Thanks! It works, here is what you need to do:
<this is courtesy of Alklas>
in a new repertory create:
1file called speedhack.fss with this code in it:
Code:
include("offsets.inc")
include("functions.inc")
include("player.inc")
---------------------------------------------------------------------------------
--; The control window
---------------------------------------------------------------------------------
function window_open()
gui = OpenGui("Homemade TEle",500,950)
Sleep(100)
list_cr = AddList(gui,7,10,486,900)
go_TP = AddButton(gui," TP ",2,920,30,30)
ExitOnGuiClose(gui)
end
OpenConsole()
SetConsoleTitle("Console")
window_open()
wow_ready = 0
while wow_ready == 0 do
PrintConsole("Waiting for World of Warcraft! [")
i = 1
while 1 do
PrintConsole(".")
hWnd = FindWindowByExe("WoW.exe")
if hWnd > 0 then
if Process.GetVersion(hWnd) == _WOW_VERSION then
PrintConsoleLine("] ready")
wow_ready = 1
break
end
i = i + 1
if i > 10 then
PrintConsoleLine("] failed.")
PrintConsoleLine("Make sure World of Warcraft is running!")
break
end
Sleep(100)
end
end
tn = toon.init(hWnd)
while tn == nil do
Sleep(5000)
PrintConsoleLine("Retrying ...")
tn = toon.init(hWnd)
end
tn:refresh()
PrintConsoleLine("X="..tn.x)
PrintConsoleLine("Y="..tn.y)
PrintConsoleLine("Z="..tn.z)
PrintConsoleLine("speed="..tn.speed)
PrintConsoleLine("tracking="..tn.tracking)
PrintConsoleLine("ressources="..tn.ressources)
resultat = WriteDword(tn.hWnd,tn.ptr_internal_tracking,255)
resultat = WriteDword(tn.hWnd,tn.ptr_internal_ressources,255)
resultat = WriteFloat(tn.hWnd,tn.ptr_internal_speed,20)
end
---------------------------------------------------------------------------------
--; WoW functions by Outlaw
---------------------------------------------------------------------------------
function GetPlayerPtr(hWnd)
register = Asm.FastCall(hWnd,_function_GetPlayerPtr,"0x10","0x818358",Asm.Ptr(_player_playerID),0)
return register.eax
end
---------------------------------------------------------------------------------
--; WoW functions
---------------------------------------------------------------------------------
function ClearTarget()
SendKeys(hWnd,"{ENTER}")
Sleep(10)
SendKeys(hWnd,"/script ClearTarget();")
Sleep(10)
SendKeys(hWnd,"{ENTER}")
end
function TargetEnemy()
SendKeys(hWnd,"{ENTER}")
Sleep(10)
SendKeys(hWnd,"/script TargetNearestEnemy();")
Sleep(10)
SendKeys(hWnd,"{ENTER}")
end
function UpdateStats()
SetEditBoxText(lb_mkill,mobs_killed)
SetEditBoxText(lb_xpearn,earned_exp)
SetEditBoxText(lb_died,timesdied)
SetEditBoxText(lb_time,SinceTimeStamp(bottimer)/1000/60)
end
function Output(str,dest)
if dest == _CONS then
Console.PrintLine(str)
else
if dest == _FILE then
WriteNewLine(log, "["..os.date("%I:%M %p").."] "..str)
else
Console.PrintLine(str)
WriteNewLine(log, "["..os.date("%I:%M %p").."] "..str)
end
end
end
and a last file called player.inc with this code:
Code:
---------------------------------------------------------------------------------
--; player.inc
---------------------------------------------------------------------------------
toon = {}
toon.__index = toon
function toon.init(hWnd)
local t = {}
setmetatable(t,toon)
PrintConsole("Initializing Toon! [")
i = 1
while 1 do
--; Calculations to defeat DMA by Outlaw
PrintConsole(".")
baseptr = GetPlayerPtr(hWnd)
t.hWnd = hWnd
t.ts_Battleshout = 0
t.ptr_unit_struct = HexSub(baseptr,_player_unit_struct)
t.ptr_hitpoints = HexAdd(t.ptr_unit_struct,_player_hitpoints)
t.ptr_mana = HexAdd(t.ptr_unit_struct,_player_mana)
t.ptr_maxmana = HexAdd(t.ptr_mana,_player_maxmana)
t.ptr_maxhp = HexAdd(t.ptr_hitpoints,_player_maxhp)
t.ptr_current_xp = HexAdd(t.ptr_unit_struct,_player_current_xp)
t.ptr_max_xp = HexAdd(t.ptr_unit_struct,_player_max_xp)
t.ptr_combo = HexAdd(t.ptr_unit_struct,_player_combo)
t.ptr_form = HexAdd(t.ptr_unit_struct,_player_form)
t.ptr_alive = HexAdd(t.ptr_unit_struct,_player_alive)
t.ptr_rage = HexAdd(t.ptr_mana,_player_rage)
t.ptr_energy = HexAdd(t.ptr_rage,_player_energy)
t.ptr_facing = HexAdd(t.ptr_unit_struct,_player_facing)
t.ptr_internal_z = HexSub(t.ptr_facing,_player_internal_z)
t.ptr_internal_y = HexSub(t.ptr_internal_z,_player_internal_y)
t.ptr_internal_x = HexSub(t.ptr_internal_y,_player_internal_x)
t.ptr_internal_speed = HexAdd(baseptr,_player_internal_speed)
t.ptr_internal_tracking = HexAdd(baseptr,_player_internal_tracking)
t.ptr_internal_ressources = HexAdd(baseptr,_player_internal_ressources)
if ReadDword(hWnd,t.ptr_hitpoints) > 30 and ReadDword(hWnd,t.ptr_hitpoints) < 10000 and ReadFloat(hWnd,t.ptr_facing) > -1 and ReadFloat(hWnd,t.ptr_facing) < 7 then
PrintConsoleLine("] ready")
PrintConsoleLine("basptr="..baseptr)
t:refresh()
break
else
i = i + 1
if i > 50 then
PrintConsoleLine("] Failed.")
PrintConsoleLine("Make sure you have logged your toon in!")
return nil
end
end
Sleep(100)
end
return t
end
function toon:refresh()
self.hp = ReadDword(self.hWnd,self.ptr_hitpoints)
self.mana = ReadDword(self.hWnd,self.ptr_mana)
self.maxmana = ReadDword(self.hWnd,self.ptr_maxmana)
self.maxhp = ReadDword(self.hWnd,self.ptr_maxhp)
self.energy = ReadDword(self.hWnd,self.ptr_energy)
self.rage = ReadDword(self.hWnd,self.ptr_rage)
self.TargetID = ReadDword(self.hWnd,_player_targetID)
self.hoverID = ReadDword(self.hWnd,self.ptr_hover_id)
self.playerID = ReadDword(self.hWnd,_player_playerID)
self.xp = ReadDword(self.hWnd,self.ptr_current_xp)
self.maxxp = ReadDword(self.hWnd,self.ptr_max_xp)
self.combo = ReadDword(self.hWnd,self.ptr_combo)
self.form = ReadDword(self.hWnd,self.ptr_form)
self.alive = ReadDword(self.hWnd,self.ptr_alive)
self.x = ReadFloat(self.hWnd,self.ptr_internal_x)
self.y = ReadFloat(self.hWnd,self.ptr_internal_y)
self.z = ReadFloat(self.hWnd,self.ptr_internal_z)
self.speed = ReadFloat(self.hWnd,self.ptr_internal_speed)
self.tracking = ReadDword(self.hWnd,self.ptr_internal_tracking)
self.ressources = ReadDword(self.hWnd,self.ptr_internal_ressources)
self.facing = ReadFloat(self.hWnd,self.ptr_facing)
self.ptrAttacker = nil
self.hp_percent = 100 / self.maxhp * self.hp
self.mana_percent = 100 / self.maxmana * self.mana
end
function toon:GetAttackerPtr()
PrintConsole("looking up attacker ...")
ptr = nil
-- wait to make sure the server sends a Target
count = 100
while self.TargetID == 0 and count > 0 do
Sleep(1)
self.TargetID = ReadDword(hWnd,_player_targetID)
count = count - 1
end
if self.TargetID ~= 0 then
ptr = NpcIDToPtr(hWnd,self.TargetID)
Npc = GetNpcData(hWnd,ptr)
if Npc.hp > 0 and Npc.hp <= 100 then
self.ptrAttacker = ptr
end
end
PrintConsoleLine(" done.")
return ptr
end
function toon:GetDistance(x,y)
return GetDistance(self.x,self.y,x,y)
end
function toon:setCorpseLoc()
self.corpsex = self.x
self.corpsey = self.y
end
function toon:GetCorpseLoc()
return self.corpsex,self.corpsey
end
function toon:GetLoc()
return self.x,self.y
end
Launch World of Warcraft , and than laucnh speedhack.fss
To change your speed change this part of the code(in the speedhack.fss file) :
warum soll das nicht funktionieren?
man braucht nur die neuen offsets...
bei bwh funktioniert der speedhack doch auch, nur
ist wie du gesagt hast die bannchance sehr hoch
Originally posted by Speex@Jan 28 2006, 18:39 keine cheats mehr mit 1.9.2 funzen ... bzw sofort zum bann führen ...
damit mein ich ja ... wenn noch cheats funzen , dann führen se gleich zum bann ^_^.
Speedhack is eh der hack mit der größten bannchance ... da dich ja auch andere spieler sehn
SPEEDHACK need your help 02/26/2010 - Rohan - 6 Replies After ng giant patch gumagana pa ba speedhack? Pano gagawin mga sir?
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Metin2 Speedhack don't work! Metin2 Speedhack arbeitet nicht. 02/14/2008 - Metin2 - 1 Replies Ich habe alles gemacht wie es verlangt wird.
Metin 2 geöffnet
Metin Power und Trainer geöffnet
In Metin 2 eingeloggt
Während Spiel, Werte eingestellt
ctrl+* und ctrl+* gedrückt
Waffe und Rüssi aus und angezogen
keine Änderung des Speeds gemerkt
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help :)