//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA01808;
DWORD ADR_POINTER_SERVER = 0xA017A4;
DWORD ADR_POINTER_DEVICE = 0xA01354;
DWORD ADR_POINTER_MATRIX = 0x991690;
DWORD ADR_POINTER_STATE = 0xA01830;
DWORD ADR_POINTER_BASE = 0xA57A40;
DWORD ADR_POINTER_ROOM = 0xA021F4;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x834DC0;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8C58C0;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA01392;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x864730;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB2E898;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA01374;
DWORD ADR_MEMORY_QUICKPLANT = 0xA01374;
DWORD ADR_MEMORY_FASTLOCKON = 0x998748;
DWORD ADR_MEMORY_FASTREPAIR = 0xA02658;
DWORD ADR_MEMORY_FASTHEALTH = 0xA0618C;
DWORD ADR_MEMORY_NOWATER_1 = 0xA08994;
DWORD ADR_MEMORY_NOWATER_2 = 0xA08998;
DWORD ADR_MEMORY_AUTOMEDIC = 0x8656A8;
DWORD ADR_MEMORY_AUTOAMMO = 0x8656A8;
DWORD ADR_MEMORY_FASTFLAG = 0xA06194;
DWORD ADR_MEMORY_NOBOUNDS = 0xB3E788;
DWORD ADR_MEMORY_NODELAY = 0xA0BA40;
DWORD ADR_MEMORY_UNLAMMO = 0xA01780;
DWORD ADR_MEMORY_SCOPE = 0x8C58AC;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102D4;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_POSITION_X = 0x102EC;
DWORD ADR_OFFSET_POSITION_Y = 0x102FC;
DWORD ADR_OFFSET_POSITION_Z = 0x102F4;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x1035C;
DWORD ADR_OFFSET_AUTOPLANT = 0x10358;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x1036E;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x103F5;
DWORD ADR_OFFSET_NORELOAD = 0x103F5;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0xA01860;
DWORD ADR_STATE_WEAPON_SHOT = 0xA01854;
DWORD ADR_STATE_PLAYER_VEHICLE = 0xA0184C;
DWORD ADR_STATE_PLAYER_PRONE = 0xA01840;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA595D4;
DWORD ADR_USER_POINTS = 0xA58A58;
DWORD ADR_USER_READY = 0xA57A40;
DWORD ADR_USER_PING = 0xA580FC;
DWORD ADR_USER_NAME = 0xA58404;
DWORD ADR_USER_TEAM = 0xA5971C;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x418B8D;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x5118FC;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x5118FC;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4DCCE5;
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