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Dreadsteed

Discussion on Dreadsteed within the WoW Guides & Templates forum part of the World of Warcraft category.

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elite*gold: 20
Join Date: Apr 2005
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Comprehensive materials list:
35 Black Dragonscales
25 Dark Iron Ore
6 Large Brilliant Shards
10 Elixirs of Shadow Power
3 Arcanite Bars
406 Gold

The potions are made with alchemy, from ghost mushrooms. I've never seen the potion drop but sometimes the mushroom can drop off of elementals in maraudon. The potions themselves I've never seen drop. The recipe can be bought from Ogrimmar and Stormwind, and is in limited supply.

Black Dragonscales are skinned off of the black dragonflight in Burning Steppes. Never seen one just drop.

Dark iron ore can drop off of things in BRD. Rarely. Its also mined in BRD.

Arcanite is made from arcane crystal (rare mining drop) and an alchemist transmuting it with a thorium bar. Never seen one as loot.

Large Brilliant shards are disenchanted from level 52(?)+ blue items, and rarely from some greens. Never seen one as loot.

The results
A dreadsteed. 100% increased movement speed. Costs the same amount of mana as your felsteed.

Walkthrough:

Talk to a demon trainer to get sent to the Altar of Storms in the Burning Steppes. Yes, the one in burning steppes, not the blasted lands. The one in the burning steppes is directly left of Blackrock Mountain. There you will be given 2 quests. To speak to Lord Banehollow in Jaedanar and to get 30 raging beast's blood from owlbeasts in Winterspring.

1) Banehollow - He is at the very back of Shadow Hold. Make sure to buy a stack of potions before you leave the altar of storms to make jadenar friendly to you. Head to the very back of shadow hold and banehollow will give you a simple quest to kill a level 58 who also brings a couple level 58 adds. Do it with a buddy or any other nearby warlocks and you'll be fine. Return to Jaedenar and he will sell you the stardust you need for a mere 150g.

2) Owlbeasts - Go to Winterspring and kill -any- owlbeast for the blood. Drop rate is about 30-40% near as I can figure.

Return to the Altar of Storms in BS to get another series of quests. You don't need the materials listed above quite yet, but you can turn them in now (except the arcanite). You will be given 4 seperate quests, 3 for the materials, and one to go to scholomance.

Your next quest sends you to Scholomance. You must reach the Alchemy Lab in the room with Ras Frostwhisper in a 5 man group. This took us a couple hours and was by far the most annoying/tedious part of the quest, but those of you used to 5 manning scholo shouldnt have a problem. If you're really in a hurry you only need to clear the patrols and the first group of mobs in Ras's room on the right to be able to sneak in and release your imp near the tables and get credit.

Once again you will return to the Altar in burning steppes (if you haven't turned in the materials listed above yet, be sure to bring them along, including the 3 arcanite). After the 4 quests you got simultaneously are turned in, he'll ask for 3 arcanite. Turn those in and you will have to buy 3 more items for 50g, 50g, and 150g (Xorothian Glyphs, Black Lodestone, J'eevee's Jar respectively). The jar is for making the circle, the lodestone is to reactivate artifacts in the circle, and the glyphs are used to summon the dreadsteed. You don't need these items if you have a friend who already has them (see tips, below). You'll also receive a book that details how exactly to summon the dreadsteed.

Head to the west wing of Dire Maul and proceed to clear the pylons and open the way to Immol'thar. Kill the big dog then med up and activate your jar that starts the quest. The Imp will set up a wheel, candle and bell. Do not start this event without at least 15 soulshards in your inventory as you will need to use many during the battle.

During the battle, the candle will deal damage to all enemies within the ring, the wheel will reduce damage taken by your group inside the ring and the bell will heal people inside the ring constantly. You, as the warlock, must keep all 3 of these working. When you see one stop working you can fix it by moving to it and right clicking it which will also expend a soulshard. If you run out of shards it is game over.

You must keep the things working while waves of demons come. They are of 2 varieties. Non-elite cannon fodder imps and elite felguard type demons. The imps are not much to worry about unless they are interrupting you trying to fix one of the parts of the ring so just keep their aggro off you and the candle will take care of them. Aggresively take out the elite felguard mobs as they spawn and use banish and/or enslave as necessary to keep from getting overwhelmed. Having 2 warlocks along for this part is not a bad idea, in fact, its a great idea.

Once you've been at it for awhile all the demons will disappear (when banish wears off those demons will disappear and so will enslaved demons when you cancel enslave). At this point you should med up and then summon the dreadsteed. The steed is a 61 elite that hits pretty hard and has a very powerful knockback attack. It is joined by a 62 elite dreadlord (the one you're stealing the mount from) who will sleep members of your group but doesnt hit especially hard. Try to stay within the circle during this fight as its benefits will still apply. Once the dreadsteed dies, a spirit will pop up that you can speak to. Speaking to it will complete your quest and teach you to summon the dreadsteed.

Tips:

The final 250 gold does not actually need to be spent. All you really need to do is bring another warlock with the 3 items (Xorothian Glyphs, Black Lodestone, J'eevee's Jar) along with you to Dire Maul. It can either be someone who *hasn't* done that step with or someone who *has*, as the components aren't consumed. Please note that only someone with a black lodestone can re-activate the artifacts, so you might want to buy that anyway.

HUGE TIP!

Bring a friend or two when hunting the owlbeasts. A druid or hunter is ideal, thanks to track.

A druid can stealth to the guy in Jaedenor you have to kill without difficulty, as can a rogue. If you can't find a warlock to go with, either of these classes can help out in a pinch. This makes the fight much easier.

If you're having trouble in scholomance, try getting 9 of your closest friends together and getting the viewing room key, leaving, resetting the instance and then you don't have to fight Rattlegore 5 man...taking the hardest part of the 5 man out.

Obviously, and this has already been stated, but bring a lot of shards into the summoning area.

Enslave seems to last *much* longer on the felguards than on the normal mobs. As a matter of fact, it never broke. The felguards have cleave, which helps a lot against the multiple imps.

Let your teamates know what's going on. If everyone knows their fight strategy ahead of time, things go really smoothly. Let everyone know to keep an eye on the three items and alert you if they stop working.

If you're alliance, bring a paladin instead of a warrior. Concentration aura will help you AE the imps, especially if you have intensify. I've found a good paladin can tank Immothar as well as a warrior can. The group I went with was a paladin, 2 warlocks (one just along for the show, but we both would have received credit), a 59 priest (that's right, 59!) and a hunter.

Try to bring another warlock with you, or at least a mage. AEs are invaluable against the imps. I can't stress that enough. And remember, two warlocks means two enslaved felguards, making this fight a cakewalk.

NEITHER the dreadsteed or his master can be banished.

This is one of the most fun and interesting fights I've seen in the game, and it shouldn't be hard to get a good group of friends together just for the experience. Not to mention that the dreadsteed's master has some loot that not many people on your server will have.
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