Hab nur die Combyts eingefügt die ein SCHURKE mit Level 24 hat Diese Datei ist nur zum testen, bitte nicht benutzen, da dort viele Key´s noch default sind
In der dateistehen noch eine menge combats von allen klassen.
Hier erstmal die Code
Code:
<?xml version="1.0" encoding="ISO-8859-1"?> <Keys> <Key KeyName="Common.ApplyBandage" BarState="Rest" ShiftState="None" Char="9" /> <Key KeyName="Common.Assist" BarState="Indifferent" ShiftState="None" Char="F" /> <Key KeyName="Common.Back" BarState="Indifferent" ShiftState="None" VK="Down" /> <Key KeyName="Common.BarCombat" BarState="Indifferent" ShiftState="Shift" Char="2" /> <Key KeyName="Common.BarRest" BarState="Indifferent" ShiftState="Shift" Char="4" /> <Key KeyName="Common.ClearTargetMacro" BarState="Indifferent" ShiftState="None" VK="F6" /> <Key KeyName="Common.Drink" BarState="Rest" ShiftState="None" Char="2" /> <Key KeyName="Common.Eat" BarState="Rest" ShiftState="None" Char="1" /> <Key KeyName="Common.Fish" BarState="Rest" ShiftState="None" Char="-" /> <Key KeyName="Common.Forward" BarState="Indifferent" ShiftState="None" VK="Up" /> <Key KeyName="Common.Hearth" BarState="Rest" ShiftState="None" Char="=" /> <Key KeyName="Common.Jump" BarState="Indifferent" ShiftState="None" Char=" " /> <Key KeyName="Common.LureSlot" BarState="Rest" ShiftState="None" Char="9" /> <Key KeyName="Common.PetAttack" BarState="Indifferent" ShiftState="Ctrl" Char="1" /> <Key KeyName="Common.PetFollow" BarState="Indifferent" ShiftState="Ctrl" Char="2" /> <Key KeyName="Common.PostCombat" BarState="Indifferent" ShiftState="None" Char="Undefined" /> <Key KeyName="Common.PostLoot" BarState="Indifferent" ShiftState="None" Char="Undefined" /> <Key KeyName="Common.Potion" BarState="Combat" ShiftState="None" Char="-" /> <Key KeyName="Common.PreCombat" BarState="Indifferent" ShiftState="None" Char="Undefined" /> <Key KeyName="Common.RotateLeft" BarState="Indifferent" ShiftState="None" VK="Left" /> <Key KeyName="Common.RotateRight" BarState="Indifferent" ShiftState="None" VK="Right" /> <Key KeyName="Common.Sit" BarState="Indifferent" ShiftState="None" Char="X" /> <Key KeyName="Common.StrafeLeft" BarState="Indifferent" ShiftState="None" Char="Q" /> <Key KeyName="Common.StrafeRight" BarState="Indifferent" ShiftState="None" Char="E" /> <Key KeyName="Common.Target" BarState="Indifferent" ShiftState="None" VK="Tab" /> <Key KeyName="Common.TargetLastHostile" BarState="Indifferent" ShiftState="None" Char="G" /> <Key KeyName="Common.TargetParty1" BarState="Indifferent" ShiftState="None" VK="F2" /> <Key KeyName="Common.TargetParty2" BarState="Indifferent" ShiftState="None" VK="F3" /> <Key KeyName="Common.TargetParty3" BarState="Indifferent" ShiftState="None" VK="F4" /> <Key KeyName="Common.TargetParty4" BarState="Indifferent" ShiftState="None" VK="F5" /> <Key KeyName="Common.TargetSelf" BarState="Indifferent" ShiftState="None" VK="F1" /> <Key KeyName="Common.Time1" BarState="Indifferent" ShiftState="None" Char="Undefined" /> <Key KeyName="Common.Time30" BarState="Indifferent" ShiftState="None" Char="Undefined" /> <Key KeyName="Common.Time5" BarState="Indifferent" ShiftState="None" Char="Undefined" /> <Key KeyName="Common.ToggleCombat" BarState="Indifferent" ShiftState="None" Char="T" /> <Key KeyName="Druid.Barkskin" BarState="Combat" ShiftState="None" Char="9" /> <Key KeyName="Druid.Bash" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Druid.BearForm" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Druid.Bite" BarState="Combat" ShiftState="None" Char="-" /> <Key KeyName="Druid.CatForm" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Druid.Charge" BarState="Combat" ShiftState="None" Char="0" /> <Key KeyName="Druid.Claw" BarState="Combat" ShiftState="None" Char="0" /> <Key KeyName="Druid.Cower" BarState="Combat" ShiftState="None" Char="=" /> <Key KeyName="Druid.Cure" BarState="Rest" ShiftState="Alt" Char="8" /> <Key KeyName="Druid.DemoRoar" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Druid.Enrage" BarState="Combat" ShiftState="None" Char="-" /> <Key KeyName="Druid.Faerie" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Druid.Fury" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Druid.HealingTouch" BarState="Rest" ShiftState="Alt" Char="6" /> <Key KeyName="Druid.HealingTouchOther" BarState="Rest" ShiftState="None" Char="6" /> <Key KeyName="Druid.Mark" BarState="Rest" ShiftState="Alt" Char="4" /> <Key KeyName="Druid.MarkOther" BarState="Rest" ShiftState="None" Char="4" /> <Key KeyName="Druid.Maul" BarState="Combat" ShiftState="None" Char="7" /> <Key KeyName="Druid.Moonfire" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Druid.NS" BarState="Combat" ShiftState="None" Char="8" /> <Key KeyName="Druid.Prowl" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Druid.Ravage" BarState="Combat" ShiftState="None" Char="7" /> <Key KeyName="Druid.Regrowth" BarState="Rest" ShiftState="Alt" Char="7" /> <Key KeyName="Druid.Rejuvenation" BarState="Rest" ShiftState="Alt" Char="5" /> <Key KeyName="Druid.RejuvenationOther" BarState="Rest" ShiftState="None" Char="5" /> <Key KeyName="Druid.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="9" /> <Key KeyName="Druid.Rip" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Druid.Starfire" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Druid.Swipe" BarState="Combat" ShiftState="None" Char="=" /> <Key KeyName="Druid.Thorns" BarState="Rest" ShiftState="Alt" Char="3" /> <Key KeyName="Druid.ThornsOther" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Hunter.Aspect" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Hunter.CallPet" BarState="Rest" ShiftState="None" Char="8" /> <Key KeyName="Hunter.FeedPet" BarState="Rest" ShiftState="None" Char="6" /> <Key KeyName="Hunter.FeedPetMacro" BarState="Rest" ShiftState="None" Char="7" /> <Key KeyName="Hunter.Feign" BarState="Combat" ShiftState="None" Char="0" /> <Key KeyName="Hunter.FirstShot" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Hunter.Intimidation" BarState="Combat" ShiftState="None" Char="8" /> <Key KeyName="Hunter.Mark" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Hunter.MendPet" BarState="Rest" ShiftState="None" Char="5" /> <Key KeyName="Hunter.RaptorStrike" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Hunter.RepeatShot" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Hunter.RevivePet" BarState="Rest" ShiftState="None" Char="4" /> <Key KeyName="Hunter.SecondShot" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Hunter.Shoot" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Hunter.Trap" BarState="Combat" ShiftState="None" Char="7" /> <Key KeyName="Hunter.Wrath" BarState="Combat" ShiftState="None" Char="9" /> <Key KeyName="Mage.ArcaneIntellect" BarState="Rest" ShiftState="Alt" Char="5" /> <Key KeyName="Mage.ArcaneIntellectOther" BarState="Rest" ShiftState="None" Char="5" /> <Key KeyName="Mage.ArcaneMissiles" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Mage.Combustion" BarState="Rest" ShiftState="None" Char="9" /> <Key KeyName="Mage.ConjureFood" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Mage.ConjureWater" BarState="Rest" ShiftState="None" Char="4" /> <Key KeyName="Mage.Counterspell" BarState="Combat" ShiftState="None" Char="9" /> <Key KeyName="Mage.CreateManastone" BarState="Rest" ShiftState="None" Char="0" /> <Key KeyName="Mage.DampenMagic" BarState="Rest" ShiftState="Alt" Char="7" /> <Key KeyName="Mage.Fireball" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Mage.Fireblast" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Mage.FrostArmor" BarState="Rest" ShiftState="None" Char="6" /> <Key KeyName="Mage.Frostbolt" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Mage.FrostNova" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Mage.IceBarrier" BarState="Rest" ShiftState="None" Char="9" /> <Key KeyName="Mage.MeleeSpell" BarState="Combat" ShiftState="None" Char="8" /> <Key KeyName="Mage.Poly" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Mage.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="8" /> <Key KeyName="Mage.Scorch" BarState="Combat" ShiftState="None" Char="7" /> <Key KeyName="Mage.UseManastone" BarState="Combat" ShiftState="None" Char="0" /> <Key KeyName="Mage.Wand" BarState="Combat" ShiftState="None" Char="=" /> <Key KeyName="Paladin.Aura" BarState="Rest" ShiftState="None" Char="5" /> <Key KeyName="Paladin.Blessing" BarState="Rest" ShiftState="Alt" Char="6" /> <Key KeyName="Paladin.BlessingOther" BarState="Rest" ShiftState="None" Char="6" /> <Key KeyName="Paladin.BlessingWisdomOther" BarState="Rest" ShiftState="None" Char="7" /> <Key KeyName="Paladin.BOP" BarState="Combat" ShiftState="Alt" Char="9" /> <Key KeyName="Paladin.BOPOther" BarState="Rest" ShiftState="None" Char="9" /> <Key KeyName="Paladin.Cleanse" BarState="Rest" ShiftState="Alt" Char="8" /> <Key KeyName="Paladin.DivineFavor" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Paladin.DivineShield" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Paladin.FastHeal" BarState="Rest" ShiftState="Alt" Char="4" /> <Key KeyName="Paladin.FastHealOther" BarState="Rest" ShiftState="None" Char="4" /> <Key KeyName="Paladin.HammerJustice" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Paladin.HammerWrath" BarState="Combat" ShiftState="None" Char="8" /> <Key KeyName="Paladin.Heal" BarState="Rest" ShiftState="Alt" Char="3" /> <Key KeyName="Paladin.HealOther" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Paladin.Judge" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Paladin.LayHands" BarState="Combat" ShiftState="Alt" Char="7" /> <Key KeyName="Paladin.SealCommand" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Paladin.SealCrusader" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Priest.CureDisease" BarState="Rest" ShiftState="Alt" Char="7" /> <Key KeyName="Priest.Dispel" BarState="Rest" ShiftState="Alt" Char="6" /> <Key KeyName="Priest.Fade" BarState="Combat" ShiftState="Alt" Char="8" /> <Key KeyName="Priest.FlashHeal" BarState="Combat" ShiftState="Alt" Char="7" /> <Key KeyName="Priest.FlashHealOther" BarState="Combat" ShiftState="None" Char="7" /> <Key KeyName="Priest.InnerFire" BarState="Rest" ShiftState="None" Char="4" /> <Key KeyName="Priest.MindBlast" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Priest.MindFlay" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Priest.PWFort" BarState="Rest" ShiftState="Alt" Char="3" /> <Key KeyName="Priest.PWFortOther" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Priest.Renew" BarState="Combat" ShiftState="Alt" Char="6" /> <Key KeyName="Priest.RenewOther" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Priest.RestHeal" BarState="Rest" ShiftState="Alt" Char="5" /> <Key KeyName="Priest.RestHealOther" BarState="Rest" ShiftState="None" Char="5" /> <Key KeyName="Priest.Shadowform" BarState="Combat" ShiftState="None" Char="9" /> <Key KeyName="Priest.Shield" BarState="Combat" ShiftState="Alt" Char="5" /> <Key KeyName="Priest.ShieldOther" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Priest.SWPain" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Priest.Vampiric" BarState="Combat" ShiftState="None" Char="0" /> <Key KeyName="Priest.Wand" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Rogue.AdrenalineRush" BarState="Rest" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.Backstab" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Rogue.BladeFlurry" BarState="Rest" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.CheapShot" BarState="Combat" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.ColdBlood" BarState="Combat" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.Evasion" BarState="Combat" ShiftState="None" Char="9" /> <Key KeyName="Rogue.Eviscerate" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Rogue.Feint" BarState="Rest" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.GhostlyStrike" BarState="Rest" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.Gouge" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Rogue.Kick" BarState="Combat" ShiftState="None" Char="7" /> <Key KeyName="Rogue.KidneyShot" BarState="Rest" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.Poison1" BarState="Rest" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.Poison2" BarState="Rest" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.Ranged" BarState="Combat" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.Riposte" BarState="Rest" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.Sinister" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Rogue.Stealth" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Rogue.Vanish" BarState="Combat" ShiftState="None" Char="8" /> <Key KeyName="Shaman.CureDisease" BarState="Rest" ShiftState="Alt" Char="7" /> <Key KeyName="Shaman.CurePoison" BarState="Rest" ShiftState="Alt" Char="6" /> <Key KeyName="Shaman.Earthbind" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Shaman.EarthShock" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Shaman.Heal" BarState="Rest" ShiftState="Alt" Char="4" /> <Key KeyName="Shaman.HealOther" BarState="Rest" ShiftState="None" Char="4" /> <Key KeyName="Shaman.HealTotem" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Shaman.LightningBolt" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Shaman.LightningShield" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Shaman.NS" BarState="Rest" ShiftState="None" Char="5" /> <Key KeyName="Shaman.Rockbiter" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Shaman.StartTotem" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Warlock.Corruption" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Warlock.CreateHealthstone" BarState="Rest" ShiftState="None" Char="0" /> <Key KeyName="Warlock.Curse" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Warlock.DarkPact" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Warlock.Deathcoil" BarState="Rest" ShiftState="None" Char="-" /> <Key KeyName="Warlock.DemonArmor" BarState="Rest" ShiftState="None" Char="4" /> <Key KeyName="Warlock.DrainLife" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Warlock.DrainSoul" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Warlock.Fear" BarState="Combat" ShiftState="None" Char="8" /> <Key KeyName="Warlock.HealthFunnel" BarState="Rest" ShiftState="None" Char="7" /> <Key KeyName="Warlock.Immolate" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Warlock.Lifetap" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Warlock.Reckless" BarState="Combat" ShiftState="None" Char="7" /> <Key KeyName="Warlock.Shadowbolt" BarState="Combat" ShiftState="None" Char="9" /> <Key KeyName="Warlock.SoulLink" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Warlock.SpellLock" BarState="Indifferent" ShiftState="Ctrl" Char="6" /> <Key KeyName="Warlock.Suffering" BarState="Indifferent" ShiftState="Ctrl" Char="7" /> <Key KeyName="Warlock.SummonFelhunter" BarState="Rest" ShiftState="None" Char="8" /> <Key KeyName="Warlock.SummonImp" BarState="Rest" ShiftState="None" Char="5" /> <Key KeyName="Warlock.SummonSuccubus" BarState="Rest" ShiftState="None" Char="9" /> <Key KeyName="Warlock.SummonVoidie" BarState="Rest" ShiftState="None" Char="6" /> <Key KeyName="Warlock.UseHealthstone" BarState="Combat" ShiftState="None" Char="0" /> <Key KeyName="Warlock.VoidieSacrifice" BarState="Indifferent" ShiftState="Ctrl" Char="5" /> <Key KeyName="Warlock.Wand" BarState="Combat" ShiftState="None" Char="=" /> <Key KeyName="Warrior.BattleShout" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Warrior.Bloodrage" BarState="Combat" ShiftState="None" Char="0" /> <Key KeyName="Warrior.Charge" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Warrior.Cleave" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Warrior.Concussion" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Warrior.DemoShout" BarState="Combat" ShiftState="None" Char="=" /> <Key KeyName="Warrior.Execute" BarState="Combat" ShiftState="None" Char="8" /> <Key KeyName="Warrior.Hamstring" BarState="Combat" ShiftState="None" Char="9" /> <Key KeyName="Warrior.HeroicStrike" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Warrior.Overpower" BarState="Rest" ShiftState="None" Char="4" /> <Key KeyName="Warrior.Ranged" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Warrior.Rend" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Warrior.ShieldBash" BarState="Rest" ShiftState="None" Char="5" /> <Key KeyName="Warrior.SunderArmor" BarState="Combat" ShiftState="None" Char="7" /> <Key KeyName="Warrior.Thunderclap" BarState="Rest" ShiftState="None" Char="2" /> </Keys>






