Download C++:

| ----Addys By MasterpLaya98---- |
| #include <Windows.h> |
| #include <stdio.h> |
| #define Playerpointer 0x00BC2248 |
| #define Serverpointer 0x00ABCE28 |
| #define BasePointer 0x00AF7420 |
| #define DevicePointer 0x00909F88 |
| #define WeaponPointer 0x0096718C |
| #define HealthPointer 0x00AF8FB4 |
| #define UserPointer 0x00BC2294 |
| #define ADR_SERVERPOINTER 0x00ABCE28 |
| float posiX; |
| float posiY; |
| float posiZ; |
| Void Server () |
| #define FastAmmo 0x00B01E74 |
| #define FastRepair 0x00B01E78 |
| #define FastHealth 0x00B01E7C |
| #define FastFlag 0x00B01E80 |
| #define Map_Bounds1 0x00B290E8 |
| #define Map_Bounds2 0x00B290EC |
| #define Map_Bounds3 0x00B290F0 |
| #define Spawnwait1 0x00B31CF8 |
| #define Spawnwait2 0x00B31CFC |
| #define Spawnwait3 0x00B31D00 |
| #define WalkUnderWater 0x00B048C0 |
| #define NoWater 0x00A22170 |
| #define NoSpread 0x00AFE9C8 |
| #define Player_Speed 0x0099BAD4 |
| #define WaterColor1 0x00A22174 |
| #define WaterColor2 0x00A22178 |
| #define WaterColor3 0x00A2217C |
| #define FogColor1 0x00B04870 |
| #define FogColor2 0x00B04874 |
| #define FogColor3 0x00B04878 |
| #define FullBright1 0x00B04828 |
| #define FullBright2 0x00B0482C |
| #define FullBright3 0x00B04830 |
| #define Near_Fog 0x00B048C8 |
| #define Far_Fog 0x00B048CC |
| #define GlassWalls 0x00B047C8 |
| #define CQC_Prone 0x00A220B8 |
| #define D3D_Ping 0x000 |
| #define D3D_Name 0x00BB32B4 |
| #define D3D_IP 0x00BB2FC4 |
| #define D3D_Branche 0x00BB4490 |
| #define D3D_Health 0x00BB4484 |
| #define ADR_AlwaysCrossHair 0x00966FE4 |
| #define ADR_IamDrunk 0x00A72EB8 |
| #define ADR_ForceKick 0x004E2E58 |
| #define ADR_WtW 0x0078CF67 |
| #define ADR_D3D_UserName 0x00AF7DE4 |
| #define ADR_D3D_UserIP 0x00AF7AF4 |
| #define OFS_NFD 0x000103A8 |
| #define OFS_PlayerSize 0x00001CE8 |
| #define OFS_Gravity 0x0000C49C |
| #define QuickPlant 0x00530C75 |
| #define QuickDefuse 0x00530080 |
| #define AllWaysCross 0x00A2212C |
| #define Speed 0x0099BAD4 |
| #define Premium1 0x0057C |
| #define Premium2 0x00580 |
| #define NoWater 0x00A22170 |
| void Offsets () |
| #define Slot1_Ofs 0x001021A0 |
| #define Slot2_Ofs 0x001021A1 |
| #define Slot3_Ofs 0x001021A2 |
| #define Slot4_Ofs 0x001021A3 |
| #define Slot5_Ofs 0x001021A4 |
| #define Slot6_Ofs 0x001021A5 |
| #define Slot7_Ofs 0x001021A6 |
| #define Slot8_Ofs 0x001021A7 |
| #define X_Axis 0x00102D4 |
| #define Y_Axis 0x00102DC |
| #define Z_Axis 0x00102D8 |
| #define NoFallDamage_Ofs 0x00103A8 |
| #define Gravity_X 0x00C498 |
| #define Gravity_Y 0x00C4A0 |
| #define Gravity_Z 0x00C49C |
| #define Recoil_Ofs1 0x001C |
| #define Recoil_Ofs2 0x0020 |
| #define Recoil_Ofs3 0x0024 |
| #define Level_Ofs 0x0011A288 |
| #define Dinar_Ofs 0x0011A298 |
| #define RoomMaster_Ofs 0x00FD148 |
| #define SuperMaster_Ofs 0x00FCD30 |
| #define Premium1_Ofs 0x0057C |
| #define Premium2_Ofs 0x00580 |
| void D3D Hack () |
| #define D3DName 0x00AF7DE4 |
| #define D3DBranche 0x00BB4490 |
| #define D3DHealth 0x00BB4484 |
| void ASM () |
| #define WalkThroughWalls_Asm 0x007FCD57 |
| #define Stamina5_Asm 0x0043C4C3 |
| #define Stamina10_Asm 0x0043C4F3 |
| void VIP () |
| #define OFS_INVI0x00985CFC |
| #define OFS_OPK1 0x00151FGH |
| #define OFS_OPK2 0x00178FG5 |
| #define OFS_OPK3 0x00135FH5 |
| #define ADR_SniperPx 0x00ADB7F8 |
| #define ADR_Bandage 0x00ADB7FA |
| #define ADR_MemAmmo 0x00B53C40 |
| #define STW 0x005D6070 |
| #define X 0x00102D4 |
| void Hacks() |
| { |
| for(;; ) |
| { |
| Server(); |
| Offsets(); |
| D3D(); |
| ASM(); |
| VIP(); |
| BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res) |
| { |
| switch(DWORD_GRUND) |
| { |
| case 1: |
| ShellExecuteA(NULL,"Open","www.elitepvpers.com",NULL,NULL,1); |
| CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0); |
| break; |
| case 2: |
| break; |
| } |
| return TRUE; |
| } |
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