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CyberStyle Privat NoMenu Code ;)

Discussion on CyberStyle Privat NoMenu Code ;) within the WarRock forum part of the Shooter category.

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Old   #1
 
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Wink CyberStyle Privat NoMenu Code ;)

Ich veröffendliche mal mein Private C++ WarRock NoMenu Hack.
Ihr müsst die Addys ändern und dann geht alles

Code:
#include <windows.h>
#include <stdio.h>
#define OFS_NORECOIL1 0x1c
#define OFS_NORECOIL2 0x20
#define OFS_NORECOIL3 0x24
#define OFS_Slot5 0x00D147C
#define OFS_Slot6 0x00D147D
#define OFS_Slot7 0x00D147E
#define OFS_Slot8 0x00D147F
#define OFS_DINAR 0x0E9880
#define OFS_Level 0x0E9870
#define OFS_GM 0x0574
#define OFS_Y 0x0102D8
#define OFS_Z 0x0102D4
#define OFS_X 0x0102D0
#define OFS_NFD 0x1039C
#define OFS_PREMIUM 0x57C
#define ADR_PLAYERPOINTER 0x00AA6DB8 //Found at: 0x00417D8E ( WarRock.exe[0x00400000] + 0x00017D8E )
#define ADR_SERVERPOINTER 0x009A1DD8 //Found at: 0x004143AE ( WarRock.exe[0x00400000] + 0x000143AE )
#define ADR_BASEPOINTER 0x009DC1D8 //Found at: 0x00469511 ( WarRock.exe[0x00400000] + 0x00069511 )
#define ADR_HEALTHPOINTER 0x009DDD64 //Found at: 0x00421E6C ( WarRock.exe[0x00400000] + 0x00021E6C )
#define ADR_USERBASE 0x00AA6E04 //Found at: 0x004148A6 ( WarRock.exe[0x00400000] + 0x000148A6 )
#define ADR_CLASSBASE 0x0080DCD4 //Found at: 0x00423CC8 ( WarRock.exe[0x00400000] + 0x00023CC8 )
#define ADR_WEAPONBASE 0x008F3CBC //Found at: 0x0040CEE3 ( WarRock.exe[0x00400000] + 0x0000CEE3 )
#define Team_Base 0x009DDEA0 //Found at: 0x00415162 ( WarRock.exe[0x00400000] + 0x00015162 )
#define ADR_SLOTBASE 0x000D02D8 //Found at: 0x0051F5C9 ( WarRock.exe[0x00400000] + 0x0011F5C9 )
#define ADR_ViewAngles 0x008ED4C4 //Found at: 0x0040CF0F ( WarRock.exe[0x00400000] + 0x0000CF0F )
#define ADR_SPEED 0x007B55C4 //Found at: 0x004DFC9D ( WarRock.exe[0x00400000] + 0x000DFC9D )
#define ADR_SpeedRoll 0x00000000
#define ADR_GLASSWALLS 0x008F3758 //Found at: 0x00463B45 ( WarRock.exe[0x00400000] + 0x00063B45 )
#define ADR_NOSPREAD 0x008ED878 //Found at: 0x0045CBDE ( WarRock.exe[0x00400000] + 0x0005CBDE )
#define ADR_NOBOUNDS1 0x00912E44 //Found at: 0x00457446 ( WarRock.exe[0x00400000] + 0x00057446 )
#define ADR_NOBOUNDS2 0x00912E3C //Found at: 0x00457483 ( WarRock.exe[0x00400000] + 0x00057483 )
#define ADR_NOBOUNDS3 0x00912E40 //Found at: 0x0045747B ( WarRock.exe[0x00400000] + 0x0005747B )
#define ADR_INSTANTSPAWN1 0x0095B5F0 //Found at: 0x0046A3E0 ( WarRock.exe[0x00400000] + 0x0006A3E0 )
#define ADR_INSTANTSPAWN2 0x008F0DB4 //Found at: 0x0041EB00 ( WarRock.exe[0x00400000] + 0x0001EB00 )
#define ADR_CQCSPAWN 0x0080DCC4 //Found at: 0x0042E6E7 ( WarRock.exe[0x00400000] + 0x0002E6E7 )
#define ADR_SCOPE 0x0080DCD4 //Found at: 0x00417CF4 ( WarRock.exe[0x00400000] + 0x00017CF4 )
#define Near_Fog 0x008F3754 //Found at: 0x0043B9AB ( WarRock.exe[0x00400000] + 0x0003B9AB )
#define Far_Fog 0x008F3758 //Found at: 0x00463B45 ( WarRock.exe[0x00400000] + 0x00063B45 )
#define ADR_GMWARNING 0x0080DCFC //Found at: 0x00417CED ( WarRock.exe[0x00400000] + 0x00017CED )
#define ADR_FastLockon 0x008ED888 //Found at: 0x0043147B ( WarRock.exe[0x00400000] + 0x0003147B )
#define ADR_ImDrunk 0x00957C68 //Found at: 0x00422622 ( WarRock.exe[0x00400000] + 0x00022622 )
#define ADR_FASTAMMO 0x008F0D1C //Found at: 0x0042B26F ( WarRock.exe[0x00400000] + 0x0002B26F )
#define ADR_FASTFLAG 0x008F0D28 //Found at: 0x0045273A ( WarRock.exe[0x00400000] + 0x0005273A )
#define ADR_FASTHEALTH 0x008F0D20 //Found at: 0x0042B2C6 ( WarRock.exe[0x00400000] + 0x0002B2C6 )
#define ADR_FASTREPAIR 0x008F0D14 //Found at: 0x0042B32A ( WarRock.exe[0x00400000] + 0x0002B32A )
#define ADR_ANTIAFK 0x0045E999 //WarRock.exe[0x00400000] + 0x0005E999
#define ADR_HIGHVIEW 0x007A89CC //Found at: 0x00421AE6 ( WarRock.exe[0x00400000] + 0x00021AE6 )
#define ADR_WEAPONGRAVITY 0x007AAEF0 //Found at: 0x0042C528 ( WarRock.exe[0x00400000] + 0x0002C528 )
#define ADR_TRIGGERBOT 0x0080DD30 //Found at: 0x005136BC ( WarRock.exe[0x00400000] + 0x001136BC )
void Dig ()
{
if(GetAsyncKeyState(VK_MENU) &1) 
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000; 
}
}
}
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000; 
}
}

void NoSpawn ()
{
*(int*)ADR_QUICKSPAWN1 = 0;
*(int*)ADR_QUICKSPAWN2 = 0;
}
void NoCQCSpawn ()
{
*(int*)ADR_CQCSPAWN = 0;
}
void Premium ()
{
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPOINTER ;
if(dwServerPtr != 0)
{
*(int*)(dwServerPtr+OFS_PREMIUM) = 4; 
}
}
void NoSpread ()
{
*(int*)ADR_SUPER_NOSPREAD = 0;
}void NoBounds ()
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0;
}


void Dinar ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER ;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr +OFS_DINAR) = 999999999;
}
}
void Level ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER ;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr +OFS_Level) = 999999999;
}
}
void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2500; 
}
}
}

void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER ;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_Slot5) = 1;
}
}
void nobounds () 
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
 
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}
void speedoff ()
{
    if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 100.0f;
}
}
void speedon1 ()
{
    if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 200.0f;
}
}
void speedon2 ()
{
    if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 300.0f;
}
}
void speedon3 ()
{
    if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 400.0f;
}
}
void speedon4 ()
{
    if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 500.0f;
}
}
void speedon5 ()
{
    if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 600.0f;
}
}
void speedon6 ()
{
    if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 700.0f;
}
}
void speedon7 ()
{
    if(GetAsyncKeyState(VK_NUMPAD7) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 800.0f;
}
}
void speedon8 ()
{
    if(GetAsyncKeyState(VK_NUMPAD8) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 900.0f;
}
}
void speedon9 ()
{
    if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 1000.0f;
}
}
void Hacks()
{
for(;; )
{
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
speedon7();
speedon8();
speedon9();
speedon1();
speedoff();
nobounds();
Slots5();
SuperJump();
Level();
Dinar();
NoSpread();
NoBounds();
Premium();
NoSpawn();
NFD();
Dig();
NoCQCSpawn ();
Sleep(20);
}
}

 BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:

ShellExecuteA(NULL,"Open","http://google.de",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
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Old 07/16/2010, 15:42   #2
 
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Quote:
Originally Posted by ♪~♦CyberStyle♦~♪™ View Post
Ich veröffendliche mal mein Private C++ WarRock NoMenu Hack.
Ihr müsst die Addys ändern und dann geht alles

[CODE][
#include <windows.h>
#include <stdio.h>
#define OFS_NORECOIL1 0x1c
#define OFS_NORECOIL2 0x20
#define OFS_NORECOIL3 0x24
#define OFS_Slot5 0x00D147C
#define OFS_Slot6 0x00D147D
#define OFS_Slot7 0x00D147E
#define OFS_Slot8 0x00D147F
#define OFS_DINAR 0x0E9880
#define OFS_Level 0x0E9870
#define OFS_GM 0x0574
#define OFS_Y 0x0102D8
#define OFS_Z 0x0102D4
#define OFS_X 0x0102D0
#define OFS_NFD 0x1039C
#define OFS_PREMIUM 0x57C
#define ADR_PLAYERPOINTER 0x00AA6DB8 //Found at: 0x00417D8E ( WarRock.exe[0x00400000] + 0x00017D8E )
#define ADR_SERVERPOINTER 0x009A1DD8 //Found at: 0x004143AE ( WarRock.exe[0x00400000] + 0x000143AE )
#define ADR_BASEPOINTER 0x009DC1D8 //Found at: 0x00469511 ( WarRock.exe[0x00400000] + 0x00069511 )
#define ADR_HEALTHPOINTER 0x009DDD64 //Found at: 0x00421E6C ( WarRock.exe[0x00400000] + 0x00021E6C )
#define ADR_USERBASE 0x00AA6E04 //Found at: 0x004148A6 ( WarRock.exe[0x00400000] + 0x000148A6 )
#define ADR_CLASSBASE 0x0080DCD4 //Found at: 0x00423CC8 ( WarRock.exe[0x00400000] + 0x00023CC8 )
#define ADR_WEAPONBASE 0x008F3CBC //Found at: 0x0040CEE3 ( WarRock.exe[0x00400000] + 0x0000CEE3 )
#define Team_Base 0x009DDEA0 //Found at: 0x00415162 ( WarRock.exe[0x00400000] + 0x00015162 )
#define ADR_SLOTBASE 0x000D02D8 //Found at: 0x0051F5C9 ( WarRock.exe[0x00400000] + 0x0011F5C9 )
#define ADR_ViewAngles 0x008ED4C4 //Found at: 0x0040CF0F ( WarRock.exe[0x00400000] + 0x0000CF0F )
#define ADR_SPEED 0x007B55C4 //Found at: 0x004DFC9D ( WarRock.exe[0x00400000] + 0x000DFC9D )
#define ADR_SpeedRoll 0x00000000
#define ADR_GLASSWALLS 0x008F3758 //Found at: 0x00463B45 ( WarRock.exe[0x00400000] + 0x00063B45 )
#define ADR_NOSPREAD 0x008ED878 //Found at: 0x0045CBDE ( WarRock.exe[0x00400000] + 0x0005CBDE )
#define ADR_NOBOUNDS1 0x00912E44 //Found at: 0x00457446 ( WarRock.exe[0x00400000] + 0x00057446 )
#define ADR_NOBOUNDS2 0x00912E3C //Found at: 0x00457483 ( WarRock.exe[0x00400000] + 0x00057483 )
#define ADR_NOBOUNDS3 0x00912E40 //Found at: 0x0045747B ( WarRock.exe[0x00400000] + 0x0005747B )
#define ADR_INSTANTSPAWN1 0x0095B5F0 //Found at: 0x0046A3E0 ( WarRock.exe[0x00400000] + 0x0006A3E0 )
#define ADR_INSTANTSPAWN2 0x008F0DB4 //Found at: 0x0041EB00 ( WarRock.exe[0x00400000] + 0x0001EB00 )
#define ADR_CQCSPAWN 0x0080DCC4 //Found at: 0x0042E6E7 ( WarRock.exe[0x00400000] + 0x0002E6E7 )
#define ADR_SCOPE 0x0080DCD4 //Found at: 0x00417CF4 ( WarRock.exe[0x00400000] + 0x00017CF4 )
#define Near_Fog 0x008F3754 //Found at: 0x0043B9AB ( WarRock.exe[0x00400000] + 0x0003B9AB )
#define Far_Fog 0x008F3758 //Found at: 0x00463B45 ( WarRock.exe[0x00400000] + 0x00063B45 )
#define ADR_GMWARNING 0x0080DCFC //Found at: 0x00417CED ( WarRock.exe[0x00400000] + 0x00017CED )
#define ADR_FastLockon 0x008ED888 //Found at: 0x0043147B ( WarRock.exe[0x00400000] + 0x0003147B )
#define ADR_ImDrunk 0x00957C68 //Found at: 0x00422622 ( WarRock.exe[0x00400000] + 0x00022622 )
#define ADR_FASTAMMO 0x008F0D1C //Found at: 0x0042B26F ( WarRock.exe[0x00400000] + 0x0002B26F )
#define ADR_FASTFLAG 0x008F0D28 //Found at: 0x0045273A ( WarRock.exe[0x00400000] + 0x0005273A )
#define ADR_FASTHEALTH 0x008F0D20 //Found at: 0x0042B2C6 ( WarRock.exe[0x00400000] + 0x0002B2C6 )
#define ADR_FASTREPAIR 0x008F0D14 //Found at: 0x0042B32A ( WarRock.exe[0x00400000] + 0x0002B32A )
#define ADR_ANTIAFK 0x0045E999 //WarRock.exe[0x00400000] + 0x0005E999
#define ADR_HIGHVIEW 0x007A89CC //Found at: 0x00421AE6 ( WarRock.exe[0x00400000] + 0x00021AE6 )
#define ADR_WEAPONGRAVITY 0x007AAEF0 //Found at: 0x0042C528 ( WarRock.exe[0x00400000] + 0x0002C528 )
#define ADR_TRIGGERBOT 0x0080DD30 //Found at: 0x005136BC ( WarRock.exe[0x00400000] + 0x001136BC )
void Dig ()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}
}
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;
}
}

void NoSpawn ()
{
*(int*)ADR_QUICKSPAWN1 = 0;
*(int*)ADR_QUICKSPAWN2 = 0;
}
void NoCQCSpawn ()
{
*(int*)ADR_CQCSPAWN = 0;
}
void Premium ()
{
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPOINTER ;
if(dwServerPtr != 0)
{
*(int*)(dwServerPtr+OFS_PREMIUM) = 4;
}
}
void NoSpread ()
{
*(int*)ADR_SUPER_NOSPREAD = 0;
}void NoBounds ()
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0;
}


void Dinar ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER ;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr +OFS_DINAR) = 999999999;
}
}
void Level ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER ;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr +OFS_Level) = 999999999;
}
}
void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2500;
}
}
}

void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER ;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_Slot5) = 1;
}
}
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}
void speedoff ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 100.0f;
}
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 200.0f;
}
}
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 300.0f;
}
}
void speedon3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 400.0f;
}
}
void speedon4 ()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 500.0f;
}
}
void speedon5 ()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 600.0f;
}
}
void speedon6 ()
{
if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 700.0f;
}
}
void speedon7 ()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 800.0f;
}
}
void speedon8 ()
{
if(GetAsyncKeyState(VK_NUMPAD8) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 900.0f;
}
}
void speedon9 ()
{
if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 1000.0f;
}
}
void Hacks()
{
for(;; )
{
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
speedon7();
speedon8();
speedon9();
speedon1();
speedoff();
nobounds();
Slots5();
SuperJump();
Level();
Dinar();
NoSpread();
NoBounds();
Premium();
NoSpawn();
NFD();
Dig();
NoCQCSpawn ();
Sleep(20);
}
}

BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:

ShellExecuteA(NULL,"Open","http://google.de",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}


/CODE]


Hast du den alleine gemacht oder einfach nur C&P?

Erklär doch mal was das alles so ist.
Wo ist denn der Hackthread usw?
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Old 07/16/2010, 15:45   #3
 
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1. Ich mache bald ein besseres tut.
2. ich habe c++ gelern und es ist nur bei einer stelle C&P
"void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}"
3.Das hackTreath is drine.
4.Addys erneuern Fertig have fun
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Old 07/16/2010, 15:52   #4





 
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Also sind das die alten addys oder jetzt die aktuellen?
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Old 07/16/2010, 15:53   #5
 
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Fail
Es sind Funktionen dabei die einen Bypass benötigen so kann der Hack garnicht funktionieren
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Old 07/16/2010, 15:53   #6
 
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Quote:
Originally Posted by Omdihar View Post
Also sind das die alten addys oder jetzt die aktuellen?
Eigentlich gibt es ja nurnoch alte, da morgen ja großes update kommt.
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Old 07/16/2010, 15:54   #7





 
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Morgen kommt komplett Chapter 3 und neues Hacksystem oder?
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Old 07/16/2010, 15:59   #8
 
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DU REGST MICH AUF !!!
würdest du ahnung von coden haben wüstest du das die funktionen bypass frei gehen.,
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Old 07/16/2010, 16:03   #9
 
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Werd nicht frech Kind
Ich habe mehr Ahnung vom Coden als du und das ist bestimmt C&P
Und doch 2-4 Funktionen benötigen einen ByPass!
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Old 07/16/2010, 16:13   #10
 
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ahhssooo^^
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Old 07/16/2010, 16:13   #11
 
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Werd nicht frech Kind
Ich habe mehr Ahnung vom Coden als du und das ist bestimmt C&P
Und doch 2-4 Funktionen benötigen einen ByPass!
mh.. komisch komishc du hast ahnung ?
ich konnte problem fre ohne bypass starten ohne DT sag dochmal welche angeblich !?

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Morgen kommt komplett Chapter 3 und neues Hacksystem oder?
Warscheinlich schon aber das komplete chapter drei nich das kommt immer langsam mit vielen updates aber morgen ein grosser teil evtl auch etwas später da das event länger geht o_O

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Eigentlich gibt es ja nurnoch alte, da morgen ja großes update kommt.

evvtl kommen ja heute noch addys sidn aber morgen wieder dt -.-"
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Also sind das die alten addys oder jetzt die aktuellen?
Leider die alten
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Old 07/16/2010, 17:37   #12
 
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Wenn das neue Anti Hack System da ist nützen diese Codes wahrscheinlich garnix.
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Old 07/16/2010, 17:42   #13
 
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Ich weiss
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Old 07/16/2010, 17:49   #14
 
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Ist auch besser so.
Habe nähmlich keine Lust auf die ganzen Hacker...
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