Originally posted by sonnfan@Apr 15 2006, 19:29 Hiho ^^
Ich habe einen Hack gefunden, wo mal Falldown Damage ausstellen kann.
Aber was ist das überhaubt?
sieht aus wie ne "design technisch" geänderte version von syndrome... naja
Originally posted by Mulangal+Apr 15 2006, 19:37--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Mulangal @ Apr 15 2006, 19:37)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--sonnfan@Apr 15 2006, 19:29 Hiho ^^
Ich habe einen Hack gefunden, wo mal Falldown Damage ausstellen kann.
Aber was ist das überhaubt?
sieht aus wie ne "design technisch" geänderte version von syndrome... naja [/b][/quote]
Jo ist gut möglich ist relativ Zeitglich mit dem Sourcecode von Syndrome erschienen.
Originally posted by sonnfan@Apr 15 2006, 20:37 Achso, danke. ^^
kein ding. aber an deiner stelle würd ich syndrome nich benutzen. seitdem der source raus ist, ist das prog so detectable wie wenn du in orgri mit speedhack rumrennst :P
OK, ich werds mir merken. Ich wollte eigentlich auch blo wissen was das ist. Das mit diesen Warppoints ist allerdings schon ganz praktisch, finde ich...
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Open Other.cs
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
Replace the whole method with the following method
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
{
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