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Unidentified Wolf Hack 1.3.0 - ExtremeGamerz.ca

Discussion on Unidentified Wolf Hack 1.3.0 - ExtremeGamerz.ca within the Wolfteam Hacks, Bots, Cheats & Exploits forum part of the Wolfteam category.

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Old   #1
 
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Unidentified Wolf Hack 1.3.0 - ExtremeGamerz.ca

Wolfteam Servers :

AeriaGames

Windows Platform :

Windows XP
Windows Vista
Windows 7
Windows 8/8.1
Windows 10

Features :

Name ESP (No Icons)
No Recoil
No Spread
Infinite Ammo
No Reload
Instant Respawn
Perfect MS
Shoot Through Walls
Return To Base
Wolf Dash
Infinite Wolf Dash
Respawn At Death Location
Wolf View 2.0
WP Hack
No Fall Damage
Rapid Fire
Shoot Anytime
Speed Hack
Jump Hack
Team Kill
Always Headshot
AB3G Equiped
Anti-Nade Damage
Wolfhunt Power
Freeze All Players
Wolf Hack
*** Mode
Infinite Icehold Resurrection
Defuse Bomb Anywhere
One Hit Kill

Instructions :

1-> Open UWH.exe
2-> Login with your extremegamerz id and pass
3-> Set your folder where wolfteam is installed "ex. c:\AeriaGames\Wolfteam" ( Hack will then restart )
3-> If Hardware ID is not set then press the set button to register your Hardware ID ( Hack will then restart )
4-> Press Start

Open/Close Menu - Insert

Note!

Team Kill, Always Headshot, AB3G Equiped, Anti-Nade Damage, Wolfhunt Power, Freeze All Players,
*** Mode, and One Hit Kill must be activated in-game and reactivated each new game.
I will fix this in a later update.

Dont forget to register on forums or hack will not work!
Attached Images
File Type: jpg Menu1_3.jpg (23.3 KB, 182 views)
Attached Files
File Type: zip UWH1_3.zip (1.00 MB, 311 views)
mohawktribe is offline  
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Old 01/23/2017, 07:15   #2
 
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Can you add Real Inventory too? it would be nice then.
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Old 01/23/2017, 11:51   #3
 
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Charcthers . inventory hack pls!.
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Old 01/23/2017, 12:26   #4
 
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look nice u will add character hack and real inventory?
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Old 01/23/2017, 12:26   #5
 
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If you're using vb.net why didnt u use try catch for object features. If you're using c++ why you didnt use writeprocessmemory (Like writetomemory fuction will give crash for object pointers if player not in game.)

+ Defuse bomb look like nice. Why u didnt make instant revive

Edit: [For solve your crash, find a pointer which can show your player in game or lobby.

Example in lobby = val 0, in game val = 1

switch(checkgame){
case 0:
obj = 0;
break;
case 1:
obj = Your Module;
break;
}
]
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Old 01/23/2017, 21:09   #6
 
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Quote:
Originally Posted by nader11ndeu View Post
If you're using vb.net why didnt u use try catch for object features. If you're using c++ why you didnt use writeprocessmemory (Like writetomemory fuction will give crash for object pointers if player not in game.)

+ Defuse bomb look like nice. Why u didnt make instant revive

Edit: [For solve your crash, find a pointer which can show your player in game or lobby.

Example in lobby = val 0, in game val = 1

switch(checkgame){
case 0:
obj = 0;
break;
case 1:
obj = Your Module;
break;
}
]
The reason its like that right now for the object pointers is because im using signatures to find all my addresses. I have not found a working signature for ingame/not ingame. The hack will actually work across all wolfteam servers I just havent advertised it.
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Old 01/24/2017, 08:28   #7
 
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bro I regesiterd to your site and writed the username and the password its say wrong username or password and they are right please help
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Old 01/24/2017, 14:44   #8
 
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Quote:
Originally Posted by stevmnek123 View Post
bro I regesiterd to your site and writed the username and the password its say wrong username or password and they are right please help
You must be typing something wrong.
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Old 01/25/2017, 01:01   #9
 
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Quote:
Originally Posted by nader11ndeu View Post
...
Or use this:
Code:
DWORD GetModuleHandleOfCut(LPCSTR name)
{
	HANDLE SN = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, GetCurrentProcessId());

	DWORD dwRetValue = 0x0;

	MODULEENTRY32 ME;
	ME.dwSize = sizeof(MODULEENTRY32);
	bool done = !Module32First(SN, &ME) ? true : false;
	
	while (!done)
	{
		if (strstr(ME.szModule, name))
		{
			dwRetValue = (DWORD)ME.modBaseAddr;
		}

		done = !Module32Next(SN, &ME) ? true : false;
	}

	return dwRetValue;
}
->>

Code:
if(GetModuleHandleOfCut("obj") != NULL){
//ingame
}else{
//not ingame
}
You can use GetModuleHandleOfCut for "csh", "cfx", "obj" ...

But using an address would be easier.
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Old 01/25/2017, 02:42   #10
 
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Quote:
Originally Posted by C0RE' View Post
Or use this:
Code:
DWORD GetModuleHandleOfCut(LPCSTR name)
{
	HANDLE SN = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, GetCurrentProcessId());

	DWORD dwRetValue = 0x0;

	MODULEENTRY32 ME;
	ME.dwSize = sizeof(MODULEENTRY32);
	bool done = !Module32First(SN, &ME) ? true : false;
	
	while (!done)
	{
		if (strstr(ME.szModule, name))
		{
			dwRetValue = (DWORD)ME.modBaseAddr;
		}

		done = !Module32Next(SN, &ME) ? true : false;
	}

	return dwRetValue;
}
->>

Code:
if(GetModuleHandleOfCut("obj") != NULL){
//ingame
}else{
//not ingame
}
You can use GetModuleHandleOfCut for "csh", "cfx", "obj" ...

But using an address would be easier.

That true , it work fine, correct!

C0RE go skype.
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Old 01/25/2017, 03:04   #11
 
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Quote:
Originally Posted by C0RE' View Post
Or use this:
Code:
DWORD GetModuleHandleOfCut(LPCSTR name)
{
	HANDLE SN = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, GetCurrentProcessId());

	DWORD dwRetValue = 0x0;

	MODULEENTRY32 ME;
	ME.dwSize = sizeof(MODULEENTRY32);
	bool done = !Module32First(SN, &ME) ? true : false;
	
	while (!done)
	{
		if (strstr(ME.szModule, name))
		{
			dwRetValue = (DWORD)ME.modBaseAddr;
		}

		done = !Module32Next(SN, &ME) ? true : false;
	}

	return dwRetValue;
}
->>

Code:
if(GetModuleHandleOfCut("obj") != NULL){
//ingame
}else{
//not ingame
}
You can use GetModuleHandleOfCut for "csh", "cfx", "obj" ...

But using an address would be easier.
I am using it already. But for csh and cfx, its not Necessary, because when you open the game, csh base and cfx base created. They will never change while you're in game. So you can simple use this:

If (csh>0)
If (cfx>0)

Thats all But obj, its changing every game. So you need to use adress or GetModuleHandleOfCut, because you cant say if (obj>0) , you need to clear your dword. For this, you need to adres or gmhoc

And please go skype fast hoolly will ask for help
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Old 01/25/2017, 04:41   #12
 
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Quote:
Originally Posted by nader11ndeu View Post
I am using it already. But for csh and cfx, its not Necessary, because when you open the game, csh base and cfx base created. They will never change while you're in game. So you can simple use this:

If (csh>0)
If (cfx>0)

Thats all But obj, its changing every game. So you need to use adress or GetModuleHandleOfCut, because you cant say if (obj>0) , you need to clear your dword. For this, you need to adres or gmhoc

And please go skype fast hoolly will ask for help
**** you man i dont need help, i will send something to him so shut up big fat boy
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Old 01/25/2017, 23:55   #13
 
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Quote:
Originally Posted by HoolyHaacks View Post
**** you man i dont need help, i will send something to him so shut up big fat boy
Haha xD
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Old 01/26/2017, 01:18   #14
 
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Quote:
Originally Posted by nader11ndeu View Post
Thats all But obj, its changing every game. So you need to use adress or GetModuleHandleOfCut, because you cant say if (obj>0) , you need to clear your dword. For this, you need to adres or gmhoc
Nice that everyone is using my function, but i didnt share it.

Quote:
Originally Posted by nader11ndeu View Post
And please go skype fast hoolly will ask for help
I dont use Skype anymore.
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Old 01/26/2017, 02:56   #15
 
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Quote:
Originally Posted by C0RE' View Post
Nice that everyone is using my function, but i didnt share it.



I dont use Skype anymore.
şşş Holly just not noticed that, we are clear haha xD
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