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How disable CRC Control?

Discussion on How disable CRC Control? within the WarRock forum part of the Shooter category.

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Old   #1
 
ByLeon's Avatar
 
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How disable CRC Control?


*
How to overcome it?

CRC Checksum Error - Data\textdata_eng.lua and all textdata we can not change.

fixed thanks
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Old 02/21/2016, 20:38   #2
 
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Before asking for help, you should explain your intention first. Are you trying to bypass integrity as a whole or is it just the specific TEXTDATA_ENG.LUA check preventing you from changing data for a private server?
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Old 02/22/2016, 09:14   #3



 
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Try to find the function that exits the game and patch the message box and profit.
That's what I did a few years back.
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Old 02/22/2016, 09:36   #4
 
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Quote:
Originally Posted by Peter File View Post
Try to find the function that exits the game and patch the message box and profit.
That's what I did a few years back.
Just patching a messagebox can not prevent the game from exiting after the messagebox did (not) show up.
What I did was just easy.. I patched the crc checker function (return). This prevents future crc checks from being performed (they check if crc check has been initialized. if so: check a file. if not: i dont care).

Another solution would be to patch your global.fcl to match your changed file. But this changes the checksum of your global.fcl. In this case, you can modify a 32bit block to match the checksum again. For this I use any deprecated entry in the global.fcl (most files are useless in this file however).
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Old 02/22/2016, 09:41   #5



 
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That's why you have to patch the exit function as well. Kinda obvious huh?
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Old 02/22/2016, 10:54   #6
 
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Quote:
Originally Posted by AmazingTurtle View Post
Just patching a messagebox can not prevent the game from exiting after the messagebox did (not) show up.
What I did was just easy.. I patched the crc checker function (return). This prevents future crc checks from being performed (they check if crc check has been initialized. if so: check a file. if not: i dont care).

Another solution would be to patch your global.fcl to match your changed file. But this changes the checksum of your global.fcl. In this case, you can modify a 32bit block to match the checksum again. For this I use any deprecated entry in the global.fcl (most files are useless in this file however).
Or just put 0 to static address and you don't have any detection...
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Old 02/22/2016, 16:15   #7
 
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Quote:
Originally Posted by Peter File View Post
That's why you have to patch the exit function as well. Kinda obvious huh?
What if I told you I wanted to exit the game...
There's only the taskmanager option then
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Old 02/22/2016, 18:23   #8



 
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Check for return address then? Duh!
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Old 02/22/2016, 21:35   #9
 
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Quote:
Originally Posted by Peter File View Post
Check for return address then? Duh!
The return address isn't better solution...with my method all check to edited files are bypassed...no .code section patched!
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Old 02/22/2016, 23:32   #10
 
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sorry to **** in, i would nee exactly this:

>the specific TEXTDATA_ENG.LUA check preventing you from changing data for a private >server?

how can i do that?
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Old 02/23/2016, 16:31   #11
 
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Quote:
Originally Posted by etekno View Post
sorry to **** in, i would nee exactly this:

>the specific TEXTDATA_ENG.LUA check preventing you from changing data for a private >server?

how can i do that?

Is it just 1-5 files or will you constantly change things? It would make sense to disable the CRC completely then (memory-wise). If its just a few files, you can either patch each files global.fcl entry or patch the files themselves to match their old checksum eventhough they have been changed. PM me and Ill help you.
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