Affliction Talents (32 points)
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Improved Corruption - 5/5 points
Reduces the casting time of your Corruption spell by 2 seconds. No longer a 2 sec cast, now its an insta cast.
Improved Drain Life - 5/5 points
Increases the Health drained by your Drain Life spell by 10%. My template here is based on a "Vampire" keep sucking your mana and life from you, so I took the extra 10% life here.
Improved Life Tap - 2/2 points
Increases the amount of Mana awarded by your Life Tap spell by 20%. One of the most useful spells, as long as you don't kill yourself by using this too much, you will be fine.
Improved Drain Soul - 2/2 points
Gives you a 100% chance to get a 100% increase to your Mana regeneration for 10 seconds if the target dies while while you drain its soul. In addition, your Mana may continue to regenerate while casting at 50% of normal. For 2 points increase my mana after a "soul kill" sure, I cast soul drain only when the target has less then 5-10% life as its damage is not real high.(I actually placed my second point in this earlier today, I am assuming it works in PvP, I know I don't get a soul shard from a player but I would like the 100% regen bonus when the target dies.)
Improved Curse of Agony - 3/3 points
Increases the damage done by your Curse of Agony by 6%. Would have rather had this go 10% for 5 points, but I will take what I can get.
Amplify Curse - 1/1 point
Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Huge skill here!!! I would have gladly spent 3-5 points for this, and for just 1 point, it is a steal.
Fel Concentration - 5/5 points
Gives you a 70% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell. I hate to be within melee range of a target but if I have no choice, or I am caught in this situation, I am going to life drain you to add to my hit points, and when I am doing this I don't want interrupted
Grim Reach - 2/2 points
Increases the range of your Affliction spells by 20%. As I said in previous templates, anything that increases the range of a spell must be taken, and here it is for the Warlock.
Siphon Life - 1/1 point
Transfers 13 health from the target to the caster every 3 seconds. Lasts 30 seconds. A little confused about this, I can drain life,(which is a channeling spell) and Siphon life(which I believe is a "cast") at the same time? WOW, I know only 130 health, but this leaves your target and comes to you and it's only 1 point.
Shadow Mastery - 5/5 points
Increases the damage dealt or life drained by your Shadow spells by 10%. Another Increase to the drain life skill - thanks.
Dark Pact - 1/1 point
Drains 150 of your pet's Mana, returning 100% to you. I took this so I could chill a little on the life tap, as that takes your health - who cares about the pets mana in PvP - lol.
Demonology Talents (7 points)
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Improved Healthstone - 2/2 points
Increases the amount of Health restored by your Healthstone by 20%. At 58 this is worth an extra 240 health healed, don't forget you can use this at the same time as potions and bandages
Requires: None 1120 Mana
3 second cast
Reagents: Soul Shard
Creates a Healthstone that can be used to instantly restore 1200 health.
Demonic Embrace - 5/5 points
Increases your total Stamina by 15%, but reduces your total Spirit by 5%. I thought about this one for a long time and still believe it is best, 5% loss of spirit is crap in PvP anyway.
Destruction Talents (12 points)
I really like the Warlock in PvP, always a ton of optionsQuote:
Improved Shadow Bolt - 5/5 points
Your Shadow Bolt critical strikes increase the next 4 sources of Shadow damage dealt to the target by 20%. When I finally find a need for SB, then I will use this after Fear to pull the player back to me.
Aftermath - 5/5 points
Gives your Destruction spells a 10% chance to daze the target for 5 seconds. Shadow Bolt, Corruption, Immolate, Drain Life, Drain Mana, Hellfire, Rain of fire, are all Destruction spells - odds are they will be dazed at least once in the encounter
Improved Firebolt - 2/2 points
Reduces the casting time of your Imp's Firebolt spell by 1 second. This is mainly for group Vs group PvP, and I needed to place the last 2 points.






