Misc Guides
LEVEL 60 WARRIOR EQUIPMENT GUIDE
=================
TABLE OF CONTENTS
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1. INTRODUCTION
2. DEFENSE GEAR
- Intermediate Gear
- Advanced Gear
- Penultimate Gear
- Endgame Gear
3. CRIT GEAR
- Intermediate Gear
- Advanced Gear
- Penultimate Gear
- Endgame Gear
4. EQUIPMENT ACQUISITION GUIDE
- Auction House
- Blackrock Depths
- Scholomance
- Dire Maul North ? Tribute Run
- Dire Maul West
- Lower Blackrock Spire
- Upper Blackrock Spire
- Zul?Gurub
- Kazzak
- Azuregos
- Onyxia
- Molten Core
- Blackwing Lair
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1. Introduction
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Unlike many other MMORPGs, warriors in World of Warcraft are an
incredibly versatile class, offering several play styles. Each play
style corresponds to one of the three talent trees each warrior has to
choose from. However, in general warriors only have two possible roles
? that of a tank, who absorbs enemy damage and indirectly keeps his
party members alive; or, that of a damage dealer. The three
specializations are commonly referred to as the Arms/MS build, the Fury
build, and the Defense build.
The purpose of this FAQ is to provide a guide that will outline the
best armor/equipment to get no matter what kind of warrior
specialization you choose, and to allow the player to effectively
perform in both his capacities ? that of a tank, as well as that of a
damage dealer. An effective warrior will build two suits for each
role.
The FAQ will be broken up as follows: a listing of defense gear that
the player should make a target of acquiring; next, a listing of ?crit?
gear that should be obtained to proved for maximum damage-dealing
capabilities. A distinction is made between equipment coming prior to
Zul?Gurub, in ZG, and ?endgame? content (Azuregos, Kazzak, Onyxia,
Molten Core, and finally Blackwing Lair).
A dungeon-by-dungeon plan is then laid out that will guide the player
so that he/she knows which bosses to target, and which gear to aim for.
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1. DEFENSE GEAR
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Nearly every piece of equipment on this list will give a bonus to the
Defense skill. This is the most important attribute for becoming an
effective tank. The goal is to reach close to 425 defense without
relying on the talent ?Anticipation? (which adds 10 points to your
defense skill).
When evaluating two pieces of armor, the following criteria is used to
select which piece of armor is best: total relevant stat points, with
priority given to defense, stamina, bonuses to block/dodge/parry, and
armor.
There are four ?levels? of gear, broken down by how difficult they are
to acquire. The distinctions are as such:
Intermediate gear:
This is gear that can be reasonably acquired prior to Zul?Gurub.
This includes Blackrock Depths, Scholomance, Stratholme, Dire Maul, and
Lower and Upper Blackrock Spire, as well as reasonably priced items
that can be purchased at the AH. Expensive craftable items are
excluded.
Advanced gear:
At this level, gear from Zul?Gurub is included (excluding Hakkar,
the endboss of ZG). Also, expensive craftable items and items that can
be purchased in the AH are included.
Penultimate gear:
This includes all the gear that can drop from Hakkar, Molten Core
(excluding Ragnaros), Kazzak, Azuregos, and Onyxia.
Ultimate gear:
The final level includes loot from Ragnaros and all of Blackwing
Lair. This is true ?endgame? gear.
One last note about gear ? once you get to the Penultimate and Ultimate
levels, you will have to make a choice between upgrading your DPS setup
or upgrading your tanking setup. Since there?s a raid lockout for the
high level instances, it?s nearly impossible to find every piece you
need for 2 distinct setups of armor.
I suggest you make your choice before doing Onyxia; the Onyxia Blood
Talisman and Onyxia Tooth Pendant are two of the best pieces of loot in
the game, but you can only get one or the other, not both.
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
INTERMEDIATE GEAR
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
Head - Golem Skull Helm (+7 def)
Neck - Medallion of Grand Marshal Moriss (+10 def)
Shoulder - Bulky Iron Spaulders (+6 def)
Back - Redoubt Cloak (+7 def)
Chest - Deathbone Chestplate (+17 def)
Wrist - Fel Hardened Bracers (+3 def)
Hands - Stonegrip Gauntlets (+10 def)
Waist - Stalwart Clutch (+8 def)
Legs - Legplates of the Eternal Guardian (+15 def)
Feet - Deathbone Sabatons (+3 def from set bonus)
Finger - Hardened Stone Band (+3 def)
Finger - Hardened Stone Band (+3 def)
Trinket - Force of Will (+7 def)
Trinket - Vigilance Charm (+2% dodge)
Shield - Draconian Deflector (+10 def)
Weapon ? Timeworn Mace (+120 armor)
Enchant - Core Armor Kit, hands (+3 def)
Extra Defense = 112
Extra Dodge = 2%
That will give you a Defense of 412 before entering Zul\'Gurub.
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
ADVANCED GEAR
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
Head - Enchanted Thorium Helm (+9 def)
Neck - Talisman of Protection (+9 def, +1% dodge)
Shoulder - Stockade Pauldrons (+10 def)
Back - Overlord\'s Embrace (+7 def, +1% block)
Chest ? Deathbone Chestplate (+17 def)
Wrist - Fel Hardened Bracers (+3 def)
Hands - Stonegrip Gauntlets (+10 def)
Waist - Stalwart Clutch (+8 def)
Legs - Legplates of the Eternal Guardian (+15 def)
Feet - Bloodsoaked Greaves (+5 def)
Finger - Overlord\'s Onyx Band (+2% block, +1% dodge)
Finger - Overlord\'s Crimson Band (+7 def, +1% dodge w/set bonus)
Trinket - Force of Will (+7 def)
Trinket - Vigilance Charm (+2% dodge)
Shield - Draconian Deflector (+10 def)
Weapon ? Bloodlord Defender (+4 def)
Enchant - Core Armor Kit, hands (+3 def)
Extra Defense = 127
Extra Block% = 3%
Extra Dodge = 5%
That will give you a Defense of 427 without having a single item from
40-man raid-level content, and without having to waste talent points on
Anticipation. By now you will be a VERY effective tank in Molten Core.
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
PENULTIMATE GEAR
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
Head ? Helm of Might (+7 def, +1% dodge)
Neck - Medallion of Steadfast Might (+8 def, +1% dodge)
Shoulder - Stockade Pauldrons (+10 def)
Back - Overlord\'s Embrace (+7 def, +1% bock)
Chest ? Deathbone Chestplate (+17 def)
Wrist - Fel Hardened Bracers (+3 def)
Hands - Stonegrip Gauntlets (+10 def)
Waist ? Belt of Might (+5 def, +1% dodge)
Legs - Legplates of Might (+7 def, +1% parry)
Feet ? Sabatons of Might (+5 def)
Finger - Overlord\'s Onyx Band (+2% block, +1% dodge)
Finger - Overlord\'s Crimson Band (+7 def, +1% dodge w/set bonus)
Trinket - Force of Will (+7 def)
Trinket - Onyxia Blood Talisman (+8 def, +1% parry)
Shield - Aegis of the Blood God (+7 def, +2% block, block +30)
Weapon ? Bloodlord Defender (+4 def)
Enchant - Core Armor Kit, hands (+3 def)
Enchant ? Presence of Might, head (+7 def, block +15)
Enchant ? Presence of Might, legs (+7 def, block +15)
Extra Defense = 129
Extra Block% = 5%
Extra Block = 90 (might set bonus + 2 ZG enchants + shield)
Extra Dodge = 7%
Extra Parry = 2%
A defense value of 429 is slightly higher than the previous setup, plus
we gain much in our overall stats as well as bonuses to dodge, block
and parry.
Heavy Dark Iron Ring (+5 defense, 110 armor, +20 stamina) can be
substituted for Overlord?s Onyx Band, at the expense of 2% to block and
2% to dodge. It?s a tough call.
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
ULTIMATE GEAR
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
Head ? Helm of Wrath (+11 def)
Neck - Medallion of Steadfast Might (+8 def, +1% dodge)
Shoulder ? Pauldrons of Wrath (+7 def, block +27)
Back - Overlord\'s Embrace (+7 def, +1% bock)
Chest ? Breastplate of Wrath (+11 def)
Wrist ? Bracelets of Wrath
Hands ? Gauntlets of Wrath (+7 def, +1% parry)
Waist ? Waistband of Wrath (+7 def, +3% block)
Legs - Legplates of Wrath (+11 def, +2% dodge)
Feet ? Sabatons of Wrath (+7 def, block +14)
Finger - Overlord\'s Onyx Band (+2% block, +1% dodge)
Finger - Overlord\'s Crimson Band (+7 def, +1% dodge w/set bonus)
Trinket - Onyxia Blood Talisman (+8 def, +1% parry)
Trinket - Styleen\'s Impeding Scarab (+13 def, +5% block, block +24)
Shield - Aegis of the Blood God (+7 def, +2% block, block +30)
Weapon ? Bloodlord Defender (+4 def)
Enchant - Core Armor Kit, hands (+3 def)
Enchant ? Presence of Might, head (+7 def, block +15)
Enchant ? Presence of Might, legs (+7 def, block +15)
Extra Defense = 132
Extra Block% = 13%
Extra Block = 125
Extra Dodge ? 5%
Extra Parry ? 2%
With a total defense of 431, and great bonuses to block, dodge, and
parry, you?ll be a tanking machine! If you manage to get your hands on
a higher DPS weapon (such as Maladath, Runed Blade of the Black
Flight), feel free to swap it out for the Bloodlord Defender; you won?t
miss it.
Seriously, if you have all the armor listed above, sell your account on
ebay and retire to the Cayman Islands.
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2. CRIT GEAR
================================================== =====================
The goal of this suit of armor is to have either critical hit
percentage bonuses on every piece of equipment, or if not possible,
then a bonus to agility. For every 20 points of agility, Warriors gain
+1% crit. We will want a suit of armor that gives a combined crit
percent of 13% or greater, without sacrificing stamina.
When evaluating two pieces of armor, the following criteria is used to
select which piece of armor is best: total relevant stat points, with
priority given to crit%, stamina, strength, agility, and hit%.
Evaluating strength and agility is tricky, since strength suffers from
diminishing returns in regards to DPS, while agility does not. To
illustrate this, take a total DPS of 100.0 as an example. If we
increase our DPS by 1 by adding to our strength, then we have a 1%
increase in DPS. However, if our starting DPS was 200.0, increasing
the DPS is only a 0.5% increase in DPS.
In regards to agility, 20 agility always = 1% to crit, which in turn
always equates to a 1%+ increase to DPS. So agility has no diminishing
returns.
The point is, past a certain DPS, agility becomes more important than
strength.
There are four ?levels? of gear, broken down by how difficult they are
to acquire. The distinctions are as such:
Intermediate gear:
This is gear that can be reasonably acquired prior to Zul?Gurub.
This includes loot from Blackrock Depths, Scholomance, Stratholme, Dire
Maul, and Lower and Upper Blackrock Spire, as well as reasonably priced
items that can be purchased at the AH. Expensive craftable items are
excluded.
Advanced gear:
At this level, gear from Zul?Gurub is included (excluding Hakkar,
the endboss of ZG). Also, expensive craftable items and items that can
be purchased in the AH are included.
Penultimate gear:
This includes all the gear that can drop from Hakkar, Molten Core
(excluding Ragnaros), Kazzak, Azuregos, and Onyxia.
Ultimate gear:
The final level includes loot from Ragnaros and all of Blackwing
Lair. This is true ?endgame? gear.
One last note about gear ? once you get to the Penultimate and Ultimate
levels, you will have to make a choice between upgrading your DPS setup
or upgrading your tanking setup. Since there?s a raid lockout for the
high level instances, its nearly impossible to find every piece you
need for 2 distinct setups of armor.
I suggest you make your choice before doing Onyxia; the Onyxia Blood
Talisman and Onyxia Tooth Pendant are two of the best pieces of loot in
the game, but you can only get one or the other, not both.
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
INTERMEDIATE GEAR
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
Head ? Backwood Helm (+1% crit, +21 agility)
Neck ? Emberfury Talisman (+1% crit)
Shoulder ? Spaulders of Valor (+9 agility)
Back - Stoneskin Gargoyle Cape (+8 agility)
Chest ? Ogre Forged Hauberk (+1% crit, +20 agility)
Wrist ? Vambraces of the Sadist (+1% crit)
Hands ? Reiver Claws (+1% crit)
Waist ? Omokk?s Girth Restrainer (+1% crit)
Legs ? Eldritch Reinforced Plate Leggings (+1% crit, +9 agility)
Feet ? Ribsteel Footguards (+10 agility)
Finger ? Painweaver Band (+1% crit)
Finger ? Band of the Ogre King
Trinket ? Blackhand?s Breadth (+2% crit)
Trinket ? Hand of Justice/Insignia of the Horde/Alliance
Weapon ? Blackhand Doomsaw
Shield - none
Ranged ? Satyr?s Bow (+7 agility, +1% to hit)
Total crit = crit(10) + agility(84)/20 = 14.20%
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
ADVANCED GEAR
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
Head ? Lionheart Helm (+2% crit, +2% to hit)
Neck ? Amulet of the Darkmoon (+19 agility)
Shoulder ? Bloodsoaked Pauldrons (+11 agility)
Back - Zulian Tigerhide Cloak (+13 agility, +1% to hit)
Chest ? Zandalar Vindicator\'s Breastplate (+15 agility)
Wrist ? Zandalar Vindicator\'s Armguards (+11 agility)
Hands ? Stronghold Gauntlets (+1% crit)
Waist ? Zandalar Vindicator\'s Belt (+1% crit)
Legs ? Eldritch Reinforced Plate Leggings (+1% crit, +9 agility)
Feet ? Ribsteel Footguards (+10 agility)
Finger ? Seal of Jin (+1% crit)
Finger ? Band of Jin (+14 agility, +1% to hit)
Trinket ? Blackhand?s Breadth (+2% crit)
Trinket ? Hand of Justice/Insignia of the Horde/Alliance
Weapon ? Arcanite Reaper
Shield - none
Ranged ? Satyr?s Bow (+7 agility, +1% to hit)
Total crit = crit( + agility(99)/20 = 12.95%
We?re sacrificing 1.25% crit chance, but in exchange the rest of our
stats (hit points and attack power) will jump up.
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
PENULTIMATE GEAR
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
Head ? Lionheart Helm (+2% crit, +2% to hit)
Neck ? Onyxia Tooth Pendant (+1% crit, +12 agility, +1% to hit)
Shoulder ? Bloodsoaked Pauldrons (+11 agility)
Back - Eskhandar\'s Pelt (+1% crit)
Chest ? Zandalar Vindicator\'s Breastplate (+15 agility)
Wrist ? Zandalar Vindicator\'s Armguards (+11 agility)
Hands ? Stronghold Gauntlets (+1% crit)
Waist ? Zandalar Vindicator\'s Belt (+1% crit)
Legs ? Eldritch Reinforced Plate Leggings (+1% crit, +9 agility)
Feet ? Sabatons of Might
Finger ? Seal of Jin (+1% crit)
Finger ? Quick Strike Ring (+1% crit)
Trinket ? Blackhand?s Breadth (+2% crit)
Trinket ? Hand of Justice/Insignia of the Horde/Alliance
Weapon ? Zin\'rokh, Destroyer of Worlds
Shield - none
Ranged ? Satyr?s Bow (+7 agility, +1% to hit)
Total crit = crit(11) + agility(75)/20 = 14.75%
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
ULTIMATE GEAR
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
Head ? Lionheart Helm (+2% crit, +2% to hit)
Neck ? Onyxia Tooth Pendant (+1% crit, +12 agility, +1% to hit)
Shoulder ? Drake Talon Pauldrons (+20 agility)
Back - Eskhandar\'s Pelt (+1% crit)
Chest ? Zandalar Vindicator\'s Breastplate (+15 agility)
Wrist ? Bracelets of Wrath
Hands ? Stronghold Gauntlets (+1% crit)
Waist ? Onslaught Girdle (+1% crit, +1% to hit)
Legs ? Eldritch Reinforced Plate Leggings (+1% crit, +9 agility)
Feet ? Chromatic Boots (+20 agility, +1% to hit)
Finger ? Seal of Jin (+1% crit)
Finger ? Quick Strike Ring (+1% crit)
Trinket ? Blackhand?s Breadth (+2% crit)
Trinket ? Hand of Justice/Insignia of the Horde/Alliance
Weapon ? The Untamed Blade/Bonereaver?s Edge/Spinal Reaper/Drake
Talon Cleaver
Shield - none
Ranged ? Blastershot Launcher (+1% crit)
Total crit = crit(12) + agility(76)/20 = 15.8%
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3. EQUIPMENT ACQUISITION GUIDE
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Equipment pieces have the tag of DEF, CRIT, or HIT in front of them to
distinguish which suit they are for. Where appropriate, the ideal
enchant for that particular piece of equipment is then listed.
For items that drop off of bosses, the drop percentage of that
particular item is listed in parenthesis, after the name of the boss it
drops from.
The thotbott link is also listed, for further reference.
The stats of the item are listed; however, any bonuses to Spirit or
Intellect are ignored.
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
AUCTION HOUSE
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
The following items can be purchased in the Auction House. The AH for
the Alliance is in Ironforge; the AH for the Horde is in Orgrimmar.
Items are listed by expected price, from lowest to highest. Exact
prices are not possible since it varies from server to server.
DEF - Ring 1
Hardened Stone Band
/>+8 Strength
+8 Stamina
Defense +3
DEF - Ring 2
Hardened Stone Band
/>+8 Strength
+8 Stamina
Defense +3
DEF - Neck
Medallion of Grand Marshal Moriss
+7 Stamina
Defense +10
DEF - Hands
Stonegrip Gauntlets
392 Armor
+9 Strength
+14 Stamina
Defense +10
Enchant: Core Armor Kit (Defense +3)
Picking up a few pieces of defense gear from the AH will give you a
head start before going into any dungeons. When you?re ready, and have
a good party, the first instance on our world tour is Blackrock Depths,
home to some great loot.
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
BLACKROCK DEPTHS
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
Before heading into BRD, pick up the quest "Disharmony of Fire" (Horde)
or "Incendius!" (Alliance). This quest must be done in a party (can
not be raided).
(If anyone has a link to a good map of BRD, please email it to me; I
can not find one on worldofwarcraft.com nor on wowguru.com).
Bring a 5-man party of preferably all level 60s. If possible, bring no
shamans or hunters. There is a rare epic mail chestpiece called the
Savage Gladiator Chain that drops in the Arena event; if it happened to
drop and shamans or hunters were present, you would have a hard time
justifying your roll.
An approximate order of where you want to go is: Arena event, General
Angerforge, the Bar (for Phalanx), Lord Incendius, and the Chest of the
Seven event. I would recommend going back in with a 10-main raid for
Emperor Dagran Thaurissan, and to farm any items that did not drop
during the first run. Before going in as a raid, pick up the quest
?Attunement to the Core.? This will allow you entrance to the Molten
Core instance.
DEF - Head
Golem Skull Helm
Blackrock Depths - Phalanx (34%)
477 Armor
+18 Strength
+18 Stamina
Defense +7
DEF - Waist
Stalwart Clutch
Blackrock Depths
Quest reward for "Disharmony of Fire" (Horde) or "Incendius!" (Alliance)
Kill Lord Incendius in a 5-man party (loot Tablet of Kurniya if Horde)
300 Armor
+12 Stamina
Defense +8
DEF - Legs
Legplates of the Eternal Guardian
Blackrock Depths - Chest of the Seven (20%)
Speak with Doom\'rel to start the event.
742 Armor
Defense +15
Enchant: (Health +100)
DEF - Trinket
Force of Will
Blackrock Depths - Emperor Dagran Thaurissan (10%)
Defense +7
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
SCHOLOMANCE
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
Scholomance is an instance located in the Western Plaguelands. It can
either be done in a 5-man party or a 10-man raid.
DEF - Chest
Deathbone Chestplate
Scholomance - Drops from multiple bosses
637 Armor
+12 Stamina
Defense +17
Enchant: (Health +100)
DEF - Feet
Deathbone Sabatons
Scholomance - Drops from multiple bosses
398 Armor
+10 Agility
+12 Stamina
Defense +3 (2-piece Deathbone Guardian set bonus)
Enchant: (Stamina +7)
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
DIRE MAUL NORTH ? TRIBUTE RUN
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
In a DM North is located in Feralas. There are three Dire Maul
instances ? DM North, DM East, and DM West. DM North and DM West
connect through the library. This is one of the most fun, most
aesthetically pleasing instances in the whole game. It will server as
a nice break from the dreary BRD.
Dire Maul can only been done as a party (non-raidable).
In a ?Tribute Run?, you will bring mats to make an Ogre Suit and to set
a Freezing Trap. You will be bypassing all bosses except for the very
last boss, King Gordok. Upon beating him, you will be crowned the new
King of Dire Maul (joy!), get to loot the Gordok Tribute for several
blue items, and can speak to the boss ogres for several buffs.
Try not to bring a shaman or a hunter unless they already have the Ogre
Forged Hauberk (or you already have yours).
DEF - Back
Redoubt Cloak
Dire Maul North - Gordok Tribute (9%)
45 Armor
+15 Stamina
Defense +7
Enchant: (Armor +70)
CRIT - Chest
Ogre Forged Hauberk
Dire Maul North ? Gordok Tribute (12%)
365 Armor
+8 Strength
+20 Agility
+13 Stamina
+1% to Crit
Enchant: (Health +100)
[Even though the OFH is mail and not plate, you?ll be hard-pressed to
find a better blue chestpiece for your crit-gear set].
Now that you\'re buffed to high heaven with the Tribute buffs, exit the
instance, reform the party to reset the instance, and farm the very
first boss a couple times to get the shoulders he drops.
DEF - Shoulder
Bulky Iron Spaulders
Dire Maul North - Guard Mol\'dar (5%)
470 Armor
+15 Strength
+12 Stamina
Defense +6
[First boss, very farmable].
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
DIRE MAUL WEST
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
You must have a warlock for this instance; their ability to banish the
elementals you will be facing will make this instance much easier. I
would recommend finding a warlock who is looking to do his epic mount
quest, since that quest is the only way to summon one of the bosses.
Try to NOT bring a rogue. Not only are they not very effective in
here, but you will have to compete with them on a couple key drops.
If the Warpwood Binding drops off of the first boss (Tendris Warpwood),
I would recommend looting it if there are no shamans or hunters who
want it. It serves as a decent placeholder until you get Omokk?s Girth
Restrainer.
DEF - Trinket
Vigilance Charm
Dire Maul West - Immol\'thar (7%)
+2% Dodge
DEF - Wrist
Fel Hardened Bracers
Dire Maul West - Lord Hel\'nurath (18%)
283 Armor
+12 Strength
+12 Stamina
Defense +3 102
Enchant: (Stamina +7 or Stamina +9)
[Lord Hel\'nurath is summoned during the Warlock epic mount quest.
Offer to take warlocks here for their epic mount quest - there are
several items you need from DM West, so go as much as possible until
you obtain them.]
CRIT - Legs
Eldritch Reinforced Plate Leggings
Dire Maul West - Prince Tortheldrin (14%)
566 Armor
+15 Strength
+9 Agility
+20 Stamina
+1% to Crit
Enchant: Lesser Arcanum of Constitution (Health +100)
[Best blue PVP legs in the game, by far. Look pretty sweet too.]
You now should have 412 defense if you picked up all those items. That
is plenty to allow you to tank Zul\'Gurub. You have the option of
either continuing on to Blackrock Spire to pick up more pieces for your
crit gear set, or proceeding to Zul?Gurub to pick up better defense
gear, or to start building a Fury set.
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
LOWER BLACKROCK SPIRE
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
First thing to do is pickup the quest ?Warlord?s Command? if you are
Horde or ?Maxwell?s Mission?. This starts a very long chain that will
net you one of the best trinkets in the game, a great armor piece for
your waist, along with eventually giving you access to Onyxia?s Lair.
Warlord?s Command must be done in a 5-man party.
CRIT - Waist
Omokk?s Girth Restrainer
Lower Blackrock Spire
Quest reward for ?Warlord?s Command? (Horde) or ?Maxwell\'s Mission? (Alliance)
353 Armor
+15 Strength
+9 Stamina
+1% to Crit
CRIT - Feet
Ribsteel Footguards
Lower Blackrock Spire ? Urok Doomhowl (40%)
438 Armor
+10 Strength
+10 Agility
+17 Stamina
CRIT - Hands
Reiver Claws
Lower Blackrock Spire ? Overlord Wyrmthalak (11%)
398 Armor
+9 Strength
+15 Stamina
+1% to Crit
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
UPPER BLACKROCK SPIRE
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
CRIT - Neck
Emberfury Talisman
Upper Blackrock Spire - Pyroguard Emberseer (9%)
+8 Stamina
+1% to Crit
CRIT - Shoulder
Spaulders of Valor
Upper Blackrock Spire ? Warchief Rend Blackhand (12%)
470 Armor
+11 Strength
+9 Agility
+17 Stamina
CRIT - Wrist
Battleborn Armbraces
Upper Blackrock Spire ? Warchief Rend Blackhand (9%)
287 Armor
+1% to Crit
+1% to Hit
CRIT - Finger
Painweaver Band
Upper Blackrock Spire - General Drakkisath (16%)
+7 Stamina
+16 Attack Power (equivalent to +8 strength)
+1% to Crit
DEF - Shield
Upper Blackrock Spire - General Drakkisath (13%)
2153 Armor
40 Block
+7 Stamina
Defense +10
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
ZUL?GURUB
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
DEF - Neck
Talisman of Protection (replaces Medallion of Grand Marshal Moriss)
Zul\'Gurub - High Priestess Mar\'li
+8 Stamina (-7 Stamina)
+1% Dodge
Defense +9 (Defense -10)
DEF - Finger
Overlord\'s Crimson Band
Zul\'Gurub - Bloodlord Mandokir
+9 Strength
+8 Agility
+10 Stamina
Defense +7
DEF - Feet
Bloodsoaked Greaves
Zulg\'Gurub - High Priestess Arlokk
486 Armor
+8 Agility
+25 Stamina
Defense +5
DEF - Back
Overlord\'s Embrace (replaces Redoubt Cloak)
Zul\'Gurub - Jin\'do the Hexxer
140 Armor (-45 Armor)
+10 Stamina (-15 Stamina)
+1% Block
Defense +7 (Defense -7)
Repeated ZG raids should give you the necessary money and faction to be
able to afford the ZG enchants.
You will want to get 2 of them, one for legs, one for helm. Each one
gives +7 defense. First, upgrade your helm to an ETH:
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
CRAFTABLE
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----
DEF - Head
Enchanted Thorium Helm (replaces Golem Skull Helm)
Crafted (6x Arcanite Bar, 16x Enchanted Thorium Bar, 6x Essence of
Earth, 2x Large Opal, 1x Azerothian Diamond)
526 Armor (-477 Armor)
+12 Strength (-18 Strength)
+25 Stamina (-18 Stamina)
Defense +9 (Defense -7)
Enchant: Presence of Might (Defense +7, Stamina +10, Block +15)
CRIT - Head
Lionheart Helm
Crafted (80x Thorium Bar, 12x Arcanite Bar, 40x Wicked Claw ,10x Blue
Sapphire, 4x Azerothian Diamond)
565 Armor
+18 Strength
+2% to Crit
+2% to Hit
Enchant: Lesser Arcanum of Constitution (Health +100)
[Hands-down, the best DPS helm in the game. A must-have.]
Stockade Pauldrons (replaces Bulky Iron Spaulders)
Buy from the AH
472 Armor (-470 Armor)
(-15 Strength)
+20 Stamina (-12 Stamina)
Defense +10 (Defense -6)
================================================== =====================
Guide to Fast Rank 14
1. Honor points are accumulated each time you take part in the killing of a player of the opposing faction.
2. You are penalized if your level is less than 60 (meaning you don\'t gain as much honor for a kill as a level 60 does).
3. Your total amount of honor points are added up at the end of each week (during server maintenance).
4. Your total honor for the week determines your standing on the
server for that week. Obviously, with standing #1 being the highest you
can achieve and so forth.
5. Your standing determines what share of rating points you will
recieve for that week. The higher the standing, the larger share you
get.
6. Your rating points are points that you earn (different than
honor points) each week based on your overall standing on the server
for that week.
7. Your total amount of rating points determine your rank: Rank 14
is 60,000 and above, rank 13 is 55,000-59,999, rank 12 is 50,000-54,999
and so on.
8. If you finish standing #1 on your server for the week, the largest amount of rating points you can earn is 13,000.
9. Each week you automatically lose 20% of your total rating points
(Honor Decay). This gets kind of confusing because of the cap for
rating loss. The cap is 2500. So, the most rating points you can lose
is 2500 for the week. So, in essence, if you don\'t finish high enough
in standing for the week to earn back the 20% you lost, your total
amount of rating points will decrease. Example:
Player A has a rating of 52,000 in the previous week. Player A does
not pvp at all in the current week. Player A will lose 10,400 rating
points essentially, but it is capped at a maximum of 2500 loss for the
week. So player A would only drop from a rating of 52,000 to 49,500
(Rank 12 to 11).
Where it gets hazy is, "How do I know what standing I need to
maintain my current rating". I don\'t quite have a formula to answer
that question, but any help on this would be much appreciated.
The Skinny:
So, with all this info I have put together a chart to show you how
to go from rank 0 to rank 14 and how long it will take you to do it
under absolute PERFECT conditions.
The chart below shows what would happen if you started to pvp from
scratch (Rank 0) and you finished #1 on your server every week, and you
earned the maximum of 13,000 rating points each of those weeks
(remember that is under optimal conditions which I will explain more
after the chart). Here it is:
Week 1: 13,000 Rating Rank 4
Week 2: 23,400 Rating Rank 6
Week 3: 31,720 Rating Rank 8
Week 4: 38,375 Rating Rank 9
Week 5: 43,700 Rating Rank 10
Week 6: 47,960 Rating Rank 11
Week 7: 51,368 Rating Rank 12
Week 8: 54,094 Rating Rank 12
Week 9: 56,275 Rating Rank 13
Week 10: 58,020 Rating Rank 13
Week 11: 59,416 Rating Rank 13
Week 12: 60,533 Rating Rank 14 (Grand Marshal/High Warlord Woot!)
So, it IS possible to go from rank 0 to 14 in 12 weeks.
Now, like I stated above, this is only possible under OPTIMAL
conditions. Those conditions being that you finish #1 on the server
every week, you are allotted the maximum rating points each week
(13,000), and you are level 60.
The Grey Areas:
Here are the things I am either not sure of or have no data on at all.
1. Blizzard states that your faction\'s participation in pvp as a
whole also has bearing on the total amount of rating points to be given
out for the week (the total rating pool). So, I\'m not sure how much the
faction has to pvp in order for the #1 standing to receive 13,000
rating points. I don\'t know if it\'s a certain amount of honor or what.
Any clarification on this would be a help.
2. The only constant I am aware of for rating points earned is the
13,000 per week maximum. I do not have any data to help me calculate
what each standing\'s maximum per week is after standing #1. So I\'m not
sure if it\'s percentage based or what. For all I know the maximum
rating points that can be given out for a week for standing #2 is
12,000 (just throwing a number out there). I don\'t have any idea how
these are calculated, but from researching many threads and other
sites, I assume it is % based. Any help on this would also be
appreciated.
3. Also, from what I have read in the forums, I have come to the
conclusion that it IS possible to go from rank 13 to 14 even if you
finish as low as standing #3 for the weeks leading up to your rank 14.
I have not heard, seen, or read anything lower than this. Please post
if you have info regarding this issue as well.
Common Misconceptions About Honor Points:
The common misconception about the honor system is the honor point
total you accumulate for each week. The amount of honor you accumulate
for the week is not the end-all be-all. This is because it is all
relative to what other players have done for the week. I\'ll give you an
example:
In week 1 Player A busts his hump and receives 400,000 honor, but
he only finishes 15th on the server in his faction for that week.
The next week, he doesn\'t pvp quite as much and still gets 350,000 honor, but he finishes 9th in his faction on the server.
How is this possible you ask? Simple. Honor points are only a
measuring tool to show how well you did compared to other players of
your faction on your server. So, in week one of our example, Player A
just happened to be amongst others who pvp\'ed heavily for that week. In
week 2 when he thought he wasn\'t pvp\'ing as much, neither were his
peers, and that reflects by his standing for the week.
How to change you're character name!
See, blizzard has this rule. You have like... 5 Character "restores". So, you can probably see were I'm going with this... Yes, thats right, DELETE you're character.
After you have deleted you're character, have someone make a new character with the same exact name as you had. When he does that, get on one of you're characters and make a ticket asking for a restoration of you're character.
The character restoration should take anywhere from 2-4 days. In that mean time you can play on another character, get a life =P, but you must keep you're ticket up while they are in the process.
When you're character is renewed it will say "This character name is already taken", then you just simply have to type you're name into the box that pops up and hit ok.
Vwala! You're character is renamed =D!!!
Warrior Up To 35,000 Damage
1) Play as a warrior
2) Use recklessness
3) Then use the goblins apper.
4) Recklessness will make the sapper 100% critical hit.
5) Very easy way to damage lots of players.
Make your hands glow (Amazing Effect)
This trick can be done with any scroll that gives Stats. Make sure you already have a buff on you that is higher than the stats buff on the scroll (so it will fail, and say you already have a higher buff)
1. Make sure your buffed (you need dex potion, bofore you use +8 dexscroll)
2. Left click the scroll, Right click on yourself
3. Immediatly after you see your hand start glowing, walk forward
4. The glow effect on you hands will lock forever, until you do it again or log
5. You can try repeatedly, the scroll will never actually cast a buff because you already have a higher buff.
6. This is a client side effect, no one else will see your hands glowing. But good effect for your frapp vids. Diffent scrolls give different colors on your hands.
Paladin Sheild + Hearth Trick
1) Put on the first hearth on the paladin shield
2) Put the seoond one on right away.
3) The second one can not be interrupted from the first one making it uninterruptable.
No bandage use timer [ Trick / Guide ]
1) Use a bandage.
2) Use the spell ice block.
3) Use bandage again now without the wait.
Tanaris AH Trick
Note: This allows you to transfer money to an horde/alliance easily.
1) Go to tarnasis with horde/alliance that has the money you want to move.
2) Bring the other horde/alliance that wants to recieve the money.
3) Have the horde/alliance toon you want to recieve the money sell a small item for the amount you want to transfer.
4) Have the horde/alliance toon with the money buy the item for that much money.