aber irgendwie geht es ingame nichtmehr sind keine Fehler drinne und die Addys geupdatet weiß da einer bescheidt drüber ?Quote:
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#define ADR_PLAYERPOINTER 0x00A5348C
#define ADR_SERVERPOINTER 0x00A5341C
#define ADR_RollSpeed 0x008A6B0C
#define ADR_NoSpawnWait 0x00B9D21C
#define OFS_NFD 0x102E8
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPOINTER;
void SuperJump() //Superjump
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr+OFS_Z) = 3000;
}
}
}
}
void NFD() // NoFallDamage
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
{
*(float*)(dwPlayerPtr+OFS_NFD) = -25000;
}
}
}
void
void RollSpeed() // kannste schneller rollen du idiot :*
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
{
*(double*)(ADR_RollSpeed) = 165.0F;
}
}
}
void HackThread()
{
for(;
{
SuperJump();
RollSpeed();
NFD();
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
ShellExecuteA(NULL,"open","www.insanityfeelings.bp laced.net/Forum",NULL,NULL,SW_NORMAL);
MessageBoxA(NULL, ".DannY™ >> Have Fun","Coded by" ,MB_OK);
break;
case 2:
break;
}
return TRUE;
}
LG.






