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Cods wenn man selber coden will^^
Discussion on Cods wenn man selber coden will^^ within the WarRock forum part of the Shooter category.
05/01/2010, 11:38
#1
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Cods wenn man selber coden will^^
No Menu:
#include <stdio.h>
#include <windows.h>
#define Playerpointer 0x00C93348
#define OFS_STAMINA 0x0000
DWORD *ingame= (DWORD*)Playerpointer;
DWORD *megame= (DWORD*)Serverpointer;
void Stamina()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_STAMINA) = 100;
}
}
void HackThread()
{
for(;; <--- das dran machen sonst ist es hir smile)
{
if(*ingame) //check if we are ingame.. prevent crashs
{
Stamina();
}
if(*megame)
{
}
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
struct CServer
{
CServer* local; //0x0000
char unknown4[72]; //0x0004
CServer** server; //0x004C
char unknown80[48]; //0x0050
};//Size=0x0080(128)
struct Server
{
char unknown0[280]; //0x0000
__int32 ping; //0x0118
char unknown284[600]; //0x011C
__int32 spectate; //0x0374
char unknown888[4]; //0x0378
__int32 premium_1; //0x037C
__int32 premium_2; //0x0380
char unknown900[676]; //0x0384
__int32 level; //0x0628
char unknown1580[6872]; //0x062C
BYTE slot_5; //0x2104
BYTE slot_6; //0x2105
BYTE slot_7; //0x2106
BYTE slot_8; //0x2107
}//Size=0x2F78(12152)
----------------------------------------------------------------------------------------
Dig
CODE
void Dig ()
{
if(GetAsyncKeyState(VK_F5) &1) //VK_F5 button to activate =)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000; //-2000 is lower than you
}
}
}
No Fall Damage
CODE
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000; //fall height
}
}
Speed
CODE
void Speed ()
{
*(float*)ADR_SPEED = 89; // 89 = speed, the speed standard is 89
}
NoRecoil
CODE
void NoRecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
NoSpawn
CODE
void NoSpawn ()
{
*(int*)ADR_NOSPAWN1 = 0;
*(int*)ADR_NOSPAWN2 = 0;
}
FastAll
CODE
void FastAll ()
{
*(float*)ADR_FASTMEDIC = 5;
*(float*)ADR_FASTFLAG = 10;
*(float*)ADR_FASTREPAIR = 5;
*(float*)ADR_FASTAMMO = 10;
}
Stamina
CODE
void Stamina ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_STAMINA) = 100; // 100 = full, 50 = stealth
}
}
Scope
CODE
void Scope ()
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)7;
}
}
Premium
CODE
void Premium ()
{
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwServerPtr != 0)
{
*(int*)(dwServerPtr+OFS_PREMIUM) = 0; // 0= off, 1= bronze, 2= silver, 3= gold, 4= platinum
}
}
NoSpread
CODE
void NoSpread ()
{
*(int*)ADR_NOSPREAD = 0;
}
NoBounds
CODE
void NoBounds ()
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0;
}
NoWater
CODE
void NoWater ()
{
*(int*)(ADR_NOWATER) = 0;
}
Bandage
CODE
void Bandage ()
{
*(int*)(ADR_BANDAGE) = 0;
}
Sp
CODE
void SP ()
{
*(int*)(ADR_SP_5) = 0;
}
void SP2 ()
{
*(int*)(ADR_SP_10) = 0;
}
Sniper PX
CODE
void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0;
}
Extrammo
CODE
void Extrammo ()
{
*(int*)(ADR_EXTRAAMMO1) = 0;
*(int*)(ADR_EXTRAAMMO2) = 0;
}
Slot
CODE
void Slot ()
{
DWORD dwPlayerPtr = *(DWORD*)(ADR_SERVERPTR);
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_SLOT) = 0;
}
}
RoomMaster
CODE
void RoomMaster ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 0;
}
}
SuperMaster
CODE
void SuperMaster ()
{
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwServerPtr != 0)
{
*(int*)(dwServerPtr+OFS_SUPERMASTER) = 0;
}
}
Dinar
CODE
void Dinar ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr + OFS_DINAR) = 999999999;
}
}
Level 100
CODE
void Level ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr + OFS_LEVEL) = 999999999;
}
}
Weapons
CODE
void Weapon ()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1) // NumPad, button to activate, remember: Click + roll
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_WEAPON) = 76; //Value
}
}
Teleport
CODE
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2)) //Save
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F3)) //Teleport
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
float posiX;
float posiY;
float posiZ;
NoFog
CODE
void NoFog()
{
*(float*)ADR_FAR_FOG = 1166127104;
*(float*)ADR_NEAR_FOG = 0;
}
SuperJump
CODE
void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000; //jump height
}
}
}
GMMmode
CODE
void GMMode ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_GMMODE) = 5;
}
}
GMWarning
CODE
void GMWarning()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_GMWARNING) = 5;
}
}
FullBright
CODE
void FullBrightOff ()
{
*(long*)ADR_FULLBRIGHT1 = 1054661868;
*(long*)ADR_FULLBRIGHT2 = 1054661868;
*(long*)ADR_FULLBRIGHT3 = 1054661868;
}
void FullBrightOn ()
{
*(long*)ADR_FULLBRIGHT1 = 1092779973;
*(long*)ADR_FULLBRIGHT2 = 1092779973;
*(long*)ADR_FULLBRIGHT3 = 1092779973;
}
GlassWalls
CODE
void GlasswallsOff ()
{
*(float*)ADR_GLASSWALLS = 10000;
}
void GlasswallsOn ()
{
*(int*)ADR_GLASSWALLS = 0, 4;
}
No Fog
QUOTE
if (nofog)
{
m_pD3Ddev->SetRenderState(D3DRS_FOGENABLE, false);
}
WireFrame:
QUOTE
if (m_Stride == 44)
m_pD3Ddev->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
}
Glasswalls:
QUOTE
if(m_Stride == 40)
{
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
WallColor:
QUOTE
if ( m_Stride != 44 )
{
m_pD3Ddev->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
m_pD3Ddev->SetTexture( 0, texWhite);
}
WallHack:
QUOTE
if(m_Stride == 44)
{
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
FullBright:
QUOTE
if (fullbright)
{
m_pD3Ddev->SetRenderState(D3DRS_LIGHTING, false);
m_pD3Ddev->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
}
else
{
m_pD3Ddev->SetRenderState(D3DRS_AMBIENT, false);
}
-----------------------------------------------------------------------------------------------
Kays:
VK_LBUTTON 01 Left mouse button
VK_RBUTTON 02 Right mouse button
VK_CANCEL 03 Control-break processing
VK_MBUTTON 04 Middle mouse button (three-button mouse)
VK_BACK 08 BACKSPACE key
VK_TAB 09 TAB key
VK_CLEAR 0C CLEAR key
VK_RETURN 0D ENTER key
VK_SHIFT 10 SHIFT key
VK_CONTROL 11 CTRL key
VK_MENU 12 ALT key
VK_PAUSE 13 PAUSE key
VK_CAPITAL 14 CAPS LOCK key
VK_ESCAPE 1B ESC key
VK_SPACE 20 SPACEBAR
VK_PRIOR 21 PAGE UP key
VK_NEXT 22 PAGE DOWN key
VK_END 23 END key
VK_HOME 24 HOME key
VK_LEFT 25 LEFT ARROW key
VK_UP 26 UP ARROW key
VK_RIGHT 27 RIGHT ARROW key
VK_DOWN 28 DOWN ARROW key
VK_SELECT 29 SELECT key
VK_PRINT 2A PRINT key
VK_EXECUTE 2B EXECUTE key
VK_SNAPSHOT 2C PRINT SCREEN key
VK_INSERT 2D INS key
VK_DELETE 2E DEL key
VK_HELP 2F HELP key
30 0 key
31 1 key
32 2 key
33 3 key
34 4 key
35 5 key
36 6 key
37 7 key
38 8 key
39 9 key
41 A key
42 B key
43 C key
44 D key
45 E key
46 F key
47 G key
48 H key
49 I key
4A J key
4B K key
4C L key
4D M key
4E N key
4F O key
50 P key
51 Q key
52 R key
53 S key
54 T key
55 U key
56 V key
57 W key
58 X key
59 Y key
5A Z key
VK_NUMPAD0 60 Numeric keypad 0 key
VK_NUMPAD1 61 Numeric keypad 1 key
VK_NUMPAD2 62 Numeric keypad 2 key
VK_NUMPAD3 63 Numeric keypad 3 key
VK_NUMPAD4 64 Numeric keypad 4 key
VK_NUMPAD5 65 Numeric keypad 5 key
VK_NUMPAD6 66 Numeric keypad 6 key
VK_NUMPAD7 67 Numeric keypad 7 key
VK_NUMPAD8 68 Numeric keypad 8 key
VK_NUMPAD9 69 Numeric keypad 9 key
VK_SEPARATOR 6C Separator key
VK_SUBTRACT 6D Subtract key
VK_DECIMAL 6E Decimal key
VK_DIVIDE 6F Divide key
VK_F1 70 F1 key
VK_F2 71 F2 key
VK_F3 72 F3 key
VK_F4 73 F4 key
VK_F5 74 F5 key
VK_F6 75 F6 key
VK_F7 76 F7 key
VK_F8 77 F8 key
VK_F9 78 F9 key
VK_F10 79 F10 key
VK_F11 7A F11 key
VK_F12 7B F12 key
VK_F13 7C F13 key
VK_F14 7D F14 key
VK_F15 7E F15 key
VK_F16 7F F16 key
VK_F17 80H F17 key
VK_F18 81H F18 key
VK_F19 82H F19 key
VK_F20 83H F20 key
VK_F21 84H F21 key
VK_F22 85H F22 key
VK_F23 86H F23 key
VK_F24 87H F24 key
VK_NUMLOCK 90 NUM LOCK key
VK_SCROLL 91 SCROLL LOCK key
VK_LSHIFT A0 Left SHIFT key
VK_RSHIFT A1 Right SHIFT key
VK_LCONTROL A2 Left CONTROL key
VK_RCONTROL A3 Right CONTROL key
VK_LMENU A4 Left MENU key
VK_RMENU A5 Right MENU key
VK_PLAY FA Play key
VK_ZOOM FB Zoom key
05/01/2010, 11:40
#2
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Wir haben so etwas schon im Sticky bereich
05/01/2010, 11:44
#3
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Quote:
Originally Posted by
xXAngeldustXx
Wir haben so etwas schon im Sticky bereich
DAS sind keine Addy sondern vorlagen fürs coden
05/01/2010, 11:46
#4
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ok
dann vergiss mein Post..
05/01/2010, 11:51
#5
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Wollte gerade schreiebn Dass es sowas im sticky gibt aber dannach hab ich gelesen das das kenie addys sind
05/01/2010, 11:55
#6
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Quote:
Originally Posted by
67style
Wollte gerade schreiebn Dass es sowas im sticky gibt aber dannach hab ich gelesen das das kenie addys sind
Must aber net glecih spamen nimm mir net übel.
05/01/2010, 12:05
#7
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der titel passt nicht so wirklich.
das ist nicht selbst coden sondern einfaches copy & paste
05/01/2010, 12:07
#8
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Quote:
Originally Posted by
Peter-Griffin
der titel passt nicht so wirklich.
das ist nicht selbst coden sondern einfaches copy & paste
einfach gemacht^^
05/01/2010, 16:58
#9
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Das gibt es schon besser!! Man siehe:
Vorher SuFu benutzen
05/01/2010, 17:10
#10
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das ist c&p dein link ist aber zum selber machen...
€: 57+ Fehler
05/01/2010, 17:26
#11
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Am Ende wird aber auch nochmal alles zusammen gefasst.
Was wiederum C&P ist.
#include <windows.h>
#include <stdio.h>
//--------------------------Define Hacks--------------------------//
#define Playerpointer <Playerpointer addie here>
#define Serverpointer <Serverpointer addie here>
#define OFS_Z <OFS_Z addie here>
#define NFD_Player_OffSet <NFD addie here>
//--------------------------End Define Addies--------------------------//
//--------------------------Define HackThread--------------------------//
DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;
//--------------------------End Define HackThread--------------------------//
//--------------------------Start Hacks--------------------------//
void superjump () //super jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000;
}
}
}
void nfd () //NFD
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NFD_Player_OffSet) = -20000;
}
}
//--------------------------End Hacks--------------------------//
//-------------------------HackThread--------------------------//
void HackThread()
{
for(;; )
{
if(*ingame)
{
superjump();
nfd();
}
if(*outgame)
{
}
}
Sleep(200); //prevent for overloading the cpu
}
//--------------------------End HackThread--------------------------//
//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
}
//--------------------------End--------------------------//
Und die einzelden Sachen wie "Teleport" etc. stehen im ältern Thread nach meiner Meinung nach besser.
05/01/2010, 19:28
#12
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Der Thread ist irgendwie sinnfrei... Es gibt schon 20+ Threads und 90% davon sehen so aus. 0 Gestaltung, 0 Sinn, 0 Verständlichkeit.
Wer einen Hack codem möchte, muss schon mindestestens C++ Basiswissen mitbringen und das allgemeine System verstehen...
also
#include report
#include closerequest
05/01/2010, 19:55
#13
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das mit den kays gibt es net über all und es sind ferschidene cods nicht die gelich wie bei anderen
05/01/2010, 20:01
#14
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Quote:
Originally Posted by
Splashy19
das mit den kays gibt es net über all und es sind ferschidene cods nicht die gelich wie bei anderen
Die Keys kann man auch in des Thread von starfire. einfügen...
Ausserdem gibts die alle
05/01/2010, 20:06
#15
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Quote:
Originally Posted by
xxfabbelxx
Die Keys kann man auch in des Thread von starfire. einfügen...
Ausserdem gibts die alle
er hatte sich doch einfach nur mühe gegeben....
es gab bis jetzt noch keine beweise das er alles irgendwoher kopiert hat. und zwar genau so wie es schon wo anders war!
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