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War Rock Cheat Programming Discussion

Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.

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Old 11/24/2013, 19:05   #346
 
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There is array of the weapons for c++

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Old 11/24/2013, 19:52   #347
 
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Quote:
Originally Posted by ~iToXiiC View Post
There is array of the weapons for c++

Nice

Leute, hat einer einen Bypass für mich ? Reichen auch 7 Minuten oder so.
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Old 11/24/2013, 20:10   #348


 
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Quote:
Originally Posted by xKahba View Post
Nice

Leute, hat einer einen Bypass für mich ? Reichen auch 7 Minuten oder so.
Wtf...
Hackshield schickt -so weit ich weiß- nicht jede 7 Minuten ein Packet
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Old 11/24/2013, 21:09   #349
 
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Quote:
Leute, hat einer einen Bypass für mich ? Reichen auch 7 Minuten oder so.
nimm den 1h bypass den fast jeder used

struct cEhscv
{
const static DWORD WarRockCheck1 = 0x51B8F2; // 0xEB
const static DWORD WarRockCheck2 = 0x5DF0BF; // 0xC3
const static DWORD HSCallBack1 = 0x0908F0; // 0xC3
const static DWORD HSCallBack2 = 0x00AC28; // 0x74
const static DWORD NanoScan1 = 0x0B3A48; // 0xB8,0x00,0x00,0x00,0x00
const static DWORD NanoScan2 = 0x0B0EFD; // 0x03,0xD2
};
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Old 11/24/2013, 22:02   #350
 
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Originally Posted by Kazbah__ View Post
nimm den 1h bypass den fast jeder used

struct cEhscv
{
const static DWORD WarRockCheck1 = 0x51B8F2; // 0xEB
const static DWORD WarRockCheck2 = 0x5DF0BF; // 0xC3
const static DWORD HSCallBack1 = 0x0908F0; // 0xC3
const static DWORD HSCallBack2 = 0x00AC28; // 0x74
const static DWORD NanoScan1 = 0x0B3A48; // 0xB8,0x00,0x00,0x00,0x00
const static DWORD NanoScan2 = 0x0B0EFD; // 0x03,0xD2
};

Das habe ich gesucht, danke dir
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Old 11/24/2013, 23:48   #351
 
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UPDATED Weapon Array:

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Old 11/25/2013, 00:02   #352
 
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Hat jemand eine gedumpte ehsvc.dll vom 5.7.13 und heute?
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Old 11/25/2013, 19:24   #353
 
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Help

1>LINK : fatal error LNK1104: cannot open file 'D3DX9.LIB'
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Old 11/25/2013, 19:49   #354
 
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Help

1>LINK : fatal error LNK1104: cannot open file 'D3DX9.LIB'
you need to include SDK
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Old 11/26/2013, 15:06   #355
 
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Originally Posted by bananegel View Post
you need to include SDK
Link the "D3DX9" library to your project with pragma comment.
You need to install the D3D SDK ..
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Old 11/26/2013, 20:40   #356
 
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Quote:
Originally Posted by Hepe2567™ View Post
Help

1>LINK : fatal error LNK1104: cannot open file 'D3DX9.LIB'

Für die D3D Dinge benötigt ihr Microsoft DirectX SDK:

Download:


HowTo Verweise angeben in Visual C++ 2008 Express:

Quelle :

Mfg, Gameerish.
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Old 11/27/2013, 15:53   #357


 
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Long time ago I was really interested in gamehacking and stuff where I'm now planning to fully take action after my current project.

So I got some questions regarding this, hopefully you can provide me some answers here since I'm not very familar with the architecture of a hack (+ bypass)

1. Bypassing is a must in most online games, red about the techniques to detect hacks but how can that be prevented? Sending "false" packets to fake the protection?

2. When it comes to design (not codedesign), what are people using most to realize D3D Menus where you can select your options? Got some basics of DirectDraw but actually I have no clue how to implement such an menu because I was drawing some circles and triangles and did try to understand how it works. (which I hopefully did)

3. Hooking, why is it that important? I know what hooking is but why do people hook functions? Do they add some personal stuff in there or what's the point here?

4. Assuming that pattern scans are needed here, wanted to know when pattern scans are needed and when the regular address scan is enough.


Please answer these questions only if you got some sort of experience or knowledge, I don't want these answered incorrectly.

P.S: I could add a translation if needed, just wrote this in English since obviously not everyone is able to write and/or understand German.
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Old 11/27/2013, 16:05   #358
 
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#request
Dumped wr after update
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Old 11/27/2013, 16:18   #359


 
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New XOR
Code:
Client -> Server 62
Server -> Client 0
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Old 11/27/2013, 17:15   #360
 
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Quote:
Server -> Client 0
Also sind die Packets, die der Sever sendet, unverschlüsselt.
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