel through the server
# (some client side addons will not work correctly with disabled
# addon channel)
# Default: 1 (permit addon channel)
# 0 (do not permit addon channel)
#
# MapUpdate.Threads
# Number of threads to update maps.
# Default: 1
#
# CleanCharacterDB
# Perform character db clean ups on start up
# Default: 0 (Disabled)
# 1 (Enable)
#
################################################## #############################
UseProcessors = 0
ProcessPriority = 1
Compression = 1
PlayerLimit = 20
SaveRespawnTimeImmediately = 1
MaxOverspeedPings = 2
GridUnload = 1
SocketSelectTime = 9999999999999999999
SocketTimeOutTime = 9999999999999999999
SessionAddDelay = 9999999999999999999
GridCleanUpDelay = 9999999999999999999
MapUpdateInterval = 100
ChangeWeatherInterval = 600000
PlayerSaveInterval = 900000
PlayerSave.Stats.MinLevel = 0
PlayerSave.Stats.SaveOnlyOnLogout = 1
vmap.enableLOS = 1
vmap.enableHeight = 1
vmap.ignoreMapIds = "369"
vmap.ignoreSpellIds = "7720"
vmap.petLOS = 1
vmap.enableIndoorCheck = 1
DetectPosCollision = 1
TargetPosRecalculateRange = 1.5
UpdateUptimeInterval = 5
LogDB.Opt.ClearInterval = 10
LogDB.Opt.ClearTime = 1209600
MaxCoreStuckTime = 0
AddonChannel = 1
MapUpdate.Threads = 2
CleanCharacterDB = 0
################################################## #############################
# SERVER LOGGING
#
# LogSQL
# Enable logging of SQL commands from in game
# All commands are written to a file: YYYY-MM-DD_logSQL.sql
# If a new day starts (00:00:00) then a new file is created
# the old file will not be deleted.
# Default: 1 - Write SQL code to logfile
# 0 - Do not log
#
# PidFile
# World daemon PID file
# Default: "" - do not create PID file
# "./worldd.pid" - create PID file (recommended name)
#
# LogLevel
# Server console level of logging
# 0 = Minimum
# Default: 1 = Basic
# 2 = Detail
# 3 = Full/Debug
#
# LogFile
# Logfile name
# Default: "Server.log"
# "" - Empty name disable creating log file
#
# ChatLogFile
# Log file for chat logs
# Default: "chat.log"
# "" - Empty name for disable
#
# LogTimestamp
# Logfile with timestamp of server start in name
# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
# Default: 0 - no timestamp in name
# 1 - add timestamp in name
#
# LogFileLevel
# Server file level of logging
# Default: 0 = Minimum
# 1 = Basic
# 2 = Detail
# 3 = Full/Debug
#
# LogFilter_AchievementUpdates
# LogFilter_CreatureMoves
# LogFilter_TransportMoves
# LogFilter_VisibilityChanges
# Log filters
# Default: 1 - not include with any log level
# 0 - include in log if log level permit
#
# WorldLogFile
# Packet logging file for the worldserver
# Default: "world.log"
#
# DBErrorLogFile
# Log file of DB errors detected at server run
# Default: "DBErrors.log"
#
# CharLogFile
# Character operations logfile name
# Default: "Char.log"
# "" - Empty name disable creating log file
#
# CharLogTimestamp
# Logfile with timestamp of server start in name
# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
# Default: 0 - no timestamp in name
# 1 - add timestamp in name
#
# CharLogDump
# Write character dump before deleting in Char.log
# For restoration, cut character data from log starting from
# line == START DUMP == to line == END DUMP == (exclusive) in file
# and load it using the loadpdump command
# Default: 0 - don't include dumping chars to log
# 1 - include dumping chars to log
#
# CharLogDump.Separate
# Write character dump to separate file
# Default: 0 - don't write dump to separate file
# 1 - write each dump to separate file
#
# CharLogDump.SeparateDir
# Subdirectory within logs dir for separate char dumps.
#
#
# GmLogFile
# Log file of gm commands
# Default: "gm_commands.log"
# "" - Empty name for disable
#
# GmLogTimestamp
# GM Logfile with timestamp of server start in name
# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
# Default: 0 - no timestamp in name
# 1 - add timestamp in name
#
# GmLogPerAccount
# GM Logfiles with GM account id
# (Note: logs not created if GmLogFile not set)
# Default: 0 - add gm log data to single log file
# 1 - add gm log data to account specific log files with name
# in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
# or form Logname_#ID.Ext
#
# RaLogFile
# Log file of RA commands
# Default: "Ra.log"
# "" - Empty name for disable
#
# ArenaLogFile
# Log file of arena fights and arena team creations
# Default: "" - do not create arena log file
#
# LogColors
# Color for messages (format "normal basic detail debug")
# Default: "" - no colors
# Colors: 0 - BLACK
# 1 - RED
# 2 - GREEN
# 3 - BROWN
# 4 - BLUE
# 5 - MAGENTA
# 6 - CYAN
# 7 - GREY
# 8 - YELLOW
# 9 - LRED
# 10 - LGREEN
# 11 - LBLUE
# 12 - LMAGENTA
# 13 - LCYAN
# 14 - WHITE
# Example: "10 6 1 12"
#
# EnableLogDB
# Enable/disable logging to database (LogDatabaseInfo).
# Default: 0 - disabled
# 1 - enabled
#
# DBLogLevel
# Log level of DB logging.
# 0 = Minimum
# 1 = Basic
# 2 = Detail
# Default: 3 = Full/Debug
#
# LogDB.Char
# Enable/disable logging character outputs to DB.
# Default: 0 - off
# 1 - on
#
# LogDB.GM
# Enable/disable logging GM commands to DB.
# Default: 0 - off
# 1 - on
#
# LogDB.RA
# Enable/disable logging remote access events to DB.
# Default: 0 - off
# 1 - on
#
# LogDB.World
# Enable/disable logging world packets to DB.
# Default: 0 - off
# 1 - on (very heavy)
#
# LogDB.Chat
# Enable/disable logging chat messages to the database.
# Default: 0 - off
# 1 - on
#
# ChatLogs.Channel
# Enable logging chatting in custom channels.
# Default: 0 - off
# 1 - on
#
# ChatLogs.Whisper
# Enable logging whispers between players.
# Default: 0 - off
# 1 - on
#
# ChatLogs.Party
# Enable logging party messages.
# Default: 0 - off
# 1 - on
#
# ChatLogs.Raid
# Enable logging raid messages.
# Default: 0 - off
# 1 - on
#
# ChatLogs.Guild
# Enable logging guild messages.
# Default: 0 - off
# 1 - on
#
# ChatLogs.Public
# Enable logging public chat events (say/yell/emote).
# Default: 0 - off
# 1 - on
#
# ChatLogs.Addon
# Enable logging addon messages.
# Default: 0 - off
# 1 - on
#
# ChatLogs.BattleGround
# Enable logging battleground chats.
# Default: 0 - off
# 1 - on
#
# ChatLogTimestamp
# Chat Logfile with timestamp of server start in name
# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
# Default: 0 - no timestamp in name
# 1 - add timestamp in name
#
################################################## #############################
LogSQL = 1
PidFile = ""
LogLevel = 1
LogFile = "Server.log"
ChatLogFile = "chat.log"
LogTimestamp = 0
LogFileLevel = 0
LogFilter_AchievementUpdates = 1
LogFilter_CreatureMoves = 1
LogFilter_TransportMoves = 1
LogFilter_VisibilityChanges = 1
WorldLogFile = ""
DBErrorLogFile = "db_errors.log"
CharLogFile = "characters.log"
CharLogTimestamp = 0
CharLogDump = 0
CharLogDump.Separate = 0
CharLogDump.SeparateDir = ""
GmLogFile = "gm_commands.log"
GmLogTimestamp = 0
GmLogPerAccount = 0
RaLogFile = "ra_commands.log"
ArenaLogFile = ""
LogColors = "10 6 1 12"
EnableLogDB = 0
DBLogLevel = 2
LogDB.Char = 0
LogDB.GM = 0
LogDB.RA = 0
LogDB.World = 0
LogDB.Chat = 0
ChatLogs.Channel = 0
ChatLogs.SysChan = 0
ChatLogs.Whisper = 0
ChatLogs.Party = 0
ChatLogs.Raid = 0
ChatLogs.Guild = 0
ChatLogs.Public = 0
ChatLogs.Addon = 0
ChatLogs.BattleGround = 0
ChatLogTimestamp = 0
################################################## #############################
# SERVER SETTINGS
#
# GameType
# Server realm style
# Default: 0 = NORMAL
# 1 = PVP
# 4 = NORMAL
# 6 = RP
# 8 = RPPVP
# 16 FFA_PVP (free for all pvp mode like arena PvP in all
# zones except rest activated places and sanctuaries)
#
# RealmZone
# Server realm zone (set allowed alphabet in character names/etc)
# See also Strict*Names options.
#
# Default: 1 Development - any language
# 2 United States - extended-Latin
# 3 Oceanic - extended-Latin
# 4 Latin America - extended-Latin
# 5 Tournament - basic-Latin at create, any at login
# 6 Korea - East-Asian
# 7 Tournament - basic-Latin at create, any at login
# 8 English - extended-Latin
# 9 German - extended-Latin
# 10 French - extended-Latin
# 11 Spanish - extended-Latin
# 12 Russian - Cyrillic
# 13 Tournament - basic-Latin at create, any at login
# 14 Taiwan - East-Asian
# 15 Tournament - basic-Latin at create, any at login
# 16 China - East-Asian
# 17 CN1 - basic-Latin at create, any at login
# 18 CN2 - basic-Latin at create, any at login
# 19 CN3 - basic-Latin at create, any at login
# 20 CN4 - basic-Latin at create, any at login
# 21 CN5 - basic-Latin at create, any at login
# 22 CN6 - basic-Latin at create, any at login
# 23 CN7 - basic-Latin at create, any at login
# 24 CN8 - basic-Latin at create, any at login
# 25 Tournament - basic-Latin at create, any at login
# 26 Test Server - any language
# 27 Tournament - basic-Latin at create, any at login
# 28 QA Server - any language
# 29 CN9 - basic-Latin at create, any at login
#
# Expansion
# Allow server use content from expansion
# Default: 2 - check expansion 2 maps existence, and if client support
# expansion 2 and account have expansion 2 setting then
# allow visit expansion 2 maps, allow create new class
# character)
# 1 - check expansion 1 maps existence, and if client support
# expansion 1 and account have expansion 1 setting then
# allow visit expansion 1 maps, allow create new races
# character)
# 0 - don't check expansion maps existence, don't allow visit
# maps, don't allow create new race or new class
# characters, ignore account expansion setting)
#
# DBC.Locale
# DBC Language Settings
# Default: 255 = Auto Detect
# 0 = English
# 1 = Korean
# 2 = French
# 3 = German
# 4 = Chinese
# 5 = Taiwanese
# 6 = Spanish
# 7 = Spanish Mexico
# 8 = Russian
#
# DeclinedNames
# Allow russian clients to set and use declined names
# Default: 0 - do not use declined names, except when
# the Russian RealmZone is set
# 1 - use declined names
#
# StrictPlayerNames
# Limit player name to language specific symbol set, don't allow
# character creation, and set rename request and disconnect at not
# allowed symbols name
# Default: 0 disable (limited server timezone dependent client check)
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character
# name at client this client must have appropriate fonts
# (included in client by default, with active official
# localization or custom localization fonts in
# clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# StrictCharterNames
# Limit guild/arena team charter names to language specific symbol set,
# don't allow charter creation with unallowed symbols in name
# Default: 0 disable
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character
# name at client this client must have appropriate fonts
# (included in client by default, with active official
# localization or custom localization fonts in
# clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# StrictPetNames
# Limit pet names to language specific symbols set
# Default: 0 disable
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character
# name at client this client must have appropriate fonts
# (included in client by default, with active official
# localization or custom localization fonts in
# clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# MinPlayerName
# Minimal name length (1..12)
# Default: 2
#
# MinCharterName
# Minimal name length (1..24)
# Default: 2
#
# MinPetName
# Minimal name length (1..12)
# Default: 2
#
# CharactersCreatingDisabled
# Disable characters creating for specific team or any
# (non-player accounts not affected)
# Default: 0 - enabled
# 1 - disabled only for Alliance
# 2 - disabled only for Horde
# 3 - disabled for both teams
#
# MaxWhoListReturns
# Set the max number of players returned in the /who list and interface.
# Default: 49 (stable)
#
# CharactersPerAccount
# Limit numbers of characters per account (at all realms).
# Note: this setting limit character creating at _current_ realm base
# at characters amount at all realms
# Default: 50
# The number must be >= CharactersPerRealm
#
# CharactersPerRealm
# Limit numbers of characters for account at realm
# Default: 10 (client limitation)
# The number must be between 1 and 10
#
# HeroicCharactersPerRealm
# Limit numbers of heroic class characters for account at realm
# Default: 1
# The number must be between 0 (not allowed) and 10
#
# MinLevelForHeroicCharacterCreating
# Limit creating heroic characters only for account with another
# character of specific level (ignored for GM accounts)
# 0 - not require any existed chaarcter
# 1 - require at least any character existed
# Default: 55 - default requirement
#
#
# SkipCinematics
# Disable in-game script movie at first character's login
# (allows to prevent buggy intro in case of custom start
# location coordinates)
# Default: 0 - show intro for each new characrer
# 1 - show intro only for first character of selected race
# 2 - disable intro show in all cases
#
# MaxPlayerLevel
# Max level that can be reached by player for experience
# (in range from 1 to 100). Going past 100 voids your warranty
# and you will not receive support for bugs you encounter.
# Change not recommended
# Default: 80
#
# MinDualSpecLevel
# Min level at which players can use Dual Spec functionality
# Default: 40
#
# StartPlayerLevel
# Staring level that have character upon creation
# (in range 1 to MaxPlayerLevel)
# Default: 1
#
# StartHeroicPlayerLevel
# Staring level that have character of heroic class upon creation
# (in range 1 to MaxPlayerLevel)
# Default: 55
#
# StartPlayerMoney
# Amount of money that new players will start with.
# If you want to start with silver, use for example 100
# (100 copper = 1 silver)
# Default: 0
#
# MaxHonorPoints
# Max honor points that player can have.
# Default: 75000
#
# StartHonorPoints
# Amount of honor that new players will start with
# Default: 0
#
# MaxArenaPoints
# Max arena points that player can have.
# Default: 5000
#
# StartArenaPoints
# Amount of arena points that new players will start with
# Default: 0
#
# InstantLogout
# Enable or disable instant logout for security level (0..4) or higher
# (NOT in combat/while dueling/while falling)
# Default: 1 (Mods/GMs/Admins)
#
# DisableWaterBreath
# Disable/enable waterbreathing for security level (0..4) or higher
# Default: 4 (None)
#
# AllFlightPaths
# Players will start with all flight paths
# (Note: ALL flight paths, not only player's team)
# Default: 0 (false)
# 1 (true)
#
# InstantFlightPaths
# Flight paths will take players to their destination instantly, instead
# of making them wait to fly there.
# Default: 0 (false)
# 1 (true)
#
# AlwaysMaxSkillForLevel
# Players will automatically gain max level dependent (weapon/defense)
# skill when logging in, leveling up etc.
# Default: 0 (false)
# 1 (true)
#
# ActivateWeather
# Activate weather system
# Default: 1 (true)
# 0 (false)
#
# CastUnstuck
# Allow cast or not Unstuck spell at .start or client Help option use
# Default: 1 (true)
# 0 (false)
#
# Instance.IgnoreLevel
# Ignore level requirement to enter instance
# Default: 0 (false)
# 1 (true)
#
# Instance.IgnoreRaid
# Ignore raid requirement to enter instance
# Default: 0 (false)
# 1 (true)
#
# Instance.ResetTimeHour
# The hour of the day (0-23) when the global instance resets occur.
# Default: 4
#
# Instance.UnloadDelay
# Unload the instance map from memory after some time
# if no players are inside.
# Default: 1800000 (miliseconds 30 minutes)
# 0 (instance maps are kept in memory until they are reset)
#
# Quests.LowLevelHideDiff
# Quest level difference to hide for player low level quests:
# if player_level > quest_level + LowLevelQuestsHideDiff then quest
# "!" mark not show for quest giver
# Default: 4
# -1 (show all available quests marks)
#
# Quests.HighLevelHideDiff
# Quest level difference to hide for player high level quests:
# if player_level < quest_min_level - HighLevelQuestsHideDiff then
# quest "!" mark not show for quest giver
# Default: 7
# -1 (show all available quests marks)
#
# Quests.IgnoreRaid
# Allow non-raid quests to be completed when in raid group
# Default: 0 (false)
# 1 (true)
#
# Guild.EventLogRecordsCount
# Count of guild event log records stored in guild_eventlog table
# Increase to store more guild events in table, minimum is 100
# You can set it to very high value to prevent oldest guild events to
# be rewritten by latest guild events; can slow down performance
# Default: 100
#
# Guild.BankEventLogRecordsCount
# Count of guild_bank event log records stored in
# guild_bank_eventlog table
# Increase to store more guild_bank events in table - minimum is 25
# (GUILD_BANK_MAX_LOGS) for each guild_bank tab
# Useful when you don't want old log events to be overwritten by new,
# but increasing can slow down performance
# Default: 25
#
# MaxPrimaryTradeSkill
# Max count that player can learn the primary trade skill.
# Default: 2
# Max : 10
#
# MinPetitionSigns
# Min signatures count to creating guild (0..9).
# Default: 9
#
# MaxGroupXPDistance
# Max distance to creature for group member to get XP at creature death.
# Default: 74
#
# MailDeliveryDelay
# Mail delivery delay time for item sending
# Default: 3600 sec (1 hour)
#
# SkillChance.Prospecting
# For prospecting skillup impossible by default,
# but can be allowed as custom setting
# Default: 0 - no skilups
# 1 - skilups possible
#
# SkillChance.Milling
# For milling skillup impossible by default,
# but can be allowed as custom setting
# Default: 0 - no skilups
# 1 - skilups possible
#
# OffhandCheckAtSpellUnlearn
# Unlearning certain spells can change offhand weapon restrictions
# for equip slots.
# Default: 0 - recheck offhand slot weapon only at zone update
# 1 - recheck offhand slot weapon at unlearning a spell
#
# ClientCacheVersion
# Client cache version for client cache data reset. Use any different
# from DB value and not recently used for triggering reset.
# Default: 0 (use DB value from world DB db_version.cache_id field)
#
# Event.Announce
# Default: 0 (false)
# 1 (true)
#
# BeepAtStart
# Beep at core start finished (mostly work only at Unix/Linux systems)
# Default: 1 (true)
# 0 (false)
#
# Motd
# Message of the Day. Displayed at worldlogin for every user
# Use '@' for a newline, and be sure to escape special characters.
# Example: "Welcome to John\'s Server@WinterGrasp is closed."
#
# Server.LoginInfo
# Enable/disable sending server info (core version) on login.
# Default: 0 - disable
# 1 - enable
#
################################################## #############################
GameType = 4
RealmZone = 9
Expansion = 2
DBC.Locale = 253
DeclinedNames = 0
StrictPlayerNames = 0
StrictCharterNames = 0
StrictPetNames = 0
MaxWhoListReturns = 49
MinPlayerName = 2
MinCharterName = 2
MinPetName = 2
CharactersCreatingDisabled = 0
CharactersPerAccount = 50
CharactersPerRealm = 10
HeroicCharactersPerRealm = 2
MinLevelForHeroicCharacterCreating = 55
SkipCinematics = 0
MaxPlayerLevel = 80
MinDualSpecLevel = 40
StartPlayerLevel = 1
StartHeroicPlayerLevel = 55
StartPlayerMoney = 50000
MaxHonorPoints = 75000
StartHonorPoints = 0
MaxArenaPoints = 5000
StartArenaPoints = 0
InstantLogout = 1
DisableWaterBreath = 4
AllFlightPaths = 0
InstantFlightPaths = 0
AlwaysMaxSkillForLevel = 1
ActivateWeather = 1
CastUnstuck = 1
Instance.IgnoreLevel = 1
Instance.IgnoreRaid = 1
Instance.ResetTimeHour = 4
Instance.UnloadDelay = 1800000
Quests.LowLevelHideDiff = 4
Quests.HighLevelHideDiff = 7
Quests.IgnoreRaid = 1
Guild.EventLogRecordsCount = 100
Guild.BankEventLogRecordsCount = 25
MaxPrimaryTradeSkill = 2
MinPetitionSigns = 9
MaxGroupXPDistance = 74
MailDeliveryDelay = 3600
SkillChance.Prospecting = 0
SkillChance.Milling = 0
OffhandCheckAtSpellUnlearn = 0
ClientCacheVersion = 0
Event.Announce = 0
BeepAtStart = 1
Motd = "Hallo, und herzlich Willkommen auf Kackboon-WoW | Wrath of the Kackboon."
Server.LoginInfo = 0
################################################## #############################
# PLAYER INTERACTION
#
# AllowTwoSide.Accounts
# Allow or not accounts to create characters in the 2 teams
# in any game type.
# Default: 1 (Allowed)
# 0 (Not allowed)
#
# AllowTwoSide.Interaction.Chat
# AllowTwoSide.Interaction.Channel
# AllowTwoSide.Interaction.Group
# AllowTwoSide.Interaction.Guild
# AllowTwoSide.Interaction.Auction
# AllowTwoSide.Interaction.Mail
# Allow or not common :chat(say,yell)
# channel(chat)
# group(join)
# guild(join)
# merge all auction houses for players from
# different teams
# send mail to other team.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.WhoList
# Allow or not show player from both team in who list.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.AddFriend
# Allow or not adding friends from other team in friend list.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.Trade
# Allow or not trading with other team in party.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# TalentsInspecting
# Allow other players see character talents in inspect dialog
# (Characters in Gamemaster mode can inspect talents always)
# Default: 1 (allow)
# 0 (not allow)
#
################################################## #############################
AllowTwoSide.Accounts = 0
AllowTwoSide.Interaction.Chat = 0
AllowTwoSide.Interaction.Channel = 0
AllowTwoSide.Interaction.Group = 0
AllowTwoSide.Interaction.Guild = 0
AllowTwoSide.Interaction.Auction = 0
AllowTwoSide.Interaction.Mail = 0
AllowTwoSide.WhoList = 0
AllowTwoSide.AddFriend = 0
AllowTwoSide.Trade = 0
TalentsInspecting = 1
################################################## #############################
# CREATURE SETTINGS
#
# ThreatRadius
# Radius for creature to evade after being
# pulled away from combat start point
# If ThreatRadius is less than creature aggro radius
# then aggro radius will be used
# Default: 60 yards
#
# Rate.Creature.Aggro
# Aggro radius percent or off.
# Default: 1 - 100%
# 1.5 - 150%
# 0 - off (0%)
#
# CreatureFamilyFleeAssistanceRadius
# Radius which creature will use to seek for a nearby creature
# for assistance. Creature will flee to this creature.
# Default: 30
# 0 - off
#
# CreatureFamilyAssistanceRadius
# Radius which creature will use to call assistance without moving
# Default: 10
# 0 - off
#
# CreatureFamilyAssistanceDelay
# Reaction time for creature assistance call
# Default: 1500 (1.5s)
#
# CreatureFamilyFleeDelay
# Time during which creature can flee when no assistant found
# Default: 7000 (7s)
#
# WorldBossLevelDiff
# Difference for boss dynamic level with target
# Default: 3
#
# Corpse.Decay.NORMAL
# Corpse.Decay.RARE
# Corpse.Decay.ELITE
# Corpse.Decay.RAREELITE
# Corpse.Decay.WORLDBOSS
# Seconds until creature corpse will decay if not looted or skinned.
# Default: 60, 300, 300, 300, 3600
#
# Rate.Corpse.Decay.Looted
# Controls how long the creature corpse stays after it had been looted,
# as a multiplier of its Corpse.Decay.* config.
# Default: 0.5
#
# Rate.Creature.Normal.Damage
# Rate.Creature.Elite.Elite.Damage
# Rate.Creature.Elite.RAREELITE.Damage
# Rate.Creature.Elite.WORLDBOSS.Damage
# Rate.Creature.Elite.RARE.Damage
# Creature Damage Rates.
# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
#
# Rate.Creature.Normal.SpellDamage
# Rate.Creature.Elite.Elite.SpellDamage
# Rate.Creature.Elite.RAREELITE.SpellDamage
# Rate.Creature.Elite.WORLDBOSS.SpellDamag
# Rate.Creature.Elite.RARE.SpellDamage
# Creature Spell Damage Rates.
# Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
#
# Rate.Creature.Normal.HP
# Rate.Creature.Elite.Elite.HP
# Rate.Creature.Elite.RAREELITE.HP
# Rate.Creature.Elite.WORLDBOSS.HP
# Rate.Creature.Elite.RARE.HP
# Creature Health Ammount Modifier.
# Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
#
# ListenRange.Say
# Distance from player to listen text that creature
# (or other world object) says
# Default: 40
#
# ListenRange.TextEmote
# Distance from player to listen textemote that creature
# (or other world object) says
# Default: 40
#
# ListenRange.Yell
# Distance from player to listen text that creature
# (or other world object) yells
# Default: 300
#
################################################## #############################
ThreatRadius = 60
Rate.Creature.Aggro = 1
CreatureFamilyFleeAssistanceRadius = 30
CreatureFamilyAssistanceRadius = 10
CreatureFamilyAssistanceDelay = 1500
CreatureFamilyFleeDelay = 7000
WorldBossLevelDiff = 3
Corpse.Decay.NORMAL = 60
Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600
Rate.Corpse.Decay.Looted = 0.5
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
Rate.Creature.Normal.SpellDamage = 1
Rate.Creature.Elite.Elite.SpellDamage = 1
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
Rate.Creature.Elite.RARE.SpellDamage = 1
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Rate.Creature.Elite.RARE.HP = 1
ListenRange.Say = 40
ListenRange.TextEmote = 40
ListenRange.Yell = 300
################################################## #############################
# CHAT SETTINGS
#
# ChatFakeMessagePreventing
# Chat protection from creating fake messages using a lot spaces
# (other invisible symbols),
# not applied to addon language messages, but can cause old addons
# that use normal languages for sending data to another clients.
# Default: 0 (disible fake messages preventing)
# 1 (enabled fake messages preventing)
#
# ChatStrictLinkChecking.Severity
# Check chat messages for ingame links to
# spells, items, quests, achievements etc.
# Default: 0 (disable link checking)
# 1 (check if only valid pipe commands are used.
# This prevents posting pictures for example)
# 2 (verifiy that pipe commands are used in a correct order)
# 3 (check if color, entry and name don't contradict
# each other. For correct work, please assure
# that you have extracted locale DBCs of every language
# specific client playing on this server.)
#
# ChatStrictLinkChecking.Kick
# Defines what should be done if a message is considered to contain
# invalid pipe commands.
# Default: 0 (silently ignore message)
# 1 (kick players who sent invalid formed messages)
#
# ChatFlood.MessageCount
# Chat anti-flood protection, haste message count to activate protection
# Default: 10
# 0 (disible anti-flood protection)
#
# ChatFlood.MessageDelay
# Chat anti-flood protection, minimum message delay to count message
# Default: 1 (in secs)
#
# ChatFlood.MuteTime
# Chat anti-flood protection, mute time at activation flood protection
# Default: 10 (in secs)
#
# Channel.RestrictedLfg
# Restrict LookupForGroup channel to registered in LFG tool players
# Default: 1 (allow join to channel only if active in LFG)
# 0 (allow join to channel in any time)
#
# Channel.SilentlyGMJoin
# Silently join GM characters (security level > 1) to channels
# Default: 0 (join announcement in normal way)
# 1 (GM join without announcement)
#
# ChatLevelReq.Channel
# The required level of character to be able to write in chat channels
# Default: 1 (From level 1)
#
# ChatLevelReq.Whisper
# The required level of character to be able to whisper
# Default: 1 (From level 1)
#
# ChatLevelReq.Say
# The required level of character to be able to say/yell/emote
# Default: 1 (From level 1)
#
# AllowPlayerCommands
# Allowed the players to use commands
# Default: 1 (allow)
#
################################################## #############################
ChatFakeMessagePreventing = 0
ChatStrictLinkChecking.Severity = 0
ChatStrictLinkChecking.Kick = 0
ChatFlood.MessageCount = 20
ChatFlood.MessageDelay = 1
ChatFlood.MuteTime = 5
Channel.RestrictedLfg = 1
Channel.SilentlyGMJoin = 0
ChatLevelReq.Channel = 1
ChatLevelReq.Whisper = 1
ChatLevelReq.Say = 1
AllowPlayerCommands = 1
################################################## #############################
# GAME MASTER SETTINGS
#
# GM.LoginState
# GM mode at login
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.Visible
# GM visibility at login
# Default: 2 (last save state)
# 0 (invisible)
# 1 (visible)
#
# GM.AcceptTickets
# Is GM accepting tickets from player by default or not.
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.Chat
# GM chat mode at login
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.WhisperingTo
# Is GM accepting whispers from player by default or not.
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.InGMList.Level
# Max GM level showed in GM list (if visible) in non-GM state (.gm off)
# 0 (only players)
# 1 (only moderators)
# 2 (only gamemasters)
# Default: 3 (anyone)
#
# GM.InWhoList.Level
# Max GM level showed in who list (if visible).
# 0 (only players)
# 1 (only moderators)
# 2 (only gamemasters)
# Default: 3 (anyone)
#
# GM.LogTrade
# Include GM trade and trade slot enchanting operations in GM log
# Default: 1 (include)
# 0 (not include)
#
# GM.StartLevel
# GM starting level (1-100)
# Default: 1
#
# GM.AllowInvite
# Is GM accepting invites from players by default or not
# Default: 0 (false)
# 1 (true)
#
# GM.AllowFriend
# Are players allowed to add GMs to their friend list
# Default: 0 (false)
# 1 (true)
#
# GM.LowerSecurity
# Disallow a lower security member to interact with
# a higher one using commands
# Default: 0 (disable)
# 1 (enable)
#
# GM.AllowAchievementGain
# If enabled it allows gaining achievements for GM characters
# Default: 1 (enable)
# 0 (disable)
#
################################################## #############################
GM.LoginState = 2
GM.Visible = 2
GM.AcceptTickets = 2
GM.Chat = 2
GM.WhisperingTo = 2
GM.InGMList.Level = 3
GM.InWhoList.Level = 3
GM.LogTrade = 1
GM.StartLevel = 1
GM.AllowInvite = 0
GM.AllowFriend = 0
GM.LowerSecurity = 0
GM.AllowAchievementGain = 1
################################################## #############################
# VISIBILITY AND RADIUSES
#
# Visibility.GroupMode
# Group visibility modes
# Default: 0 (standard setting: only members from same group can
# 100% auto detect invisible player)
# 1 (raid members 100% auto detect invisible player from
# same raid)
# 2 (players from same team can 100% auto detect
# invisible player)
#
# Visibility.Distance.Continents
# Visibility.Distance.Instances
# Visibility.Distance.BGArenas
# Visibility distance for different ingame object in different maps.
# Visibility on continents on offy ~90 yards. In BG/Arenas ~180.
# For instances default ~120.
# Max limited by active player zone: ~ 333
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
#
# Visibility.Distance.Object
# Visible distance for gameobject, dynobject, bodies, corpses, bones
# Min limit is iteraction distance (5)
#
# Visibility.Distance.InFlight
# Visible distance for player in flight
# Min limit is 0 (not show any objects)
#
# Visibility.Distance.Grey.Unit
# Visibility grey distance for creatures/players (fast changing objects)
# addition to appropriate object type Visibility.Distance.* use in case
# visibility removing to object (except corpse around distances)
# If D is distance and G is grey distance then object
# make visible if distance to it <= D
# but make non visible if distance > D+G
# Default: 1 (yard)
#
# Visibility.Distance.Grey.Object
# Visibility grey distance for dynobjects/gameobjects/corpses/creatures
# Default: 10 (yards)
#
################################################## #############################
Visibility.GroupMode = 0
Visibility.Distance.Continents = 90
Visibility.Distance.Instances = 120
Visibility.Distance.BGArenas = 180
Visibility.Distance.Object = 100
Visibility.Distance.InFlight = 100
Visibility.Distance.Grey.Unit = 1
Visibility.Distance.Grey.Object = 10
Visibility.Notify.Period.OnContinents = 1000
Visibility.Notify.Period.InInstances = 1000
Visibility.Notify.Period.InBGArenas = 1000
################################################## #############################
# SERVER RATES
#
# Rate.Health
# Rate.Mana
# Rate.Rage.Income
# Rate.Rage.Loss
# Rate.RunicPower.Income
# Rate.RunicPower.Loss
# Rate.Focus
# Rate.Loyalty
# Health and power regeneration and rage income from damage.
# Default: 1
#
# Rate.Skill.Discovery
# Skill Discovery Rates
# Default: 1
#
# Rate.Drop.Item.Poor
# Rate.Drop.Item.Normal
# Rate.Drop.Item.Uncommon
# Rate.Drop.Item.Rare
# Rate.Drop.Item.Epic
# Rate.Drop.Item.Legendary
# Rate.Drop.Item.Artifact
# Rate.Drop.Item.Referenced
# Rate.Drop.Money
# Drop rates (items by quality and money)
# Default: 1
#
# Rate.Drop.Money
# Drop rates
# Default: 1
#
# Rate.XP.Kill
# Rate.XP.Quest
# Rate.XP.Explore
# XP rates
# Default: 1
#
# Rate.RepairCost
# Repair cost rate
# Default: 1 - standard cost
# 2 - double cost
# 0.5 - half cost
#
# Rate.Rest.InGame
# Rate.Rest.Offline.InTavernOrCity
# Rate.Rest.Offline.InWilderness
# Resting points grow rates
# Default: 1 - standard rate
# 2 - double rate
# 0.5 - half rate
#
# Rate.Damage.Fall
# Damage after fall rate.
# Default: 1 - standard damage
# 2 - double damage
# 0.5 - half damage
#
# Rate.Auction.Time
# Rate.Auction.Deposit
# Rate.Auction.Cut
# Auction rates
# (auction time, deposit get at auction start,
# auction cut from price at auction end)
#
# Rate.Honor
# Honor gain rate
#
# Rate.Mining.Amount
# Rate.Mining.Next
# Mining Rates
# Mining.Amount changes minimum/maximum use times of a deposit,
# Mining.Next changes chance to have next use of a deposit
#
# Rate.Talent
# Talent Point rates
# Default: 1
#
# Rate.Reputation.Gain
# Reputation Gain rate
# Default: 1
#
# Rate.Reputation.LowLevel.Kill
# Reputation Gain from low level kill (grey creture)
# Default: 1
#
# Rate.Reputation.LowLevel.Quest
# Reputation Gain rate
# Default: 1
#
# Rate.MoveSpeed
# Multiply the default movement speed for players
# and whatever they're controlling.
# Default: 1 - no change
# 1.4 - 40% increase
#
# Rate.InstanceResetTime
# Multiplier for the number of days in between
# global raid/heroic instance resets.
# Default: 1
#
# SkillGain.Crafting
# SkillGain.Defense
# SkillGain.Gathering
# SkillGain.Weapon
# Crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
# Default: 1
#
# SkillChance.Orange
# SkillChance.Yellow
# SkillChance.Green
# SkillChance.Grey
# Skill chance values (0..100)
# Default: 100-75-25-0
#
# SkillChance.MiningSteps
# SkillChance.SkinningSteps
# For skinning and Mining chance decrease with skill level.
# Default: 0 - no decrease
# 75 - in 2 times each 75 skill points
#
# DurabilityLoss.InPvP
# If true, players take durability loss on death in PvP.
# Default: 0 (false)
# 1 (true)
#
# DurabilityLoss.OnDeath
# Durability loss percentage on death
# Default: 10 - standard
# 20 - double
# 5 - half
#
# DurabilityLossChance.Damage
# Chance lost one from equiped items durability
# point at damage apply or receive.
# Default: 0.5 (100/0.5 = 200)
# Each 200 damage apply one from 19 possible equipped items
#
# DurabilityLossChance.Absorb
# Chance lost one from armor items durability point at damage absorb.
# Default: 0.5 (100/0.5 = 200)
# Each 200 absorbs apply one from 15 possible armor equipped items
#
# DurabilityLossChance.Parry
# Chance lost weapon durability point at parry.
# Default: 0.05 (100/0.05 = 2000)
# Each 2000 parry attacks main weapon lost point
#
# DurabilityLossChance.Block
# Chance lost sheild durability point at damage block.
# Default: 0.05 (100/0.05 = 2000)
# Each 2000 partly or full blocked attacks shield lost point
#
# Death.SicknessLevel
# Starting Character start gain sickness at spirit resurrection (1 min)
# Default: 11
# -10 - character will have full time
# (10min) sickness at 1 level
# maxplayerlevel+1
# - character will not have sickess at any level
#
# Death.CorpseReclaimDelay.PvP
# Death.CorpseReclaimDelay.PvE
# Enabled/disabled increase corpse reclaim delay at PvP/PvE deaths
# Default: 1 (enabled)
# 0 (disabled)
#
# Death.Bones.World
# Death.Bones.BattlegroundOrArena
# Enable/disable creating bones instead corpse at resurrection
# (in normal zones/instances, or battleground/arenas)
# Default: 1 (enabled)
# 0 (disabled)
#
# Die.Command.Mode
# Switch between two possible .die modes, where mode 1 kills
# and does not trigger anything such as loot, and mode 0 does
# damage and does trigger things such as loot
# Default: 1
# 0
#
################################################## #############################
Rate.Health = 20
Rate.Mana = 20
Rate.Rage.Income = 20
Rate.Rage.Loss = 1
Rate.RunicPower.Income = 20
Rate.RunicPower.Loss = 1
Rate.Focus = 20
Rate.Loyalty = 20
Rate.Skill.Discovery = 20
Rate.Drop.Item.Poor = 20
Rate.Drop.Item.Normal = 20
Rate.Drop.Item.Uncommon = 20
Rate.Drop.Item.Rare = 20
Rate.Drop.Item.Epic = 20
Rate.Drop.Item.Legendary = 20
Rate.Drop.Item.Artifact = 20
Rate.Drop.Item.Referenced = 20
Rate.Drop.Money = 20
Rate.XP.Kill = 20
Rate.XP.Quest = 20
Rate.XP.Explore = 20
Rate.RepairCost = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 20
Rate.Mining.Amount = 20
Rate.Mining.Next = 20
Rate.Talent = 20
Rate.Reputation.Gain = 20
Rate.Reputation.LowLevel.Kill = 20
Rate.Reputation.LowLevel.Quest = 20
Rate.MoveSpeed = 1
Rate.InstanceResetTime = 1
SkillGain.Crafting = 20
SkillGain.Defense = 20
SkillGain.Gathering = 20
SkillGain.Weapon = 20
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green = 25
SkillChance.Grey = 0
SkillChance.MiningSteps = 0
SkillChance.SkinningSteps = 0
DurabilityLoss.InPvP = 0
DurabilityLoss.OnDeath = 10
DurabilityLossChance.Damage = 0.5
DurabilityLossChance.Absorb = 0.5
DurabilityLossChance.Parry = 0.05
DurabilityLossChance.Block = 0.05
Death.SicknessLevel = 11
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 0
Death.Bones.World = 1
Death.Bones.BattlegroundOrArena = 1
Die.Command.Mode = 1
################################################## #############################
# AUTO BROADCAST
#
# AutoBroadcast.On
# Enable auto broadcast
# Default: 0 - off
# 1 - on
#
# AutoBroadcast.Center
# Display method
# Default: 0 - announce
# 1 - notify
# 2 - both
#
# AutoBroadcast.Timer
# Timer for auto broadcast (in milliseconds)
#
################################################## #############################
AutoBroadcast.On = 0
AutoBroadcast.Center = 0
AutoBroadcast.Timer = 60000
################################################## #############################
# BATTLEGROUND CONFIG
#
# Battleground.CastDeserter
# Cast Deserter spell at player who leave battleground in progress
# Default: 1 (enable)
# 0 (disable)
#
# Battleground.QueueAnnouncer.Enable
# Enable queue announcer posting to chat
# Default: 0 (disable)
# 1 (enable)
#
# Battleground.QueueAnnouncer.PlayerOnly
# Enable queue announcer posting to chat
# Default: 0 (disable)
# 1 (enable)
#
# Battleground.InvitationType
# Set Battleground invitation type
# Default: 0 (normal - invite as much players to bg as possible,
# don't bother with ballance)
# 1 (Experimental - don't allow to invite much more players
# of one faction)
#
# Battleground.PrematureFinishTimer
# The time to end the bg if there are less than MinPlayersPerTeam on
# one side (in milliseconds)
# Default: 300000 (5 minutes)
# 0 - disable (not recommended)
#
# BattleGround.PremadeGroupWaitForMatch
# The time in which premade group of 1 faction waits in BG Queue
# for premade group of other faction
# Default: 1800000 (30 minutes)
# 0 - disable (not recommended)
#
# Battleground.GiveXPForKills
# Give experience for honorable kills in battlegrounds
# Default: 0 (disable)
# 1 (enable)
#
# Battleground.Random.ResetHour
# Reset random battlegrounds at specified hour of the day (0-23)
# Default: 6
#
################################################## #############################
Battleground.CastDeserter = 1
Battleground.QueueAnnouncer.Enable = 0
Battleground.QueueAnnouncer.PlayerOnly = 0
Battleground.InvitationType = 0
BattleGround.PrematureFinishTimer = 300000
BattleGround.PremadeGroupWaitForMatch = 1800000
Battleground.GiveXPForKills = 0
Battleground.Random.ResetHour = 6
################################################## #############################
# ARENA CONFIG
#
# Arena.MaxRatingDifference
# The maximum rating difference between two groups in rated matches
# Default: 150 (enable, recommended)
# 0 (disable, rating difference is discarded)
#
# Arena.RatingDiscardTimer
# After the specified milliseconds has passed,
# rating information will be discarded when selecting teams for
# matches also initiates an update by this timer
# Default: 600000 (10 minutes, recommended)
# 0 (disable)
#
# Arena.AutoDistributePoints
# Set if arena points should be distributed automatically,
# or by GM command
# Default: 0 (disable) (recommended):
# use gm command or sql query to distribute the points
# 1 (enable) arena points are distributed automatically
#
# Arena.AutoDistributeInterval
# How often should the distribution take place
# If automatic distribution is enabled in days
# Default: 7 (weekly)
#
# Arena.QueueAnnouncer.Enable
# Enable bg queue announcer posting to chat
# Default: 0 (disable)
# 1 (enable)
#
# Arena.ArenaSeason.ID
# Current area season id show in client
# Default: 1
#
# Arena.ArenaSeason.InProgress
# Current area season state
# Default: 1 (active)
# 0 (finished)
#
# Arena.ArenaStartRating
# Start arena team command rating
# Default: 0
#
# Arena.StartPersonalRating
# Start personal rating on entry in team
# Default: 0
#
################################################## #############################
Arena.MaxRatingDifference = 150
Arena.RatingDiscardTimer = 600000
Arena.AutoDistributePoints = 0
Arena.AutoDistributeInterval = 7
Arena.QueueAnnouncer.Enable = 0
Arena.QueueAnnouncer.PlayerOnly = 0
Arena.ArenaSeason.ID = 1
Arena.ArenaSeason.InProgress = 1
Arena.ArenaStartRating = 0
Arena.ArenaStartPersonalRating = 0
################################################## #############################
# NETWORK CONFIG
#
# Network.Threads
# Number of threads for network,
# recommend 1 thread per 1000 connections.
# Default: 1
#
# Network.OutKBuff
# The size of the output kernel buffer used
# ( SO_SNDBUF socket option, tcp manual ).
# Default: -1 (Use system default setting)
#
# Network.OutUBuff
# Userspace buffer for output.
# This is amount of memory reserved per each connection.
# Default: 65536
#
# Network.TcpNoDelay:
# TCP Nagle algorithm setting
# Default: 0 (enable Nagle algorithm, less traffic, more latency)
# 1 (TCP_NO_DELAY, disable Nagle algorithm,
# more traffic but less latency)
#
################################################## #############################
Network.Threads = 1
Network.OutKBuff = -1
Network.OutUBuff = 65536
Network.TcpNodelay = 1
################################################## #############################
# CONSOLE AND REMOTE ACCESS
#
# Console.Enable
# Enable console
# Default: 1 - on
# 0 - off
#
# Ra.Enable
# Enable remote console
# Default: 0 - off
# 1 - on
#
# Ra.IP
# Default remote console ip address, use 0.0.0.0 for every address
#
# Ra.Port
# Default remote console port
#
# Ra.MinLevel
# Minimum level that's required to login,3 by default
#
# Ra.Secure
# Kick client on wrong pass
#
# SOAP.Enable
# Enable soap service
# Default: 0 - off
# 1 - on
#
# SOAP.IP
# Bound SOAP service ip address, use 0.0.0.0 to access from everywhere
# Default: 127.0.0.1
#
# SOAP.Port
# SOAP port
# Default: 7878
#
################################################## #############################
Console.Enable = 1
Ra.Enable = 0
Ra.IP = 0.0.0.0
Ra.Port = 3444
Ra.MinLevel = 4
Ra.Secure = 1
SOAP.Enabled = 1
SOAP.IP = 0.0.0.0
SOAP.Port = 7879
################################################## #############################
# CharDelete.Method
# Character deletion behavior
# Default: 0 - Completely remove the character from the database
# 1 - Unlinking, the character gets unlinked from the account,
# the name gets freed up and appears as deleted ingame
#
# CharDelete.MinLevel
# Character gets deleted by CharDelete.Method=0 when the character
# hasn't the specified level yet.
# Default: 0 - For all characters the specified mode will be used
# 1+ - Only for players which have reached the specified level
# will be deleted by the specified mode.
# the rest will be deleted by CharDelete.Method=0
#
# CharDelete.KeepDays
# Define the amount of days for which the characters are kept in the database before
# they will be removed
# Default: 30
# 0 - Don't delete any characters, they stay in the database forever.
#
################################################## #############################
CharDelete.Method = 0
CharDelete.MinLevel = 0
CharDelete.KeepDays = 30
################################################## #############################
# CUSTOM SERVER OPTIONS
#
# PlayerStart.AllReputation
# Players will start with most of the high level reputations that are
# needed for items, mounts etc.
#
# PlayerStart.AllSpells
# If enabled, players will start with all their class spells
# (not talents). Useful for instant 80 servers.
# You must populate playercreateinfo_spell_custom table with the spells
# you want, or this WILL NOT WORK! The table has data for all
# classes / races up to TBC expansion.
# Do not enable if you do not know what you are doing!
# Default: 0 - off
# 1 - on
#
# PlayerStart.MapsExplored
# Players will start with all maps explored if enabled
#
# MusicInBattleground
# If enabled "L70ETC-Power of the horde" will be played when BG starts
#
# HonorPointsAfterDuel
# The amount of honor points the duel winner will get after a duel.
# Default: 0 - disable
#
# AlwaysMaxWeaponSkill
# Players will automatically gain max weapon/defense skill when
# logging in, leveling up etc.
#
# PvPToken.Enable
# Enable/disable PvP Token System. Players will get a token
# after slaying another player that gives honor.
#
# PvPToken.MapAllowType
# Where players can receive the pvp token
# 4 - In all maps
# 3 - In battlegrounds only
# 2 - In FFA areas only (gurubashi arena etc)
# 1 - In battlegrounds AND FFA areas only
#
# PvPToken.ItemID
# The item players will get after killing someone
# if PvP Token system is enabled.
# Default: 29434 - Badge of justice
#
# PvPToken.ItemCount
# Modify the item ID count - Default: 1
#
# NoResetTalentsCost
# Enable or disable no cost when reseting talents
#
# Guild.AllowMultipleGuildMaster
# Allow override of 1 Guild Master limit. Additional Guild Masters must
# be set using the ".guild rank" command, not through the UI
# Default: 0 = Only 1 Guild Master per guild
# 1 = Allow more than one Guild Master
#
# OutdoorPvP.Wintergrasp.Enabled
# Determines whether the Wintergrasp battle is enabled or not.
# Default: 0 = Disable
# 1 = Enable
#
# OutdoorPvP.Wintergrasp.StartTime
# The start time of the first battle after server starts (in minutes)
# Default: 30
#
# OutdoorPvP.Wintergrasp.BattleTime
# Time limit of a battle (in minutes)
# Default: 30
#
# OutdoorPvP.Wintergrasp.Interval
# Interval between battles (in minutes)
# Default: 150
#
# OutdoorPvP.Wintergrasp.ReqPlayerLvl
# Defines min level for player to enter a battle.
# Default: 78
#
# OutdoorPvP.Wintergrasp.ReqPlayersPerSide
# Defines how much players per side you need to start a battle.
# Default: 5
#
# OutdoorPvP.Wintergrasp.Flying
# Defines whether flying is enabled in Wintergrasp during battle.
# Default: 0
#
# OutdoorPvP.Wintergrasp.CustomHonorRewards
# Defines whether custom honor rewards should be given to player
# for partaking in the Wintergrasp Battle.
# Default: 0 = Disable
# 1 = Enable
#
# OutdoorPvP.Wintergrasp.CustomHonorBattleWin
# Defines the amount of honor points that should be given to the
# team winning the Wintergrasp Battle.
# Requires OutdoorPvP.Wintergrasp.CustomHonorRewards = 1.
# Default: 3000
#
# OutdoorPvP.Wintergrasp.CustomHonorBattleLose
# Defines the amount of honor points that should be given to the
# team losing the Wintergrasp Battle.
# Requires OutdoorPvP.Wintergrasp.CustomHonorRewards = 1.
# Default: 1250
#
# OutdoorPvP.Wintergrasp.CustomHonorDamageTower
# Defines the amount of honor points that should be given to the
# team for damaging a tower.
# Requires OutdoorPvP.Wintergrasp.CustomHonorRewards = 1.
# Default: 750
#
# OutdoorPvP.Wintergrasp.CustomHonorDestroyedTower
# Defines the amount of honor points that should be given to the
# team for destroying a tower.
# Requires OutdoorPvP.Wintergrasp.CustomHonorRewards = 1.
# Default: 750
#
# OutdoorPvP.Wintergrasp.CustomHonorDamagedBuilding
# Defines the amount of honor points that should be given to the
# team for damaged buildings after the battle.
# Requires OutdoorPvP.Wintergrasp.CustomHonorRewards = 1.
# Default: 750
#
# OutdoorPvP.Wintergrasp.CustomHonorIntactBuilding
# Defines the amount of honor points that should be given to the
# team for intact buildings after the battle.
# Requires OutdoorPvP.Wintergrasp.CustomHonorRewards = 1.
# Default: 1500
#
# ShowKickInWorld
# Determines wether a message is broadcasted to the entire server
# when a player gets kicked
# Default: 0 = Disable
# 1 = Enable
#
# RecordUpdateTimeDiffInterval
# Record update time diff to the log file
# update diff can be used as a criterion of performance
# diff < 300: good performance
# diff > 600: bad performance, may be caused by high cpu usage
# Default: 60000 (diff is written into log every 60000 ms or 1 minute.
# >0 = Interval
# 0 = Disable
#
# MinRecordUpdateTimeDiff
# Only record update time diff which is greater than this value
# Default: 10
#
# PlayerStart.String
# If set to anything other than "", this string will be displayed
# to players when they login to a newly created character.
# Default: "" - send no text
#
# LevelReq.Trade
# The required level of character to be able to trade
# Default: 1 (From level 1)
#
# LevelReq.Ticket
# The required level of character to be able to write tickets
# Default: 1 (From level 1)
#
# LevelReq.Auction
# The required level of character to be able to use auction
# Default: 1 (From level 1)
#
# LevelReq.Mail
# The required level of character to be able to send and receive mail
# Default: 1 (From level 1)
#
################################################## #############################
PlayerStart.AllReputation = 0
PlayerStart.AllSpells = 0
PlayerStart.MapsExplored = 0
MusicInBattleground = 0
HonorPointsAfterDuel = 500
AlwaysMaxWeaponSkill = 1
PvPToken.Enable = 0
PvPToken.MapAllowType = 4
PvPToken.ItemID = 29434
PvPToken.ItemCount = 1
Guild.AllowMultipleGuildMaster = 1
OutdoorPvP.Wintergrasp.Enabled = 1
OutdoorPvP.Wintergrasp.StartTime = 10
OutdoorPvP.Wintergrasp.BattleTime = 30
OutdoorPvP.Wintergrasp.Interval = 150
OutdoorPvP.Wintergrasp.ReqPlayerLvl = 78
OutdoorPvP.Wintergrasp.ReqPlayersPerSide = 5
OutdoorPvP.Wintergrasp.Flying = 0
OutdoorPvP.Wintergrasp.CustomHonorRewards = 0
OutdoorPvP.Wintergrasp.CustomHonorBattleWin = 3000
OutdoorPvP.Wintergrasp.CustomHonorBattleLose = 1250
OutdoorPvP.Wintergrasp.CustomHonorDamageTower = 750
OutdoorPvP.Wintergrasp.CustomHonorDestroyedTower = 750
OutdoorPvP.Wintergrasp.CustomHonorDamagedBuilding = 750
OutdoorPvP.Wintergrasp.CustomHonorIntactBuilding = 1500
NoResetTalentsCost = 1
ShowKickInWorld = 0
RecordUpdateTimeDiffInterval = 60000
MinRecordUpdateTimeDiff = 100
PlayerStart.String = ""
LevelReq.Trade = 1
LevelReq.Ticket = 1
LevelReq.Auction = 1
LevelReq.Mail = 1
|
|
|
01/20/2012, 15:25
|
#6
|
elite*gold: 0
Join Date: May 2011
Posts: 59
Received Thanks: 1
|
Das ist meine Config!
###############################################
# Myth Core "World Server" configuration file #
###############################################
[worldserver]
# Note to devs, line breaks should be at column 80
################################################## #############################
# CONNECTIONS AND DIRECTORIES
#
# RealmID
# RealmID must match the realmlist inside the realmd database
#
# DataDir
# Data directory setting.
# Important: DataDir needs to be quoted, as it is a string which may
# contain space characters.
# Example: "@prefix@/share/trinitycore"
#
# LogsDir
# Logs directory setting.
# Important: Logs dir must exists, or all logs need to be disabled
# Default: "" - no log directory prefix, if used log names isn't
# absolute path then logs will be stored in current directory.
#
#
# LoginDatabaseInfo
# WorldDatabaseInfo
# CharacterDatabaseInfo
# Database connection settings for the world server.
# Default:
# hostname;port;username;password;database
# .;somenumber;username;password;database
# - use named pipes in Windows
# Named pipes: mySQL required adding
# "enable-named-pipe" to [mysqld] section my.ini
# .;/path/to/unix_socket;username;password;database
# - use Unix sockets in Unix/Linux
#
# MaxPingTime
# Settings for maximum database-ping interval (minutes between pings)
#
# WorldServerPort
# Default WorldServerPort
#
# BindIP
# Bind World Server to IP/hostname
#
################################################## #############################
RealmID = 2
DataDir = "/home/kackboon/server/bin/"
LogsDir = "/home/kackboon/server/Logs "
LoginDatabaseInfo = "127.0.0.1;3306;kackboon;***;auth"
WorldDatabaseInfo = "127.0.0.1;3306;kackboon;***;world2"
CharacterDatabaseInfo = "127.0.0.1;3306;kackboon;***;character"
MaxPingTime = 999999
WorldServerPort = 8088
BindIP = "83.133.224.72"
################################################## #############################
# SCRIPTING SETTINGS
#
# Locale
# Setting for current (DBC) locale to use
#
# EventAI Error reporting
# Default: 0 - Only startup
# 1 - Startup errors and Runtime event errors
# 2 - Startup errors, Runtime event errors, and Creation errors
#
################################################## #############################
Locale = 0
EAIErrorLevel = 2
################################################## #############################
# PERFORMANCE SETINGS
#
# UseProcessors
# Processors mask for multi-processor system (Used only in Windows)
# Default: 0 (selected by OS)
# number (bitmask value of selected processors)
#
# ProcessPriority
# Process priority setting (Used only at Windows)
# Default: 1 (HIGH)
# 0 (Normal)
#
# Compression
# Compression level for update packages sent to client (1..9)
# Default: 1 (speed)
# 9 (best compression)
#
# PlayerLimit
# Maximum number of players in the world. Excluding Mods, GMs and Admins
# Default: 100
# 0 (for infinite players)
# If you want to block players and enable Mods, GMs or Admins use
# DB field realmd.realmlist.allowedSecurityLevel
#
# SaveRespawnTimeImmediately
# Save respawn time for creatures at death and gameobjects at use/open
# Default: 1 (save creature/gameobject respawn time immediately)
# 0 (save creature/gameobject respawn time at grid unload)
#
# MaxOverspeedPings
# Maximum overspeed ping count before player kick
# (minimum is 2, 0 used for disable check)
# Default: 2
#
# GridUnload
# Unload grids
# (if you have lot memory you can disable it to speed up
# player move to new grids second time)
# Default: 1 (unload grids)
# 0 (do not unload grids)
#
# SocketSelectTime
# Socket select time (in milliseconds)
# Default: 10000 (10 secs)
#
# SocketTimeOutTime
# Time in milliseconds afer which a connection sitting idle on the character
# selection screen is disconnected.
# Default: 900000 (15 minutes)
#
# SessionAddDelay
# Time in microseconds that a network thread will sleep after authentication
# protocol and adding a connection to the world session map.
# Default: 10000 (10 milliseconds, 0,01 second)
#
# GridCleanUpDelay
# Grid clean up delay (in milliseconds)
# Default: 300000 (5 min)
#
# MapUpdateInterval
# Map update interval (in milliseconds)
# Default: 100
#
# ChangeWeatherInterval
# Weather update interval (in milliseconds)
# Default: 600000 (10 min)
#
# PlayerSaveInterval
# Player save interval (in milliseconds)
# Default: 900000 (15 min)
#
# PlayerSave.Stats.MinLevel
# Minimum level for saving character stats for external usage in database
# Default: 0 (do not save character stats)
# 1+ (save stats for characters with level 1+)
#
# PlayerSave.Stats.SaveOnlyOnLogout
# Enable/Disable saving of character stats only on logout
# Default: 1 (only save on logout)
# 0 (save on every player save)
#
# vmap.enableLOS
# vmap.enableHeight
# Enable/Disable VMmap support for line of sight and height calculation
# 0 (disable)
# Default: 1 (enable)
#
# vmap.ignoreMapIds
# Map id that will be ignored by VMaps
# List of ids with delimiter ','
# If more then one id is defined and spaces are included, the string
# has to be enclosed by "
# Example: "369,0,1,530"
#
# vmap.ignoreSpellIds
# These spells are ignored for LoS calculation
# List of ids with delimiter ','
#
# vmap.petLOS
# Check LOS for pets, to avoid them going through walls etc.
# 0 (disable, somewhat less CPU usage)
# Default: 1 (enable, each pet attack command will check for LOS)
#
# vmap.enableIndoorCheck
# Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.)
# 0 (disabled, somewhat less CPU usage)
# Default: 1 (enabled)
#
# DetectPosCollision
# Check final move position, summon position, etc for visible collision
# with other objects or wall (wall only if vmaps are enabled)
# Default: 1 (enable, required more CPU usage)
# 0 (disable, less position precision but will use less CPU)
#
# TargetPosRecalculateRange
# Max distance from movement target point (+moving unit size) and
# targeted object (+size) after that new target movement point
# calculated. Max: melee attack range (5), min: contact range (0.5)
# More distance let have better performence, less distance let have
# more sensitive reaction at target move.
# Default: 1.5
#
# UpdateUptimeInterval
# Update realm uptime period in minutes. Must be > 0
# Default: 10 (minutes)
#
# LogDB.Opt.ClearInterval
# Time for the WUPDATE_CLEANDB timer that clears the `logs` table
# of old entries. Must be > 0.
# Default: 10 (minutes)
#
# LogDB.Opt.ClearTime
# The maximum time in seconds of old `logs` table entries to keep.
# Default: 1209600 (14 days)
# 0 - don't clear
#
# MaxCoreStuckTime
# Periodically check if the process is frozen, if this is the case
# force crash after the specified amount of seconds. Must be > 0.
# Recommended > 10 secs if you use this.
# Default: 0 (Disabled)
#
# AddonChannel
# Permit/disable the use of the addon channel through the server
# (some client side addons will not work correctly with disabled
# addon channel)
# Default: 1 (permit addon channel)
# 0 (do not permit addon channel)
#
# MapUpdate.Threads
# Number of threads to update maps.
# Default: 1
#
# CleanCharacterDB
# Perform character db clean ups on start up
# Default: 0 (Disabled)
# 1 (Enable)
#
################################################## #############################
UseProcessors = 0
ProcessPriority = 1
Compression = 1
PlayerLimit = 20
SaveRespawnTimeImmediately = 1
MaxOverspeedPings = 2
GridUnload = 1
SocketSelectTime = 9999999999999999999
SocketTimeOutTime = 9999999999999999999
SessionAddDelay = 9999999999999999999
GridCleanUpDelay = 9999999999999999999
MapUpdateInterval = 100
ChangeWeatherInterval = 600000
PlayerSaveInterval = 900000
PlayerSave.Stats.MinLevel = 0
PlayerSave.Stats.SaveOnlyOnLogout = 1
vmap.enableLOS = 1
vmap.enableHeight = 1
vmap.ignoreMapIds = "369"
vmap.ignoreSpellIds = "7720"
vmap.petLOS = 1
vmap.enableIndoorCheck = 1
DetectPosCollision = 1
TargetPosRecalculateRange = 1.5
UpdateUptimeInterval = 5
LogDB.Opt.ClearInterval = 10
LogDB.Opt.ClearTime = 1209600
MaxCoreStuckTime = 0
AddonChannel = 1
MapUpdate.Threads = 2
CleanCharacterDB = 0
################################################## #############################
# SERVER LOGGING
#
# LogSQL
# Enable logging of SQL commands from in game
# All commands are written to a file: YYYY-MM-DD_logSQL.sql
# If a new day starts (00:00:00) then a new file is created
# the old file will not be deleted.
# Default: 1 - Write SQL code to logfile
# 0 - Do not log
#
# PidFile
# World daemon PID file
# Default: "" - do not create PID file
# "./worldd.pid" - create PID file (recommended name)
#
# LogLevel
# Server console level of logging
# 0 = Minimum
# Default: 1 = Basic
# 2 = Detail
# 3 = Full/Debug
#
# LogFile
# Logfile name
# Default: "Server.log"
# "" - Empty name disable creating log file
#
# ChatLogFile
# Log file for chat logs
# Default: "chat.log"
# "" - Empty name for disable
#
# LogTimestamp
# Logfile with timestamp of server start in name
# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
# Default: 0 - no timestamp in name
# 1 - add timestamp in name
#
# LogFileLevel
# Server file level of logging
# Default: 0 = Minimum
# 1 = Basic
# 2 = Detail
# 3 = Full/Debug
#
# LogFilter_AchievementUpdates
# LogFilter_CreatureMoves
# LogFilter_TransportMoves
# LogFilter_VisibilityChanges
# Log filters
# Default: 1 - not include with any log level
# 0 - include in log if log level permit
#
# WorldLogFile
# Packet logging file for the worldserver
# Default: "world.log"
#
# DBErrorLogFile
# Log file of DB errors detected at server run
# Default: "DBErrors.log"
#
# CharLogFile
# Character operations logfile name
# Default: "Char.log"
# "" - Empty name disable creating log file
#
# CharLogTimestamp
# Logfile with timestamp of server start in name
# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
# Default: 0 - no timestamp in name
# 1 - add timestamp in name
#
# CharLogDump
# Write character dump before deleting in Char.log
# For restoration, cut character data from log starting from
# line == START DUMP == to line == END DUMP == (exclusive) in file
# and load it using the loadpdump command
# Default: 0 - don't include dumping chars to log
# 1 - include dumping chars to log
#
# CharLogDump.Separate
# Write character dump to separate file
# Default: 0 - don't write dump to separate file
# 1 - write each dump to separate file
#
# CharLogDump.SeparateDir
# Subdirectory within logs dir for separate char dumps.
#
#
# GmLogFile
# Log file of gm commands
# Default: "gm_commands.log"
# "" - Empty name for disable
#
# GmLogTimestamp
# GM Logfile with timestamp of server start in name
# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
# Default: 0 - no timestamp in name
# 1 - add timestamp in name
#
# GmLogPerAccount
# GM Logfiles with GM account id
# (Note: logs not created if GmLogFile not set)
# Default: 0 - add gm log data to single log file
# 1 - add gm log data to account specific log files with name
# in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
# or form Logname_#ID.Ext
#
# RaLogFile
# Log file of RA commands
# Default: "Ra.log"
# "" - Empty name for disable
#
# ArenaLogFile
# Log file of arena fights and arena team creations
# Default: "" - do not create arena log file
#
# LogColors
# Color for messages (format "normal basic detail debug")
# Default: "" - no colors
# Colors: 0 - BLACK
# 1 - RED
# 2 - GREEN
# 3 - BROWN
# 4 - BLUE
# 5 - MAGENTA
# 6 - CYAN
# 7 - GREY
# 8 - YELLOW
# 9 - LRED
# 10 - LGREEN
# 11 - LBLUE
# 12 - LMAGENTA
# 13 - LCYAN
# 14 - WHITE
# Example: "10 6 1 12"
#
# EnableLogDB
# Enable/disable logging to database (LogDatabaseInfo).
# Default: 0 - disabled
# 1 - enabled
#
# DBLogLevel
# Log level of DB logging.
# 0 = Minimum
# 1 = Basic
# 2 = Detail
# Default: 3 = Full/Debug
#
# LogDB.Char
# Enable/disable logging character outputs to DB.
# Default: 0 - off
# 1 - on
#
# LogDB.GM
# Enable/disable logging GM commands to DB.
# Default: 0 - off
# 1 - on
#
# LogDB.RA
# Enable/disable logging remote access events to DB.
# Default: 0 - off
# 1 - on
#
# LogDB.World
# Enable/disable logging world packets to DB.
# Default: 0 - off
# 1 - on (very heavy)
#
# LogDB.Chat
# Enable/disable logging chat messages to the database.
# Default: 0 - off
# 1 - on
#
# ChatLogs.Channel
# Enable logging chatting in custom channels.
# Default: 0 - off
# 1 - on
#
# ChatLogs.Whisper
# Enable logging whispers between players.
# Default: 0 - off
# 1 - on
#
# ChatLogs.Party
# Enable logging party messages.
# Default: 0 - off
# 1 - on
#
# ChatLogs.Raid
# Enable logging raid messages.
# Default: 0 - off
# 1 - on
#
# ChatLogs.Guild
# Enable logging guild messages.
# Default: 0 - off
# 1 - on
#
# ChatLogs.Public
# Enable logging public chat events (say/yell/emote).
# Default: 0 - off
# 1 - on
#
# ChatLogs.Addon
# Enable logging addon messages.
# Default: 0 - off
# 1 - on
#
# ChatLogs.BattleGround
# Enable logging battleground chats.
# Default: 0 - off
# 1 - on
#
# ChatLogTimestamp
# Chat Logfile with timestamp of server start in name
# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
# Default: 0 - no timestamp in name
# 1 - add timestamp in name
#
################################################## #############################
LogSQL = 1
PidFile = ""
LogLevel = 1
LogFile = "Server.log"
ChatLogFile = "chat.log"
LogTimestamp = 0
LogFileLevel = 0
LogFilter_AchievementUpdates = 1
LogFilter_CreatureMoves = 1
LogFilter_TransportMoves = 1
LogFilter_VisibilityChanges = 1
WorldLogFile = ""
DBErrorLogFile = "db_errors.log"
CharLogFile = "characters.log"
CharLogTimestamp = 0
CharLogDump = 0
CharLogDump.Separate = 0
CharLogDump.SeparateDir = ""
GmLogFile = "gm_commands.log"
GmLogTimestamp = 0
GmLogPerAccount = 0
RaLogFile = "ra_commands.log"
ArenaLogFile = ""
LogColors = "10 6 1 12"
EnableLogDB = 0
DBLogLevel = 2
LogDB.Char = 0
LogDB.GM = 0
LogDB.RA = 0
LogDB.World = 0
LogDB.Chat = 0
ChatLogs.Channel = 0
ChatLogs.SysChan = 0
ChatLogs.Whisper = 0
ChatLogs.Party = 0
ChatLogs.Raid = 0
ChatLogs.Guild = 0
ChatLogs.Public = 0
ChatLogs.Addon = 0
ChatLogs.BattleGround = 0
ChatLogTimestamp = 0
################################################## #############################
# SERVER SETTINGS
#
# GameType
# Server realm style
# Default: 0 = NORMAL
# 1 = PVP
# 4 = NORMAL
# 6 = RP
# 8 = RPPVP
# 16 FFA_PVP (free for all pvp mode like arena PvP in all
# zones except rest activated places and sanctuaries)
#
# RealmZone
# Server realm zone (set allowed alphabet in character names/etc)
# See also Strict*Names options.
#
# Default: 1 Development - any language
# 2 United States - extended-Latin
# 3 Oceanic - extended-Latin
# 4 Latin America - extended-Latin
# 5 Tournament - basic-Latin at create, any at login
# 6 Korea - East-Asian
# 7 Tournament - basic-Latin at create, any at login
# 8 English - extended-Latin
# 9 German - extended-Latin
# 10 French - extended-Latin
# 11 Spanish - extended-Latin
# 12 Russian - Cyrillic
# 13 Tournament - basic-Latin at create, any at login
# 14 Taiwan - East-Asian
# 15 Tournament - basic-Latin at create, any at login
# 16 China - East-Asian
# 17 CN1 - basic-Latin at create, any at login
# 18 CN2 - basic-Latin at create, any at login
# 19 CN3 - basic-Latin at create, any at login
# 20 CN4 - basic-Latin at create, any at login
# 21 CN5 - basic-Latin at create, any at login
# 22 CN6 - basic-Latin at create, any at login
# 23 CN7 - basic-Latin at create, any at login
# 24 CN8 - basic-Latin at create, any at login
# 25 Tournament - basic-Latin at create, any at login
# 26 Test Server - any language
# 27 Tournament - basic-Latin at create, any at login
# 28 QA Server - any language
# 29 CN9 - basic-Latin at create, any at login
#
# Expansion
# Allow server use content from expansion
# Default: 2 - check expansion 2 maps existence, and if client support
# expansion 2 and account have expansion 2 setting then
# allow visit expansion 2 maps, allow create new class
# character)
# 1 - check expansion 1 maps existence, and if client support
# expansion 1 and account have expansion 1 setting then
# allow visit expansion 1 maps, allow create new races
# character)
# 0 - don't check expansion maps existence, don't allow visit
# maps, don't allow create new race or new class
# characters, ignore account expansion setting)
#
# DBC.Locale
# DBC Language Settings
# Default: 255 = Auto Detect
# 0 = English
# 1 = Korean
# 2 = French
# 3 = German
# 4 = Chinese
# 5 = Taiwanese
# 6 = Spanish
# 7 = Spanish Mexico
# 8 = Russian
#
# DeclinedNames
# Allow russian clients to set and use declined names
# Default: 0 - do not use declined names, except when
# the Russian RealmZone is set
# 1 - use declined names
#
# StrictPlayerNames
# Limit player name to language specific symbol set, don't allow
# character creation, and set rename request and disconnect at not
# allowed symbols name
# Default: 0 disable (limited server timezone dependent client check)
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character
# name at client this client must have appropriate fonts
# (included in client by default, with active official
# localization or custom localization fonts in
# clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# StrictCharterNames
# Limit guild/arena team charter names to language specific symbol set,
# don't allow charter creation with unallowed symbols in name
# Default: 0 disable
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character
# name at client this client must have appropriate fonts
# (included in client by default, with active official
# localization or custom localization fonts in
# clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# StrictPetNames
# Limit pet names to language specific symbols set
# Default: 0 disable
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character
# name at client this client must have appropriate fonts
# (included in client by default, with active official
# localization or custom localization fonts in
# clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# MinPlayerName
# Minimal name length (1..12)
# Default: 2
#
# MinCharterName
# Minimal name length (1..24)
# Default: 2
#
# MinPetName
# Minimal name length (1..12)
# Default: 2
#
# CharactersCreatingDisabled
# Disable characters creating for specific team or any
# (non-player accounts not affected)
# Default: 0 - enabled
# 1 - disabled only for Alliance
# 2 - disabled only for Horde
# 3 - disabled for both teams
#
# MaxWhoListReturns
# Set the max number of players returned in the /who list and interface.
# Default: 49 (stable)
#
# CharactersPerAccount
# Limit numbers of characters per account (at all realms).
# Note: this setting limit character creating at _current_ realm base
# at characters amount at all realms
# Default: 50
# The number must be >= CharactersPerRealm
#
# CharactersPerRealm
# Limit numbers of characters for account at realm
# Default: 10 (client limitation)
# The number must be between 1 and 10
#
# HeroicCharactersPerRealm
# Limit numbers of heroic class characters for account at realm
# Default: 1
# The number must be between 0 (not allowed) and 10
#
# MinLevelForHeroicCharacterCreating
# Limit creating heroic characters only for account with another
# character of specific level (ignored for GM accounts)
# 0 - not require any existed chaarcter
# 1 - require at least any character existed
# Default: 55 - default requirement
#
#
# SkipCinematics
# Disable in-game script movie at first character's login
# (allows to prevent buggy intro in case of custom start
# location coordinates)
# Default: 0 - show intro for each new characrer
# 1 - show intro only for first character of selected race
# 2 - disable intro show in all cases
#
# MaxPlayerLevel
# Max level that can be reached by player for experience
# (in range from 1 to 100). Going past 100 voids your warranty
# and you will not receive support for bugs you encounter.
# Change not recommended
# Default: 80
#
# MinDualSpecLevel
# Min level at which players can use Dual Spec functionality
# Default: 40
#
# StartPlayerLevel
# Staring level that have character upon creation
# (in range 1 to MaxPlayerLevel)
# Default: 1
#
# StartHeroicPlayerLevel
# Staring level that have character of heroic class upon creation
# (in range 1 to MaxPlayerLevel)
# Default: 55
#
# StartPlayerMoney
# Amount of money that new players will start with.
# If you want to start with silver, use for example 100
# (100 copper = 1 silver)
# Default: 0
#
# MaxHonorPoints
# Max honor points that player can have.
# Default: 75000
#
# StartHonorPoints
# Amount of honor that new players will start with
# Default: 0
#
# MaxArenaPoints
# Max arena points that player can have.
# Default: 5000
#
# StartArenaPoints
# Amount of arena points that new players will start with
# Default: 0
#
# InstantLogout
# Enable or disable instant logout for security level (0..4) or higher
# (NOT in combat/while dueling/while falling)
# Default: 1 (Mods/GMs/Admins)
#
# DisableWaterBreath
# Disable/enable waterbreathing for security level (0..4) or higher
# Default: 4 (None)
#
# AllFlightPaths
# Players will start with all flight paths
# (Note: ALL flight paths, not only player's team)
# Default: 0 (false)
# 1 (true)
#
# InstantFlightPaths
# Flight paths will take players to their destination instantly, instead
# of making them wait to fly there.
# Default: 0 (false)
# 1 (true)
#
# AlwaysMaxSkillForLevel
# Players will automatically gain max level dependent (weapon/defense)
# skill when logging in, leveling up etc.
# Default: 0 (false)
# 1 (true)
#
# ActivateWeather
# Activate weather system
# Default: 1 (true)
# 0 (false)
#
# CastUnstuck
# Allow cast or not Unstuck spell at .start or client Help option use
# Default: 1 (true)
# 0 (false)
#
# Instance.IgnoreLevel
# Ignore level requirement to enter instance
# Default: 0 (false)
# 1 (true)
#
# Instance.IgnoreRaid
# Ignore raid requirement to enter instance
# Default: 0 (false)
# 1 (true)
#
# Instance.ResetTimeHour
# The hour of the day (0-23) when the global instance resets occur.
# Default: 4
#
# Instance.UnloadDelay
# Unload the instance map from memory after some time
# if no players are inside.
# Default: 1800000 (miliseconds 30 minutes)
# 0 (instance maps are kept in memory until they are reset)
#
# Quests.LowLevelHideDiff
# Quest level difference to hide for player low level quests:
# if player_level > quest_level + LowLevelQuestsHideDiff then quest
# "!" mark not show for quest giver
# Default: 4
# -1 (show all available quests marks)
#
# Quests.HighLevelHideDiff
# Quest level difference to hide for player high level quests:
# if player_level < quest_min_level - HighLevelQuestsHideDiff then
# quest "!" mark not show for quest giver
# Default: 7
# -1 (show all available quests marks)
#
# Quests.IgnoreRaid
# Allow non-raid quests to be completed when in raid group
# Default: 0 (false)
# 1 (true)
#
# Guild.EventLogRecordsCount
# Count of guild event log records stored in guild_eventlog table
# Increase to store more guild events in table, minimum is 100
# You can set it to very high value to prevent oldest guild events to
# be rewritten by latest guild events; can slow down performance
# Default: 100
#
# Guild.BankEventLogRecordsCount
# Count of guild_bank event log records stored in
# guild_bank_eventlog table
# Increase to store more guild_bank events in table - minimum is 25
# (GUILD_BANK_MAX_LOGS) for each guild_bank tab
# Useful when you don't want old log events to be overwritten by new,
# but increasing can slow down performance
# Default: 25
#
# MaxPrimaryTradeSkill
# Max count that player can learn the primary trade skill.
# Default: 2
# Max : 10
#
# MinPetitionSigns
# Min signatures count to creating guild (0..9).
# Default: 9
#
# MaxGroupXPDistance
# Max distance to creature for group member to get XP at creature death.
# Default: 74
#
# MailDeliveryDelay
# Mail delivery delay time for item sending
# Default: 3600 sec (1 hour)
#
# SkillChance.Prospecting
# For prospecting skillup impossible by default,
# but can be allowed as custom setting
# Default: 0 - no skilups
# 1 - skilups possible
#
# SkillChance.Milling
# For milling skillup impossible by default,
# but can be allowed as custom setting
# Default: 0 - no skilups
# 1 - skilups possible
#
# OffhandCheckAtSpellUnlearn
# Unlearning certain spells can change offhand weapon restrictions
# for equip slots.
# Default: 0 - recheck offhand slot weapon only at zone update
# 1 - recheck offhand slot weapon at unlearning a spell
#
# ClientCacheVersion
# Client cache version for client cache data reset. Use any different
# from DB value and not recently used for triggering reset.
# Default: 0 (use DB value from world DB db_version.cache_id field)
#
# Event.Announce
# Default: 0 (false)
# 1 (true)
#
# BeepAtStart
# Beep at core start finished (mostly work only at Unix/Linux systems)
# Default: 1 (true)
# 0 (false)
#
# Motd
# Message of the Day. Displayed at worldlogin for every user
# Use '@' for a newline, and be sure to escape special characters.
# Example: "Welcome to John\'s Server@WinterGrasp is closed."
#
# Server.LoginInfo
# Enable/disable sending server info (core version) on login.
# Default: 0 - disable
# 1 - enable
#
################################################## #############################
GameType = 4
RealmZone = 9
Expansion = 2
DBC.Locale = 253
DeclinedNames = 0
StrictPlayerNames = 0
StrictCharterNames = 0
StrictPetNames = 0
MaxWhoListReturns = 49
MinPlayerName = 2
MinCharterName = 2
MinPetName = 2
CharactersCreatingDisabled = 0
CharactersPerAccount = 50
CharactersPerRealm = 10
HeroicCharactersPerRealm = 2
MinLevelForHeroicCharacterCreating = 55
SkipCinematics = 0
MaxPlayerLevel = 80
MinDualSpecLevel = 40
StartPlayerLevel = 1
StartHeroicPlayerLevel = 55
StartPlayerMoney = 50000
MaxHonorPoints = 75000
StartHonorPoints = 0
MaxArenaPoints = 5000
StartArenaPoints = 0
InstantLogout = 1
DisableWaterBreath = 4
AllFlightPaths = 0
InstantFlightPaths = 0
AlwaysMaxSkillForLevel = 1
ActivateWeather = 1
CastUnstuck = 1
Instance.IgnoreLevel = 1
Instance.IgnoreRaid = 1
Instance.ResetTimeHour = 4
Instance.UnloadDelay = 1800000
Quests.LowLevelHideDiff = 4
Quests.HighLevelHideDiff = 7
Quests.IgnoreRaid = 1
Guild.EventLogRecordsCount = 100
Guild.BankEventLogRecordsCount = 25
MaxPrimaryTradeSkill = 2
MinPetitionSigns = 9
MaxGroupXPDistance = 74
MailDeliveryDelay = 3600
SkillChance.Prospecting = 0
SkillChance.Milling = 0
OffhandCheckAtSpellUnlearn = 0
ClientCacheVersion = 0
Event.Announce = 0
BeepAtStart = 1
Motd = "Hallo, und herzlich Willkommen auf Kackboon-WoW | Wrath of the Kackboon."
Server.LoginInfo = 0
################################################## #############################
# PLAYER INTERACTION
#
# AllowTwoSide.Accounts
# Allow or not accounts to create characters in the 2 teams
# in any game type.
# Default: 1 (Allowed)
# 0 (Not allowed)
#
# AllowTwoSide.Interaction.Chat
# AllowTwoSide.Interaction.Channel
# AllowTwoSide.Interaction.Group
# AllowTwoSide.Interaction.Guild
# AllowTwoSide.Interaction.Auction
# AllowTwoSide.Interaction.Mail
# Allow or not common :chat(say,yell)
# channel(chat)
# group(join)
# guild(join)
# merge all auction houses for players from
# different teams
# send mail to other team.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.WhoList
# Allow or not show player from both team in who list.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.AddFriend
# Allow or not adding friends from other team in friend list.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.Trade
# Allow or not trading with other team in party.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# TalentsInspecting
# Allow other players see character talents in inspect dialog
# (Characters in Gamemaster mode can inspect talents always)
# Default: 1 (allow)
# 0 (not allow)
#
################################################## #############################
AllowTwoSide.Accounts = 0
AllowTwoSide.Interaction.Chat = 0
AllowTwoSide.Interaction.Channel = 0
AllowTwoSide.Interaction.Group = 0
AllowTwoSide.Interaction.Guild = 0
AllowTwoSide.Interaction.Auction = 0
AllowTwoSide.Interaction.Mail = 0
AllowTwoSide.WhoList = 0
AllowTwoSide.AddFriend = 0
AllowTwoSide.Trade = 0
TalentsInspecting = 1
################################################## #############################
# CREATURE SETTINGS
#
# ThreatRadius
# Radius for creature to evade after being
# pulled away from combat start point
# If ThreatRadius is less than creature aggro radius
# then aggro radius will be used
# Default: 60 yards
#
# Rate.Creature.Aggro
# Aggro radius percent or off.
# Default: 1 - 100%
# 1.5 - 150%
# 0 - off (0%)
#
# CreatureFamilyFleeAssistanceRadius
# Radius which creature will use to seek for a nearby creature
# for assistance. Creature will flee to this creature.
# Default: 30
# 0 - off
#
# CreatureFamilyAssistanceRadius
# Radius which creature will use to call assistance without moving
# Default: 10
# 0 - off
#
# CreatureFamilyAssistanceDelay
# Reaction time for creature assistance call
# Default: 1500 (1.5s)
#
# CreatureFamilyFleeDelay
# Time during which creature can flee when no assistant found
# Default: 7000 (7s)
#
# WorldBossLevelDiff
# Difference for boss dynamic level with target
# Default: 3
#
# Corpse.Decay.NORMAL
# Corpse.Decay.RARE
# Corpse.Decay.ELITE
# Corpse.Decay.RAREELITE
# Corpse.Decay.WORLDBOSS
# Seconds until creature corpse will decay if not looted or skinned.
# Default: 60, 300, 300, 300, 3600
#
# Rate.Corpse.Decay.Looted
# Controls how long the creature corpse stays after it had been looted,
# as a multiplier of its Corpse.Decay.* config.
# Default: 0.5
#
# Rate.Creature.Normal.Damage
# Rate.Creature.Elite.Elite.Damage
# Rate.Creature.Elite.RAREELITE.Damage
# Rate.Creature.Elite.WORLDBOSS.Damage
# Rate.Creature.Elite.RARE.Damage
# Creature Damage Rates.
# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
#
# Rate.Creature.Normal.SpellDamage
# Rate.Creature.Elite.Elite.SpellDamage
# Rate.Creature.Elite.RAREELITE.SpellDamage
# Rate.Creature.Elite.WORLDBOSS.SpellDamag
# Rate.Creature.Elite.RARE.SpellDamage
# Creature Spell Damage Rates.
# Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
#
# Rate.Creature.Normal.HP
# Rate.Creature.Elite.Elite.HP
# Rate.Creature.Elite.RAREELITE.HP
# Rate.Creature.Elite.WORLDBOSS.HP
# Rate.Creature.Elite.RARE.HP
# Creature Health Ammount Modifier.
# Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
#
# ListenRange.Say
# Distance from player to listen text that creature
# (or other world object) says
# Default: 40
#
# ListenRange.TextEmote
# Distance from player to listen textemote that creature
# (or other world object) says
# Default: 40
#
# ListenRange.Yell
# Distance from player to listen text that creature
# (or other world object) yells
# Default: 300
#
################################################## #############################
ThreatRadius = 60
Rate.Creature.Aggro = 1
CreatureFamilyFleeAssistanceRadius = 30
CreatureFamilyAssistanceRadius = 10
CreatureFamilyAssistanceDelay = 1500
CreatureFamilyFleeDelay = 7000
WorldBossLevelDiff = 3
Corpse.Decay.NORMAL = 60
Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600
Rate.Corpse.Decay.Looted = 0.5
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
Rate.Creature.Normal.SpellDamage = 1
Rate.Creature.Elite.Elite.SpellDamage = 1
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
Rate.Creature.Elite.RARE.SpellDamage = 1
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Rate.Creature.Elite.RARE.HP = 1
ListenRange.Say = 40
ListenRange.TextEmote = 40
ListenRange.Yell = 300
################################################## #############################
# CHAT SETTINGS
#
# ChatFakeMessagePreventing
# Chat protection from creating fake messages using a lot spaces
# (other invisible symbols),
# not applied to addon language messages, but can cause old addons
# that use normal languages for sending data to another clients.
# Default: 0 (disible fake messages preventing)
# 1 (enabled fake messages preventing)
#
# ChatStrictLinkChecking.Severity
# Check chat messages for ingame links to
# spells, items, quests, achievements etc.
# Default: 0 (disable link checking)
# 1 (check if only valid pipe commands are used.
# This prevents posting pictures for example)
# 2 (verifiy that pipe commands are used in a correct order)
# 3 (check if color, entry and name don't contradict
# each other. For correct work, please assure
# that you have extracted locale DBCs of every language
# specific client playing on this server.)
#
# ChatStrictLinkChecking.Kick
# Defines what should be done if a message is considered to contain
# invalid pipe commands.
# Default: 0 (silently ignore message)
# 1 (kick players who sent invalid formed messages)
#
# ChatFlood.MessageCount
# Chat anti-flood protection, haste message count to activate protection
# Default: 10
# 0 (disible anti-flood protection)
#
# ChatFlood.MessageDelay
# Chat anti-flood protection, minimum message delay to count message
# Default: 1 (in secs)
#
# ChatFlood.MuteTime
# Chat anti-flood protection, mute time at activation flood protection
# Default: 10 (in secs)
#
# Channel.RestrictedLfg
# Restrict LookupForGroup channel to registered in LFG tool players
# Default: 1 (allow join to channel only if active in LFG)
# 0 (allow join to channel in any time)
#
# Channel.SilentlyGMJoin
# Silently join GM characters (security level > 1) to channels
# Default: 0 (join announcement in normal way)
# 1 (GM join without announcement)
#
# ChatLevelReq.Channel
# The required level of character to be able to write in chat channels
# Default: 1 (From level 1)
#
# ChatLevelReq.Whisper
# The required level of character to be able to whisper
# Default: 1 (From level 1)
#
# ChatLevelReq.Say
# The required level of character to be able to say/yell/emote
# Default: 1 (From level 1)
#
# AllowPlayerCommands
# Allowed the players to use commands
# Default: 1 (allow)
#
################################################## #############################
ChatFakeMessagePreventing = 0
ChatStrictLinkChecking.Severity = 0
ChatStrictLinkChecking.Kick = 0
ChatFlood.MessageCount = 20
ChatFlood.MessageDelay = 1
ChatFlood.MuteTime = 5
Channel.RestrictedLfg = 1
Channel.SilentlyGMJoin = 0
ChatLevelReq.Channel = 1
ChatLevelReq.Whisper = 1
ChatLevelReq.Say = 1
AllowPlayerCommands = 1
################################################## #############################
# GAME MASTER SETTINGS
#
# GM.LoginState
# GM mode at login
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.Visible
# GM visibility at login
# Default: 2 (last save state)
# 0 (invisible)
# 1 (visible)
#
# GM.AcceptTickets
# Is GM accepting tickets from player by default or not.
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.Chat
# GM chat mode at login
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.WhisperingTo
# Is GM accepting whispers from player by default or not.
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.InGMList.Level
# Max GM level showed in GM list (if visible) in non-GM state (.gm off)
# 0 (only players)
# 1 (only moderators)
# 2 (only gamemasters)
# Default: 3 (anyone)
#
# GM.InWhoList.Level
# Max GM level showed in who list (if visible).
# 0 (only players)
# 1 (only moderators)
# 2 (only gamemasters)
# Default: 3 (anyone)
#
# GM.LogTrade
# Include GM trade and trade slot enchanting operations in GM log
# Default: 1 (include)
# 0 (not include)
#
# GM.StartLevel
# GM starting level (1-100)
# Default: 1
#
# GM.AllowInvite
# Is GM accepting invites from players by default or not
# Default: 0 (false)
# 1 (true)
#
# GM.AllowFriend
# Are players allowed to add GMs to their friend list
# Default: 0 (false)
# 1 (true)
#
# GM.LowerSecurity
# Disallow a lower security member to interact with
# a higher one using commands
# Default: 0 (disable)
# 1 (enable)
#
# GM.AllowAchievementGain
# If enabled it allows gaining achievements for GM characters
# Default: 1 (enable)
# 0 (disable)
#
################################################## #############################
GM.LoginState = 2
GM.Visible = 2
GM.AcceptTickets = 2
GM.Chat = 2
GM.WhisperingTo = 2
GM.InGMList.Level = 3
GM.InWhoList.Level = 3
GM.LogTrade = 1
GM.StartLevel = 1
GM.AllowInvite = 0
GM.AllowFriend = 0
GM.LowerSecurity = 0
GM.AllowAchievementGain = 1
################################################## #############################
# VISIBILITY AND RADIUSES
#
# Visibility.GroupMode
# Group visibility modes
# Default: 0 (standard setting: only members from same group can
# 100% auto detect invisible player)
# 1 (raid members 100% auto detect invisible player from
# same raid)
# 2 (players from same team can 100% auto detect
# invisible player)
#
# Visibility.Distance.Continents
# Visibility.Distance.Instances
# Visibility.Distance.BGArenas
# Visibility distance for different ingame object in different maps.
# Visibility on continents on offy ~90 yards. In BG/Arenas ~180.
# For instances default ~120.
# Max limited by active player zone: ~ 333
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
#
# Visibility.Distance.Object
# Visible distance for gameobject, dynobject, bodies, corpses, bones
# Min limit is iteraction distance (5)
#
# Visibility.Distance.InFlight
# Visible distance for player in flight
# Min limit is 0 (not show any objects)
#
# Visibility.Distance.Grey.Unit
# Visibility grey distance for creatures/players (fast changing objects)
# addition to appropriate object type Visibility.Distance.* use in case
# visibility removing to object (except corpse around distances)
# If D is distance and G is grey distance then object
# make visible if distance to it <= D
# but make non visible if distance > D+G
# Default: 1 (yard)
#
# Visibility.Distance.Grey.Object
# Visibility grey distance for dynobjects/gameobjects/corpses/creatures
# Default: 10 (yards)
#
################################################## #############################
Visibility.GroupMode = 0
Visibility.Distance.Continents = 90
Visibility.Distance.Instances = 120
Visibility.Distance.BGArenas = 180
Visibility.Distance.Object = 100
Visibility.Distance.InFlight = 100
Visibility.Distance.Grey.Unit = 1
Visibility.Distance.Grey.Object = 10
Visibility.Notify.Period.OnContinents = 1000
Visibility.Notify.Period.InInstances = 1000
Visibility.Notify.Period.InBGArenas = 1000
################################################## #############################
# SERVER RATES
#
# Rate.Health
# Rate.Mana
# Rate.Rage.Income
# Rate.Rage.Loss
# Rate.RunicPower.Income
# Rate.RunicPower.Loss
# Rate.Focus
# Rate.Loyalty
# Health and power regeneration and rage income from damage.
# Default: 1
#
# Rate.Skill.Discovery
# Skill Discovery Rates
# Default: 1
#
# Rate.Drop.Item.Poor
# Rate.Drop.Item.Normal
# Rate.Drop.Item.Uncommon
# Rate.Drop.Item.Rare
# Rate.Drop.Item.Epic
# Rate.Drop.Item.Legendary
# Rate.Drop.Item.Artifact
# Rate.Drop.Item.Referenced
# Rate.Drop.Money
# Drop rates (items by quality and money)
# Default: 1
#
# Rate.Drop.Money
# Drop rates
# Default: 1
#
# Rate.XP.Kill
# Rate.XP.Quest
# Rate.XP.Explore
# XP rates
# Default: 1
#
# Rate.RepairCost
# Repair cost rate
# Default: 1 - standard cost
# 2 - double cost
# 0.5 - half cost
#
# Rate.Rest.InGame
# Rate.Rest.Offline.InTavernOrCity
# Rate.Rest.Offline.InWilderness
# Resting points grow rates
# Default: 1 - standard rate
# 2 - double rate
# 0.5 - half rate
#
# Rate.Damage.Fall
# Damage after fall rate.
# Default: 1 - standard damage
# 2 - double damage
# 0.5 - half damage
#
# Rate.Auction.Time
# Rate.Auction.Deposit
# Rate.Auction.Cut
# Auction rates
# (auction time, deposit get at auction start,
# auction cut from price at auction end)
#
# Rate.Honor
# Honor gain rate
#
# Rate.Mining.Amount
# Rate.Mining.Next
# Mining Rates
# Mining.Amount changes minimum/maximum use times of a deposit,
# Mining.Next changes chance to have next use of a deposit
#
# Rate.Talent
# Talent Point rates
# Default: 1
#
# Rate.Reputation.Gain
# Reputation Gain rate
# Default: 1
#
# Rate.Reputation.LowLevel.Kill
# Reputation Gain from low level kill (grey creture)
# Default: 1
#
# Rate.Reputation.LowLevel.Quest
# Reputation Gain rate
# Default: 1
#
# Rate.MoveSpeed
# Multiply the default movement speed for players
# and whatever they're controlling.
# Default: 1 - no change
# 1.4 - 40% increase
#
# Rate.InstanceResetTime
# Multiplier for the number of days in between
# global raid/heroic instance resets.
# Default: 1
#
# SkillGain.Crafting
# SkillGain.Defense
# SkillGain.Gathering
# SkillGain.Weapon
# Crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
# Default: 1
#
# SkillChance.Orange
# SkillChance.Yellow
# SkillChance.Green
# SkillChance.Grey
# Skill chance values (0..100)
# Default: 100-75-25-0
#
# SkillChance.MiningSteps
# SkillChance.SkinningSteps
# For skinning and Mining chance decrease with skill level.
# Default: 0 - no decrease
# 75 - in 2 times each 75 skill points
#
# DurabilityLoss.InPvP
# If true, players take durability loss on death in PvP.
# Default: 0 (false)
# 1 (true)
#
# DurabilityLoss.OnDeath
# Durability loss percentage on death
# Default: 10 - standard
# 20 - double
# 5 - half
#
# DurabilityLossChance.Damage
# Chance lost one from equiped items durability
# point at damage apply or receive.
# Default: 0.5 (100/0.5 = 200)
# Each 200 damage apply one from 19 possible equipped items
#
# DurabilityLossChance.Absorb
# Chance lost one from armor items durability point at damage absorb.
# Default: 0.5 (100/0.5 = 200)
# Each 200 absorbs apply one from 15 possible armor equipped items
#
# DurabilityLossChance.Parry
# Chance lost weapon durability point at parry.
# Default: 0.05 (100/0.05 = 2000)
# Each 2000 parry attacks main weapon lost point
#
# DurabilityLossChance.Block
# Chance lost sheild durability point at damage block.
# Default: 0.05 (100/0.05 = 2000)
# Each 2000 partly or full blocked attacks shield lost point
#
# Death.SicknessLevel
# Starting Character start gain sickness at spirit resurrection (1 min)
# Default: 11
# -10 - character will have full time
# (10min) sickness at 1 level
# maxplayerlevel+1
# - character will not have sickess at any level
#
# Death.CorpseReclaimDelay.PvP
# Death.CorpseReclaimDelay.PvE
# Enabled/disabled increase corpse reclaim delay at PvP/PvE deaths
# Default: 1 (enabled)
# 0 (disabled)
#
# Death.Bones.World
# Death.Bones.BattlegroundOrArena
# Enable/disable creating bones instead corpse at resurrection
# (in normal zones/instances, or battleground/arenas)
# Default: 1 (enabled)
# 0 (disabled)
#
# Die.Command.Mode
# Switch between two possible .die modes, where mode 1 kills
# and does not trigger anything such as loot, and mode 0 does
# damage and does trigger things such as loot
# Default: 1
# 0
#
################################################## #############################
Rate.Health = 20
Rate.Mana = 20
Rate.Rage.Income = 20
Rate.Rage.Loss = 1
Rate.RunicPower.Income = 20
Rate.RunicPower.Loss = 1
Rate.Focus = 20
Rate.Loyalty = 20
Rate.Skill.Discovery = 20
Rate.Drop.Item.Poor = 20
Rate.Drop.Item.Normal = 20
Rate.Drop.Item.Uncommon = 20
Rate.Drop.Item.Rare = 20
Rate.Drop.Item.Epic = 20
Rate.Drop.Item.Legendary = 20
Rate.Drop.Item.Artifact = 20
Rate.Drop.Item.Referenced = 20
Rate.Drop.Money = 20
Rate.XP.Kill = 20
Rate.XP.Quest = 20
Rate.XP.Explore = 20
Rate.RepairCost = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 20
Rate.Mining.Amount = 20
Rate.Mining.Next = 20
Rate.Talent = 20
Rate.Reputation.Gain = 20
Rate.Reputation.LowLevel.Kill = 20
Rate.Reputation.LowLevel.Quest = 20
Rate.MoveSpeed = 1
Rate.InstanceResetTime = 1
SkillGain.Crafting = 20
SkillGain.Defense = 20
SkillGain.Gathering = 20
SkillGain.Weapon = 20
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green = 25
SkillChance.Grey = 0
SkillChance.MiningSteps = 0
SkillChance.SkinningSteps = 0
DurabilityLoss.InPvP = 0
DurabilityLoss.OnDeath = 10
DurabilityLossChance.Damage = 0.5
DurabilityLossChance.Absorb = 0.5
DurabilityLossChance.Parry = 0.05
DurabilityLossChance.Block = 0.05
Death.SicknessLevel = 11
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 0
Death.Bones.World = 1
Death.Bones.BattlegroundOrArena = 1
Die.Command.Mode = 1
################################################## #############################
# AUTO BROADCAST
#
# AutoBroadcast.On
# Enable auto broadcast
# Default: 0 - off
# 1 - on
#
# AutoBroadcast.Center
# Display method
# Default: 0 - announce
# 1 - notify
# 2 - both
#
# AutoBroadcast.Timer
# Timer for auto broadcast (in milliseconds)
#
################################################## #############################
AutoBroadcast.On = 0
AutoBroadcast.Center = 0
AutoBroadcast.Timer = 60000
################################################## #############################
# BATTLEGROUND CONFIG
#
# Battleground.CastDeserter
# Cast Deserter spell at player who leave battleground in progress
# Default: 1 (enable)
# 0 (disable)
#
# Battleground.QueueAnnouncer.Enable
# Enable queue announcer posting to chat
# Default: 0 (disable)
# 1 (enable)
#
# Battleground.QueueAnnouncer.PlayerOnly
# Enable queue announcer posting to chat
# Default: 0 (disable)
# 1 (enable)
#
# Battleground.InvitationType
# Set Battleground invitation type
# Default: 0 (normal - invite as much players to bg as possible,
# don't bother with ballance)
# 1 (Experimental - don't allow to invite much more players
# of one faction)
#
# Battleground.PrematureFinishTimer
# The time to end the bg if there are less than MinPlayersPerTeam on
# one side (in milliseconds)
# Default: 300000 (5 minutes)
# 0 - disable (not recommended)
#
# BattleGround.PremadeGroupWaitForMatch
# The time in which premade group of 1 faction waits in BG Queue
# for premade group of other faction
# Default: 1800000 (30 minutes)
# 0 - disable (not recommended)
#
# Battleground.GiveXPForKills
# Give experience for honorable kills in battlegrounds
# Default: 0 (disable)
# 1 (enable)
#
# Battleground.Random.ResetHour
# Reset random battlegrounds at specified hour of the day (0-23)
# Default: 6
#
################################################## #############################
Battleground.CastDeserter = 1
Battleground.QueueAnnouncer.Enable = 0
Battleground.QueueAnnouncer.PlayerOnly = 0
Battleground.InvitationType = 0
BattleGround.PrematureFinishTimer = 300000
BattleGround.PremadeGroupWaitForMatch = 1800000
Battleground.GiveXPForKills = 0
Battleground.Random.ResetHour = 6
################################################## #############################
# ARENA CONFIG
#
# Arena.MaxRatingDifference
# The maximum rating difference between two groups in rated matches
# Default: 150 (enable, recommended)
# 0 (disable, rating difference is discarded)
#
# Arena.RatingDiscardTimer
# After the specified milliseconds has passed,
# rating information will be discarded when selecting teams for
# matches also initiates an update by this timer
# Default: 600000 (10 minutes, recommended)
# 0 (disable)
#
# Arena.AutoDistributePoints
# Set if arena points should be distributed automatically,
# or by GM command
# Default: 0 (disable) (recommended):
# use gm command or sql query to distribute the points
# 1 (enable) arena points are distributed automatically
#
# Arena.AutoDistributeInterval
# How often should the distribution take place
# If automatic distribution is enabled in days
# Default: 7 (weekly)
#
# Arena.QueueAnnouncer.Enable
# Enable bg queue announcer posting to chat
# Default: 0 (disable)
# 1 (enable)
#
# Arena.ArenaSeason.ID
# Current area season id show in client
# Default: 1
#
# Arena.ArenaSeason.InProgress
# Current area season state
# Default: 1 (active)
# 0 (finished)
#
# Arena.ArenaStartRating
# Start arena team command rating
# Default: 0
#
# Arena.StartPersonalRating
# Start personal rating on entry in team
# Default: 0
#
################################################## #############################
Arena.MaxRatingDifference = 150
Arena.RatingDiscardTimer = 600000
Arena.AutoDistributePoints = 0
Arena.AutoDistributeInterval = 7
Arena.QueueAnnouncer.Enable = 0
Arena.QueueAnnouncer.PlayerOnly = 0
Arena.ArenaSeason.ID = 1
Arena.ArenaSeason.InProgress = 1
Arena.ArenaStartRating = 0
Arena.ArenaStartPersonalRating = 0
################################################## #############################
# NETWORK CONFIG
#
# Network.Threads
# Number of threads for network,
# recommend 1 thread per 1000 connections.
# Default: 1
#
# Network.OutKBuff
# The size of the output kernel buffer used
# ( SO_SNDBUF socket option, tcp manual ).
# Default: -1 (Use system default setting)
#
# Network.OutUBuff
# Userspace buffer for output.
# This is amount of memory reserved per each connection.
# Default: 65536
#
# Network.TcpNoDelay:
# TCP Nagle algorithm setting
# Default: 0 (enable Nagle algorithm, less traffic, more latency)
# 1 (TCP_NO_DELAY, disable Nagle algorithm,
# more traffic but less latency)
#
################################################## #############################
Network.Threads = 1
Network.OutKBuff = -1
Network.OutUBuff = 65536
Network.TcpNodelay = 1
################################################## #############################
# CONSOLE AND REMOTE ACCESS
#
# Console.Enable
# Enable console
# Default: 1 - on
# 0 - off
#
# Ra.Enable
# Enable remote console
# Default: 0 - off
# 1 - on
#
# Ra.IP
# Default remote console ip address, use 0.0.0.0 for every address
#
# Ra.Port
# Default remote console port
#
# Ra.MinLevel
# Minimum level that's required to login,3 by default
#
# Ra.Secure
# Kick client on wrong pass
#
# SOAP.Enable
# Enable soap service
# Default: 0 - off
# 1 - on
#
# SOAP.IP
# Bound SOAP service ip address, use 0.0.0.0 to access from everywhere
# Default: 127.0.0.1
#
# SOAP.Port
# SOAP port
# Default: 7878
#
################################################## #############################
Console.Enable = 1
Ra.Enable = 0
Ra.IP = 0.0.0.0
Ra.Port = 3444
Ra.MinLevel = 4
Ra.Secure = 1
SOAP.Enabled = 1
SOAP.IP = 0.0.0.0
SOAP.Port = 7879
################################################## #############################
# CharDelete.Method
# Character deletion behavior
# Default: 0 - Completely remove the character from the database
# 1 - Unlinking, the character gets unlinked from the account,
# the name gets freed up and appears as deleted ingame
#
# CharDelete.MinLevel
# Character gets deleted by CharDelete.Method=0 when the character
# hasn't the specified level yet.
# Default: 0 - For all characters the specified mode will be used
# 1+ - Only for players which have reached the specified level
# will be deleted by the specified mode.
# the rest will be deleted by CharDelete.Method=0
#
# CharDelete.KeepDays
# Define the amount of days for which the characters are kept in the database before
# they will be removed
# Default: 30
# 0 - Don't delete any characters, they stay in the database forever.
#
################################################## #############################
CharDelete.Method = 0
CharDelete.MinLevel = 0
CharDelete.KeepDays = 30
################################################## #############################
# CUSTOM SERVER OPTIONS
#
# PlayerStart.AllReputation
# Players will start with most of the high level reputations that are
# needed for items, mounts etc.
#
# PlayerStart.AllSpells
# If enabled, players will start with all their class spells
# (not talents). Useful for instant 80 servers.
# You must populate playercreateinfo_spell_custom table with the spells
# you want, or this WILL NOT WORK! The table has data for all
# classes / races up to TBC expansion.
# Do not enable if you do not know what you are doing!
# Default: 0 - off
# 1 - on
#
# PlayerStart.MapsExplored
# Players will start with all maps explored if enabled
#
# MusicInBattleground
# If enabled "L70ETC-Power of the horde" will be played when BG starts
#
# HonorPointsAfterDuel
# The amount of honor points the duel winner will get after a duel.
# Default: 0 - disable
#
# AlwaysMaxWeaponSkill
# Players will automatically gain max weapon/defense skill when
# logging in, leveling up etc.
#
# PvPToken.Enable
# Enable/disable PvP Token System. Players will get a token
# after slaying another player that gives honor.
#
# PvPToken.MapAllowType
# Where players can receive the pvp token
# 4 - In all maps
# 3 - In battlegrounds only
# 2 - In FFA areas only (gurubashi arena etc)
# 1 - In battlegrounds AND FFA areas only
#
# PvPToken.ItemID
# The item players will get after killing someone
# if PvP Token system is enabled.
# Default: 29434 - Badge of justice
#
# PvPToken.ItemCount
# Modify the item ID count - Default: 1
#
# NoResetTalentsCost
# Enable or disable no cost when reseting talents
#
# Guild.AllowMultipleGuildMaster
# Allow override of 1 Guild Master limit. Additional Guild Masters must
# be set using the ".guild rank" command, not through the UI
# Default: 0 = Only 1 Guild Master per guild
# 1 = Allow more than one Guild Master
#
# OutdoorPvP.Wintergrasp.Enabled
# Determines whether the Wintergrasp battle is enabled or not.
# Default: 0 = Disable
# 1 = Enable
#
# OutdoorPvP.Wintergrasp.StartTime
# The start time of the first battle after server starts (in minutes)
# Default: 30
#
# OutdoorPvP.Wintergrasp.BattleTime
# Time limit of a battle (in minutes)
# Default: 30
#
# OutdoorPvP.Wintergrasp.Interval
# Interval between battles (in minutes)
# Default: 150
#
# OutdoorPvP.Wintergrasp.ReqPlayerLvl
# Defines min level for player to enter a battle.
# Default: 78
#
# OutdoorPvP.Wintergrasp.ReqPlayersPerSide
# Defines how much players per side you need to start a battle.
# Default: 5
#
# OutdoorPvP.Wintergrasp.Flying
# Defines whether flying is enabled in Wintergrasp during battle.
# Default: 0
#
# OutdoorPvP.Wintergrasp.CustomHonorRewards
# Defines whether custom honor rewards should be given to player
# for partaking in the Wintergrasp Battle.
# Default: 0 = Disable
# 1 = Enable
#
# OutdoorPvP.Wintergrasp.CustomHonorBattleWin
# Defines the amount of honor points that should be given to the
# team winning the Wintergrasp Battle.
# Requires OutdoorPvP.Wintergrasp.CustomHonorRewards = 1.
# Default: 3000
#
# OutdoorPvP.Wintergrasp.CustomHonorBattleLose
# Defines the amount of honor points that should be given to the
# team losing the Wintergrasp Battle.
# Requires OutdoorPvP.Wintergrasp.CustomHonorRewards = 1.
# Default: 1250
#
# OutdoorPvP.Wintergrasp.CustomHonorDamageTower
# Defines the amount of honor points that should be given to the
# team for damaging a tower.
# Requires OutdoorPvP.Wintergrasp.CustomHonorRewards = 1.
# Default: 750
#
# OutdoorPvP.Wintergrasp.CustomHonorDestroyedTower
# Defines the amount of honor points that should be given to the
# team for destroying a tower.
# Requires OutdoorPvP.Wintergrasp.CustomHonorRewards = 1.
# Default: 750
#
# OutdoorPvP.Wintergrasp.CustomHonorDamagedBuilding
# Defines the amount of honor points that should be given to the
# team for damaged buildings after the battle.
# Requires OutdoorPvP.Wintergrasp.CustomHonorRewards = 1.
# Default: 750
#
# OutdoorPvP.Wintergrasp.CustomHonorIntactBuilding
# Defines the amount of honor points that should be given to the
# team for intact buildings after the battle.
# Requires OutdoorPvP.Wintergrasp.CustomHonorRewards = 1.
# Default: 1500
#
# ShowKickInWorld
# Determines wether a message is broadcasted to the entire server
# when a player gets kicked
# Default: 0 = Disable
# 1 = Enable
#
# RecordUpdateTimeDiffInterval
# Record update time diff to the log file
# update diff can be used as a criterion of performance
# diff < 300: good performance
# diff > 600: bad performance, may be caused by high cpu usage
# Default: 60000 (diff is written into log every 60000 ms or 1 minute.
# >0 = Interval
# 0 = Disable
#
# MinRecordUpdateTimeDiff
# Only record update time diff which is greater than this value
# Default: 10
#
# PlayerStart.String
# If set to anything other than "", this string will be displayed
# to players when they login to a newly created character.
# Default: "" - send no text
#
# LevelReq.Trade
# The required level of character to be able to trade
# Default: 1 (From level 1)
#
# LevelReq.Ticket
# The required level of character to be able to write tickets
# Default: 1 (From level 1)
#
# LevelReq.Auction
# The required level of character to be able to use auction
# Default: 1 (From level 1)
#
# LevelReq.Mail
# The required level of character to be able to send and receive mail
# Default: 1 (From level 1)
#
################################################## #############################
PlayerStart.AllReputation = 0
PlayerStart.AllSpells = 0
PlayerStart.MapsExplored = 0
MusicInBattleground = 0
HonorPointsAfterDuel = 500
AlwaysMaxWeaponSkill = 1
PvPToken.Enable = 0
PvPToken.MapAllowType = 4
PvPToken.ItemID = 29434
PvPToken.ItemCount = 1
Guild.AllowMultipleGuildMaster = 1
OutdoorPvP.Wintergrasp.Enabled = 1
OutdoorPvP.Wintergrasp.StartTime = 10
OutdoorPvP.Wintergrasp.BattleTime = 30
OutdoorPvP.Wintergrasp.Interval = 150
OutdoorPvP.Wintergrasp.ReqPlayerLvl = 78
OutdoorPvP.Wintergrasp.ReqPlayersPerSide = 5
OutdoorPvP.Wintergrasp.Flying = 0
OutdoorPvP.Wintergrasp.CustomHonorRewards = 0
OutdoorPvP.Wintergrasp.CustomHonorBattleWin = 3000
OutdoorPvP.Wintergrasp.CustomHonorBattleLose = 1250
OutdoorPvP.Wintergrasp.CustomHonorDamageTower = 750
OutdoorPvP.Wintergrasp.CustomHonorDestroyedTower = 750
OutdoorPvP.Wintergrasp.CustomHonorDamagedBuilding = 750
OutdoorPvP.Wintergrasp.CustomHonorIntactBuilding = 1500
NoResetTalentsCost = 1
ShowKickInWorld = 0
RecordUpdateTimeDiffInterval = 60000
MinRecordUpdateTimeDiff = 100
PlayerStart.String = ""
LevelReq.Trade = 1
LevelReq.Ticket = 1
LevelReq.Auction = 1
LevelReq.Mail = 1
|
|
|
01/20/2012, 17:07
|
#7
|
elite*gold: 0
Join Date: Mar 2011
Posts: 535
Received Thanks: 202
|
Der ScriptError ist recht einfach zu erklären:
Deine Core hat einfach Scripts drinnen, welche aber nicht in der DB zugewiesen wurden.
Das dies so ist kann mehrere Gründe haben. Zum einen kann es sein das du nicht alle Scriptzuweisungen in die DB eingetragen hast, zum anderen kann es einfach sein, das Trinity einfach einige in der Core drinnen hat, aber nicht nutzt.
Allerdings haben diese "Fehler" keine großartigen Auswirkungen auf deine Verbindung zum Realm, eher das man halt einige Achieves, Spells, etc nicht nutzen kann oder sie einfach keinen Effekt besitzen.
Das du nicht auf deinen Realm kommst kann vielerlei Ursachen haben, einmal wenn du Windows nutzt das deine FireWall nichts durchlassen will, zum anderen die Realmlist in der DB, dann gibts noch die Möglichkeit das der Port den du nutzen möchtest schon anderweitig belegt ist.
Einfach mal Stück für Stück nachschauen.
|
|
|
01/20/2012, 17:11
|
#8
|
elite*gold: 0
Join Date: May 2011
Posts: 59
Received Thanks: 1
|
Ich habe nen Linux Root!
Habe andere Ports versucht. 
Kannst du die Config anpassen, so dass es als 2. Realm theoretisch gehen müsste?
Das wäre echt super!
Hängt halt immer bei Verbindung hergestellt
|
|
|
01/20/2012, 17:38
|
#9
|
elite*gold: 0
Join Date: Mar 2011
Posts: 535
Received Thanks: 202
|
lt. der Config ist ales in Ordnung.
Weil du ein Linux nutzt und scheinbar keine großartigen Dinge wie APF laufen hast, fällt mir spontan nur noch die Realm/AuthDB als Fehlerquelle ein und BindIP = "83.133.224.72" in der Config.
Versuch mal bitte BindIP = "0.0.0.0"
|
|
|
01/21/2012, 14:08
|
#10
|
elite*gold: 0
Join Date: May 2011
Posts: 59
Received Thanks: 1
|
Ich komme komischer Wiese immer noch nciht rein!
Ich habe jetzt nur noch eine WorldDatabase, Die character neu eingebatcht. Und die Bind IP aus 0.0.0.0 gesetzt!
Muss ich auch 2 authserver laufen lassen???
Weil ich habe den AuthServer von Realm 1 Laufen der dort mitcompield wurde und der bei Realm 2 mitconfiguriert wurde ist aus.
Bitte helft mir!
|
|
|
01/21/2012, 14:57
|
#11
|
elite*gold: 808
Join Date: Jul 2010
Posts: 7,984
Received Thanks: 1,652
|
Es ist doch ganz, ganz einfach.
1 Authserver reicht. Wenn der erste Realm läuft, dann kopiere doch die Chardb vom ersten Realm 1:1 ab und leere die Tabellen.
WorldDB, wenn du ganz sicher gehen möchtest, machst du eine zweite. Ansonsten ist es egal.
Dann startest du den 2. Realm [abgeänderter Worldort, z.B. 8806], RealmID 2 und fertig.
MfG
Es ist doch ganz, ganz einfach.
1 Authserver reicht. Wenn der erste Realm läuft, dann kopiere doch die Chardb vom ersten Realm 1:1 ab und leere die Tabellen.
WorldDB, wenn du ganz sicher gehen möchtest, machst du eine zweite. Ansonsten ist es egal.
Dann startest du den 2. Realm [abgeänderter Worldort, z.B. 8806], RealmID 2 und fertig.
MfG
|
|
|
01/21/2012, 15:12
|
#12
|
elite*gold: 0
Join Date: May 2011
Posts: 59
Received Thanks: 1
|
Ja, ich habe die Datenbanken doch schon fertig!
Der Server startet auch nur ich komme nicht ins Spiel!!!
Erster Realm geht, aber der 2te nicht!!!!
Kann man nicht ne fertige core nehmen?
Oder muss ich für den 2. Realm nen anderen User nehmen?
|
|
|
01/21/2012, 15:56
|
#13
|
elite*gold: 808
Join Date: Jul 2010
Posts: 7,984
Received Thanks: 1,652
|
IP in der Db zu deiner RootIP geändert?
/e:
Schildere ganz genau, was nicht geht. was machst du, was wird angezeigt etc.
|
|
|
01/21/2012, 16:26
|
#14
|
elite*gold: 0
Join Date: May 2011
Posts: 59
Received Thanks: 1
|
Hier nen screenie von der Realmlist in der DB:
So,
Dann starte ich den Realm!
Nun will ich mich ins Spiel einloggen, doch er kommt nicht weiter, als:
Was ist da falsch?
bzw reicht das, als Info?
bzw reicht das, als Info?
Kann ich nich einfach, die Core von Realm 1 nehmen? Und irgendwie so starten, dass er die andere Config nutzt?
Dann würde ich die Characters dumpen und wieder Executen und man könnte Spielen!
[Dann müsste ich aber die Tables leeren, oder? Wie geht das?]
|
|
|
01/21/2012, 17:27
|
#15
|
elite*gold: 808
Join Date: Jul 2010
Posts: 7,984
Received Thanks: 1,652
|
Hast du PuTTy danach geschlossen und dann eingeloggt?
Config auf den Worldport 8806 abgeändert?
|
|
|
 |
|
Similar Threads
|
Problem mit der Datenbank
02/16/2011 - Metin2 Private Server - 4 Replies
Hallo epvp,
ich habe mir heute neue Instand Server Files gedownloadet, und die Files mal an meine Wünsche angepasst. Jetzt gibt es jedoch ein Problem bei der Mob_proto Tabelle. Wenn ich die EXP der Mobs verändere, wird diese Änderung nicht vom Server übernommen.
Ein paar Randdetails:
- Server ist zum Zeitpunkt der Änderung gestartet
- Server wurde nach der Änderung rebootet
- Die Tabelle war vorher wirklich unverändert
Meine Vermutung(en):
Könnte es sein das der Client einfach...
|
Problem mit der Datenbank! Help...
11/08/2010 - Metin2 Private Server - 8 Replies
Hey liebe Com,
Ich hab ein großes Problem,
und zwar mit der Datenbank!
----------------------------
Es kann sich keiner mehr Accounts erstellen
Es kann sich keiner mehr Characktere erstellen
|
Datenbank Problem
10/21/2010 - Metin2 Private Server - 7 Replies
Ich habe die 2008 Datenbank von ><
das Prob ist wenn ich sie executen will dann kommt immer dieser fehler.
http://img138.imageshack.us/img138/6342/20463632. jpg
Kann mir einer sagen was das Problem ist ?
|
Problem mit Php Datenbank.
06/26/2010 - Web Development - 3 Replies
Hi Leute mein problem ist dass ich einfach nicht auf meine Datenbank zugreifen kann also wenn ich Internet aufmache oben schreibe Localhost.. dann kommt ja eine Seite "Xampp" und dann unten bei Phpmyadmin klicke kommt da leider eine Fehlmeldung : "Die Sitzung konnte nicht ohne Fehler gestartet werden, schauen Sie bitte in das Fehlerprokoll von PHP und/oder Ihres Webservers und konfigurieren Sie PHP entsprechend (session.save_path, Schreibrechte)." Könnt ihr mir da bitte weiterhelfen.. wenn...
|
Datenbank Problem
10/29/2009 - Metin2 Private Server - 1 Replies
Hay Com,
Ein Kollege hat seit kurzem bei seinem Pserver Folgendes Problem.
Jedes mal wenn er auf die Db zurückgreifen will(öffnen oder sonstiges) bekommt er diese Meldung:Oct 29 16:38:14 Mcncc kernel: arp: 00:23:c3:5f:5a:67 is unsing my IP address 5.95.90.103!
Wenn ihr wisst,woran es liegt sagt pls bescheid.
Bis dahin
Vielen dank im Vorraus
|
All times are GMT +1. The time now is 13:16.
|
|