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Wolfteam I Edited The Game

Discussion on Wolfteam I Edited The Game within the Wolfteam forum part of the Shooter category.

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Old   #1
 
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Wolfteam I Edited The Game


I changed the banner in arrival map.


here's the new dark arrival map which is didn't come yet.



And finally here, i converted the entire Arrival map to .max file which can be converted to other game engines.
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Old 10/01/2016, 18:09   #2
 
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How did you extract wolf.xfs?
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Old 10/01/2016, 19:16   #3
 
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How did you extract wolf.xfs?
You can search as Xenesis File System. Its easy to extract but file types are not common. So converting the maps and models etc. isn't easy.
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Old 10/01/2016, 19:18   #4
 
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Pretty easy to do as long as you have access to the client files.
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Old 10/01/2016, 19:27   #5
 
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Pretty easy to do as long as you have access to the client files.
The hardest part is having access to the client files. You can't just change them after extracting, its not that easy. And if you wanna try show me the results.
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Old 10/01/2016, 19:35   #6
 
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You can search as Xenesis File System. Its easy to extract but file types are not common. So converting the maps and models etc. isn't easy.
Ah I did it wrong in the past, now I guess I know what to do.
ty
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Old 10/01/2016, 22:18   #7
 
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The hardest part is having access to the client files. You can't just change them after extracting, its not that easy. And if you wanna try show me the results.
Extracted Aeria's client a long time ago :
Inside the "Root" folder :


Inside the "wt_interface" folder :
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Old 10/01/2016, 23:42   #8
 
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Extracted Aeria's client a long time ago :
Inside the "Root" folder :
Inside the "wt_interface" folder :
Extracting is easy. I said accessing. I mean editing and reimporting the files or converting a map file which is binary .dat file.
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Old 10/02/2016, 00:32   #9
 
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Extracting is easy. I said accessing. I mean editing and reimporting the files or converting a map file which is binary .dat file.
Never tried, but these are just modeling files so there should be an easy to convert them to an editable format (through Maya or Cinema4D).
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Old 10/02/2016, 11:05   #10
 
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Never tried, but these are just modeling files so there should be an easy to convert them to an editable format (through Maya or Cinema4D).
Yes these are modelling files but it doesn't have uv values itself. So you can't texture it even if you can convert.
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Old 10/02/2016, 11:09   #11
 
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lan berk şu karanlık harita coksel olmuş amk, işsizlik diye ben buna derim amk wt ye at haritayı değiştirip böyle yapsınlar
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Old 10/02/2016, 13:36   #12
 
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Yes these are modelling files but it doesn't have uv values itself. So you can't texture it even if you can convert.
Textures aren't inside those .dat files, textures are external files from the models (.dtx are texture files).
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Old 10/02/2016, 14:43   #13
 
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Textures aren't inside those .dat files, textures are external files from the models (.dtx are texture files).
I think you don't know what's UV. UV's are not texture files, its texture coordinates you can search as Unwrapping uv.

Even if you have all texture files you can't apply them to model as long as you don't have the coords.

If you still didn't understand let me explain one last time.

If there's no UV = Texture files are worthless.
If you have UV's = You can apply textures to model.
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Old 10/02/2016, 16:07   #14
 
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I don't know any kind of modelling. UV is not texture files! its texture coordinates you can search as Unwrapping uv.

Even if you have all texture files you can't apply them to model bc you don't have the coords.

If you still didn't understand let me explain one last time.

If there's no UV = Texture files are worthless.
If you have UV's = You can apply textures to model.
Yeah I know, you are completely right about what you are saying.
I was just pointing out that if you modify .dtx files you'll be able to edit textures applied to those models (aslong as you have UV's, of course).
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Old 10/02/2016, 17:14   #15
 
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Yeah I know, you are completely right about what you are saying.
I was just pointing out that if you modify .dtx files you'll be able to edit textures applied to those models (aslong as you have UV's, of course).
Yeah you're right too. And sorry if i spoke a little bit unkind.
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