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undectable teleport method

Discussion on undectable teleport method within the WoW Guides & Templates forum part of the World of Warcraft category.

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Old   #1
 
Lowfyr's Avatar
 
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well i have found a way to teleport, with minimal or no chance in
getting banned unless you are seen, which is highly unlikely. Since
the game follows your cordinates or whatever to see if you are
speedhacking and does a check to see if the distance you have traveled
in x time is more than 100% of what would be possible if running at
max speed. (like if you go from point 0,0 to 50,0 in 10 seconds it
will know your speed hacking, but if you go in a longer time, it wont
know you are speedhacking.) The game obviously doesnt check for sudden
changes in movement like from instantly going from point 0,0 to 0,10
beacuse if you are lagging, you can still move which is serverside,
then once you re sync it sends the server your updated location.
So...how does this let you tele and not get caught? Well, if you are
done playing or are going to take a break, and want to go from, maybe
south shore, to booty bay, you could either fly or teleport. So, in
order to teleport, use BWH and teleport to whereever you want to go,
but dont click or use your mouse or anything to update your position
with the server. Then disconnect from the internet so serverside it
never updates your position, but client side it saves your position.
Then when you log back on later, you will be where you want to be, and
over that time, the server will believe that it was possible for you
to walk that far. Ive been using this for about a couple weeks, and
havent got banned or anything, and it seems they can detect very
easily now, so it seems like it works very effectively.
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Old 07/14/2005, 21:28   #2
 
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aahhh net schlecht. ich hätte da noch ne frage zum porten in instanzen wie zb in scholo von der fackel zur truhe und zurück zum eingang. Sind das auch wege die man nicht so schnell zurücklegen könnte oder is das noch innerhalb eines bereiches in dem es "sicher" ist?
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Old 07/15/2005, 14:07   #3
 
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big thx
das ist ja mal interessant ....
aber eingentlich logisch
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Old 07/16/2005, 17:49   #4
 
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wäre mal wer so freundlich und übersetzt das was man genau machen muss?!
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Old 07/22/2005, 12:22   #5
 
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du portest, aber drehst/bewegst dich nicht so das deine pos nur clientseitig gespeichert wird, aber nich serverseitig aktualisiert, dann trennst du die verbindung und logst später wieder ein und bist an dem ort zu dem du wolltest. es sollte dabei soviel zeit vergangen sein das man ohne port dahin gelangen könnte.

hoffe das ist soweit korrekt, etwas gekürzt aber trifft den kern denk ich

@low, kann man einloggen und nen alt spielen solang oder ist das nich empfehlenswert einzulogen solang ?
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Old 07/22/2005, 12:25   #6
 
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lol dan kann ich gleich von selbst hinreisen und muss mich net porten
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Old 07/22/2005, 14:14   #7
 
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Richtig lesen:
"Well, if you are done playing or are going to take a break,"
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Old 07/22/2005, 16:21   #8
 
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also wenn ich über ne weitere distanz porte dann bin ich autom disconnected. habe da auch keine chance auf ein ausloggen. ich werde autom vom server gekickt. "server verbindung unterbrochen". auch zb wenn ich mich nicht drehen würde.

aber evtl habe ich nur das prob.

P.s.: habe das oben beschriebene drum gar ned erst probiert :-)
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Old 07/22/2005, 19:20   #9
 
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wenn du laufst werend dem porten disconnectest du nicht
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Old 07/23/2005, 08:59   #10
 
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What about Using that scholomance Trick Chest for $$$. is that detectable?
when we teleport to torch, use it and teleport to Ancient chest and then teleport back...
Is it only detectable in outer world or in instances too?
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Old 07/24/2005, 12:05   #11
 
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Quote:
Originally posted by coolspirit@Jul 23 2005, 08:59
What about Using that scholomance Trick Chest for $$$. is that detectable?
when we teleport to torch, use it and teleport to Ancient chest and then teleport back...
Is it only detectable in outer world or in instances too?
For sure...
Scholomance at all oO
Kami. is offline  
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