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//=========================== 0ffSets ============================
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_NFD 0x00102C8
#define OFS_Struct_Size 0x001CF0
#define OFS_PlayerSize 0x001CF0
#define OFS_Dinnar 0x0011A298
#define OFS_Premium1 0x0057C24
#define OFS_Premium2 0x000580
#define OFS_Supermaster 0x00FCD30
#define OFS_Slot 0x001021A0
#define OFS_Position1 0x00101C0
#define OFS_Position2 0x00101C4
#define OFS_Position3 0x00101C8
//========================== Pointers & Base ======================
#define ADR_PlayerPointer 0x00D4A730
#define ADR_ServerPointer 0x00C46960
#define ADR_BasePointer 0x00C7F708
#define ADR_GpuPointer 0x00BCC640
#define ADR_VehicleBase 0x00BDA6C0
#define ADR_NameBase 0x00C813DC
#define ADR_WeaponBase 0x00C46A04
//============================ WEAPON =============================
#define OFS_NORECOIL1 0x00C438
#define OFS_NORECOIL2 0x00C43C
#define OFS_NORECOIL3 0x00C440
#define ADR_Spread 0x00D6972C
#define ADR_SuperNoSpread 0x00A59E10
#define ADR_NoReload 0x0059CDFC
#define ADR_FastLockOn 0x00BCD50C
#define ADR_MEM_Cross 0x00BD09E0
#define ADR_WepNoGravity 0x00A59D58
#define ADR_Bullets 0x0058D617
//=========================== MEMORY ==============================
#define ADR_CQCQuickSpawn1 0x00C0075C
#define ADR_CQCQuickSpawn2 0x00C00760
#define ADR_CQCQuickSpawn3 0x00C00758
#define ADR_NoBounds1 0x00BF7AC0
#define ADR_NoBounds2 0x00BF7AC4
#define ADR_NoBounds3 0x00BF7AC8
#define ADR_FullBright1 0x00BD3380
#define ADR_FullBright2 0x00BD3384
#define ADR_FullBright3 0x00BD3388
#define ADR_Speed 0x00A6743C
#define ADR_Oxigen 0x0058227D
#define ADR_GlassWalls 0x00BD3320
#define ADR_FastAmmo 0x00BD09BC
#define ADR_FastHealth 0x00BD09C4
#define ADR_FastFlag 0x00BD09CC
#define ADR_FogNear 0x00BD0A60
#define ADR_MEspNames 0x006050B6
#define ADR_MEspHealth 0x00603118
#define ADR_ImDrunk 0x00BFC8E0
#define ADR_NoWater 0x00BE98E0
#define OFS_Stamina2 0x00A579C0
#define OFS_Stamina3 0x00A579C4
//============================ ASM =================================
#define ADR_AngelsView 0x00BCC63C
#define ADR_PlantAnywhere 0x00BCD4E4
#define ADR_NoRestriction 0x0056C467
#define ADR_ProneCQC 0x00A56AD8
#define ADR_QuickDefuse 0x00527862
#define ADR_QuickPlant 0x005904D4
#define ADR_RadarGPS 0x0062E3A2
#define ADR_RagarGPSFFA 0x0062E3C5
#define ADR_D3DName 0x00C800CC
#define ADR_StaminaAsm 0x008EC825
#define ADR_WTW 0x008BEF0B
#define ADR_WUW 0x005821EA
#define ADR_AntiAFK 0x00A568A0
#define ADR_ESPName 0x004C603A
#define ADR_UnlAmmo 0x00589E60
//============================= SERVER ==============================
#define ADR_AllServers 0x00557FFB
//============================= PX ITEM =============================
#define PX_ExtraAmmo_A 0x00BCD4EC
#define PX_ExtraAmmo_S 0x00BCD4ED
#define PX_Assault2x 0x00BCD4EE
#define PX_Sniper2x 0x00BCD4F0
#define PX_Bandage 0x00BCD4E8
//============================= VEHICLE =============================
#define ADR_RemoteVehicle 0x00BD3328
#define ADR_VehicleNFD 0x00450F90
#define ADR_VehicleRadarGPS 0x0062E861
//============================= BYPASS =============================
#define HS_NANO_CHECK_1 0x10018832
#define HS_NANO_CHECK_2 0x1001A986