PHP Code:
#include <Windows.h>
#include <Stdio.h>
#define ADR_BASEPOINTER 0x00AF9648
#define ADR_DevicePointer 0x00A44080
#define ADR_PlayerPointer 0x00ABF050
#define PlayerPointer 0x00BC4470
#define ADR_HealtPointer 0x00A3E894
#define ADR_WeaponPointer 0x009688A4
#define ADR_UserPointer 0x00BC44BC
#define ADR_WeaponBase 0x009688A8
#define ADR_GlassWalls 0x00AFB1E8
#define ADR_TeamBase 0x00AFB318
#define ADR_PointOfView 0x008E3C9C
#define ANGELVIEW 0x00A4407C
//+-+-+-+-+-+-+-+D3D+-+-+-+-+-+-+-+//
#define ADR_D3DIp 0x00AF9D1C
#define ADR_D3D_EspName 0x00AFA00C
#define ADR_D3D_EspHealt 0x00AFB1DC
#define ADR_D3D_EspLevel 0x00AF9DB4
#define ADR_D3D_EspBranch 0x00AFB1E8
#define ADR_D3D_EspTeam 0x00AFB318
#define ADR_NickName 0x00ABF0C8
#define ADR_LoginName 0x00ABF308
#define ADR_PassName 0x00ABF2C8
//+-+-+-+-+-+-+-+SERVER+-+-+-+-+-+-+-+//
#define ADR_AntiAfk 0x00A44F68
#define ADR_FASTAMMO 0x00A483F4
#define ADR_FASTHEALTH 0x00A483F8
#define ADR_FASTREPAIR 0x00A483FC
#define ADR_FASTFLAG 0x00A48400
#define ADR_IMDRUNK 0x00A74500
#define ADR_LockOn 0x00A44F54
#define ADR_NOBOUNDS1 0x00A6
#define ADR_NOBOUNDS2 0x00A6F
#define ADR_NOBOUNDS3 0x00A6
#define ADR_NOSPAWNWAIT1 0x009
#define ADR_ProneCqc 0x00968608
#define ADR_NOSPREAD 0x00A44F48
#define ADR_NOWATER 0x00A4AE4
#define ADR_QuickSpawn1 0x00A782F8
#define ADR_QuickSpawn2 0x00A78300
#define ADR_QuickSpawn3 0x00A782F
#define ADR_SCOPE 0x00968618
#define ADR_ScopeSize 0x00968620
#define ADR_SPEED 0x008F37C4
#define ADR_Wuw 0x00A4AE40
#define ADR_UnlmAmmo 0x00A7D4E0
#define ADR_HideWeapon 0x008E6F80
#define ADR_AlwaysCross 0x0096867C
#define ADR_WaterColor1 0x009686CC
#define ADR_WaterColor2 0x009686C8
#define ADR_WaterColor3 0x009686C4
//+-+-+-+-+-+-+-+PX+-+-+-+-+-+-+-+//
#define ADR_Bandage 0x00A44F32
#define ADR_ClipAssault 0x00A44F2C
#define ADR_ClipSniper 0x00A44F2D
#define ADR_PlantVeryWhere 0x00A44F20
#define ADR_2X_Sniper 0x00A44F2E
#define ADR_2X_Assault 0x00A44F30
//+-+-+-+-+-+-+-+ASM+-+-+-+-+-+-+-+//
#define ADR_Stamina 0x00402A1C
#define ADR_Escalator1 0x0078E017
#define ADR_Escalator2 0x0078E154
#define ADR_HeadShot 0x007469B3
#define ADR_HeadShot2 0x007469B9
#define ADR_Ossigen 0x004FCE82
#define ADR_QuickPlant 0x0050998F
#define ADR_RadarGps 0x00579C66
#define ADR_Antiflash 0x0040AFFB
#define ADR_Wtw 0x0078D1B7
//+-+-+-+-+-+-+-+Artillery+-+-+-+-+-+-+-+//
#define ADR_Artilery6 0x00557B81
//+-+-+-+-+-+-+-+Weapon Binder+-+-+-+-+-+-+-+//
#define ADR_ClassBase 0x00AFB1E8
#define OFS_PlayerSize 0x001CE8
#define ADR_ServerPointer 0x00ABF050
#define OFS_SlotBase 0x001021A4
#define ADR_WeaponBase 0x009688A8
DWORD Player = *(DWORD*)PlayerPointer;
DWORD Server = *(DWORD*)PlayerPointer;
void Hack_Thread()
{
while (true)
{
if (Player != NULL)
{
ADR_Bandage;
ADR_ClipAssault;
ADR_ClipSniper;
ADR_PlantVeryWhere;
ADR_2X_Sniper;
ADR_2X_Assault;
ADR_BASEPOINTER;
ADR_DevicePointer;
ADR_PlayerPointer;
ADR_HealtPointer;
ADR_WeaponPointer;
ADR_UserPointer;
ADR_WeaponBase;
ADR_GlassWalls;
ADR_TeamBase;
ADR_PointOfView;
ANGELVIEW;
ADR_D3DIp;
ADR_D3D_EspName;
ADR_D3D_EspHealt;
ADR_D3D_EspLevel;
ADR_D3D_EspBranch;
ADR_D3D_EspTeam;
ADR_NickName;
ADR_LoginName;
ADR_PassName;
}
if (Server != NULL)
{
ADR_AntiAfk;
ADR_FASTAMMO;
ADR_FASTHEALTH;
ADR_FASTREPAIR;
ADR_IMDRUNK;
ADR_LockOn;
ADR_NOBOUNDS1;
ADR_NOBOUNDS2;
ADR_NOBOUNDS3;
ADR_NOSPAWNWAIT1;
ADR_ProneCqc;
ADR_NOSPREAD;
ADR_NOWATER;
ADR_QuickSpawn1;
ADR_QuickSpawn2;
ADR_QuickSpawn3;
ADR_SCOPE;
ADR_ScopeSize;
ADR_SPEED;
ADR_Wuw;
ADR_UnlmAmmo;
ADR_HideWeapon;
ADR_AlwaysCross;
ADR_WaterColor1;
ADR_WaterColor2;
ADR_WaterColor3;
ADR_Stamina;
ADR_Escalator1;
ADR_Escalator2;
ADR_HeadShot;
ADR_HeadShot2;
ADR_Ossigen;
ADR_QuickPlant;
ADR_RadarGps;
ADR_Antiflash;
ADR_Wtw;
Sleep(200);
}
}
wer mir hilft bekommt thx
das soll eig. ein hack sein oder werden =)
arschloch echt machs besser