Hello,Here is some addys for NexusWar Private Server
#define ADR_PLAYERPOINTER 0xB163D0
#define ADR_SERVERPOINTER 0xB10B98
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0xB98120
#define ADR_VIEWANGELS 0xB0FC30
#define ADR_DEVICEPOINTER 0x8EE9DC
#define ADR_BASEPOINTER 0xB48A80
#define ADR_STATEPOINTER 0xB163F8
#define ADR_WEAPONPOINTER 0xB34BB0
#define ADR_VEHICLEPOINTER 0xB0FDA0
#define ADR_VEHICLEPOINTER2 0xB0FD38
#define ADR_GPUPOINTER 0x8EE9DC
#define ADR_ZOMBIEMAPPOINTER 0xB10050
#define ADR_BOMBPOINTER 0xB169F0
#define ADR_WARROCKHWID 0xB0FC2C
#define ADR_GEARBASE 0xB34BA8
#define ADR_MATRIXPOINTER 0xA9DE50
#define ADR_REMOTEVEHICLE 0xB0FD38
#define ADR_ROOMCLASS 0xB169E4
#define ADR_USERPOINTER 0xB10B98
#define ADR_USERBASE 0xB169F0
#define ADR_QUICKPLANTDEFUSE 0xB0FC54
#define ADR_STARTSTAMINA 0x8BB160
#define ADR_STAMINAROLL 0x8BB168
#define ADR_BONESHOT 0x8F2980
#define ADR_BONESHOT2 0xBB2AA8
#define ADR_SPEED 0x8F1D28
#define ADR_NOSPAWNWAIT1 0xBB29DC
#define ADR_NOSPAWNWAIT2 0xBB29E0
#define ADR_NOSPAWNWAIT3 0xBB29E4
#define ADR_NOBOUNDS1 0xBA83E4
#define ADR_NOBOUNDS2 0xBA83E8
#define ADR_NOBOUNDS3 0xBA83F6
#define ADR_SCOPE 0x9609F0
#define ADR_SCOPESIZE 0x9609F8
#define ADR_PLANTANYWHERE 0xB0FC6E
#define ADR_DEFUSEANYWHERE 0x960A0C
#define ADR_STW 0x8B477C
#define ADR_WUW 0xB1D1F4
#define ADR_WTH 0x8B21DC
#define ADR_GMWARNING 0xB3A554
#define ADR_GMWARNINGIP 0xB3A154
#define ADR_SUPERNOSPREAD 0x8F19A8
#define ADR_WEAPONGLOBAL1 0xC78B008B
#define ADR_WEAPONGLOBAL2 0xB34B70
#define ADR_CLANTAG1 0xB34B50//*(PINT) 1
#define ADR_CLANTAG2 0xB34B0C//*(PINT) 1
#define ADR_CLANTAG3 0xB34B58//*(PINT) 1
#define ADR_CLANTAG4 0xB335D4//*(PINT) 1
#define ADR_CLANTAG5 0xACC684//*(PINT) 1
#define ADR_CLANTAG6 0xB490F4//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0xB1A9DC
#define ADR_FASTHEALTH 0x0
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GRAVITY_Y 0xC4B0
#define OFS_GRAVITY_X 0xC4B8
#define OFS_GRAVITY_Z 0xC4B4
#define OFS_SLOT1 0x30658
#define OFS_SLOT2 0x30659
#define OFS_SLOT3 0x3065A
#define OFS_SLOT4 0x3065B
#define OFS_SLOT5 0x3065C
#define OFS_SLOT6 0x3065D
#define OFS_SLOT7 0x3065E
#define OFS_SLOT8 0x3065F
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Y 0x101DC
#define OFS_VIEW_Z 0x101D8
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_WALKHEIGHT 0x8F19D4
#define OFS_INVISIBLE 0x492AC
#define OFS_FASTNADEBLAST 0x10114
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_WEAPONSTATE 0xC4D0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x10110
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_AUTOPLANT 0x10370
#define OFS_AUTODEFUSE 0x10374
#define OFS_AUTOSHOT 0x10386
#define OFS_NODELAY 0x0
#define OFS_NORELOAD 0x1040D
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_PLAYERSPEED 0x1010C
#define OFS_WEAPONDAMAGE 0x8C
#define OFS_WEAPONDEFENCE 0x5130
#define OFS_WEAPONRANGE 0x0
#define OFS_AMMONUMBER 0x94
#define OFS_MAGAZINENUMBER 0x98
#define OFS_EFFECTRANGE 0x9C
#define OFS_PARABOLA 0xA0
#define OFS_SHOTSPEED 0xB0
#define OFS_WEAPONWHEIGHT 0xB4
#define OFS_GLOBALSIZE 0xB00
#define OFS_PLAYERID 0x0
#define ASM_WARROCKCHECK1 0x51F8D8
#define ASM_WARROCKCHECK2 0x0
#define ASM_SELFCRC 0x0
#define ASM_WARROCKANTICRASH 0x51F8D8
#define ASM_QUICKPLANT 0x515612
#define ASM_QUICKDEFUSE 0x0
#define ASM_NORELOAD 0x51E8EC
#define ASM_AUTOAMMO 0x50A464
#define ASM_RADARGPS 0x5A8F04
#define ASM_MOVETOLOBBY 0x4E2CAA
#define ASM_SNIPERAMMO 0x619868
#define ASM_ASSAULTAMMO 0x42B450
#define ASM_BACKTOLOBBY 0x4E2931
#define ASM_MINEVIEW1 0x0
#define ASM_MINEVIEW2 0x0
#define ASM_UNLOXYGEN 0x50C5AC
#define ASM_ESPHEALTH 0x45E4E2
#define ASM_OPK1 0x4081AC
#define ASM_OPK2 0x4081B5
#define ASM_OPK3 0x4081B1
#define ADR_PLAYERPOINTER 0xB163D0
#define ADR_SERVERPOINTER 0xB10B98
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0xB98120
#define ADR_VIEWANGELS 0xB0FC30
#define ADR_DEVICEPOINTER 0x8EE9DC
#define ADR_BASEPOINTER 0xB48A80
#define ADR_STATEPOINTER 0xB163F8
#define ADR_WEAPONPOINTER 0xB34BB0
#define ADR_VEHICLEPOINTER 0xB0FDA0
#define ADR_VEHICLEPOINTER2 0xB0FD38
#define ADR_GPUPOINTER 0x8EE9DC
#define ADR_ZOMBIEMAPPOINTER 0xB10050
#define ADR_BOMBPOINTER 0xB169F0
#define ADR_WARROCKHWID 0xB0FC2C
#define ADR_GEARBASE 0xB34BA8
#define ADR_MATRIXPOINTER 0xA9DE50
#define ADR_REMOTEVEHICLE 0xB0FD38
#define ADR_ROOMCLASS 0xB169E4
#define ADR_USERPOINTER 0xB10B98
#define ADR_USERBASE 0xB169F0
#define ADR_QUICKPLANTDEFUSE 0xB0FC54
#define ADR_STARTSTAMINA 0x8BB160
#define ADR_STAMINAROLL 0x8BB168
#define ADR_BONESHOT 0x8F2980
#define ADR_BONESHOT2 0xBB2AA8
#define ADR_SPEED 0x8F1D28
#define ADR_NOSPAWNWAIT1 0xBB29DC
#define ADR_NOSPAWNWAIT2 0xBB29E0
#define ADR_NOSPAWNWAIT3 0xBB29E4
#define ADR_NOBOUNDS1 0xBA83E4
#define ADR_NOBOUNDS2 0xBA83E8
#define ADR_NOBOUNDS3 0xBA83F6
#define ADR_SCOPE 0x9609F0
#define ADR_SCOPESIZE 0x9609F8
#define ADR_PLANTANYWHERE 0xB0FC6E
#define ADR_DEFUSEANYWHERE 0x960A0C
#define ADR_STW 0x8B477C
#define ADR_WUW 0xB1D1F4
#define ADR_WTH 0x8B21DC
#define ADR_GMWARNING 0xB3A554
#define ADR_GMWARNINGIP 0xB3A154
#define ADR_SUPERNOSPREAD 0x8F19A8
#define ADR_WEAPONGLOBAL1 0xC78B008B
#define ADR_WEAPONGLOBAL2 0xB34B70
#define ADR_CLANTAG1 0xB34B50//*(PINT) 1
#define ADR_CLANTAG2 0xB34B0C//*(PINT) 1
#define ADR_CLANTAG3 0xB34B58//*(PINT) 1
#define ADR_CLANTAG4 0xB335D4//*(PINT) 1
#define ADR_CLANTAG5 0xACC684//*(PINT) 1
#define ADR_CLANTAG6 0xB490F4//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0xB1A9DC
#define ADR_FASTHEALTH 0x0
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GRAVITY_Y 0xC4B0
#define OFS_GRAVITY_X 0xC4B8
#define OFS_GRAVITY_Z 0xC4B4
#define OFS_SLOT1 0x30658
#define OFS_SLOT2 0x30659
#define OFS_SLOT3 0x3065A
#define OFS_SLOT4 0x3065B
#define OFS_SLOT5 0x3065C
#define OFS_SLOT6 0x3065D
#define OFS_SLOT7 0x3065E
#define OFS_SLOT8 0x3065F
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Y 0x101DC
#define OFS_VIEW_Z 0x101D8
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_WALKHEIGHT 0x8F19D4
#define OFS_INVISIBLE 0x492AC
#define OFS_FASTNADEBLAST 0x10114
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_WEAPONSTATE 0xC4D0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x10110
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_AUTOPLANT 0x10370
#define OFS_AUTODEFUSE 0x10374
#define OFS_AUTOSHOT 0x10386
#define OFS_NODELAY 0x0
#define OFS_NORELOAD 0x1040D
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_PLAYERSPEED 0x1010C
#define OFS_WEAPONDAMAGE 0x8C
#define OFS_WEAPONDEFENCE 0x5130
#define OFS_WEAPONRANGE 0x0
#define OFS_AMMONUMBER 0x94
#define OFS_MAGAZINENUMBER 0x98
#define OFS_EFFECTRANGE 0x9C
#define OFS_PARABOLA 0xA0
#define OFS_SHOTSPEED 0xB0
#define OFS_WEAPONWHEIGHT 0xB4
#define OFS_GLOBALSIZE 0xB00
#define OFS_PLAYERID 0x0
#define ASM_WARROCKCHECK1 0x51F8D8
#define ASM_WARROCKCHECK2 0x0
#define ASM_SELFCRC 0x0
#define ASM_WARROCKANTICRASH 0x51F8D8
#define ASM_QUICKPLANT 0x515612
#define ASM_QUICKDEFUSE 0x0
#define ASM_NORELOAD 0x51E8EC
#define ASM_AUTOAMMO 0x50A464
#define ASM_RADARGPS 0x5A8F04
#define ASM_MOVETOLOBBY 0x4E2CAA
#define ASM_SNIPERAMMO 0x619868
#define ASM_ASSAULTAMMO 0x42B450
#define ASM_BACKTOLOBBY 0x4E2931
#define ASM_MINEVIEW1 0x0
#define ASM_MINEVIEW2 0x0
#define ASM_UNLOXYGEN 0x50C5AC
#define ASM_ESPHEALTH 0x45E4E2
#define ASM_OPK1 0x4081AC
#define ASM_OPK2 0x4081B5
#define ASM_OPK3 0x4081B1