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Help with addresses

Discussion on Help with addresses within the WarRock forum part of the Shooter category.

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Old   #1
 
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Post Help with addresses

Hey, I've used a bunch of hacks here, they are great! But after a while, they get detected. So i have set out to make my own hack. I know how to use VB quite well so it shouldn't be that much of a problem. Only thing is I can't find adresses. Iv tryed CheatEngine but since the program itself is detected...It doesnt help much. Any advice on witch memory search I should use?
P.S. Another question, if my make my own hack, will it ever be deteted? Because when i get 0 min kick, it says adress is not correct. So this would mean anyone with any hack using that adress would be detected?
Thx in advance

Hopfully I can give back with a hack I make
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Old 07/01/2008, 14:47   #2
 
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So, first of all, a little tip from me:

Use Visual Basic 2008!!! - It's quite new and its really undetected: 2-3 weeks UD


and now to your questions:

yes, they get detected after a while... the 0 min kick, is nothing that should get you nervous.. its normal, when you use high risk addresses like for Unlimited Ammo or something else, but it doesn't mean, that its detected!

and for your addresses problem... I'll PM you and give you a link, where is a tut, how to find them and where they are already collected (with offset and value's)


I hope, I helped you, a little bit
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Old 07/01/2008, 19:04   #3
 
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Smile Thanks!

Awsome, your right vb8 is alot better then vb6! Its alot more noob friendly.:P
Thanks for the site link, it has some great tuts.
Ill PM you my hack, tell me what you think of it.(In a few days)
Thanks again!
PS. It helped me, a 'little' bit. (I would be hopeless without this lol)
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Old 07/01/2008, 21:33   #4
 
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Smile Another request

Thanks so much! I got stam and no recoil/spead working. But i dont no how to write anything else such as ult ammo and invis. Can somone tell me how? I alrdy have adresses i neeed to know how to write it like readalong writealong writememory and things like that.
I know that stam is WriteAFloatPointer(&Hplayerpointer, adress, 100)
What are the other ones?
Thx in advace
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Old 07/02/2008, 13:46   #5
 
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oh.. unlimited ammo...

its coded with the function NOP... that's a extra function in the module:

Quote:
Public Function NOP(ByVal Address As Integer, ByVal value As Integer)

Dim warrockLookUp As Process() = Process.GetProcessesByName("WarRock")

If warrockLookUp.Length = 0 Then

End

End If

Dim processHandle As IntPtr = OpenProcess(&H1F0FFF, 0, warrockLookUp(0).Id)

WriteProcessMemory(processHandle, Address, value, 1, Nothing)

CloseHandle(processHandle)

End Function
add this to your module and you have got the function, you need


then code like that:

Quote:
NOP(&HAddy1, &H90, 3)
NOP(&HAddy2, &H90, 3)
NOP(&HAddy3, &H90, 3)
that is the original code for unlimited ammo

you must just change the NOP to something else like "wajdjwddowaawihhja891232" to make it UD, you know?


=======

I hope, I helped you again
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Old 07/02/2008, 17:57   #6
 
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Thanks alot man, but when i try to build I get this error -
Error 1- Too many arguments to 'Public Function NOP(Address As Integer, value As Integer) As Object'
Error 2- Too many arguments to 'Public Function NOP(Address As Integer, value As Integer) As Object'.
Error 3- Too many arguments to 'Public Function NOP(Address As Integer, value As Integer) As Object'.

I tryed taking off the 3 at end, but when i turn it on and fire in game, It crashes.
Thx for all your help Renegade!
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Old 07/03/2008, 18:26   #7
 
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Ok, the problem is, that the game can crash, if there are 2 NOPs or more..

then just use at the 2. and 3. part WriteAByte
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Old 07/03/2008, 19:29   #8
 
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Errrm i dont know what you mean? Can you give an example?
Because there is no variable WriteAByte in the module.
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Old 07/08/2008, 20:03   #9
 
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*Bump* What did you mean?
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Old 07/08/2008, 22:15   #10
 
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why dont you try to contact him over PM or ICQ?
post him your last conversation and your problem with the nops - he might help you
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Old 07/12/2008, 03:19   #11
 
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Oh ok, sorry. Thx reijin!
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Old 07/15/2008, 20:39   #12
 
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Quote:
Originally Posted by Maxhit929 View Post
Oh ok, sorry. Thx reijin!
np, PM me if i should re-open the thread

//closed
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