lastUsed = UNIX_TIMESTAMP() WHERE name = ? AND team = ?"
[ERROR]: Unknown column 'name' in 'where clause'
[ERROR]: In mysql_stmt_prepare() id: 142, sql: "UPDATE channels SET lastUsed = UNIX_TIMESTAMP() WHERE name = ? AND team = ?"
[ERROR]: Unknown column 'name' in 'where clause'
[ERROR]: In mysql_stmt_prepare() id: 143, sql: "UPDATE channels SET ownership = ? WHERE name LIKE ?"
[ERROR]: Unknown column 'name' in 'where clause'
[ERROR]: In mysql_stmt_prepare() id: 144, sql: "DELETE FROM channels WHERE ownership = 1 AND lastUsed + ? < UNIX_TIMESTAMP()"
[ERROR]: Unknown column 'ownership' in 'where clause'
[ERROR]: In mysql_stmt_prepare() id: 151, sql: "REPLACE INTO account_data(accountId, type, time, data) VALUES (?, ?, ?, ?)"
[ERROR]: Unknown column 'accountId' in 'field list'
[ERROR]: In mysql_stmt_prepare() id: 152, sql: "DELETE FROM account_data WHERE accountId = ?"
[ERROR]: Unknown column 'accountId' in 'where clause'
[ERROR]: In mysql_stmt_prepare() id: 158, sql: "INSERT INTO account_tutorial(tut0, tut1, tut2, tut3, tut4, tut5, tut6, tut7,
?, ?, ?, ?)"
[ERROR]: Unknown column 'guid' in 'field list'
MySQL client library: 5.1.41
MySQL server ver: 5.1.41-3ubuntu12.10
[ERROR]: In mysql_stmt_prepare() id: 76, sql: "SELECT matchMakerRating FROM character_arena_stats WHERE guid = ? AND slot = ?"
[ERROR]: Unknown column 'matchMakerRating' in 'field list'
[ERROR]: In mysql_stmt_prepare() id: 139, sql: "SELECT announce, ownership, password, bannedList FROM channels WHERE name = ?
AND team = ?"
[ERROR]: Unknown column 'announce' in 'field list'
[ERROR]: In mysql_stmt_prepare() id: 150, sql: "SELECT type, time, data FROM account_data WHERE accountId = ?"
[ERROR]: Unknown column 'accountId' in 'where clause'
[ERROR]: In mysql_stmt_prepare() id: 156, sql: "SELECT tut0, tut1, tut2, tut3, tut4, tut5, tut6, tut7 FROM account_tutorial
WHERE accountId = ?"
[ERROR]: Table 'characters.account_tutorial' doesn't exist
[ERROR]: In mysql_stmt_prepare() id: 157, sql: "SELECT 1 FROM account_tutorial WHERE accountId = ?"
[ERROR]: Table 'characters.account_tutorial' doesn't exist
[ERROR]: In mysql_stmt_prepare() id: 182, sql: "UPDATE character_battleground_data SET instanceId = 0"
[ERROR]: Unknown column 'instanceId' in 'field list'
[ERROR]: In mysql_stmt_prepare() id: 186, sql: "SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1,
bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0"
[ERROR]: Unknown column 'posX' in 'field list'
[ERROR]: In mysql_stmt_prepare() id: 191, sql: "UPDATE corpse SET instanceId = 0 WHERE instanceId > 0 AND instanceId NOT IN
(SELECT id FROM instance)"
[ERROR]: Unknown column 'instanceId' in 'where clause'
[ERROR]: In mysql_stmt_prepare() id: 192, sql: "SELECT guid, respawnTime, instanceId FROM creature_respawn"
[ERROR]: Unknown column 'instanceId' in 'field list'
[ERROR]: In mysql_stmt_prepare() id: 197, sql: "SELECT MAX(respawnTime), instanceId FROM creature_respawn WHERE instanceId > 0
GROUP BY instanceId"
[ERROR]: Unknown column 'instanceId' in 'field list'
[ERROR]: In mysql_stmt_prepare() id: 198, sql: "DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN
(SELECT instanceId FROM instance)"
[ERROR]: Unknown column 'instanceId' in 'where clause'
[ERROR]: In mysql_stmt_prepare() id: 199, sql: "SELECT guid, respawnTime, instanceId FROM gameobject_respawn"
[ERROR]: Unknown column 'instanceId' in 'field list'
[ERROR]: In mysql_stmt_prepare() id: 204, sql: "DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN
(SELECT instanceId FROM instance)"
[ERROR]: Unknown column 'instanceId' in 'where clause'
[ERROR]: In mysql_stmt_prepare() id: 205, sql: "SELECT ticketId, guid, name, message, createTime, mapId, posX, posY, posZ,
lastModifiedTime, closedBy, assignedTo, comment, completed, escalated, viewed FROM gm_tickets"
[ERROR]: Unknown column 'ticketId' in 'field list'
MySQL client library: 5.1.41
MySQL server ver: 5.1.41-3ubuntu12.10
[ERROR]: In mysql_stmt_prepare() id: 76, sql: "SELECT matchMakerRating FROM character_arena_stats WHERE guid = ? AND slot = ?"
[ERROR]: Unknown column 'matchMakerRating' in 'field list'
[ERROR]: In mysql_stmt_prepare() id: 139, sql: "SELECT announce, ownership, password, bannedList FROM channels WHERE name = ?
AND team = ?"
[ERROR]: Unknown column 'announce' in 'field list'
[ERROR]: In mysql_stmt_prepare() id: 150, sql: "SELECT type, time, data FROM account_data WHERE accountId = ?"
[ERROR]: Unknown column 'accountId' in 'where clause'
[ERROR]: In mysql_stmt_prepare() id: 156, sql: "SELECT tut0, tut1, tut2, tut3, tut4, tut5, tut6, tut7 FROM account_tutorial
WHERE accountId = ?"
[ERROR]: Table 'characters.account_tutorial' doesn't exist
[ERROR]: In mysql_stmt_prepare() id: 157, sql: "SELECT 1 FROM account_tutorial WHERE accountId = ?"
[ERROR]: Table 'characters.account_tutorial' doesn't exist
[ERROR]: In mysql_stmt_prepare() id: 182, sql: "UPDATE character_battleground_data SET instanceId = 0"
[ERROR]: Unknown column 'instanceId' in 'field list'
[ERROR]: In mysql_stmt_prepare() id: 186, sql: "SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1,
bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0"
[ERROR]: Unknown column 'posX' in 'field list'
[ERROR]: In mysql_stmt_prepare() id: 191, sql: "UPDATE corpse SET instanceId = 0 WHERE instanceId > 0 AND instanceId NOT IN
(SELECT id FROM instance)"
[ERROR]: Unknown column 'instanceId' in 'where clause'
[ERROR]: In mysql_stmt_prepare() id: 192, sql: "SELECT guid, respawnTime, instanceId FROM creature_respawn"
[ERROR]: Unknown column 'instanceId' in 'field list'
[ERROR]: In mysql_stmt_prepare() id: 197, sql: "SELECT MAX(respawnTime), instanceId FROM creature_respawn WHERE instanceId > 0
GROUP BY instanceId"
[ERROR]: Unknown column 'instanceId' in 'field list'
[ERROR]: In mysql_stmt_prepare() id: 198, sql: "DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN
(SELECT instanceId FROM instance)"
[ERROR]: Unknown column 'instanceId' in 'where clause'
[ERROR]: In mysql_stmt_prepare() id: 199, sql: "SELECT guid, respawnTime, instanceId FROM gameobject_respawn"
[ERROR]: Unknown column 'instanceId' in 'field list'
[ERROR]: In mysql_stmt_prepare() id: 204, sql: "DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN
(SELECT instanceId FROM instance)"
[ERROR]: Unknown column 'instanceId' in 'where clause'
[ERROR]: In mysql_stmt_prepare() id: 205, sql: "SELECT ticketId, guid, name, message, createTime, mapId, posX, posY, posZ,
lastModifiedTime, closedBy, assignedTo, comment, completed, escalated, viewed FROM gm_tickets"
[ERROR]: Unknown column 'ticketId' in 'field list'
Databasepool opened succesfuly. 3 total connections running.
Cannot connect to Character database 127.0.0.1;3306;root;******;characters
~DatabaseWorkerPool for ''.
~DatabaseWorkerPool for 'characters'.
~DatabaseWorkerPool for 'world'.
Was hat das zu bedeuten ? und gibt es eine DB die keine bugs oder zumindest nur wenige hat und sich ohne probleme Starten lässt ?
Ich denke mal das es nicht an der MySQL Version liegt. Er sagt halt das er nicht auf die Char Datenbank zugreifen kann. Hast du sie vllt. unter MySQL Char genannt und in der Config Characters getauft?
also die configs sind soweit alle richtig nur ist in characters keine infos bzw sachen drinne egal was ich dort einbatche es tut sich nix oder ich bin zu blöd die sachen dafür zu finden XD
ich batche sql dateien mit navicat ein und habe auch fehler ignorieren an!!!!! ich batche die characters.sql ein. Doch wenn Navicat damit fertig ist sehe ich zwar die Tabellen aber wenn ich mir eine anschaue ist diese leer
Also in der DB Characters sind Tables da, aber leer?
Das ist gut so, denn gefüllt werden die erst wenn du auch einen Char erstellst.
Cannot connect to Character database 127.0.0.1;3306;root;******;characters
Ist aber dennoch ein Indiz dafür das du irgendwas bei den Daten für die Verbindung falsch gemacht oder eingegeben hast.
Bitte schau mal nach ob es geht, wenn du 127.0.0.1 durch localhost ersetzt.
Auch solltest du Groß- und Kleinschreibung beachten.
################################################
# Trinity Core World Server configuration file #
################################################
[worldserver]
################################################## #################################################
# SECTION INDEX
#
# EXAMPLE CONFIG
# CONNECTIONS AND DIRECTORIES
# PERFORMANCE SETTINGS
# SERVER LOGGING
# SERVER SETTINGS
# PLAYER INTERACTION
# CREATURE SETTINGS
# CHAT SETTINGS
# GAME MASTER SETTINGS
# VISIBILITY AND DISTANCES
# SERVER RATES
# AUTO BROADCAST
# BATTLEGROUND CONFIG
# ARENA CONFIG
# NETWORK CONFIG
# CONSOLE AND REMOTE ACCESS
# CHARACTER DELETE OPTIONS
# CUSTOM SERVER OPTIONS
#
################################################## #################################################
################################################## #################################################
# EXAMPLE CONFIG
#
# Variable
# Description: Brief description what the variable is doing.
# Important: Annotation for important things about this variable.
# Example: "Example, i.e. if the value is a string"
# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)
# 0 - (Disabled|Comment|Variable name in case of grouped config options)
#
# Note to developers:
# - Copy this example to keep the formatting.
# - Line breaks should be at column 100.
################################################## #################################################
################################################## #################################################
# CONNECTIONS AND DIRECTORIES
#
# RealmID
# Description: ID of the Realm using this config.
# Important: RealmID must match the realmlist inside the realmd database.
# Default: 1
RealmID = 1
#
# DataDir
# Description: Data directory setting.
# Important: DataDir needs to be quoted, as the string might contain space characters.
# Example: "@prefix@/share/trinitycore"
# Default: "."
DataDir = "."
#
# LogsDir
# Description: Logs directory setting.
# Important: LogsDir needs to be quoted, as the string might contain space characters.
# Logs directory must exists, or log file creation will be disabled.
# Default: "" - (Log files will be stored in the current path)
LogsDir = ""
#
# LoginDatabaseInfo
# WorldDatabaseInfo
# CharacterDatabaseInfo
# Description: Database connection settings for the world server.
# Example: "localhost;3306;root;*****;database"
# ".;localhost;root;*****;database" - (Use named pipes on Windows
# "enable-named-pipe" to [mysqld]
# section my.ini)
# ".;/path/to/unix_socket;root;*****;database" - (use Unix sockets on
# Unix/Linux)
# Default: "localhost;3306;root;*****;auth" - (LoginDatabaseInfo)
# "localhost;3306;root;*****;world" - (WorldDatabaseInfo)
# "localhost;3306;root;*****;characters" - (CharacterDatabaseInfo)
#
# LoginDatabase.WorkerThreads
# WorldDatabase.WorkerThreads
# CharacterDatabase.WorkerThreads
# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
# statements. Each worker thread is mirrored with its own connection to the
# MySQL server and their own thread on the MySQL server.
# Default: 1 - (LoginDatabase.WorkerThreads)
# 1 - (WorldDatabase.WorkerThreads)
# 1 - (CharacterDatabase.WorkerThreads)
#
# PlayerLimit
# Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.
# Important: If you want to block players and only allow Mods, GMs or Admins to join the
# server, use the DB field "realmd.realmlist.allowedSecurityLevel".
# Default: 100 - (Enabled)
# 1+ - (Enabled)
# 0 - (Disabled, No limit)
PlayerLimit = 100
#
# SaveRespawnTimeImmediately
# Description: Save respawn time for creatures at death and gameobjects at use/open.
# Default: 1 - (Enabled, Save respawn time immediately)
# 0 - (Disabled, Save respawn time at grid unloading)
SaveRespawnTimeImmediately = 1
#
# MaxOverspeedPings
# Description: Maximum overspeed ping count before character is disconnected.
# Default: 2 - (Enabled, Minimum value)
# 3+ - (Enabled, More checks before kick)
# 0 - (Disabled)
MaxOverspeedPings = 2
#
# GridUnload
# Description: Unload grids to save memory. Can be disabled if enough memory is available
# to speed up moving players to new grids.
# Default: 1 - (enable, Unload grids)
# 0 - (disable, Do not unload grids)
GridUnload = 1
#
# SocketTimeOutTime
# Description: Time (in milliseconds) after which a connection being idle on the character
# selection screen is disconnected.
# Default: 900000 - (15 minutes)
SocketTimeOutTime = 900000
#
# SessionAddDelay
# Description: Time (in microseconds) that a network thread will sleep after authentication
# protocol handling before adding a connection to the world session map.
# Default: 10000 - (10 milliseconds, 0.01 second)
SessionAddDelay = 10000
#
# GridCleanUpDelay
# Description: Time (in milliseconds) grid clean up delay.
# Default: 300000 - (5 minutes)
GridCleanUpDelay = 300000
#
# MapUpdateInterval
# Description: Time (milliseconds) for map update interval.
# Default: 100 - (0.1 second)
MapUpdateInterval = 100
#
# ChangeWeatherInterval
# Description: Time (in milliseconds) for weather update interval.
# Default: 600000 - (10 min)
ChangeWeatherInterval = 600000
#
# PlayerSaveInterval
# Description: Time (in milliseconds) for player save interval.
# Default: 900000 - (15 min)
PlayerSaveInterval = 900000
#
# PlayerSave.Stats.MinLevel
# Description: Minimum level for saving character stats in the database for external usage.
# Default: 0 - (Disabled, Do not save character stats)
# 1+ - (Enabled, Level beyond which character stats are saved)
PlayerSave.Stats.MinLevel = 0
#
# PlayerSave.Stats.SaveOnlyOnLogout
# Description: Save player stats only on logout.
# Default: 1 - (Enabled, Only save on logout)
# 0 - (Disabled, Save on every player save)
PlayerSave.Stats.SaveOnlyOnLogout = 1
#
# vmap.enableLOS
# vmap.enableHeight
# Description: VMmap support for line of sight and height calculation.
# Default: 1 - (Enabled, vmap.enableLOS)
# 1 - (Enabled, vmap.enableHeight)
# 0 - (Disabled)
vmap.enableLOS = 1
vmap.enableHeight = 1
#
# vmap.ignoreSpellIds
# Description: These spells are ignored for LoS calculation.
# List of ids with delimiter ','.
# Example: "7720,1337"
# Default: "7720"
vmap.ignoreSpellIds = "7720"
#
# vmap.petLOS
# Description: Check line of sight for pets, to avoid them attacking through walls.
# Default: 1 - (Enabled, each pet attack will be checked for line of sight)
# 0 - (Disabled, somewhat less CPU usage)
vmap.petLOS = 1
#
# vmap.enableIndoorCheck
# Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).
# Default: 1 - (Enabled)
# 0 - (Disabled, somewhat less CPU usage)
vmap.enableIndoorCheck = 1
#
# DetectPosCollision
# Description: Check final move position, summon position, etc for visible collision with
# other objects or walls (walls only if vmaps are enabled).
# Default: 1 - (Enabled)
# 0 - (Disabled, Less position precision but less CPU usage)
DetectPosCollision = 1
#
# TargetPosRecalculateRange
# Description: Max distance from movement target point (+moving unit size) and targeted
# object (+size) after that new target movement point calculated.
# Range: 0.5-5.0
# Default: 1.5
# 0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)
# 5.0 - (Maximum, Melee attack range, Less CPU usage)
TargetPosRecalculateRange = 1.5
#
# UpdateUptimeInterval
# Description: Update realm uptime period (in minutes).
# Default: 10 - (10 minutes)
# 1+
UpdateUptimeInterval = 10
#
# LogDB.Opt.ClearInterval
# Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table
# of old entries.
# Default: 10 - (10 minutes)
# 1+
LogDB.Opt.ClearInterval = 10
#
# LogDB.Opt.ClearTime
# Description: Time (in seconds) for keeping old `logs` table entries.
# Default: 1209600 - (Enabled, 14 days)
# 0 - (Disabled, Do not clear entries)
LogDB.Opt.ClearTime = 1209600
#
# MaxCoreStuckTime
# Description: Time (in seconds) before the server is forced to crash if it is frozen.
# Default: 0 - (Disabled)
# 10+ - (Enabled, Recommended 10+)
MaxCoreStuckTime = 0
#
# AddonChannel
# Description: Configure the use of the addon channel through the server (some client side
# addons will not work correctly with disabled addon channel)
# Default: 1 - (Enabled)
# 0 - (Disabled)
AddonChannel = 1
#
# MapUpdate.Threads
# Description: Number of threads to update maps.
# Default: 1
MapUpdate.Threads = 1
#
# CleanCharacterDB
# Description: Clean out deprecated achievements, skills, spells and talents from the db.
# Default: 0 - (Disabled)
# 1 - (Enable)
CleanCharacterDB = 0
#
# PersistentCharacterCleanFlags
# Description: Determines the character clean flags that remain set after cleanups.
# This is a bitmask value, check /doc/CharacterDBCleanup.txt for more
# information.
# Example: 14 - (Cleaning up skills, talents and spells will remain enabled after the
# next cleanup)
# Default: 0 - (All cleanup methods will be disabled after the next cleanup)
#
# Debug Log Mask
# Description: Bitmask that determines which debug log output (level 3)
# will be logged.
# Possible flags:
# 1 - Anything related to units that doesn't fit in other
# categories.
# 2 - Anything related to pets.
# 4 - Anything related to vehicles.
# 8 - Anything related to C++ AI, instance scripts, etc.
# 16 - Anything related to DB AI, such as SAI, EAI, CreatureAI
# 32 - Anything related to DB map scripts
# 64 - Anything related to network input/output,
# such as packet handlers and netcode logs
# 128 - Anything related to the spellsystem and aurasystem
# 256 - Anything related to the achievement system
# 512 - Anything related to the condition system
# 1024 - Anything related to the pool system
# 2048 - Anything related to the auction house
# 4096 - Anything related to arena's and battlegrounds
# 8192 - Anything related to outdoor PVP
# 16384 - Anything related to the chat system
# 32768 - Anything related to the LFG system
# 65536 - Anything related to maps, instances (not scripts),
# grids, cells, visibility, etc.
# 131072 - Anything related to player loading from DB
# (Player::_LoadXXX functions)
# 262144 - Anything related to items
# 524288 - Anything related to player skills
# (do not confuse with spells)
# 1048576 - Anything related to loot
# 2097152 - Anything related to guilds
# 4194304 - Anything related to transports
#
# Simply add the values together to create a bitmask.
# For more info see enum DebugLogFilters in Log.h
#
# Default: 0 (nothing)
DebugLogMask = 0
#
# WorldLogFile
# Description: Packet logging file for the world server.
# Example: "World.log" - (Enabled)
# Default: "" - (Disabled)
#
# CharLogFile
# Description: Log file for character operations
# Default: "Char.log" - (Enabled)
# "" - (Disabled)
CharLogFile = "Char.log"
#
# CharLogTimestamp
# Description: Append timestamp to the character log file name.
# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
# Default: 0 - (Disabled)
# 1 - (Enabled)
CharLogTimestamp = 0
#
# CharLogDump
# Description: Write a character dump in the CharLogFile before deleting it.
# For restoration, copy character data from log file starting from
# line == START DUMP == to line == END DUMP == (exclusive)
# and load it using the "pdump load" command.
# Default: 0 - (Disabled)
# 1 - (Enabled)
CharLogDump = 0
#
# CharLogDump.Separate
# Description: Write character dump to separate files files rather than adding it to the
# CharLogFile.
# Default: 0 - (Disabled)
# 1 - (Enabled)
CharLogDump.Separate = 0
#
# CharLogDump.SeparateDir
# Description: Write dump files into the sub folder within the log folder.
# Example: "chardumps" - (Enabled)
# Default: "" - (Disabled)
#
# GmLogTimestamp
# Description: Append timestamp to the gamemaster log file name.
# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
# Default: 0 - (Disabled)
# 1 - (Enabled)
GmLogTimestamp = 0
#
# GmLogPerAccount
# Description: Create a log file per gamemaster account.
# Important: Logs not created if GmLogFile is not set.
# Default: 0 - (Disabled)
# 1 - (Enabled)
#
# ArenaLogFile
# Description: Log file for arena fights and arena team creations.
# Example: "Arena.log" - (Enabled)
# Default: "" - (Disabled)
ArenaLogFile = ""
#
# ArenaLog.ExtendedInfo
# Description: Include extended info to ArenaLogFile for each player after rated arena
# matches (guid, name, team, IP, healing/damage done, killing blows).
# Default: 0 - (Disabled)
# 1 - (Enabled)
################################################## #################################################
# SERVER SETTINGS
#
# GameType
# Description: Server realm type.
# Default: 0 - (NORMAL)
# 1 - (PVP)
# 4 - (NORMAL)
# 6 - (RP)
# 8 - (RPPVP)
# 16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest
# activated places and sanctuaries)
GameType = 0
#
# RealmZone
# Description: Server realm zone. Set allowed alphabet in character, etc. names.
# Default 1 - (Development - any language)
# 2 - (United States - extended-Latin)
# 3 - (Oceanic - extended-Latin)
# 4 - (Latin America - extended-Latin)
# 5 - (Tournament - basic-Latin at create, any at login)
# 6 - (Korea - East-Asian)
# 7 - (Tournament - basic-Latin at create, any at login)
# 8 - (English - extended-Latin)
# 9 - (German - extended-Latin)
# 10 - (French - extended-Latin)
# 11 - (Spanish - extended-Latin)
# 12 - (Russian - Cyrillic)
# 13 - (Tournament - basic-Latin at create, any at login)
# 14 - (Taiwan - East-Asian)
# 15 - (Tournament - basic-Latin at create, any at login)
# 16 - (China - East-Asian)
# 17 - (CN1 - basic-Latin at create, any at login)
# 18 - (CN2 - basic-Latin at create, any at login)
# 19 - (CN3 - basic-Latin at create, any at login)
# 20 - (CN4 - basic-Latin at create, any at login)
# 21 - (CN5 - basic-Latin at create, any at login)
# 22 - (CN6 - basic-Latin at create, any at login)
# 23 - (CN7 - basic-Latin at create, any at login)
# 24 - (CN8 - basic-Latin at create, any at login)
# 25 - (Tournament - basic-Latin at create, any at login)
# 26 - (Test Server - any language)
# 27 - (Tournament - basic-Latin at create, any at login)
# 28 - (QA Server - any language)
# 29 - (CN9 - basic-Latin at create, any at login)
RealmZone = 1
#
# StrictPlayerNames
# Description: Limit player name to language specific symbol set. Prevents character
# creation and forces rename request if not allowed symbols are used
# Default: 0 - (Disable, Limited server timezone dependent client check)
# 1 - (Enabled, Strictly basic Latin characters)
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
# Note: Client needs to have the appropriate fonts installed which support
# the charset. For non-official localization, custom fonts need to be
# placed in clientdir/Fonts.
# 3 - (Enabled, Basic Latin characters + server timezone specific)
StrictPlayerNames = 0
#
# StrictCharterNames
# Description: Limit guild/arena team charter names to language specific symbol set.
# Prevents charter creation if not allowed symbols are used.
# Default: 0 - (Disable, Limited server timezone dependent client check)
# 1 - (Enabled, Strictly basic Latin characters)
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
# Note: Client needs to have the appropriate fonts installed which support
# the charset. For non-official localization, custom fonts need to be
# placed in clientdir/Fonts.
# 3 - (Enabled, Basic Latin characters + server timezone specific)
StrictCharterNames = 0
#
# StrictPetNames
# Description: Limit pet names to language specific symbol set.
# Prevents pet naming if not allowed symbols are used.
# Default: 0 - (Disable, Limited server timezone dependent client check)
# 1 - (Enabled, Strictly basic Latin characters)
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
# Note: Client needs to have the appropriate fonts installed which support
# the charset. For non-official localization, custom fonts need to be
# placed in clientdir/Fonts.
# 3 - (Enabled, Basic Latin characters + server timezone specific)
#
# DeclinedNames
# Description: Allow Russian clients to set and use declined names.
# Default: 0 - (Disabled, Except when the Russian RealmZone is set)
# 1 - (Enabled)
DeclinedNames = 0
#
# Expansion
# Description: Allow server to use content from expansions. Checks for expansion-related
# map files, client compatibility and class/race character creation.
# Default: 2 - (Expansion 2)
# 1 - (Expansion 1)
# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes)
Expansion = 2
#
# MinPlayerName
# Description: Minimal player name length.
# Range: 1-12
# Default: 2
MinPlayerName = 2
#
# MinCharterName
# Description: Minimal charter name length.
# Range: 1-24
# Default: 2
MinCharterName = 2
#
# MinPetName
# Description: Minimal pet name length.
# Range: 1-12
# Default: 2
MinPetName = 2
#
# MaxWhoListReturns
# Description: Set the max number of players returned in the /who list and interface.
# Default: 49 - (stable)
MaxWhoListReturns = 49
#
# CharacterCreating.Disabled
# Description: Disable character creation for players based on faction.
# Default: 0 - (Enabled, All factions are allowed)
# 1 - (Disabled, Alliance)
# 2 - (Disabled, Horde)
# 3 - (Disabled, Both factions)
CharacterCreating.Disabled = 0
#
# CharacterCreating.Disabled.RaceMask
# Description: Mask of races which cannot be created by players.
# Example: 1536 - (1024 + 512, Blood Elf and Draenei races are disabled)
# Default: 0 - (Enabled, All races are allowed)
# 1 - (Disabled, Human)
# 2 - (Disabled, Orc)
# 4 - (Disabled, Dwarf)
# 8 - (Disabled, Night Elf)
# 16 - (Disabled, Undead)
# 32 - (Disabled, Tauren)
# 64 - (Disabled, Gnome)
# 128 - (Disabled, Troll)
# 512 - (Disabled, Blood Elf)
# 1024 - (Disabled, Draenei)
CharacterCreating.Disabled.RaceMask = 0
#
# CharacterCreating.Disabled.ClassMask
# Description: Mask of classes which cannot be created by players.
# Example: 288 - (32 + 256, Death Knight and Warlock classes are disabled)
# Default: 0 - (Enabled, All classes are allowed)
# 1 - (Disabled, Warrior)
# 2 - (Disabled, Paladin)
# 4 - (Disabled, Hunter)
# 8 - (Disabled, Rogue)
# 16 - (Disabled, Undead)
# 32 - (Disabled, Death Knight)
# 64 - (Disabled, Shaman)
# 128 - (Disabled, Mage)
# 256 - (Disabled, Warlock)
# 1024 - (Disabled, Druid)
CharacterCreating.Disabled.ClassMask = 0
#
# CharactersPerAccount
# Description: Limit number of characters per account on all realms on this realmlist.
# Important: Number must be >= CharactersPerRealm
# Default: 50
CharactersPerAccount = 50
#
# CharactersPerRealm
# Description: Limit number of characters per account on this realm.
# Range: 1-10
# Default: 10 - (Client limitation)
CharactersPerRealm = 10
#
# HeroicCharactersPerRealm
# Description: Limit number of heroic class characters per account on this realm.
# Range: 1-10
# Default: 1
HeroicCharactersPerRealm = 1
#
# CharacterCreating.MinLevelForHeroicCharacter
# Description: Limit creating heroic characters only for account with another
# character of specific level (ignored for GM accounts)
# Default: 55 - (Enabled, Requires at least another level 55 character)
# 0 - (Disabled)
# 1 - (Enabled, Requires at least another level 1 character)
CharacterCreating.MinLevelForHeroicCharacter = 55
#
# SkipCinematics
# Description: Disable cinematic intro at first login after character creation.
# Prevents buggy intros in case of custom start location coordinates.
# Default: 0 - (Show intro for each new character)
# 1 - (Show intro only for first character of selected race)
# 2 - (Disable intro for all classes)
SkipCinematics = 0
#
# MaxPlayerLevel
# Description: Maximum level that can be reached by players.
# Important: Levels beyond 100 are not recommended at all.
# Range: 1-255
# Default: 80
#
# StartPlayerLevel
# Description: Starting level for characters after creation.
# Range: 1-MaxPlayerLevel
# Default: 1
StartPlayerLevel = 1
#
# StartHeroicPlayerLevel
# Description: Staring level for heroic class characters after creation.
# Range: 1-MaxPlayerLevel
# Default: 55
StartHeroicPlayerLevel = 55
#
# StartPlayerMoney
# Description: Amount of money (in Copper) that a character has after creation.
# Default: 0
# 100 - (1 Silver)
StartPlayerMoney = 0
#
# MaxHonorPoints
# Description: Maximum honor points a character can have.
# Default: 75000
MaxHonorPoints = 75000
#
# StartHonorPoints
# Description: Amount of honor points that characters have after creation.
# Default: 0
StartHonorPoints = 0
#
# MaxArenaPoints
# Description: Maximum arena points a character can have.
# Default: 10000
MaxArenaPoints = 10000
#
# StartArenaPoints
# Description: Amount of arena points that characters has after creation.
# Default: 0
StartArenaPoints = 0
#
# RecruitAFriend.MaxLevel
# Description: Highest level up to which a character can benefit from the Recruit-A-Friend
# experience multiplier.
# Default: 60
RecruitAFriend.MaxLevel = 60
#
# RecruitAFriend.MaxDifference
# Description: Highest level difference between linked Recruiter and Friend benefit from
# the Recruit-A-Friend experience multiplier.
# Default: 4
RecruitAFriend.MaxDifference = 4
#
# InstantLogout
# Description: Required security level for instantly logging out everywhere.
# Does not work while in combat, dueling or falling.
# Default: 1 - (Enabled, Mods/GMs/Admins)
# 0 - (Enabled, Everyone)
# 2 - (Enabled, GMs/Admins)
# 3 - (Enabled, Admins)
# 4 - (Disabled)
#
# AllFlightPaths
# Description: Character knows all flight paths (of both factions) after creation.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllFlightPaths = 0
#
# InstantFlightPaths
# Description: Flight paths will take players to their destination instantly instead
# of making them wait while flying.
# Default: 0 - (Disabled)
# 1 - (Enabled)
InstantFlightPaths = 0
#
# AlwaysMaxSkillForLevel
# Description: Players will automatically gain max skill level when logging in or leveling
# up.
# Default: 0 - (Disabled)
# 1 - (Enabled)
#
# Instance.ResetTimeHour
# Description: Hour of the day when the global instance reset occurs.
# Range: 0-23
# Default: 4 - (04:00 AM)
Instance.ResetTimeHour = 4
#
# Instance.UnloadDelay
# Description: Time (in milliseconds) before instance maps are unloaded from memory if no
# characters are inside.
# Default: 1800000 - (Enabled, 30 minutes)
# 0 - (Disabled, Instance maps are kept in memory until the instance
# resets)
Instance.UnloadDelay = 1800000
#
# Quests.LowLevelHideDiff
# Description: Level difference between player and quest level at which quests are
# considered low-level and are not shown via exclamation mark (!) at quest
# givers.
# Default: 4 - (Enabled, Hide quests that have 4 levels less than the character)
# -1 - (Disabled, Show all available quest marks)
Quests.LowLevelHideDiff = 4
#
# Quests.HighLevelHideDiff
# Description: Level difference between player and quest level at which quests are
# considered high-level and are not shown via exclamation mark (!) at quest
# givers.
# Default: 7 - (Enabled, Hide quests that have 7 levels more than the character)
# -1 - (Disabled, Show all available quest marks)
Quests.HighLevelHideDiff = 7
#
# Quests.IgnoreRaid
# Description: Allow non-raid quests to be completed while in a raid group.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Quests.IgnoreRaid = 0
#
# Guild.EventLogRecordsCount
# Description: Number of log entries for guild events that are stored per guild. Old entries
# will be overwritten if the number of log entries exceed the configured value.
# High numbers prevent this behavior but may have performance impacts.
# Default: 100
Guild.EventLogRecordsCount = 100
#
# Guild.BankEventLogRecordsCount
# Description: Number of log entries for guild bank events that are stored per guild. Old
# entries will be overwritten if the number of log entries exceed the
# configured value. High numbers prevent this behavior but may have performance
# impacts.
# Default: 25 - (Minimum)
Guild.BankEventLogRecordsCount = 25
#
# MaxPrimaryTradeSkill
# Description: Maximum number of primary professions a character can learn.
# Range: 0-10
# Default: 2
MaxPrimaryTradeSkill = 2
#
# MinPetitionSigns
# Description: Number of required signatures on charters to create a guild.
# Range: 0-9
# Default: 9
MinPetitionSigns = 9
#
# MaxGroupXPDistance
# Description: Max distance to creature for group member to get experience at creature
# death.
# Default: 74
MaxGroupXPDistance = 74
#
# MaxRecruitAFriendBonusDistance
# Description: Max distance between character and and group to gain the Recruit-A-Friend
# XP multiplier.
# Default: 100
MaxRecruitAFriendBonusDistance = 100
#
# MailDeliveryDelay
# Description: Time (in seconds) mail delivery is delayed when sending items.
# Default: 3600 - (1 hour)
#
# OffhandCheckAtSpellUnlearn
# Description: Unlearning certain spells can change offhand weapon restrictions
# for equip slots.
# Default: 1 - (Recheck offhand slot weapon at unlearning a spell)
# 0 - (Recheck offhand slot weapon only at zone update)
OffhandCheckAtSpellUnlearn = 1
#
# ClientCacheVersion
# Description: Client cache version for client cache data reset. Use any value different
# from DB and not recently been used to trigger client side cache reset.
# Default: 0 - (Use DB value from world DB db_version.cache_id field)
#
# BeepAtStart
# Description: Beep when the world server finished starting (Unix/Linux systems).
# Default: 1 - (Enabled)
# 0 - (Disabled)
BeepAtStart = 1
#
# Motd
# Description: Message of the Day, displayed at login.
# Use '@' for a newline and be sure to escape special characters.
# Example: "Welcome to John\'s Server@This server runs on Trinity Core."
# Default: "Welcome to a Trinity Core server."
#
# DungeonFinder.Enable
# Description: Dungeon and raid finder system.
# Default: 0 - (Disabled)
# 1 - (Enabled, Experimental as of still being in development)
DungeonFinder.Enable = 0
#
# DBC.EnforceItemAttributes
# Description: Disallow overriding item attributes stored in DBC files with values from the
# database.
# Default: 1 - (Enabled, Enforce DBC values)
# 0 - (Disabled, Use database values)
DBC.EnforceItemAttributes = 1
#
# AccountInstancesPerHour
# Description: Controls the max amount of different instances player can enter within hour
# Default: 5
################################################## #################################################
# PLAYER INTERACTION
#
# AllowTwoSide.Accounts
# Description: Allow creating characters of both factions on the same account.
# Default: 1 - (Enabled)
# 0 - (Disabled)
AllowTwoSide.Accounts = 1
#
# AllowTwoSide.Interaction.Chat
# Description: Allow say chat between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
################################################## #################################################
# CREATURE SETTINGS
#
# ThreatRadius
# Description: Distance for creatures to evade after being pulled away from the combat
# starting point. If ThreatRadius is less than creature aggro radius then aggro
# radius will be used.
# Default: 60
#
# CreatureFamilyFleeAssistanceRadius
# Description: Distance for fleeing creatures seeking assistance from other creatures.
# Default: 30 - (Enabled)
# 0 - (Disabled)
CreatureFamilyFleeAssistanceRadius = 30
#
# CreatureFamilyAssistanceRadius
# Description: Distance for creatures calling for assistance from other creatures without
# moving.
# Default: 10 - (Enabled)
# 0 - (Disabled)
CreatureFamilyAssistanceRadius = 10
#
# CreatureFamilyAssistanceDelay
# Description: Time (in milliseconds) before creature assistance call.
# Default: 1500 - (1.5 Seconds)
CreatureFamilyAssistanceDelay = 1500
#
# CreatureFamilyFleeDelay
# Description: Time (in milliseconds) during which creature can flee if no assistance was
# found.
# Default: 7000 (7 Seconds)
CreatureFamilyFleeDelay = 7000
#
# WorldBossLevelDiff
# Description: World boss level difference.
# Default: 3
WorldBossLevelDiff = 3
#
# Corpse.Decay.NORMAL
# Corpse.Decay.RARE
# Corpse.Decay.ELITE
# Corpse.Decay.RAREELITE
# Corpse.Decay.WORLDBOSS
# Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
# Default: 60 - (1 Minute, Corpse.Decay.NORMAL)
# 300 - (5 Minutes, Corpse.Decay.RARE)
# 300 - (5 Minutes, Corpse.Decay.ELITE)
# 300 - (5 Minutes, Corpse.Decay.RAREELITE)
# 3600 - (1 Hour, Corpse.Decay.WORLDBOSS)
#
# Rate.Corpse.Decay.Looted
# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
# after they have been looted.
# Default: 0.5
################################################## #################################################
# CHAT SETTINGS
#
# ChatFakeMessagePreventing
# Description: Chat protection from creating fake messages using a lot spaces or other
# invisible symbols. Not applied to the addon language, but may break old
# addons that use normal languages for sending data to other clients.
# Default: 0 - (Disabled)
# 1 - (Enabled)
ChatFakeMessagePreventing = 0
#
# ChatStrictLinkChecking.Severity
# Description: Check chat messages for ingame links to spells, items, quests, etc.
# Default: 0 - (Disabled)
# 1 - (Enabled, Check if only valid pipe commands are used, Prevents posting
# pictures.)
# 2 - (Enabled, Verify that pipe commands are used in a correct order)
# 3 - (Check if color, entry and name don't contradict each other. For this to
# work correctly, please assure that you have extracted locale DBCs of
# every language specific client playing on this server)
ChatStrictLinkChecking.Severity = 0
#
# ChatStrictLinkChecking.Kick
# Description: Defines what should be done if a message is considered to contain invalid
# pipe commands.
# Default: 0 - (Silently ignore message)
# 1 - (Disconnect players who sent malformed messages)
ChatStrictLinkChecking.Kick = 0
#
# ChatFlood.MessageCount
# Description: Chat flood protection, number of messages before player gets muted.
# Default: 10 - (Enabled)
# 0 - (Disabled)
ChatFlood.MessageCount = 10
#
# ChatFlood.MessageDelay
# Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.
# Default: 1
ChatFlood.MessageDelay = 1
#
# ChatFlood.MuteTime
# Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.
# Default: 10
ChatFlood.MuteTime = 10
#
# Channel.RestrictedLfg
# Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
# Default: 1 - (Enabled, Allow join to channel only if registered in LFG)
# 0 - (Disabled, Allow join to channel in any time)
Channel.RestrictedLfg = 1
#
# Channel.SilentlyGMJoin
# Description: Silently join GM characters to channels
# Default: 0 - (Disabled, Join with announcement)
# 1 - (Enabled, Join without announcement)
Channel.SilentlyGMJoin = 0
#
# ChatLevelReq.Channel
# Description: Level requirement for characters to be able to write in chat channels.
# Default: 1
ChatLevelReq.Channel = 1
#
# ChatLevelReq.Whisper
# Description: Level requirement for characters to be able to whisper other characters.
# Default: 1
ChatLevelReq.Whisper = 1
#
# ChatLevelReq.Say
# Description: Level requirement for characters to be able to use say/yell/emote.
# Default: 1
ChatLevelReq.Say = 1
#
# AllowPlayerCommands
# Description: Allow players to use commands.
# Default: 1 - (Enabled)
# 0 - (Disabled)
AllowPlayerCommands = 1
#
# PreserveCustomChannels
# Description: Store custom chat channel settings like password, automatic ownership handout
# or ban list in the database. Needs to be enabled to save custom
# world/trade/etc. channels that have automatic ownership handout disabled.
# (.channel set ownership $channel off)
# Default: 0 - (Disabled, Blizzlike, Channel settings are lost if last person left)
# 1 - (Enabled)
PreserveCustomChannels = 1
#
# PreserveCustomChannelDuration
# Description: Time (in days) that needs to pass before the customs chat channels get
# cleaned up from the database. Only channels with ownership handout enabled
# (default behavior) will be cleaned.
# Default: 14 - (Enabled, Clean channels that haven't been used for 14 days)
# 0 - (Disabled, Infinite channel storage)
#
# GM.WhisperingTo
# Description: Is GM accepting whispers from player by default or not.
# Default: 2 - (Last save state)
# 0 - (Disable)
# 1 - (Enable)
GM.WhisperingTo = 2
#
# GM.InGMList.Level
# Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).
# Default: 3 - (Anyone)
# 0 - (Only players)
# 1 - (Only moderators)
# 2 - (Only gamemasters)
GM.InGMList.Level = 3
#
# GM.InWhoList.Level
# Description: Max GM level showed in who list (if visible).
# Default: 3 - (Anyone)
# 0 - (Only players)
# 1 - (Only moderators)
# 2 - (Only gamemasters)
GM.InWhoList.Level = 3
#
# GM.LogTrade
# Description: Include GM trade and trade slot enchanting operations in GM log.
# Default: 1 - (Enabled)
# 0 - (Disabled)
################################################## #################################################
# VISIBILITY AND DISTANCES
#
# Visibility.GroupMode
# Description: Group visibility modes. Defines which groups can aways detect invisible
# characters of the same raid, group or faction.
# Default: 1 - (Raid)
# 0 - (Party)
# 2 - (Faction)
Visibility.GroupMode = 1
#
# Visibility.Distance.Continents
# Visibility.Distance.Instances
# Visibility.Distance.BGArenas
# Description: Visibility distance to see other players or gameobjects.
# Visibility on continents on retail ~90 yards. In BG/Arenas ~180.
# For instances default ~120.
# Max limited by active player zone: ~ 333
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
# Default: 90 - (Visibility.Distance.Continents)
# 120 - (Visibility.Distance.Instances)
# 180 - (Visibility.Distance.BGArenas)
#
# DurabilityLoss.InPvP
# Description: Durability loss on death during PvP.
# Default: 0 - (Disabled)
# 1 - (Enabled)
DurabilityLoss.InPvP = 0
#
# DurabilityLoss.OnDeath
# Description: Durability loss percentage on death.
# Default: 10
DurabilityLoss.OnDeath = 10
#
# DurabilityLossChance.Damage
# Description: Chance to lose durability on one equipped item from damage.
# Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)
DurabilityLossChance.Damage = 0.5
#
# DurabilityLossChance.Absorb
# Description: Chance to lose durability on one equipped armor item when absorbing damage.
# Default: 0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose
# durability)
DurabilityLossChance.Absorb = 0.5
#
# DurabilityLossChance.Parry
# Description: Chance to lose durability on main weapon when parrying attacks.
# Default: 0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose
# durability)
DurabilityLossChance.Parry = 0.05
#
# DurabilityLossChance.Block
# Description: Chance to lose durability on shield when blocking attacks.
# Default: 0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose
# durability)
DurabilityLossChance.Block = 0.05
#
# Death.SicknessLevel
# Description: Starting level for resurrection sickness.
# Example: 11 - (Level 1-10 characters will not be affected,
# Level 11-19 characters will be affected for 1 minute,
# Level 20-MaxPlayerLevel characters will be affected for 10 minutes)
# Default: 11 - (Enabled, See Example)
# MaxPlayerLevel+1 - (Disabled)
# -10 - (Enabled, Level 1+ characters have 10 minute duration)
################################################## #################################################
# BATTLEGROUND CONFIG
#
# Battleground.CastDeserter
# Description: Cast Deserter spell at players who leave battlegrounds in progress.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Battleground.CastDeserter = 1
#
# Battleground.QueueAnnouncer.Enable
# Description: Announce battleground queue status to chat.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Battleground.QueueAnnouncer.Enable = 0
#
# Battleground.QueueAnnouncer.PlayerOnly
# Description: Battleground queue announcement type.
# Default: 0 - (System message, Anyone can see it)
# 1 - (Private, Only queued players can see it)
Battleground.QueueAnnouncer.PlayerOnly = 0
#
# Battleground.InvitationType
# Description: Set Battleground invitation type.
# Default: 0 - (Normal, Invite as much players to battlegrounds as queued,
# Don't bother with balance)
# 1 - (Experimental, Don't allow to invite much more players
# of one faction)
Battleground.InvitationType = 0
#
# Battleground.PrematureFinishTimer
# Description: Time (in milliseconds) before battleground will end prematurely if there are
# not enough players on one team. (Values defined in battleground template)
# Default: 300000 - (Enabled, 5 minutes)
# 0 - (Disabled, Not recommended)
BattleGround.PrematureFinishTimer = 300000
#
# BattleGround.PremadeGroupWaitForMatch
# Description: Time (in milliseconds) a pre-made group has to wait for matching group of the
# other faction.
# Default: 1800000 - (Enabled, 30 minutes)
# 0 - (Disabled, Not recommended)
BattleGround.PremadeGroupWaitForMatch = 1800000
#
# Battleground.GiveXPForKills
# Description: Give experience for honorable kills in battlegrounds.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Battleground.GiveXPForKills = 0
#
# Battleground.Random.ResetHour
# Description: Hour of the day when the global instance resets occur.
# Range: 0-23
# Default: 6 - (06:00 AM)
################################################## #################################################
# ARENA CONFIG
#
# Arena.MaxRatingDifference
# Description: Maximum rating difference between two teams in rated matches.
# Default: 150 - (Enabled)
# 0 - (Disabled)
Arena.MaxRatingDifference = 150
#
# Arena.RatingDiscardTimer
# Description: Time (in milliseconds) after which rating differences are ignored when
# setting up matches.
# Default: 600000 - (Enabled, 10 minutes)
# 0 - (Disabled)
#
# Arena.AutoDistributeInterval
# Description: Time (in days) how often arena points should be distributed if automatic
# distribution is enabled.
# Default: 7 - (Weekly)
Arena.AutoDistributeInterval = 7
#
# Arena.QueueAnnouncer.Enable
# Description: Announce arena queue status to chat.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Arena.QueueAnnouncer.Enable = 0
#
# Arena.ArenaSeason.ID
# Description: Current area season id shown in clients.
# Default: 8
Arena.ArenaSeason.ID = 8
#
# Arena.ArenaSeason.InProgress
# Description: State of current area season.
# Default: 1 - (Active)
# 0 - (Finished)
Arena.ArenaSeason.InProgress = 1
#
# Arena.ArenaStartRating
# Description: Start rating for new arena teams.
# Default: 0
Arena.ArenaStartRating = 0
#
# Arena.ArenaStartPersonalRating
# Description: Start personal rating when joining a team.
# Default: 0
################################################## #################################################
# NETWORK CONFIG
#
# Network.Threads
# Description: Number of threads for network.
# Default: 1 - (Recommended 1 thread per 1000 connections)
Network.Threads = 1
#
# Network.OutKBuff
# Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF
# socket option, TCP manual).
# Default: -1 - (Use system default setting)
Network.OutKBuff = -1
#
# Network.OutUBuff
# Description: Amount of memory (in bytes) reserved in the user space per connection for
# output buffering.
# Default: 65536
Network.OutUBuff = 65536
#
# Network.TcpNoDelay:
# Description: TCP Nagle algorithm setting.
# Default: 0 - (Enabled, Less traffic, More latency)
# 1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)
################################################## #################################################
# CHARACTER DELETE OPTIONS
#
# CharDelete.Method
# Description: Character deletion behavior.
# Default: 0 - (Completely remove character from the database)
# 1 - (Unlink the character from account and free up the name, Appears as
# deleted ingame)
CharDelete.Method = 0
#
# CharDelete.MinLevel
# Description: Required level to use the unlinking method if enabled.
# Default: 0 - (Same method for every level)
# 1+ - (Only characters with the specified level will use the unlinking method)
CharDelete.MinLevel = 0
#
# CharDelete.KeepDays
# Description: Time (in days) before unlinked characters will be removed from the database.
# Default: 30 - (Enabled)
# 0 - (Disabled, Don't delete any characters)
################################################## #################################################
# CUSTOM SERVER OPTIONS
#
# PlayerStart.AllReputation
# Description: Players will start with most of the high level reputations that are needed
# for items, mounts etc.
# Default: 0 - (Disabled)
# 1 - (Enabled)
PlayerStart.AllReputation = 0
#
# PlayerStart.AllSpells
# Description: If enabled, players will start with all their class spells (not talents).
# You must populate playercreateinfo_spell_custom table with the spells you
# want, or this will not work! The table has data for all classes / races up
# to TBC expansion.
# Default: 0 - (Disabled)
# 1 - (Enabled)
PlayerStart.AllSpells = 0
#
# PlayerStart.MapsExplored
# Description: Characters start with all maps explored.
# Default: 0 - (Disabled)
# 1 - (Enabled)
PlayerStart.MapsExplored = 0
#
# HonorPointsAfterDuel
# Description: Amount of honor points the duel winner will get after a duel.
# Default: 0 - (Disabled)
# 1+ - (Enabled)
HonorPointsAfterDuel = 0
#
# AlwaysMaxWeaponSkill
# Description: Players will automatically gain max weapon/defense skill when logging in,
# or leveling.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AlwaysMaxWeaponSkill = 0
#
# PvPToken.Enable
# Description: Character will receive a token after defeating another character that yields
# honor.
# Default: 0 - (Disabled)
# 1 - (Enabled)
PvPToken.Enable = 0
#
# PvPToken.MapAllowType
# Description: Define where characters can receive tokens.
# Default: 4 - (All maps)
# 3 - (Battlegrounds)
# 2 - (FFA areas only like Gurubashi arena)
# 1 - (Battlegrounds and FFA areas)
PvPToken.MapAllowType = 4
#
# PvPToken.ItemID
# Description: Item characters will receive after defeating another character if PvP Token
# system is enabled.
# Default: 29434 - (Badge of justice)
PvPToken.ItemID = 29434
#
# PvPToken.ItemCount
# Description: Number of tokens a character will receive.
# Default: 1
#
# Guild.AllowMultipleGuildMaster
# Description: Allow more than one guild master. Additional Guild Masters must be set using
# the ".guild rank" command.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Guild.AllowMultipleGuildMaster = 0
#
# ShowKickInWorld
# Description: Determines whether a message is broadcasted to the entire server when a
# player gets kicked
# Default: 0 - (Disabled)
# 1 - (Enabled)
ShowKickInWorld = 0
#
# RecordUpdateTimeDiffInterval
# Description: Time (in milliseconds) update time diff is written to the log file.
# Update diff can be used as a performance indicator. Diff < 300: good
# performance. Diff > 600 bad performance, may be caused by high CPU usage.
# Default: 60000 - (Enabled, 1 minute)
# 0 - (Disabled)
RecordUpdateTimeDiffInterval = 60000
#
# MinRecordUpdateTimeDiff
# Description: Only record update time diff which is greater than this value.
# Default: 100
MinRecordUpdateTimeDiff = 100
#
# PlayerStart.String
# Description: String to be displayed at first login of newly created characters.
# Default: "" - (Disabled)
PlayerStart.String = ""
#
# LevelReq.Trade
# Description: Level requirement for characters to be able to trade.
# Default: 1
LevelReq.Trade = 1
#
# LevelReq.Ticket
# Description: Level requirement for characters to be able to write tickets.
# Default: 1
LevelReq.Ticket = 1
#
# LevelReq.Auction
# Description: Level requirement for characters to be able to use the auction house.
# Default: 1
LevelReq.Auction = 1
#
# LevelReq.Mail
# Description: Level requirement for characters to be able to send and receive mails.
# Default: 1
Server läuft... wenn auch mit ein paar Schwierigkeiten.
Wollte zuerst Trinity > da ging die db nicht
Mangos hatte servercrash am 2. Tag
und nun habe ich Arcemu auch wenn das nicht besonders toll ist da alles auf Englisch ist und ich keine Deutsche DB finden kann
WorldServer Crash ohne Error 07/13/2011 - Flyff Private Server - 2 Replies Abend Epvpers,
Wie der Titel schon sagt Crasht mein WorldServer immer ohne Error's.
Das einzigste was ich bekomm ist im Resource Ordner eine .txt Datei.
Ich kann aus dieser Datei zwar nicht viel Rauslesen aber vllt kann es ja einer von euch.
Hier der Inhalt:
C:\Files\Resource\WorldServer.exe caused ACCESS_VIOLATION (0xc0000005)
in module C:\Files\Resource\WorldServer.exe at 0023:0052f5b8.
Worldserver Crash ohne Errormeldung/.txt 07/12/2011 - Flyff Private Server - 19 Replies Was können die Ursachen dafür sein, das er ohne ne Error.txt zu hinterlassen crasht?
Trinity Server startup crash 02/14/2011 - WoW Private Server - 0 Replies Hallo leute und zwar folgendes ich habe in der map.dbc etwas verändert und es in den DBC ordner gepackt,wenn ich aber den server starte kommt folgender Fehler
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Ist es möglich diesen fehler zu umgehen ohne die orgrinal DBC File aufzuspielen wäre super bitte helft mir^^ Danke schonmal im vorraus
[HILFE]WorldServer.exe soll KEINE WorldServer.debug.log mehr erstellen!!! 09/26/2008 - Flyff Private Server - 17 Replies Hi Leute,
Also folgendes Problem habe ich:
Die "3.WorldServer.exe" erstellt eine "WorldServer.debug.log"
Wie lösche ich den Befehl aus der "WorldServer.exe"???
Habe es mit hexeditor geöffnet und n bissken rumgesucht...
Komplette Zeile gelöscht aber dann geht die exe nciht mehr...
Sind wohl n paar mehr zeilen als die die ich gelöscht habe ^.^
Hatt jemand dafür wohl ne lösung wenn die datei die da erstellt wird ich für mich persönlich nicht zu gebrauchen... :)