Marienwar 7 - 12 - 2015!
//Addys updated!
#define ADR_PlayerPointer 0xB0FCC4
#define ADR_ServerPointer 0xB10B98
#define ADR_DevicePointer 0x8EE9DC
#define ADR_HealthPointer 0x31FB8
#define ADR_RemotePointer 0xB98120
#define ADR_BasePointer 0xB48A80
#define ADR_CostumeBase 0xB34BA8
#define ADR_VehicleBase 0xB34BAC
#define ADR_WeaponBase 0xB34BB0
#define ADR_ViewAngles 0xB0FC30
#define ADR_UserBase 0xB10B98
#define ADR_VehicleBase 0x960A20
#define ADR_IsVisible 0x5DCF0B
#define ADR_BoneShot 0x8F2980
#define ADR_BoneShot2 0xBB2AA8
#define ADR_STW 0x8B477C
#define ADR_WTH 0x8B21DC
#define ADR_SNS 0x8F19A8
#define ADR_Speed 0x8F19A0
#define ADR_SpeedRoll 0x8F1B60
#define ADR_Ladder 0x8F1CF0
#define ADR_WeaponGravity 0x8F1968
#define ADR_StaminaSprint 0x8F18F0
#define ADR_CRC 0xBB2AA8
#define ADR_GM 0xB34B0A //word
#define ADR_NoSpread1 0xB1AA7C
#define ADR_NoSpread2 0xB1AA80
#define ADR_NoBounds1 0xBA83E4
#define ADR_NoBounds2 0xBA83E8
#define ADR_NoBounds3 0xBA83EC
#define ADR_IGNName 0xB490AC
#define ADR_GMWarning 0xB43764
#define ADR_GlassWalls 0xB0FD2C
#define ADR_NoWater1 0xB1D1EC
#define ADR_NoWater2 0xB1D1F0
#define ADR_InVehicle 0xB16414
#define ADR_WUW 0xB1D1F4
#define ADR_MessageBox 0x4BD8C6
#define ADR_EngineMessage 0x459CE8
#define ADR_ExtraClipA 0xB0FC7F
#define ADR_ExtraClipS 0xB0FC80
#define ADR_AntiFlash 0x8BA790
#define ASM_NoVecFallDamage 0x42AA83
#define ASM_NoVecOverHeat 0x733416
#define ASM_Jump3 0x8F19D4
#define ASM_VecInvisble 0x42ADD7
#define ASM_Heal1 0x50A56F
#define ASM_Heal2 0x50A4A4
#define ADR_Gravity_X 0xC4B0
#define ADR_Gravity_Y 0xC4B8
#define ADR_Gravity_Z 0xC4B4
#define ADR_X 0x10300
#define ADR_Z 0x10308
#define ADR_Y 0x10310
#define ADR_NoRecoil1 0xC444
#define ADR_NoRecoil2 0xC448
#define ADR_NoRecoil3 0xC44C
#define ADR_sessionID 0x492AC
#define ADR_Level 0x49280
#define ADR_Dinar 0x49290
#define ADR_RoomMaster 0x2DA7C
class cPlayerInfo
{
public:
char _0x0000[244];
char Nickname[16]; //0x00F4
char _0x0104[1048];
char IP2[16]; //0x051C
char _0x052C[24];
char IP[16]; //0x0544
char _0x0554[60];
__int32 EXP; //0x0590
char _0x0594[24];
__int32 TotalKills; //0x05AC
__int32 TotalDeaths; //0x05B0
char _0x05B4[4];
__int32 PlayerID; //0x05B8
char _0x05BC[48];
char Nickname2[16]; //0x05EC
char _0x05FC[44];
char Nickname2[16]; //0x0628
char _0x0638[60];
char ClanName[16]; //0x0674
char _0x0684[728];
__int32 Points; //0x095C
char _0x0960[24];
__int32 Kills; //0x0978
__int32 Deaths; //0x097C
__int32 Flags; //0x0980
__int32 Health; //0x0984
__int32 MaxHealth; //0x0988
char _0x098C[3744];
};//Size=0x182C
Remember guys: Don't forget to bring a towel
Credits to everybody! because nobody knows who owns what
