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Zolofighter no bugging/healing

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Old   #1
 
elite*gold: 30
Join Date: Feb 2006
Posts: 1,717
Received Thanks: 465
Zolofighter no bugging/healing

Soo..zolofighter works fine for me..but for any reason my druid wont buff or heal himself :s.

I think thats because he isnt switching the target.
The bot uses the hotkey for rejuv or regrow..so that he curser glows up...but the bot dont switch the target to the druid..so there is no healing or buffing.

Im using a premade config, out of druidsection.

Quote:
maxreach=35
engage_dist=27
reach=5

manaRestPercent=0.35
healthRestPercent=0.35

DRINKPERCENT=0.40
FOODPERCENT=0.40

defact= act:bear slot:ctrl key:1 cooldown:1.5 bearform:n
defact= act:unbear slot:ctrl key:1 cooldown:1.5 bearform:y

defact= act:charge slot:x key:x cooldown:1.5
defact= act:mangle slot:x key:2 cooldown:1.5
defact= act:roar slot:x key:3 cooldown:1.5
defact= act:normAttack slot:key key:x cooldown:1.5
defact= act:faerie slot:x key:4 cooldown:1.5
defact= act:rejuv slot:x key:5 cooldown:1.5 prevacttime:12 js:CheckRejuv()
defact= act:regrow slot:x key:6 cooldown:1.5 js:CheckRegrowth()
defact= act:thornzz slot:x key:7 cooldown:1.5
defact= act:MOTW slot:x key:8 cooldown:1.5

defact= act:food slot:x key:9 cooldown:1
defact= act:drink slot:x key:0 cooldown:1

defact= act:wait1s cooldown:1 distle:5
defact= act:lootapproach predefined:lootapproach distle:25 distge:5 dist:5
defact= act:reachCombat js:ReachCombatDistance()
defact= act:loot predefined:loot distle:5

precombat= act:bear
precombat= act:faerie
precombat= act:charge
precombat= act:normAttack
precombat= act:roar

combatseq= act:bear
combatseq= act:reachCombat
combatseq= act:mangle
combatseq= act:rejuv
combatseq= act:regrow

lootseq= act:lootapproach
lootseq= act:rejuv
lootseq= act:wait1s
lootseq= act:loot
#below are the skining lines uncomment for skining
lootseq= act:wait1s
lootseq= act:wait1s
lootseq= act:loot

lootseq= act:bear

globalact= act:thornzz timeout:8m
globalact= act:MOTW timeout:28m

<script>

function CheckRejuv()
{
var lifePrecent = me.health/me.maxhealth;
if (lifePrecent < .6) return true;
return false;
}
function CheckRegrowth() {
var lifePrecent = me.health/me.maxhealth;
if (lifePrecent < .4) return true;
return false;
}


</script>
would be great if somebody got any solution

*no buffing/healing >.<



kaiN_92 is offline  
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