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Glider Key´s

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Old   #1
 
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Join Date: Nov 2006
Posts: 41
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So ich hab versucht die Key´s umzustellen
Hab nur die Combyts eingefügt die ein SCHURKE mit Level 24 hat Diese Datei ist nur zum testen, bitte nicht benutzen, da dort viele Key´s noch default sind
In der dateistehen noch eine menge combats von allen klassen.

Hier erstmal die Code
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<Keys>
	<Key KeyName="Common.ApplyBandage" BarState="Rest" ShiftState="None" Char="9" />
	<Key KeyName="Common.Assist" BarState="Indifferent" ShiftState="None" Char="F" />
	<Key KeyName="Common.Back" BarState="Indifferent" ShiftState="None" VK="Down" />
	<Key KeyName="Common.BarCombat" BarState="Indifferent" ShiftState="Shift" Char="2" />
	<Key KeyName="Common.BarRest" BarState="Indifferent" ShiftState="Shift" Char="4" />
	<Key KeyName="Common.ClearTargetMacro" BarState="Indifferent" ShiftState="None" VK="F6" />
	<Key KeyName="Common.Drink" BarState="Rest" ShiftState="None" Char="2" />
	<Key KeyName="Common.Eat" BarState="Rest" ShiftState="None" Char="1" />
	<Key KeyName="Common.Fish" BarState="Rest" ShiftState="None" Char="-" />
	<Key KeyName="Common.Forward" BarState="Indifferent" ShiftState="None" VK="Up" />
	<Key KeyName="Common.Hearth" BarState="Rest" ShiftState="None" Char="=" />
	<Key KeyName="Common.Jump" BarState="Indifferent" ShiftState="None" Char=" " />
	<Key KeyName="Common.LureSlot" BarState="Rest" ShiftState="None" Char="9" />
	<Key KeyName="Common.PetAttack" BarState="Indifferent" ShiftState="Ctrl" Char="1" />
	<Key KeyName="Common.PetFollow" BarState="Indifferent" ShiftState="Ctrl" Char="2" />
	<Key KeyName="Common.PostCombat" BarState="Indifferent" ShiftState="None" Char="Undefined" />
	<Key KeyName="Common.PostLoot" BarState="Indifferent" ShiftState="None" Char="Undefined" />
	<Key KeyName="Common.Potion" BarState="Combat" ShiftState="None" Char="-" />
	<Key KeyName="Common.PreCombat" BarState="Indifferent" ShiftState="None" Char="Undefined" />
	<Key KeyName="Common.RotateLeft" BarState="Indifferent" ShiftState="None" VK="Left" />
	<Key KeyName="Common.RotateRight" BarState="Indifferent" ShiftState="None" VK="Right" />
	<Key KeyName="Common.Sit" BarState="Indifferent" ShiftState="None" Char="X" />
	<Key KeyName="Common.StrafeLeft" BarState="Indifferent" ShiftState="None" Char="Q" />
	<Key KeyName="Common.StrafeRight" BarState="Indifferent" ShiftState="None" Char="E" />
	<Key KeyName="Common.Target" BarState="Indifferent" ShiftState="None" VK="Tab" />
	<Key KeyName="Common.TargetLastHostile" BarState="Indifferent" ShiftState="None" Char="G" />
	<Key KeyName="Common.TargetParty1" BarState="Indifferent" ShiftState="None" VK="F2" />
	<Key KeyName="Common.TargetParty2" BarState="Indifferent" ShiftState="None" VK="F3" />
	<Key KeyName="Common.TargetParty3" BarState="Indifferent" ShiftState="None" VK="F4" />
	<Key KeyName="Common.TargetParty4" BarState="Indifferent" ShiftState="None" VK="F5" />
	<Key KeyName="Common.TargetSelf" BarState="Indifferent" ShiftState="None" VK="F1" />
	<Key KeyName="Common.Time1" BarState="Indifferent" ShiftState="None" Char="Undefined" />
	<Key KeyName="Common.Time30" BarState="Indifferent" ShiftState="None" Char="Undefined" />
	<Key KeyName="Common.Time5" BarState="Indifferent" ShiftState="None" Char="Undefined" />
	<Key KeyName="Common.ToggleCombat" BarState="Indifferent" ShiftState="None" Char="T" />
	<Key KeyName="Druid.Barkskin" BarState="Combat" ShiftState="None" Char="9" />
	<Key KeyName="Druid.Bash" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Druid.BearForm" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Druid.Bite" BarState="Combat" ShiftState="None" Char="-" />
	<Key KeyName="Druid.CatForm" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Druid.Charge" BarState="Combat" ShiftState="None" Char="0" />
	<Key KeyName="Druid.Claw" BarState="Combat" ShiftState="None" Char="0" />
	<Key KeyName="Druid.Cower" BarState="Combat" ShiftState="None" Char="=" />
	<Key KeyName="Druid.Cure" BarState="Rest" ShiftState="Alt" Char="8" />
	<Key KeyName="Druid.DemoRoar" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Druid.Enrage" BarState="Combat" ShiftState="None" Char="-" />
	<Key KeyName="Druid.Faerie" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Druid.Fury" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Druid.HealingTouch" BarState="Rest" ShiftState="Alt" Char="6" />
	<Key KeyName="Druid.HealingTouchOther" BarState="Rest" ShiftState="None" Char="6" />
	<Key KeyName="Druid.Mark" BarState="Rest" ShiftState="Alt" Char="4" />
	<Key KeyName="Druid.MarkOther" BarState="Rest" ShiftState="None" Char="4" />
	<Key KeyName="Druid.Maul" BarState="Combat" ShiftState="None" Char="7" />
	<Key KeyName="Druid.Moonfire" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Druid.NS" BarState="Combat" ShiftState="None" Char="8" />
	<Key KeyName="Druid.Prowl" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Druid.Ravage" BarState="Combat" ShiftState="None" Char="7" />
	<Key KeyName="Druid.Regrowth" BarState="Rest" ShiftState="Alt" Char="7" />
	<Key KeyName="Druid.Rejuvenation" BarState="Rest" ShiftState="Alt" Char="5" />
	<Key KeyName="Druid.RejuvenationOther" BarState="Rest" ShiftState="None" Char="5" />
	<Key KeyName="Druid.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="9" />
	<Key KeyName="Druid.Rip" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Druid.Starfire" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Druid.Swipe" BarState="Combat" ShiftState="None" Char="=" />
	<Key KeyName="Druid.Thorns" BarState="Rest" ShiftState="Alt" Char="3" />
	<Key KeyName="Druid.ThornsOther" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Hunter.Aspect" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Hunter.CallPet" BarState="Rest" ShiftState="None" Char="8" />
	<Key KeyName="Hunter.FeedPet" BarState="Rest" ShiftState="None" Char="6" />
	<Key KeyName="Hunter.FeedPetMacro" BarState="Rest" ShiftState="None" Char="7" />
	<Key KeyName="Hunter.Feign" BarState="Combat" ShiftState="None" Char="0" />
	<Key KeyName="Hunter.FirstShot" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Hunter.Intimidation" BarState="Combat" ShiftState="None" Char="8" />
	<Key KeyName="Hunter.Mark" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Hunter.MendPet" BarState="Rest" ShiftState="None" Char="5" />
	<Key KeyName="Hunter.RaptorStrike" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Hunter.RepeatShot" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Hunter.RevivePet" BarState="Rest" ShiftState="None" Char="4" />
	<Key KeyName="Hunter.SecondShot" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Hunter.Shoot" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Hunter.Trap" BarState="Combat" ShiftState="None" Char="7" />
	<Key KeyName="Hunter.Wrath" BarState="Combat" ShiftState="None" Char="9" />
	<Key KeyName="Mage.ArcaneIntellect" BarState="Rest" ShiftState="Alt" Char="5" />
	<Key KeyName="Mage.ArcaneIntellectOther" BarState="Rest" ShiftState="None" Char="5" />
	<Key KeyName="Mage.ArcaneMissiles" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Mage.Combustion" BarState="Rest" ShiftState="None" Char="9" />
	<Key KeyName="Mage.ConjureFood" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Mage.ConjureWater" BarState="Rest" ShiftState="None" Char="4" />
	<Key KeyName="Mage.Counterspell" BarState="Combat" ShiftState="None" Char="9" />
	<Key KeyName="Mage.CreateManastone" BarState="Rest" ShiftState="None" Char="0" />
	<Key KeyName="Mage.DampenMagic" BarState="Rest" ShiftState="Alt" Char="7" />
	<Key KeyName="Mage.Fireball" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Mage.Fireblast" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Mage.FrostArmor" BarState="Rest" ShiftState="None" Char="6" />
	<Key KeyName="Mage.Frostbolt" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Mage.FrostNova" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Mage.IceBarrier" BarState="Rest" ShiftState="None" Char="9" />
	<Key KeyName="Mage.MeleeSpell" BarState="Combat" ShiftState="None" Char="8" />
	<Key KeyName="Mage.Poly" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Mage.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="8" />
	<Key KeyName="Mage.Scorch" BarState="Combat" ShiftState="None" Char="7" />
	<Key KeyName="Mage.UseManastone" BarState="Combat" ShiftState="None" Char="0" />
	<Key KeyName="Mage.Wand" BarState="Combat" ShiftState="None" Char="=" />
	<Key KeyName="Paladin.Aura" BarState="Rest" ShiftState="None" Char="5" />
	<Key KeyName="Paladin.Blessing" BarState="Rest" ShiftState="Alt" Char="6" />
	<Key KeyName="Paladin.BlessingOther" BarState="Rest" ShiftState="None" Char="6" />
	<Key KeyName="Paladin.BlessingWisdomOther" BarState="Rest" ShiftState="None" Char="7" />
	<Key KeyName="Paladin.BOP" BarState="Combat" ShiftState="Alt" Char="9" />
	<Key KeyName="Paladin.BOPOther" BarState="Rest" ShiftState="None" Char="9" />
	<Key KeyName="Paladin.Cleanse" BarState="Rest" ShiftState="Alt" Char="8" />
	<Key KeyName="Paladin.DivineFavor" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Paladin.DivineShield" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Paladin.FastHeal" BarState="Rest" ShiftState="Alt" Char="4" />
	<Key KeyName="Paladin.FastHealOther" BarState="Rest" ShiftState="None" Char="4" />
	<Key KeyName="Paladin.HammerJustice" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Paladin.HammerWrath" BarState="Combat" ShiftState="None" Char="8" />
	<Key KeyName="Paladin.Heal" BarState="Rest" ShiftState="Alt" Char="3" />
	<Key KeyName="Paladin.HealOther" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Paladin.Judge" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Paladin.LayHands" BarState="Combat" ShiftState="Alt" Char="7" />
	<Key KeyName="Paladin.SealCommand" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Paladin.SealCrusader" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Priest.CureDisease" BarState="Rest" ShiftState="Alt" Char="7" />
	<Key KeyName="Priest.Dispel" BarState="Rest" ShiftState="Alt" Char="6" />
	<Key KeyName="Priest.Fade" BarState="Combat" ShiftState="Alt" Char="8" />
	<Key KeyName="Priest.FlashHeal" BarState="Combat" ShiftState="Alt" Char="7" />
	<Key KeyName="Priest.FlashHealOther" BarState="Combat" ShiftState="None" Char="7" />
	<Key KeyName="Priest.InnerFire" BarState="Rest" ShiftState="None" Char="4" />
	<Key KeyName="Priest.MindBlast" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Priest.MindFlay" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Priest.PWFort" BarState="Rest" ShiftState="Alt" Char="3" />
	<Key KeyName="Priest.PWFortOther" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Priest.Renew" BarState="Combat" ShiftState="Alt" Char="6" />
	<Key KeyName="Priest.RenewOther" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Priest.RestHeal" BarState="Rest" ShiftState="Alt" Char="5" />
	<Key KeyName="Priest.RestHealOther" BarState="Rest" ShiftState="None" Char="5" />
	<Key KeyName="Priest.Shadowform" BarState="Combat" ShiftState="None" Char="9" />
	<Key KeyName="Priest.Shield" BarState="Combat" ShiftState="Alt" Char="5" />
	<Key KeyName="Priest.ShieldOther" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Priest.SWPain" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Priest.Vampiric" BarState="Combat" ShiftState="None" Char="0" />
	<Key KeyName="Priest.Wand" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Rogue.AdrenalineRush" BarState="Rest" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.Backstab" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Rogue.BladeFlurry" BarState="Rest" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.CheapShot" BarState="Combat" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.ColdBlood" BarState="Combat" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.Evasion" BarState="Combat" ShiftState="None" Char="9" />
	<Key KeyName="Rogue.Eviscerate" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Rogue.Feint" BarState="Rest" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.GhostlyStrike" BarState="Rest" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.Gouge" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Rogue.Kick" BarState="Combat" ShiftState="None" Char="7" />
	<Key KeyName="Rogue.KidneyShot" BarState="Rest" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.Poison1" BarState="Rest" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.Poison2" BarState="Rest" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.Ranged" BarState="Combat" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.Riposte" BarState="Rest" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.Sinister" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Rogue.Stealth" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Rogue.Vanish" BarState="Combat" ShiftState="None" Char="8" />
	<Key KeyName="Shaman.CureDisease" BarState="Rest" ShiftState="Alt" Char="7" />
	<Key KeyName="Shaman.CurePoison" BarState="Rest" ShiftState="Alt" Char="6" />
	<Key KeyName="Shaman.Earthbind" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Shaman.EarthShock" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Shaman.Heal" BarState="Rest" ShiftState="Alt" Char="4" />
	<Key KeyName="Shaman.HealOther" BarState="Rest" ShiftState="None" Char="4" />
	<Key KeyName="Shaman.HealTotem" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Shaman.LightningBolt" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Shaman.LightningShield" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Shaman.NS" BarState="Rest" ShiftState="None" Char="5" />
	<Key KeyName="Shaman.Rockbiter" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Shaman.StartTotem" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Warlock.Corruption" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Warlock.CreateHealthstone" BarState="Rest" ShiftState="None" Char="0" />
	<Key KeyName="Warlock.Curse" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Warlock.DarkPact" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Warlock.Deathcoil" BarState="Rest" ShiftState="None" Char="-" />
	<Key KeyName="Warlock.DemonArmor" BarState="Rest" ShiftState="None" Char="4" />
	<Key KeyName="Warlock.DrainLife" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Warlock.DrainSoul" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Warlock.Fear" BarState="Combat" ShiftState="None" Char="8" />
	<Key KeyName="Warlock.HealthFunnel" BarState="Rest" ShiftState="None" Char="7" />
	<Key KeyName="Warlock.Immolate" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Warlock.Lifetap" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Warlock.Reckless" BarState="Combat" ShiftState="None" Char="7" />
	<Key KeyName="Warlock.Shadowbolt" BarState="Combat" ShiftState="None" Char="9" />
	<Key KeyName="Warlock.SoulLink" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Warlock.SpellLock" BarState="Indifferent" ShiftState="Ctrl" Char="6" />
	<Key KeyName="Warlock.Suffering" BarState="Indifferent" ShiftState="Ctrl" Char="7" />
	<Key KeyName="Warlock.SummonFelhunter" BarState="Rest" ShiftState="None" Char="8" />
	<Key KeyName="Warlock.SummonImp" BarState="Rest" ShiftState="None" Char="5" />
	<Key KeyName="Warlock.SummonSuccubus" BarState="Rest" ShiftState="None" Char="9" />
	<Key KeyName="Warlock.SummonVoidie" BarState="Rest" ShiftState="None" Char="6" />
	<Key KeyName="Warlock.UseHealthstone" BarState="Combat" ShiftState="None" Char="0" />
	<Key KeyName="Warlock.VoidieSacrifice" BarState="Indifferent" ShiftState="Ctrl" Char="5" />
	<Key KeyName="Warlock.Wand" BarState="Combat" ShiftState="None" Char="=" />
	<Key KeyName="Warrior.BattleShout" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Warrior.Bloodrage" BarState="Combat" ShiftState="None" Char="0" />
	<Key KeyName="Warrior.Charge" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Warrior.Cleave" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Warrior.Concussion" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Warrior.DemoShout" BarState="Combat" ShiftState="None" Char="=" />
	<Key KeyName="Warrior.Execute" BarState="Combat" ShiftState="None" Char="8" />
	<Key KeyName="Warrior.Hamstring" BarState="Combat" ShiftState="None" Char="9" />
	<Key KeyName="Warrior.HeroicStrike" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Warrior.Overpower" BarState="Rest" ShiftState="None" Char="4" />
	<Key KeyName="Warrior.Ranged" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Warrior.Rend" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Warrior.ShieldBash" BarState="Rest" ShiftState="None" Char="5" />
	<Key KeyName="Warrior.SunderArmor" BarState="Combat" ShiftState="None" Char="7" />
	<Key KeyName="Warrior.Thunderclap" BarState="Rest" ShiftState="None" Char="2" />
</Keys>
Kann ich diese Klassen in Code auch so lassen oder muss ich die auch umstellen obwohl ich diese klassen nicht spiele?



Dajar is offline  
Old   #2
 
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kannst so lassen
aber wozu ist dieser thread?


xaladin is offline  
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Quote:
Originally posted by xaladin@Nov 9 2006, 23:21
kannst so lassen
aber wozu ist dieser thread?
Um sicher zugehen, dass ich auch alles richtig gemacht habe "BANNGEFAHR"
Dajar is offline  
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Blizz kann nur sehen wo du welche Icon auf welche Leiste gelegt hast.Da spielt die Datei keine rolle... Die ist nur dazu da um Glider zu sagen wo der Krempel liegt, weil Glider das sonst nicht weiss


doomy is offline  
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Quote:
Originally posted by doomy@Nov 10 2006, 00:17
Blizz kann nur sehen wo du welche Icon auf welche Leiste gelegt hast.Da spielt die Datei keine rolle... Die ist nur dazu da um Glider zu sagen wo der Krempel liegt, weil Glider das sonst nicht weiss
Ja das ist klar,

aber wenn Blizzard das ganze nachprüft und die ActionBars mit der standart glidereinstellung zusammenpassen wirds übeler
Dajar is offline  
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Also das ist ganz einfach...

Angenommen du glidest einen schurken...
musst du die keys fürn schurken auch verändern (solltest du zumindestens)

Wenn du einen hunter spielst änderst du für einen hunter...

Warum willst du die keys für Chars umändern die du nicht spielst...glaub mir Warden scannt nicht deine keys.xml das würde übel ausgehen und warden scannt auch keine keys in deinem wow von chars die du nicht am spielen bist...

Also mach dir mal keine Sorgen

MFG

Dober


<GM>[Dobermann] is offline  
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