
INTRODUCTION:
If you have read any other of my final templates then please skip this section, and jump right to ?BUILD TYPE?. The Intro is the same for all 8 of my final templates, as I would like to try to convey why I am building the templates the way I am.
I was kind of surprised to find out that I have a little over 1150 hours /played in game so far. (8 peeps * 6 days /played, (average) * 24 hours in a day) This has given me a unique perspective when it comes to PvP, because not only have I killed every Alliance class with every Horde class, but I have also been killed by every Alliance class as every Horde class. The most difficult thing to do when trying to build the best overall character template, is trying to remember all the PvP encounters I have been in, and filtering out the ?BS PvP?. (BS PvP encounters = encounters where, regardless of personal skill, abilities or talents, the outcome would not have changed) An example of BS PvP is me as a 50 Mage, attacking a 30 Mage, I kill him but I learn NOTHING, and regardless of my template he still would have died. Another example is me in a PvE engagement with 20% health left, and a peep 5 levels below me ganks me. Hell no I don?t feel bad, not only did he have the advantage of surprise, he also already had me 80% dead at the start. I must filter these out, so that I can accumulate meaningful data, in order to build a better template. There is other BS that also must be filtered and this is far WORSE then the BS mentioned above. That is misinformation, which is 80-90% of the crap we see in the chat channels, and on the WOW public boards. Trust me, if peeps have anything intelligent to say, they are saying it on their clan/guild boards.
Another thing to remember is that these are based on my ?play style?. If I had to describe my play style in a couple of words, I would describe it as ?overly aggressive?. You will not find me with a ?stun rogue? and my shaman and warrior with both be 2H for PvP. (they will go 1H/Shield for end game instances/PvE). In the U.S. Army, 80% of our training was in offensive operations, and I guess it carried over because I simply refuse to defend anything. Yeah, if I am in a FPS, I?ll ?camp the flag?, but there are no flags in WOW. The best defense is an overwhelming offense! (No, I do not mean a zerg either; I hate zergs, all numbers and no skill)
Bored yet? O.K O.K. The last thing I ask you to remember is the ?build type?. There are only 5 types of a build that you can possibly make. (I don?t care how you place your 51 points, your overall template will fall into one of the five)
1. Offensive Group = Your template is geared toward causing massive damage, in the minimal amount of time, and you have skills that can benefit multiple members of your group, and/or you have skills that can disadvantage/damage multiple members of the opposing group.
2. Offensive Solo = Your template is geared toward causing massive damage, in the minimal amount of time, and the vast majority of your skills only benefit you or disadvantage a single opponent.
3. Defensive Group = You are a healer and buffer.(No not a floor buffer)
4. Defensive Solo = Your template is geared towards lasting longer then your opponent and you plan on winning a battle through attrition.
5. Gimped = any build type that does not fall into one of the above four, or any build type that tries to combine, in any way, the above 4.
BUILD TYPE:
Offensive Group. Specced heavy in Destruction/Affliction. Why not other? The only other choice would be heavy Affliction with the rest in Destruction, however that would be a ?Solo Offensive? template. I have been hardcore Affliction soloing to 55, and am giving up a lot of health/healing by doing this template, but I think the DPS increase will be worth it. I gave up the 15% to health, Siphon Life, and the Improved Healthstone, to get a lot more of a punch when attacking.
THEROY OF THE BUILD:
Keep them away and dieing?
A Warlock is one of the least played classes on the servers, this is (IMO) due to the fact that the Warlock is a ?high maintenance? class. You have so many ways to cause and heal damage that sometimes this can leave peeps at a loss as to how to effectively play the class. Looking over this build, it should be obvious that this is all about keeping the target at range, and keeping that damage going. Notice that I put 2 points in Improved Lash of Pain for my Succubus, this will be my pet of choice to have out in group VS. Group PvP. The big thing I like about the build is the chance to daze the target, thereby slowing them down, this is what you need, as a warlock can not melee at all. The 1 point in Improved Drain Soul was only placed there due to lack of placing it anywhere else.
Saved Template
Class: Warlock
Level: 60
Affliction Talents (19 points)
? Improved Corruption - 5/5 points
Reduces the casting time of your Corruption spell by 2 seconds.
? Improved Drain Life - 5/5 points
Increases the Health drained by your Drain Life spell by 10%.
? Improved Drain Soul - 1/2 point
Gives you a 50% chance to get a 100% increase to your Mana regeneration for 10 seconds if the target dies while you drain its soul. In addition, your Mana may continue to regenerate while casting at 50% of normal.
? Amplify Curse - 1/1 point
Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%.
? Improved Curse of Agony - 3/3 points
Increases the damage done by your Curse of Agony by 6%.
? Improved Drain Mana - 2/2 points
Causes 30% of the Mana drained by your Drain Mana spell to damage the opponent.
? Nightfall - 2/2 points
Gives your Corruption and Drain Life spells a 3% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Demonology Talents (0 points)
? None
Destruction Talents (32 points)
? Cataclysm - 5/5 points
Reduces the Mana cost of your Destruction spells by 5%.
? Bane - 5/5 points
Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 seconds.
? Aftermath - 5/5 points
Gives your Destruction spells a 10% chance to daze the target for 5 seconds.
? Shadowburn - 1/1 point
Instantly blasts the target with 87 to 99 Shadow damage. Requires 1 Soul Shard. If the target dies from Shadowburn, and yields experience, the caster gains a Soul Shard.
? Devastation - 5/5 points
Increases the critical strike chance of your Destruction spells by 5%.
? Improved Lash of Pain - 2/2 points
Reduces the cooldown of your Succubus' Last of Pain spell by 6 seconds.
? Destructive Reach - 2/2 points
Increases the range of your Destruction spells by 20%.
? Ruin - 1/1 point
Increases the critical strike damage bonus of your Destruction spells by 100%.
? Improved Immolate - 5/5 points
Increases the initial damage of your Immolate spell by 25%.
? Conflagrate - 1/1 point
Ignite a target that is already afflicted by Immolate, dealing 197 to 251 damage and consuming the Immolate spell.






